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DaveDobson

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TimestampSince previousGameDaveDobson's comment
Aug 27 15:35:00 Tree I enjoyed making a tree. The controls were a little tricky to pick up, and the collision detection with the mouse didn't always seem to work with me. Also, it was more of a demo/cool idea than a game, since there wasn't really an object. The look is very cool - quirky and fun - and I like the fractal nature of the tree drawing - that's a non-trivial bit of programming.
Aug 27 15:42:00 7m 00s MJT Evolution I liked flying around, and the animated butterfly at the end is really neat. Linking the evolution of the bug to changes in the music is fun as well. There didn't seem to be much of a game here, but that probably comes next. Everything functioned pretty smoothly in my browser. Nice work...
Aug 27 15:51:00 9m 00s Adapt or Die! Couldn't get it to work in Chrome, IE, or Opera on Win XP. Might be the Java thing you mentioned above, although it appeared to load the resources and then just stopped (blank window). I'll try again later on my other computer.
Aug 27 16:23:00 32m 00s Natural Selection: breeding by God I liked this a lot - searching for the combinations was fun, and the art was really charming. For the later levels, I started having to do systematic trial-and-error to get the last couple of things; there was no way for me to find them by logic. Some hints might have helped here - it got a little frustrating. The music was OK, but I wish there was a way to turn it off - it got very repetitive over the course of the game. But a fun idea, an original game concept, and fits the theme extremely well. Easily the best of the 5-6 I've rated so far.
Aug 27 16:33:00 10m 00s Survival of the Leggiest Great to see another Crafty game on here. I really like the art style and the theme of the game. I had a little trouble figuring out how to control anything; I tried the three modes at the top and clicked all over, but I never seemed to be having much effect. Eventually my guys starved or were eaten, and the only achievement I got in six games was the speed one. Maybe I'm doing it wrong. Anyway, looks very slick, and I think I'd really enjoy it if I could figure out how to play better.
Aug 27 17:12:00 39m 00s Dawn of Dimension A really neat idea - I love the editable world, and you've got a really nice set of tiles to work with. I didn't really have the physics problems the other folks talked about; it seemed pretty straightforward. The tile menu confused me at first; the interface there could be a little clearer (or I could be a little smarter). I really wanted to know what was out there, what people had made, so I hope you provide a map. The only critiques I'd make is that there's not much game to it, only building, and the music got old pretty fast. The intro was really fun - I knew sort of where it was headed, but didn't expect the nose drippings, and the art was neat. The game is clever, sleek-looking, and based on a cool idea - good work.
Aug 27 17:17:00 5m 00s Space Evolvers The game seemed neat - action-packed, with good graphics for the ship and explosions. It's nice to see another CraftyJS project. The game slowed down a bit for me when a lot of stuff was going on (oldish computer with Windows XP, running in Chrome). I liked the combos and bonuses (the face-to-face bonus was fun), but I'd have liked if there were some more variety in enemies or action. Good sounds and music. Nice work!
Aug 27 17:31:00 14m 00s Class Warfare This was a fun one- I was confused at first by starting as an invisible guy, but I figured out eventually where I was, and I like the metaphor that lack of wealth makes you invisible. The gameplay was pretty basic, and there seemed to be competitors for me on the first level but none on the later ones, so I wasn't really certain what the point was. But it was fun scooting around picking up coins. I liked the background music, but I wish it were a little bit quieter. A complete, working game with unexpected biting social commentary - nice work!
Aug 27 21:28:00 3h 57m An Amoeba's Awesome Adventure. Fun game with a neat feel. It took me a bit to figure out controls and plotline. I still don't know how to plant seeds - tried everything I could think of. But it was fun, and worked well. Funky art, and you evolve! Nice work.
Aug 27 21:43:00 15m 00s Die, Motherfuckers! A fun idea, with progression/evolution for the monster. It did feel pretty passive; I was trying to figure out which improvements would help more, but with only one real goal (blood flow) to maximize, there wasn't a lot to do, although it was fun watching the gauges fill up. The idea is pretty creepy, though - I wonder why all those people decide to stay in the town and not run away? But that's always true of horror movies too...
Aug 28 03:26:00 5h 43m Out of the Sea Doesn't work for me either, Windows 7 Premium 64bit. Frozen non-responsive blank window. Sorry - looked like a cool project.
Aug 28 03:40:00 14m 00s Modula The first time I played, I got totally destroyed as the people above indicate. The second time, I bought some upgraded weapons before starting, and I was pretty much unstoppable - I lived through 8+ waves with no problems, barely taking a hit, and adding more and more stuff in the store. So, there may be some difficulty balance issues there. But I had a lot of fun; tons of bullets, cool upgrades (but not so many of them- I maxed out fairly quickly), and a really cool look with the vector-style graphics. The sounds were good too. I really didn't see much impact from the shuffling of the enemy types - the only ones that gave me trouble were the ones with all the cannons, and those weren't bad unless they lived long enough to start shooting, which they seldom did when I was upgraded. Really fun, action packed even for a small screen, but I think it's a bit too easy, and after a few levels, the enemy AI becomes pretty obvious. Totally great for a 48-hour project, though - I'm just making suggestions for further work.
