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DaveDobson

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TimestampSince previousGameDaveDobson's comment
Apr 23 05:03:00 This is You Downloaded, but I don't have any idea how to run it.
Apr 23 05:26:00 23m 00s My Kid Dropped The Planet Fun and clever - lots of gameplay for 48 hours. It was hard to see the whole screen to plan shots - maybe I missed instructions or something.
Apr 23 05:32:00 6m 00s Tiny Black World Neat idea; very abstract, and a little hard to understand at first. I got 3 of the points at the same time so I didn't understand why I got them.
Apr 23 05:43:00 11m 00s Shoot Dem Asteroids Very hard to control the ship - made it a little frustrating. Otherwise, quite fun, and it looks very nice. More of a plot would help. I liked the shrinking and warping planet.
Apr 23 05:54:00 11m 00s dLeIaFtEh I like the 8-bit graphic style - reminds me of King's Quest. It's fun flying around, and the physics and collisions work well. Definitely artsy and intriguing, but it seems a little bit pointless, though - not too many endings, and hard to know when you're going to hit them or why one is better than another. But an interesting and innovative entry.
Apr 23 06:01:00 7m 00s The Tiny World of Pixels Interesting concept underlying it - I like the mystical pixelverse idea. I wish there were more to do than just play whack-a-mole once you got there though :-)
Apr 23 06:28:00 27m 00s Microbial Well-made and interesting; lots of clever puzzles from simple concepts. One of the best I've seen so far.
Apr 23 06:34:00 6m 00s BioBattle Interesting; a dizzying array of options when buying bacteria. Actual gameplay wasn't so riveting for me, but I appreciate the underlying complexity - must have been hard to do so many pieces and art in the 48 hours.
Apr 23 06:40:00 6m 00s Fuseglow Interesting game - haven't played a visual text adventure in quite a while. Fun, and cool animated 8-bit-style art. The story was a little hard to follow. Nice work, though - lots of pieces for 48 hours.
Apr 23 07:16:00 36m 00s Hive Fun game, although I found it very hard. I guess I needed to use shift. I'm not sure what the point of moving farther from the hive is - maybe it's useful in later levels I didn't get to? The music was a little too loud (and the rhythm uneven) for me, but it was nice to have a musical score. Overall, very nice job.
Apr 24 02:29:00 19h 13m Alien Archaeologist Nice game - really fun, and creative. I love how the blue guys split into such tiny things. I wasn't sure exactly how the terrain worked - it seemed to create terrain sometimes, once even on top of my blimp.
Apr 24 02:31:00 2m 00s Redeye Fun game - I love the theme.
Apr 24 04:37:00 2h 06m Tiny's World Really cool theme. The art was neat. A little hard to stand Tiny Tim for that long. I lost background artwork partway through - turned into white and gray patches - but otherwise it went well. Creative and interesting, if not adrenaline-pumping. Nice work!
Apr 24 06:29:00 1h 52m Flight of the Ladybug Neat game - very nice looking. As others have said, the gameplay is too simple to be engaging for long (although things like Temple Runner aren't much more complex), but it's really well-made and very polished. The music is cool, too.
Apr 24 06:43:00 14m 00s Sword of Altaria Fun game; a little repetitive. The sword seemed to be able to kill enemies an unrealistic distance away, and it would have been more fun had the spells done more damage or been more useful. The music was nice, and the storyline added a great deal. A very good effort.
Apr 24 07:14:00 31m 00s Drill It!: Demolition Co. Really neat concept, and the look is simple but stylish. I found the controls hard to operate, even with the mouse shooting update. I couldn't figure out how the dropped charges were useful - either I was drilling, and stuff was bonking me, or I was orbiting slowly, and the charges went off too fast to take out the 8-balls. But it was fun and engaging - a neat entry.
Apr 24 07:37:00 23m 00s Hoperay Fun, and well-made, if pretty simplistic. Very challenging gameplay - I tried many times and didn't manage to win, although I got a lot better and nearly did. I like the retro look and music, but I wish there were more to it than shooting a big disk 500 times.