Aug 28 05:12:00 1h 32m Temple of Evolution Beautiful, fun, and well made. The 3D looks great and is easy to control. The platforming in the 3rd room is a bit annoying; I also gave up trying to do the jump between moving platforms after several tries getting up there - just not worth all the work to make it back up to try a low-percentage jump. I wish I could finish a little more easily. But I'm very impressed; really great work.
Aug 28 05:31:00 19m 00s Place of Origin I liked this; the idea of breaking out of the modern world to rainbow-land is very appealing, and the paper horse is neat. I couldn't initially figure out much to do once I made it to the alternate reality; it took me a while to realize I could switch back. That's a clever thing. Nice work!
Aug 28 06:34:00 1h 03m Cave Creature This was fun! I like the gameplay; the world seemed huge. I wish there were a more convenient way to heal than running back to the cave, or that you didn't lose all your XP when dying, because that got a little frustrating. It was fun to run around and kill stuff, though. Nice work!
Aug 28 18:07:00 11h 33m Bug Hunter Evolved Looks neat, and I like the quirky humor. I had a hard time figuring out how to play; I tried to type everything indicated, but there wasn't much of a response. I ended up a vampire. Maybe a little more information or feedback would help. It sounds like a cool concept.
Aug 28 18:16:00 9m 00s The Erebus and the Terror A fun entry - brought me back to my early days of playing text adventures. Well-written and interesting, with lots of stuff to try out. I enjoyed it - nice work.
Aug 29 04:13:00 9h 57m Monster League I like the art style and all the various upgrades. It would have been interesting to know better what the various traits did in the battles. Like others, I found the slow pace of the battles a little frustrating; it would have been more exciting if there were 1-2 attacks per second and more health to play with, and have the whole thing last more like 10-15 seconds. I tried several times, and I always lost, so that was a little frustrating too - it would be nice to have the early battles a tad easier. I really like all the art, especially the picture when you lose with the four-legged hairy guy.
Aug 29 04:18:00 5m 00s Passive Couldn't get it to run - the batch file just sat there, and when I ran it under a CMD window it said it couldn't find java, even though I have that installed. Too bad - looked like a cool idea.
Aug 29 04:45:00 27m 00s Buffalo Joe The art style is really cool - I like the 3D and the intro screens. Very well done. The game is a little frustrating; there's not a ton to do, and the little guys don't get out of the way when you need to charge a wolf. I spent a lot of time trying to find grass one time, and the wolves seemed to get a lot more frequent, so I was having trouble holding on. But it was fun, and worked well, and I had a good time. I think with another couple of days, you'd have a really fun game built on top of this strong foundation. I love the quirky humor, too - very fun.
Aug 29 04:53:00 8m 00s Super Darwin Very cute, and a really funny idea. I like the artwork as well - totally cool and thematic, with a nice 8-bit flavor. Very fun. The game was a little hard to succeed with; I would have appreciated some indication of where my attack zone was, like a swoosh behind the cane, and I agree with others here that the jumping mechanism was a little unexpected. I also didn't like that monsters regenerated when you returned to a level, even if you'd killed them seconds before. The sounds, art, and monster variety are great, and I just love the theme - so funny. Great work.
Aug 29 04:57:00 4m 00s Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul) This is really cool - I love the art and music, and the game concept is really neat. I wish I'd been able to play against someone; I think that would be a lot more fun than doing both sides. Great variety in cards and effects - I'm amazed you got so many done. The parallax scrolling and animations are awesome and varied as well. Very nice work.
Aug 29 05:03:00 6m 00s Darwin's Ghost vs. Science This is a fun idea - I like the humor angle of Darwin fiddling with the paleontological evidence. The gameplay was pretty simple; it might have been fun to require the player to reassemble the fossils in the right orientations, not just to have them get to the appropriate level. The pulling of tiles is a bit unusual, and I think it makes it a little harder to control - pushing might feel more natural. I like it, though - nice idea, nice graphics, good work!
Aug 29 05:07:00 4m 00s Vivere An interesting idea, and a cool simulation of mutation. I had a little trouble understanding why animals grew and why they vanished, and which ones were mating and when. But it was fun to watch, and the mutations were also a good time. To be true evolution, it might be interesting to add food items, and restrict the animals to eat only colors of food resembling them - that might show natural selection and be kind of cool, especially if you could control the food color.
Aug 29 20:51:00 15h 44m Defend against Evolution I like it; it's neat that you had multiple sources and multiple pathways for enemies, and I like that the generations adapt to your weaponry - nice use of the theme. I found myself wishing my weaponry would also upgrade (or that I'd get more towers); it's kind of frustrating having so many guys get through, and then it just gets worse as they get stronger. Nice concept, cool, functional execution; could use a bit more polish in graphics, balance, interface and sound. Good work!
Aug 29 20:57:00 6m 00s Dissolution Neat start; I really like the artwork, and the theme is mysterious and engaging. You might want to make the green color more obviously hostile (red, purple, brown, icky); I didn't know it was hurting me until I died, and then the message was that I'd lost color, even though it seemed like I was accumulating it. I found myself having difficulty clicking when it said click, and in distinguishing the different items; the white stuff gave me XP, and some of it reduced my color level, but I didn't really know what the flowers did. So, cool stuff, but not so much of a game yet.