Apr 24 07:42:00 5m 00s Stampede at the Crooked Thorax Ranch I like the magnifying glass mechanic - very cool. Otherwise, it's very much Missile Command with one city and unlimited rapid shots, but MC was fun, and this is a very solid implementation. One of the top 2-3 entries I've seen - nice work.
Apr 24 07:52:00 10m 00s MailDrop Innovative and fun - lost myself in it for a while trying to get that last letter. It took me a while to figure out how it worked and what I was supposed to be doing, and then a while longer to understand the controls and how the currents worked. But very interesting, original, and fun - nice work.
Apr 24 15:08:00 7h 16m Shoebox World Great game - it took me a while to figure out how to get more money by harvesting, but once I did, it was fun. Creative, clean-looking, cute, and fun.
Apr 24 17:05:00 1h 57m Atom Factory Cool game - felt a lot like Tapper, but the combo thing made it more complex. Took a while to figure out how it worked - maybe some more instructions would help. Nice work!
Apr 24 21:40:00 4h 35m SimAsteroid A fun simulation, with lots of complexity for such a short time window. I got stuck a few times and couldn't figure out how to move colonists to get resources, and it was difficult to figure out the income streams. Too small to see, and the scaling didn't help entirely. Also, clicking on the isometric interface didn't always put stuff where I intended. So, a steep learning curve, but fun to play, and impressive in such a short time. Nice work!
Apr 24 22:08:00 28m 00s Stranded Very fun, and quite elaborate for the time involved. The art style is very retro and fun, and I enjoyed all the different terrain types and interactions between the various kinds of beings and objects. Nice work!
Apr 25 04:44:00 6h 36m NanoTanks - A tiny programming game for a tiny world I've played games like this and even written one, and they're fun, but it's hard to dive into a language like this without much tutorial. It might be cooler to have buttons for verbs that put in the right syntax rather than having to type the whole thing. The code screen is very neat and clean, and the arena part is easy to understand and cool-looking despite being a little low-rez.
Apr 25 04:53:00 9m 00s Les Petites Bombes Interesting game - I tried for a bit, but it was way to hard to play with a trackpad rather than a regular mouse. Might want to ease people in a bit before throwing the three-spiky-star planet at them. A cool idea, good solid physics, and an interesting design. It was difficult for me to know how the bomb placement affected my bounces, though - clicking on the planet center for a big one seemed not-so-intuitive.
Apr 25 05:02:00 9m 00s Immunity Downloaded Windows version, wouldn't run under Windows 7 (hung on load screen). Maybe Java 7 would fix this, but I'm out of time for now. Looks like it would have been neat, though.
Apr 25 05:25:00 23m 00s MacroPong Fun idea, plenty of nostalgia. And yes, very hard.
Apr 25 05:33:00 8m 00s Super Planet Crusher Extreme Crashes after starting. Can't run. Even after installing XNA, which I already had installed. Heard the cymbals for a bit the first time, but now it just crashes out with no action at all. Win 7 64 bit
Apr 25 05:39:00 6m 00s Urth Defense Interesting idea, well executed. Very small, and the game seems quite hard at first. It wasn't clear what the + icons did when you picked them up.
Apr 26 03:07:00 21h 28m Intergalactic Curling League Interesting game - and a funny theme. It's pretty hard to know how your shove is going to do, and the sweeping also has unknowable effects. I'd love for there to be just a little more feedback - like a speed gauge or something - so that you could do something smart while your planet rolls along. Fun idea, well made - nice work.
Apr 26 03:15:00 8m 00s Bactarium Interesting idea, and fun to watch it play out. The gameplay is very hard to understand without reading the comments below, and even then, the motion of your guys isn't clearly connected to the mouse commands. But it's a cool idea, well-executed; would have to be a bit deeper to be really great.
Apr 26 04:21:00 1h 06m World Pong The voice-over was cool, but it wasn't clear exactly how that related to playing pong inside the world. Circle pong is fun, though. It would be cooler if there was stuff you had to try to hit, rather than (I assume) just protecting the buildings and stuff. It worked well, though, and was clean and responsive.
Apr 26 04:25:00 4m 00s Leptogenesis Interesting basis for a game - it seems like it would be easier to understand without the physics background, but it wouldn't be as cool then. More instructions might help - it wasn't obvious why certain moves were possible or what you were trying to do. Would be a neat puzzle game if more complete.
Apr 26 04:47:00 22m 00s Penguin I like the idea here, and the shrinking ice platform is really cool. I didn't expect the whale to show up, either. It was really not fun until I realized you could hold the mouse down to fire continually, and then I wondered why you didn't just auto-fire all the time. Once I did that, it was more fun, and the upgrade system was cool (although with no penalty for dying, why buy health?). It was frustrating that I shot from somewhere left of my actual penguin, too - made it hard to aim sometimes. But a neat idea, with much more complexity than it initially seemed to have.
Apr 26 04:55:00 8m 00s The Tiny Gryphalope Really neat 3D graphics - very impressive. Controls are hard to use; movement is very slow and slow to respond. Aiming is a little tricky, too; it might help to have a scaling crosshair depending on how far away you're aiming. It was also a bit tricky to distinguish the enemies from the background sometimes, and there was no real way to dodge their shots, which was frustrating - the damage I took seemed to be high or low mostly at random. It is always more fun in these things if your bullets kill instantly - add more enemies rather than requiring more hits to kill, especially if you can't really tell if you're scoring a hit. But a very impressive technical accomplishment, with 3D aiming, models, and graphics and cool sound and visuals.
Apr 26 12:44:00 7h 49m Away from Home This one held me for longer than most. I couldn't figure out how to go to more planets than the two on Alpha, though, and I only found one machine part. I felt like I was definitely missing something there. It took me a while to figure out I could double-jump, too. I liked the feel of the game - it was fun jumping around and collecting stuff - but I didn't get a good sense of the game. It was also pretty easy to die, which undid lots of work. Fun one, though - I liked it.
Apr 26 12:57:00 13m 00s Attack on the Planet XXS-01 This was fun, although only half-baked. The turret rotation issue was a little frustrating, as was the slow speed that the turret moved relative to the rocks. I missed the different shot types and the satellites completely until I read the Readme - there's a lot of well-hidden complexity there, and I think you'd get better ratings if that were more obvious. Your Readme was really funny, too. A fun one - good work. Could be great with more testing and revision.
Apr 26 13:18:00 21m 00s Niña Nueve Very cool game. It took me quite a while to figure out the basic rules of the universe, as some of them were non-intuitive (although still very neat). Once I did, I really appreciated all the different puzzle levels and the variety of techniques required. The boss battles would be more satisfying if you had some indication of how much health the boss had left as you fought. Definitely one of the best I've played here, especially in terms of completeness and variety.
Apr 26 13:34:00 16m 00s Supernova Very fun. Was hard to know what the upgrade (I assume that's what the yellow chevron was) did - it didn't seem to have an obvious effect. Nice work; I agree sound would be cool. The death waves came as a surprise!
Apr 26 13:43:00 9m 00s Just My Immagination Neat idea; I like the intro slides a lot to set the mood. The water was very nice. Control of my ship was difficult, and the firing in particular seemed very difficult to do effectively. The enemies seemed to come and go at random whether I hit them or not. I like the upgrade packs - they were fun. A very cool idea for a setting with some great parts - just needs some refining on the gameplay end.
Apr 26 17:38:00 3h 55m Endless Siege I liked it. The biggest problem for me is there's not a lot of game there, and there's not much feedback to your actions (except when the guys die). If you had some more complex actions (multiple attack types), and some indication of when you or the monsters were wounded, that would help a lot. Controls were very smooth and clear (I liked the directional indicator), and I really liked the graphic style - unusual and engaging.