Aug 29 21:11:00 14m 00s And Thus She Spake Worked for me with Win64. Fun game with a familiar theme. The evolution theme isn't super strong, although you do grow and thus change some. The controls and object are fun; I liked navigating the green and yellow tide, although it was a bit hard with a trackpad mouse. The gameplay I think needs a little balance work; I often had nothing to eat at the start, while other times I had a lot of options and grew fast. The fact that your growth is so quick and unpredictable when you eat a larger guy, and that all the yellow guys are toxic, means that the game always ended very fast for me just when I was having a little success. But it was fun; obviously that level of polish (and maybe some additional complexity, like waves to survive) could come with more time to work. The word "shit" is pretty vulgar in American society, so I was surprised to see that featured so prominently, although I wasn't personally offended. I really liked the prophecy and intro part, too - very stylish. My best was about 15 seconds; I think I could have survived longer by eating more infrequently and then just dodging, but I didn't have a good feel for how long it took to starve. Nice job!
Aug 29 21:18:00 7m 00s Evo Fun game; I liked trying to puzzle it out. I couldn't quite grasp the rules the robot used to determine movement, but I was able to figure out enough to trap him. I wasn't sure what the evolution from man to robot meant, although I played until he stopped evolving. The black and white was stylish and minimalist - cool looking - and the music was nice without being too much.
Aug 29 21:32:00 14m 00s Catching Life This was fun, although I didn't feel like I had much control over what was going on (maybe I did, but I couldn't really figure out how the spin direction did much - do I need to make sure to fully evolve a planet while it's close to the black hole?) I tried a few times, enjoyed some frantic key mashing, and lost, but I had fun. Graphics were cool; interface was straightforward (although including it in the game would be helpful rather than in a README). Nice work.
Aug 30 05:45:00 8h 13m Super Charles Darwin Funny idea, and good execution; I really liked the background music and Darwin as a main character. I think the game would be vastly improved for me with just a teeny bit higher jumps; there's nothing more frustrating in a platformer than barely missing jumps, and the two-space jumps in here take a lot of focus. I agree with the waypoint idea; it was very disheartening to lose a bunch of progress for one bad jump or one stray bullet. Fun, though, and very well done.
Aug 30 05:51:00 6m 00s EvoWord This was a fun game, and the graphics were very sharp, particularly the 3D guy. I had a little trouble with the interface at first until I realized I could drag the letters around and add them to the word (reading the README also helped). Not being able to add letters unless you made an intermediate word is a little frustrating but makes the game a lot harder. Well done!
Aug 30 05:56:00 5m 00s Adversity This was old-school, to be sure. Like games I used to play (and write) on Commodore PETs and TRS-80's. It was fun to watch the population grow, and I liked the names. It would be more fun if the simulation was more interactive, and if you could do something positive, instead of only picking how to screw your dudes over. Fun, though, and obviously there's a good bit of math and code behind it.
Aug 30 06:01:00 5m 00s Upsurge Seemed fun, although I got pretty far ahead of the curve pretty early on, and was just killing all those evil B's. I couldn't see much of a difference between the upgraded weapons and the basic one; I eventually just stuck with basic because it was doing the job. Also, the surge thing never seemed to do much either, but maybe I was missing something. It worked well, though, and looks like the basis for something fun. Nice work!
Aug 30 07:28:00 1h 27m SURV: Evolve to Survive! Neat game; I liked the dual shooting and moving controls, and you implemented them well. Lots of stuff on the screen. I felt like when I bought my first upgrade, I actually got more than one, since I suddenly had blue, purple, and green shots all at once, and I thought I was only buying one thing. Once I had those, the game got a lot easier. Fun one, and good work.
Aug 30 22:10:00 14h 42m AInts vs Robots This looks interesting and complex, but the controls were very difficult to understand - a lot of them, and not included in the game interface, and the art (though in a cool blackline style) was too abstract for me to know what the different buildings and resources were. I tried a couple of times, built some cubes, and wandered around the map, but eventually an ant I didn't see came and ate my robot, and I seemed to be done. I really like the ambition and the overhead view, and the coding seems pretty solid, but I think you might need to give users a little more onscreen help (and fewer options, like maybe a single build key) to help them out. Good luck with it if you decide to work more on it - I think there's some potential here.
Aug 30 22:29:00 19m 00s Evolve and Conquer Interesting idea. I found the pace a little too slow for my liking - it might have been cooler to have it real-time with pausing rather than turn-based. The combat was kind of hard to manage - just random shots back and forth - but it would be pretty cool to build up a big army of dudes and go attack. It seems like it might be hard to beat the strategy of just reproducing as much as possible and letting the other guy come to you, but that would be pretty boring. The AI was quite competent (far better at the game than I was). The menus and art were appealing, and the sounds good. Nice work.
Aug 30 22:34:00 5m 00s The Chamber An interesting start; I liked the personality of the guiding textbot or whatever it was. The puzzles weren't too intricate yet, but with more time you might be able to do that. I liked the sounds and the clean appearance.