Apr 26 17:46:00 8m 00s Little Sheep Neat game - but I had trouble figuring out what to do. Very whimsical; using the platformer format for an artsy fable-style story is a cool idea, and I like the way you used the planet theme.
Apr 27 14:20:00 20h 34m 2 Tiny Gods It was fun to fly around and shoot, but I had no idea what the hell was going on. I think there was a cool mechanism under there, but I didn't get it - just watched my icons change from sun to water to moon, with no apparent effect. A mini-map showing the worlds' locations and the size of the play area would help navigate. Controls and shooting were very smooth and easy to use.
Apr 27 14:44:00 24m 00s Acari love A good, solid game - the powerups are cool, the enemies diverse, the pace frantic. Lots of stuff flying around all at once. My only suggestions would be that the gameplay is very hard to manage - when the mouse leaves the window, it's hard to control the shooting, and enemies often pop up right near you - it would be better if they showed up offscreen. It's also difficult for the multi-shot enemies (which is most of them) to know their status - it would be cool if there were some visual way to indicate how much life they had left, so you knew what progress you were making. But overall, very good - nice work.
Apr 27 14:48:00 4m 00s Zombie Siege Interesting start to a game - there didn't seem to be much to do other than flee the zombies, but maybe I was missing something. Movement was smooth; it was fun trying to escape the horde.
Apr 27 14:57:00 9m 00s Nom Nom? Fun entry to play. Not a lot of complexity, but it works. Some balance problems, as others have mentioned - you can end up with a ginormous green opponent pretty quickly, or you can grow yourself so big that it's not much of a challenge. There was something funky with right and bottom collisions for the non-player blocks. Fun, though! Good work.
Apr 27 15:01:00 4m 00s GERMS! A good first try - the game works, the sounds are cute, and it's kind of fun to run around hammering space. It might be cooler if there were fewer enemies to start and if they started at random locations, like the later dudes seem to. The intro is funny.
Apr 27 15:15:00 14m 00s Sfrumz! This looks like a neat idea in the making; the graphics look good (I like the red anti-Smurfs), and it works and animates smoothly even with a big map.
Apr 27 15:24:00 9m 00s Conquer Pico Worlds Fun to play; it got tricky when the red guys got close together. I never saw a point to the Reset laser. Once I didn't let enough red guys spawn before killing the generator and I got stuck; the red reset button in the upper right didn't seem to do anything to help - had to reload. Fun, functional, and complete - nice work.
Apr 29 00:17:00 32h 53m Tiny World of Bees Really neat-looking, and it's mesmerizing watching the bees fly around - I like their pathfinding; very realistic-seeming. Not much to the game part, but it looks beautiful with the flowers and clouds dashing by.
Apr 29 00:26:00 9m 00s Snowglobe Fun little game - I enjoyed moving around and jumping. Some of the controls were a little hard to figure out without trial and error, especially the sleigh, which I kept crashing over and over. Coupled with the short time limit for the sleigh and for the level, and the uncertain hit-box for the sleigh, it was really hard. Some sleigh practice before you have to do precision flying would be good. I liked the snowglobe motif - a good way to incorporate tiny world, and the Christmas tie-ins were good.
Apr 29 07:39:00 7h 13m TinyParts Cool art and theme - a little slow to control. I moved Floaty all the way up to the right and found the red rectangle emitting other red squares, but I couldn't figure out what to do after that. Collision detection on Floaty was a little hard to suss, too. Parallax scrolling and the fuzzy background were very cool.
Apr 29 07:45:00 6m 00s Crimson Booties This looks like it could be quite fun, and the characters are intriguing. I like that they all have different colors for dialogue, and that the possible interactions changed based on the responses I picked - very Bioware of you! :-) I'd rather have had a few more pixels for the art - it's 8-bit stylish, but not quite resolved enough for me to get that they're people. Neat idea and good execution - left me wanting to go further with it.
Apr 29 17:42:00 9h 57m Star Drill Fun idea, and a bunch of complexity not apparent from first glance. Success or failure is very random, though, depending on the rain of comets. I tried for a long time to use the bombs to crack the core, but I found them very difficult to do anything with. I really liked the flowing lava and the comets and erosion - some interesting rules and concepts behind those.
Apr 29 17:52:00 10m 00s Childhood toys Fun game, stylishly done. I agree with other commenters that the controls aren't specified very well - double jump makes no sense in terms of physics, so I don't usually expect it to be there unless explicitly told. Some teleporters work, others don't; I assume the switches turn them on, but it would be better if they had more distinct powered-on vs. powered-off images. Also, death takes you all the way back to the start, but that can be a real drag, since some of the double-jumps are very hard. Maybe go back to your last teleport, like a save point? Anyway, clever, fun, and well-done.
Apr 29 20:45:00 2h 53m First Import I had a lot of trouble figuring out what I was supposed to be doing. There looks to be a lot of interesting complexity underlying the game, but it was hard to follow. The movement controls were difficult to use, and combat was bewildering - I couldn't tell if missiles were mine or my enemies, or where they came out of. I think the idea of hooking to other planets and flying between them is really neat; with some streamlined controls, that could be very fun. Once that's in place, the plane changing and other stuff would be great. It's impressive how much you added in such a short time.
Apr 30 04:03:00 7h 18m Serendipity with Cubes I can't run this - I get the error "The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem." I have DirectX 11, Windows 7.
Apr 30 04:10:00 7m 00s Chisana Saga Fun and seems quite detailed for the time allotted. It was difficult to fight effectively at the start - maybe not quite so many enemies early on to let people get a feel for it. The beepy slow text looked cool initially and felt retro, but it got annoying pretty fast. Fun and polished - Nice work!
Apr 30 04:14:00 4m 00s boing SMASH Cool, fun, and stylish, although not very deep. The art and name are neat. Gameplay is fun, but it would need to be more detailed to have staying power - maybe levels with different goals?
Apr 30 04:55:00 41m 00s Battle For Tiny Space - Routing Edition Cool idea; unique gameplay. I enjoyed it. It was hard to know how well I was doing during the game - the sound effects were the only clue, plus the cryptic message on the bottom. It would have been nicer to have some kind of progress bar or goal. Also, the random emission of the things was a little frustrating; it was very hard to direct more than one of the balls at a time, and the click-drag is naturally suited to picking multiple things, so maybe some more order in the ball groups would be more fun. But a fun idea, implemented well enough to be fun to play with!
Apr 30 05:01:00 6m 00s Spaceman Biff vs The Red Robots Really beautiful-looking with the 3D - I've got to learn Unity. Physics and flying around was fun; the stuff on the planet less engaging, since there was no strategy really other than to fire a lot until the robots went away. Very impressive overall - good work.
Apr 30 05:13:00 12m 00s Primordial Smackdown: Bacteria with Badditude Interesting and fun. I made something similar. The graphics are neat (although I didn't like the dark viewport window - brighter would be easier to see, I thought). Gameplay is a little hard to manage, what with using the mouse both to move and attack in different ways, but once I got used to it, it was fun. The boss was very hard, and I wasn't sure what to do. Music was great; sound effects also cool. Some visual indication of the HP of enemies would be helpful to understand combat. Nice work!
Apr 30 12:31:00 7h 18m Galactic Taxi Can't play it - no Linux - sorry...
Apr 30 12:41:00 10m 00s Cylcubere Origins I liked this a lot! Very funny. The voice and the characterization are so much better than anything else I've seen here, and the 3D stuff works well - I was very surprised when the face turned 3D. I had the square mouse problem like the others - wouldn't work. Also couldn't click on Cylcusphere on the right, and had the softer sound after he backed away. Also, I think toslow should be tooslow, right? :-) Super-fun idea, and very cool, even if I couldn't get it all to work.