Aug 30 22:51:00 17m 00s Hero's Evolution A fun game; nice, simple art, and a lot of it. The simple attacks got a little routine after a while; I'd have appreciated some more exciting combat (bow and sword, e.g.). I also have a hard time seeing this as a good fit to the theme, although I appreciate the hero-to-villain thing - that helps justify it. Anyway, a solid game, well made, good sounds, works very well. I appreciate the save points being gentle - a lot of games in LD don't do that, and I often get frustrated. Good work!
Aug 31 03:32:00 4h 41m Rise of the Morbels Great story - compelling, well written, fun. The art style is simple but also really cool, and it's incorporated into how the game plays as well - I love how the terraforming items shift when nudged by the red Morbels. As far as game play, it seemed like sometimes the levels were a bit too long to hold interest, especially with the flying guys, where you had very little control over what was going on. I sometimes felt like I'd gotten, mastered, and grown tired of the concept, and was just waiting for the random number generator to cut me some slack. I also wished for a bit more complexity in the gameplay even as I was being blown away by the storyline, the sounds, and the artwork - very impressive. I really liked this one. Nice work.
Aug 31 03:43:00 11m 00s The SuperBugs The graphics are very sharp here. I found the game a little hard to play - lots of stuff shooting at me from offscreen, and I was apparently unable to shoot back at it effectively until it was onscreen, at which point it was hard to dodge all the bullets. I got the first gun and went around shooting stuff, but I kept dying (tried probably 10-11 lives) before finding anything else interesting. I like what you've described doing with the theme and the base pairs, although it's a little bit behind-the-scenes. Nice art, nice graphics (the lighting/glowing effects are cool, and the particle stuff, even for bullets, is really great). Good work.
Aug 31 03:48:00 5m 00s E.V.O Nice work; the physics and controls work well and are clear, and the graphics have a nice Atari feel from my childhood. It would be kind of cool to have more content there, and more of an opportunity to use the upgrades, but it was fun how it was. Good job!
Aug 31 03:52:00 4m 00s BATTLE ARENA PARTY 7! Cute and fun; I really liked how the dead guys got pushed around by the living ones. It was a little hard to know the value of the different elements or special abilities, as they didn't show up in an obvious way on the screen (other than Nova, which was cool). Stats and a more detailed combat with more animations might help you know what was going on. Also, some explanation as to the difference between the elements and different abilities; I'm sure there are some good combos, but I didn't have enough information to figure that out. It would be cool if you could battle vs. AI players, too, so you didn't have to pick all the options yourself. Nice work!
Aug 31 04:49:00 57m 00s Goo Fun game, with lots going on. I liked the various upgrades. Goo cannon seemed way, way better than slime trail, although it seemed like my HP suffered a lot once I got the goo cannon - was that because you don't recover life from goo-ed guys? The WWII analogy was a little weird, and the red-on-brown text was eye-watering. Gameplay was fun and exciting, though. The final battle went on a very long time, and it was difficult to do anything other than just fire and try not to die - I couldn't figure out a good strategy there, or what the little "no affect" [sic] machine guns were doing. Nice work!
Aug 31 04:51:00 2m 00s Lepidopter Attack Looks cool, but I couldn't play without a Mac or Linux, sorry...
Aug 31 04:57:00 6m 00s Alpha Fun idea, with evolving graphics and stuff. The later graphics are really beautiful, especially the mothership. I got no sounds - not sure if I was supposed to. Gameplay was rather simplistic, but still engaging. I liked seeing the boss health and player health indicator - very useful, and something most LD games don't do. Nice work.
Aug 31 05:08:00 11m 00s The Darkness Evolve!! Very cool-looking, especially the robot walking animation. Stylish and neato. There wasn't much to the game, although it was fun to walk around, and the camera controls were a little weird as others said, but it's neat to see 3D functioning well in a browser like that. Looks like a fun start to what could be a cool game.
Aug 31 05:15:00 7m 00s Entourage Interesting take on the old robo-war scripted battle games. I found the scripting a little hard to do, although I appreciated the commands being given as buttons to click. Giving your guys commands one at a time is kind of a drag - I'd like to be able to script them once and apply to all. If there was a way to do that, I didn't find it. Also, I'd have liked the speed to be able to go faster than the maximum, even 5-10x the maximum that I got. So, cool idea, partway to really cool, with some things to work on. Good job!
Aug 31 05:25:00 10m 00s Darwinicide aka Charles Darwin versus the Catholic Church Stylish and funny - I really liked the art and the humor. The voiceover quotes were fun and well-done also. Really good work. Those nuns with the dirty looks are scary. Ironically, the Catholic church hasn't been as down on evolution as others, but I think that's not so relevant. I couldn't quite tell what the Logic powerup was doing for me - more powerful shots? Nice work.
Aug 31 14:57:00 9h 32m Kings of the Archipelago I like the isometric graphics - very nice. The interface is a little hard to use - I wasn't initially sure what all the stats and buttons were and how to use them, although I figured them out. There isn't a lot to play here - obviously some goals or an AI would help. Looks like a great start, though, and visually very nice.