Apr 30 12:49:00 8m 00s Removed Neat idea, and very ambitious to make an RTS in 48 hours. Very difficult to play - the pace is too fast, and it's over far too quickly. I think if the shooting range were just a little smaller, and the pace slower, and you could move into territories you'd conquered, it would be much more playable. I like the little aliens' commentary.
Apr 30 12:58:00 9m 00s Backyard Pirates Very cool! I like the 3D. Couldn't run the web or Windows versions (both crashed) on Windows 7 in Chrome, but WebGL version worked. Controls were responsive and mostly intuitive, and the rocking boats and water effects were very cool. Gameplay wasn't too deep (get it? get it?), but the rest of it was very impressive. Nice work.
Apr 30 13:48:00 50m 00s Bombs World Fun game, with exciting though simple gameplay. It would be kind of fun to have some combo scoring or increasing levels or something to give it a little more complexity. I liked the soundtrack, and I don't know quite why I kept raising my arms, but that was cute too. Couldn't you just pursue nonviolence? There's no real pressure to set the bombs, is there?
Apr 30 13:55:00 7m 00s Subatomica Neat idea, tying in with the theme, and cool puzzles. Very nice graphics and clear, easy-to-use interface. Some of the later ones got to be quite difficult; I won some of them just by setting my particle to neutral and letting it bounce around, which is probably not optimal. Nice work!
Apr 30 14:07:00 12m 00s Tiny Room I tried to install the game three times, but it did not show up in the directory it said it was going to go (weird). I speak a little German, and the installer didn't seem to report any errors. The stand-alone version worked; I'd avoid installers if possible for this competition. The 3D graphics are cool. The game was a little hard to play, and it wasn't at first clear that I'd killed anything, or what was hurting me. The options to move seemed very constrained by the square (I guess that was the theme, though). The music is very nice, and I like the powerups.
Apr 30 19:33:00 5h 26m Attention Well, I figured out what the heck a Love file was, and was then able to run the game. It functioned pretty well until it crashed (froze) about 30 moves in. I couldn't figure out what I was supposed to do. Seems like maybe a promising start to something, but not much there as of yet.
Apr 30 20:50:00 1h 17m Tiny World Destruction Really cool; I wish it were longer. A little hard to control or adopt any real strategy. I like the art style. Good work!
Apr 30 21:31:00 41m 00s Bill in BSODia Interesting concept, very funny/awesome opening. Gameplay was slightly disappointing for me- I was playing with a laptop trackpad, which is hard, but worse, the mouse was hidden, I could only seem to aim when the invisible mouse cursor happened to be over the window. So, to get aim back, I'd have to stop moving and swish the mouse around until aim was restored. So, I had trouble shooting stuff. But it was very smoothly animated and fun. I share others' concerns with a lack of direction and enemies - I spent the first five minutes wandering around picking up ammo, saw one bad guy who suicided on me, and then nothing. I had no real idea what to do; tried following the red path for a while, but he said that would lead to my doom, so I didn't really want to. But, very funny and well-made despite these minor criticisms - nice work.
Apr 30 21:40:00 9m 00s Oh No, Tiny Rover! Windows version is actually a Mac archive - couldn't play - sorry. Looks cool, though.
Apr 30 21:43:00 3m 00s Intersection Really cool mechanic, with the two person mazes affecting each other. Nice music, too. I played a number of times, but I had trouble figuring out what goal I was supposed to achieve, so I couldn't really solve anything - I kept getting "fail" messages that didn't seem to come from anywhere - were they running out of time, or had I locked the maze somehow that I couldn't get out of? Anyway, very cool idea, and implemented pretty well.
Apr 30 22:55:00 1h 12m Disastronaut Really fun, and nicely complete - tells a fun story. I like the visual style, too - very nice. There's not a ton to do other than fly around and keep an eye on fuel - it might be cool if there were more complexity. Very nice work! I lost once, then did better with fuel and won on my second run-through.