Sep 1 02:43:00 11h 46m Good Morning World! The art is beautiful, for sure. The gameplay is a little limited - you aren't even required to aim, just dodge stuff until that's impossible, and then hit bomb. There was a ton of text to get through - interesting, but more like reading a graphic novel than playing a game. Really great art, though, and the controls were solid. I did get one crash error that seemed like a variable out of bounds when I used a bomb the first time I played - not the second. But overall, nice job - just needs some more gameplay.
Sep 1 02:53:00 10m 00s The Amazing Adventure of Magenta-Man Interesting game. The gameplay was fun, although I think needlessly complex - there wasn't really a need to jump, and the targeted aiming wasn't as useful as just shooting in the direction you were facing would be, so you could have left those out. I found it pretty hard to aim using a trackpad mouse, where left and right clicking are tough to do for a game. The graphics and upgrades were interesting, though lo-fi; I liked the background spinning squares a lot. I couldn't really figure out what I was meant to do, but I gathered after a while that I was supposed to defend the blue thing on the left. Nice work; felt like it was on the road to being something pretty cool.
Sep 1 04:44:00 1h 51m Robot Panic I like the look and the idea a lot - I typically enjoy this kind of puzzle thing a good deal. This time, though, the gameplay was pretty frustrating for me. I died a lot, sometimes to stuff I couldn't see before sliding off a ledge (so that my death was actually mandatory to learn how to play). The traps with the moving pegs were difficult enough that you had to have pretty terrific timing, and that required me to navigate all the way down to them about six times to make it through. I found that too much and quit shortly after - sorry. I did really like the graphics, and the controls seemed responsive, and I totally appreciate that you want the game to be non-trivial, but for me it ended up not working in this form. Having three lives or something before being sent back to the checkpoint might help me out.
Sep 1 04:52:00 8m 00s Cat Breeder This was a fun little simulation. It wasn't always obvious what the customers wanted from their words and the description, but I liked that talking to them was part of it. The interface wasn't always completely obvious, but you could get the job done, so it worked. I liked the kitten pictures. The first time I played, the game crashed without warning when I clicked on the Sell button, but I had no trouble the second time. Nice work!
Sep 1 04:57:00 5m 00s Maple Wow, the ship design, parts, and circuits are really, really neat, as is the ship physics. I was very impressed with this. There's no real game to go along with this, but the engine and physics are just so cool...
Sep 1 05:40:00 43m 00s Social Evolution I like the game - cute, and the old-CRT-video look is cool. There wasn't too much to the game, although it was still fun to run around, and the upgrades were funny. It was hard to read all the stuff as I was playing, but was "Married" a positive? That seems hard to believe. But great sense of humor, and a fun take on the theme this time. Great art, too. Nice work.
Sep 1 18:48:00 13h 08m Dragonkin EVO The first stage took forever to get up to 35 DNA. It was fun swimming around avoiding red guys for a bit, but it just took too long. When I finally got to the snake stage, it took me a while again to figure out what to do. When I ate my first DNA, my snake became huge. By accident, I backtracked over myself and lost all three lives at once. I couldn't face doing the first level again, so I quit. I think you've got a neat idea here, going through various stages of evolution, and there are some interesting touches, like the unpredictable effect of moving across the shifting tendrils on the first level. I really like the idea of having different minigames for each level. But for me, the result just wasn't enough fun to keep going with. With a little tweaking, some more forgiving levels, and maybe some instructions, I think you could have a great game here.
Sep 1 18:53:00 5m 00s Stop Evolution Tower Defense Fun concept (dinosaurs and templars). The game was interesting, although it seemed a little easy - I never lost a church, and my knights stayed mostly healthy. I couldn't discern a difference between when I clicked on the bow and when I clicked on the sword - were those supposed to be different units? They seemed to behave the same. Anyway, it was fun; I'd have liked to see separate levels or some more challenge, or maybe plot elements or something - it feels like a good but unfinished idea.
Sep 1 19:08:00 15m 00s The World Tree I appreciated the simple art style with cool vector/particle graphics on top to give it class. The mood was very neat; abstract and unusual. The game part was mixed for me - it was interesting to have the different challenges, but the biggest difficulty for me was figuring out what my abilities actually were (re: the unusual jump/fly mechanic) and how the invisible forces of the red things would affect me, and from how far away. The last couple of levels I must have died 15-20 times each, and that just got frustrating - I'd rather be fighting monsters or plot than just my misperception of the controls and the size of the enemies. But it was fun, complete, mysterious, and cool, and I enjoyed it. Sounds were very cool too, and I liked the changing volume as you approached things. Nice work!
Sep 1 19:19:00 11m 00s Click Red, Eat Rest Took me a bit to figure out that the interface was extremely simple - click and hold anywhere seems to make your ghost rise, and click the red things took keep from eating them. Interesting idea, but confusing at first. I liked the music a lot; the game was fun once I understood, and especially when the giant flood starts. Didn't hold my attention for too long though, and I wasn't sure what the connection to evolution was. But interesting and well-programmed. Good work, and a very concise, descriptive title.
Sep 1 19:25:00 6m 00s Karyote Interesting and fun. It was hard to keep all the effects straight, but I eventually got the hang of it. I wasn't clear on when I mutated - that seemed to happen occasionally, but it wasn't related to my food rating, since I got above the max several times. Once, my speed and ability to turn got a lot worse, and I didn't know why. Also, I spent some time just wandering around a black screen - it might be cooler if there were guaranteed to be some other guys around. Fun music, and a nice simple look.
Sep 1 21:36:00 2h 11m Evolution game Although the game is extremely simple, this was sort of fun; the challenge was to figure out how to handle multiple attackers. The answer I found was to stand in front of the left cave and keep blocking, then punch right after the attackers (who crawled in from the right) punched at me. Anybody who came from the left didn't seem to attack, maybe because he emerged right on top of me. Anyway, that technique lets you attack without being attacked, and might be the only way to get to 25 without dying. Good start; more gameplay complexity might be good. I liked the art style; the gray guys and their animations were funny.
Sep 1 21:47:00 11m 00s .Evolvorous. Fun idea; really great artwork with a lot of shifting pictures depending on what traits are active. The game was a little hard to figure out at first, and there didn't seem to be a lot of variety in strategy, although maybe that would become apparent if I played more. It was fun having my duck grow fangs, though. Very cool; great art, good background music, and a creative, interesting idea. One of the best fits to the theme I've seen yet.
Sep 1 21:49:00 2m 00s Stadium of the Kernel Can't run this - it looks cool, but I don't have a Linux machine.
Sep 2 17:12:00 19h 23m Move forward Very beautiful look to it, and a variety of interactive objects. Hardly any game to it, though; a couple of simple things to do and then it's over. But a really neat start to something that could be awesome; I just think it's beyond the scope of what you can do in 48 hours. Definitely one of the most visually impressive entries I saw.
Sep 2 17:23:00 11m 00s Game Of City Life I was a little disturbed to see an 8/30 creation date for the game executable, but I guess that's the OpenAL bug fix? I'm not sure that's kosher with the competition (i.e. there are bugs in mine that I'd like to fix too but didn't). The game is a really cool idea though a little bit hard to figure out, since the impacts of the buildings aren't all obvious, and the effects of distance between them weren't clear to me. It may well be I didn't read deeply enough - the tips on the buildings referenced statistics I didn't really understand and didn't know the value of. I did really like how the screen looked, and how your buildings grew with more use. The interface worked well after I got used to it - I just didn't totally understand what I was doing or what would be valuable to accomplish. But a neat idea and well-executed. Nice work.
Sep 2 17:51:00 28m 00s Young Earth Road Trip Really funny, and well-made. I love the chat and choices for all the people. I did have to go get a regular mouse to catch the kitten - my trackpad wasn't up to the task. Also, the conspiracy guy glitched - he joined me even though I never did anything to help him - it just jumped to the bus trip. Very fun, great humor, and a good game.
Sep 2 19:18:00 1h 27m GiRL2501 Really great animation, graphics, sounds, and gameplay. Among the best I've seen in 60+ games rated. The only drawback is that there doesn't seem to be much of a point to it all that I could find, although it was fun running around picking up different shot types. Some of the shot collisions didn't seem to make much sense; I think that was probably the isometric perspective in what was otherwise a maze environment. But very impressive - nice work.
Sep 2 20:17:00 59m 00s Space Amoebas Very sharp, well-coded, good interface, and quite polished. The graphics are simple but the fuzzy edges and transparency make it look neat and kind of amoeba-ey. The music is really cool, but there are only 1-2 other sound effects that I heard. There's not much to the game - three powerups and some other effects, only really swimming around to do, and not much strategy - but what's there works well and is fun. Great to have one that runs in a browser - so much easier. Nice job!
Sep 2 20:23:00 6m 00s Sporee Really no idea what is going on or what I'm supposed to do. I can move the cloud with the arrow keys. I couldn't figure out what the mutations did while playing - should that be obvious? I played for a while, and then my game was over, and I had a score, but I don't really know what I did or how. The game ran fast and smoothly and was interesting to watch.
Sep 2 20:30:00 7m 00s Griff Dangers in Mettle vs. Metal I played in Chrome several times. I was unable to use any of the weapons or what I assume were health boxes - when I pressed the Use key, I just got an exclamation point icon rising above whatever I was using. I tried a lot of times and a lot of ways. Otherwise, the game was fun; good simple graphics, fast-paced, good sounds. I wish there were better ways to avoid bullets, but maybe the answer is being able to use the health boxes. No apparent connection to the theme, but well-made and cool.
Sep 2 20:46:00 16m 00s Evolvsion Good game - nice graphics, good mechanics, interesting varied levels (though very Mario style). I got stuck on the monkey level - it was frustrating trying to jump from platform to platform across the tree trunks, and I couldn't figure out how to get to the bananas that I couldn't jump to. Good sounds, good programming, good art - nice work.
Sep 2 20:50:00 4m 00s Hoppy! Very difficult gameplay, but fun. I gave up after a while - couldn't click fast enough, and my wrist was hurting. A little slower pace would make this a lot more user-friendly. Nice work.
Sep 2 20:59:00 9m 00s Cow (Game about evolution of the game) Cool idea, with the increasing art complexity - I really like the text level. The gameplay works well; the puzzles aren't particularly hard, but it's fun and rewarding. Good music, graphics and sound. Nice work!
Sep 3 02:42:00 5h 43m MuTaTrIs Interesting game. My first mutation was the long pieces, which was really bad - made the game near-impossible! Well programmed, looks sharp, music good. I don't really think this is an improvement over regular Tetris, but it's an interesting idea, and fits the theme in a way. Nice work.
Sep 3 02:47:00 5m 00s Satanic Boegjaevlar! Uh, this was weird. Not really sure what the point was, and not enough time to figure it out. If it's a critique of religion, it didn't really come across that way - just kind of confusing and sort of offensive, and I'm not even religious. Worked well, simple intuitive controls, and graphics were fine (8bit style).
Sep 3 02:49:00 2m 00s QRokeMon I couldn't figure out what this was. It ran fast and was interesting to watch, but I couldn't discern a point to it.
Sep 3 03:19:00 30m 00s TOWER of Evolution Fun game; I liked the different looks you took on as you went up the castle. The 2-bit art was a little hard on the eyes, and I have heard that scream more times than I really want to, but I enjoyed the game and played it to the end. Nice work.
Sep 3 03:25:00 6m 00s Jump! Stun! Teleport! Very basic gameplay, but kind of fun. The most interesting part of it was the color shifting boss at the end who killed certain platforms. It looked like you had planned a lot more game (e.g. I bought a stun gun which never even seemed to be an option) - that might have been cool to see, but it's tough to get everything done in the 48 hours. Nice work.
Sep 3 05:27:00 2h 02m Evolution of the Flying Pinatas Weird but fun. I had no idea what I was doing or trying to do, but I did smash lots of fruit flies. Graphics are crisp; controls responsive, but it was really hard to know what to do.
Sep 3 05:28:00 1m 00s Winding of Isaac I'd play this, but I don't have an Android phone. If the HTML5 version comes out, I'll give it a whirl - looks cool.
Sep 3 05:31:00 3m 00s Magna Systems Inc. Interesting concept, but pretty confusing - I had trouble figuring out how to plan out moves for the tank, and the par time was pretty short at first as I was learning how to play. looks cool, though, and 3D is hard to get done in 48 hours.
Sep 3 05:39:00 8m 00s Upgrade Cool game, with interesting challenges to figure out. The controls were pretty frustrating - the jump height seemed inconsistent (it took me about 30 tries to make the double jump you need to do right after getting that power), and jumping off platforms took weirdly accurate timing - I often slid off as I pressed the jump button, which is frustrating when there are no save points. It would have been better if you got bumped back just to the last mutation, not to the start. Simple 3D graphics are cool; the animation and camera work are great. Nice job.
Sep 3 05:47:00 8m 00s Evoes Cool music and an interesting concept. The circles seemed very difficult to select properly to me (I had to have them nearly perfectly circled) and I didn't have a good visual clue as to which one I'd paired with the first, because only my first one got the dark rim. I could have used some more feedback. I felt like the magnifying glass got in the way some rather than being a feature; I'd have preferred just playing without it. The graphics and the zooming were really cool, and I dug the background music. Nice work.
Sep 4 14:12:00 32h 25m Oneway Interesting game; crisp art. Not a lot of time to process and decide when you get to later levels, but fun, and a clever use of the theme.
Sep 7 04:28:00 62h 16m AvRvE Interesting puzzle game with a neat look. Kind of a Ricochet Robot feel once you hit the ice after the first few levels. I enjoyed it; nice graphics and sounds.
Sep 7 04:34:00 6m 00s Slime Fighter Very nice looking, 8bit feel. I found it hard to feel like I was controlling the combat very well - attacks seemed to work or not work at random, and jumping didn't seem to provide any significant advantage or disadvantage until the stage where I got legs, at which point I couldn't seem to hit at all with a ground attack. I think with some more work this could be really cool, but it's impressive for 48 hours.
Sep 7 04:38:00 4m 00s DeviLock Nice graphics; pretty hard game. Reminded me a lot of Lunar Lander, Gravitar, and their descendants. Pretty fun! Nice work.
Sep 7 04:43:00 5m 00s Pinball Color Really nice job with the pinball physics - that's a very hard thing to pull off. It was a little hard to do anything useful, though, because multiball pinball is hard to control, and you were always dealing with multiple balls. I had a hard time intuiting what the relationship between the colored balls and the circles was, although you did explain it in the rules - I just didn't get it until after I played for a while. Fun, though; just very hard to feel like you weren't just clicking the flippers at random. The evolution theme seems not very present here, too, but the programming is very solid. Nice work.
Sep 7 04:51:00 8m 00s Game-Age A very cool idea to show the evolution of video games. They all looked good (like their ancestors) and played pretty well, although sometimes the scale seemed too large (e.g. in the shooting ones, I felt very distant from my targets). The final level was too hard for me - I couldn't fire nearly as often as I needed to, and the moving with mouse aiming is always a hard mechanic for me. Nice job, though, and very creative.
Sep 7 04:55:00 4m 00s RUN RUN AMOEBA Great sound, fun art, a temple-run kind of feel. I found the controls a little too hard for me - too many do-or-die jumps, and I kept failing at them. I like the idea. I never got very far, even playing a number of times, but I enjoyed it - just wish it were a little easier.
Sep 7 05:01:00 6m 00s Transmogrify Very cool look and fast and fun gameplay. The evolution and combat don't make a ton of sense at first blush, but it's still a good time. It would be a bit more fun if there were some more strategy to it. It seems like you can evolve any ability at any time once you die, so there's little reason to hold back in this case. But fun and sharp looking; I really liked the modular nature of the enemies - very cool and very clever.
Sep 7 05:09:00 8m 00s Cellvolution Interesting game. It was a little too simple to hold interest, although the unpredictable color changes made it fun. I'd have liked a little more permanence in the speed upgrades - that might have been cool. Fun and colorful, to be sure. Nice work.
Sep 7 05:33:00 24m 00s dronepool Interesting and well done; a little complicated for people to just dive in and start working on stuff. It was also difficult for me to figure out which drone was using my code.
Sep 7 05:38:00 5m 00s No Tap Enis Not much to this, but fun nonetheless. I had a good time running around and growing. The collision detection seemed somewhat insensitive - you had to really go all the way through a guy, sometimes a couple times, to register a hit. Definitely the best Objective description in all of LD24 ("Get a huge, fat stick.").
Sep 7 06:41:00 1h 03m Wolf vs Jackalopes I love the herding mechanism - really fun. I couldn't really figure out of there was a point other than breeding the black bunnies, but I did get a couple of them out. Cool controls, fun soundtrack. Nice work!
Sep 7 06:50:00 9m 00s Bit-Craft Evolution Really fun - lots of progression of shots and weapons and graphics. Nice work. Lots of people do the move with one hand, shoot and aim with the mouse for these LD things, and I find that awkward, but your game worked that way (although aiming toward the end got hard). I also never seemed close to dying after the first few rounds - some difficulty tweaking might be good for future versions. Nice sounds, solid programming - very nice work.
Sep 7 14:32:00 7h 42m Cage Flight I get a "couldn't set up WebGL" error, even though I'm using recent Chrome and I've played other WebGL entries - I'm not sure what I should do next. Looks cool, though - a real-time networked game is really impressive.
Sep 8 16:59:00 26h 27m Ages of Irving Very impressive for a short time of work. Also very dark. Lots of complexity; I felt like sometimes if I didn't buy the right informant or technique there was no way to win. That was probably intentional, but a little frustrating. Nice work, though.
Sep 8 17:08:00 9m 00s Deep Sea Fish Loves You Forever Very nice - great looking, very complete, awesome soundtrack. The gameplay was a little mysterious; I discovered my first species without feeling like I was doing anything - I just jetted around scanning, occasionally being attacked, trying to move to what I'd scanned, but that seemed to have no bearing on finding the species. I would have liked some clearer feedback on what I was supposed to do and when I was doing it right. Being told I needed to hold down the spacebar instead of just pressing it would have helped a lot. It looks great - nice work.
Sep 8 17:22:00 14m 00s 2-deoxyribose Fun game, well crafted, and funny. The only complaint I have is that it was really fun to discover the mutation effects, but it was so slow to do so. One modification might be that the longer you last, the more mutations you can discover? I think that would be fun. Nice work.
Sep 8 22:13:00 4h 51m Beetlefield : The Forecast Very nice game - I liked the non-traditional style of play, where you decide who wins to gain powerups for other battles. Very fun, and very well executed.
Sep 14 04:46:00 126h 33m Watercolor Wheel Evolution This is fun - reminds me of my entry for Tiny World in LD 23 ( http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10977 ). I love your daughter's art - really fun, and I'm sure she enjoyed working on it with you. Sound effects and music are fun and cute, and gameplay is smooth. I wish there were a little more variety to it, although I enjoyed playing (got to level 12). The evolution aspect was fun; the speed was really the most noticeable improvement. Nice work!
Sep 14 22:55:00 18h 09m Cosmic Canvas Very cool; I enjoyed it a lot. Difficult to play on a trackpad, but I got the hang of it. Some in-game instructions would be useful, and the progress bars weren't totally clear (just numbers).
Sep 15 19:37:00 20h 42m Fantasy Map Tactics Interesting game; reminds me of the old Daleks game for early computers. The art is really great. The interface confused me for a while until I got into it; I should have read the info page more closely, but it was not immediately obvious how it worked. Music track is neat-o; nice work!
Sep 18 22:36:00 74h 59m Disease I didn't see this when rating games (I quit after 100 rated), but I saw your comment on the low rating on audio - I think the music was quite good, but it was subtle, and the rest of the game doesn't have much audio in it. The overall experience was pretty slow and dull - lots of wandering around without much happening - so the quality of the audio (which is high for music but not so much for effects) doesn't really feel in-your-face the way it would if more was going on. The game is ambitious and looks good - just not that much happening to pump up the excitement, and the low audio rating is probably related to that.