May 1 03:44:00 4h 49m Tiny Timmy and Big Bill Very cool - the art is wonderful, and the game is very slick. The concept is quite creative and fun, and the partnership between the guys is funny. My only two criticisms would be (1) that there isn't a big variety in stuff to do, and (2) combining all of those mouse functions makes it very easy to do the wrong thing - I dropped Timmy a number of times just because I held the mouse too long. It should maybe be easier to drop Timmy back on Bill's shoulder if you want. But those are nitpicks - a very cool game, and a very strong effort. I'm amazed you were able to get it all done in the time allotted with just two of you.
May 1 12:08:00 8h 24m Redbeard the Borrower Really cool! I don't know how easy Unity makes something like this, but building the rooms and all the 3D models must have been really time consuming. The characters look great and animate well, and all the interactions between the various objects are really fun. The controls and camera were occasionally dodgy, but well within tolerances for a 72-hour game. I also didn't feel like I knew well when the human could see me or not. The soundtrack was cute but definitely began to grate after a while - it even moved my wife to comment. Great work - one of the best I've seen, and uses the theme very, very well.
May 2 00:58:00 12h 50m Empty I couldn't pull the one block up a row, and I needed to do so to win. This could be pretty cool if it were solvable. I see you've got that fixed post-competition - I wish I could see more of it beyond what's here, because it seems pretty cool. I like the music, too, but it would benefit from a longer loop.
May 2 01:22:00 24m 00s The Big Bang Very interesting idea, though it made me feel vaguely dirty. The puzzle aspect was interesting too, although for me it involved some guesswork (how many guys will it take to fill up a planet of this size?), which didn't add much to the puzzle part of it. The fact that you couldn't reset a level (or didn't seem to be able to - maybe I missed it) made this guesswork worse. But clever, well executed, and fun - I didn't have any problem with the interface or controls.
May 2 12:51:00 11h 29m Kao I liked this setting and idea, and the graphics were neat. The gameplay was frustrating; the combat seemed way, way too hard, as it was very difficult to kill enemies without taking lots of damage. Even when I had success, it seemed random, and unresponsiveness of the controls was frustrating. But I think it could be very cool; changing the range of the attack to just slightly more would have been a good step for me. Nice work!
May 2 12:56:00 5m 00s Planet Waves Neat idea; I like the probabilistic delivery of planets, but it seems particularly unsuited to a matching game. It felt like drunk tetris or something. The program worked well and looked nice, and the probability thing was very nicely displayed.
May 2 13:09:00 13m 00s Interstellar Moai Ranger I love the graphic style and music here. The game is exciting, but I found the controls and perspective hard to manage (maybe it would be easier with a game pad than with two hands on the keyboard). There didn't seem to be much more than shoot stuff, save girls, although I wasn't able to get too far into it without dying. I gather from the comments that there's a boss, which would be cool. Nice work - impressive for 72 hours.
May 2 13:20:00 11m 00s Celia Really neat concept, and beautiful graphics. Great implementation of the theme. The puzzles got very hard very fast, but I liked the mix of platform skillz and logic required. On one level, when I jumped near the top, I wrapped around to the bottom, which was weird.
May 2 13:27:00 7m 00s Mesene's tiny world Really interesting concept for gameplay, rolling around a contoured world. I found the ball hard to control, and I wasn't sure exactly what I was supposed to be doing (e.g. yellow blobs seem good, but is the blue tornado bad?) I'd reset seemingly randomly (I assume that was the oxygen running out). Music was nice, but got too repetitive. So, cool, but a bit frustrating. The contoured planet seemed to work quite well. Good match for the theme, and impressive for 48 hours.
May 2 13:30:00 3m 00s Unterholz Doesn't run on my Windows 7 machine; comes up with "Uniform Validation failed: texture InvalidValue" over and over again.
May 2 13:38:00 8m 00s Burger Defender Carrocket was cool. The game was interesting and fun; I played for quite a while. The variety of weapons was neat. I felt like the turning radius on my dude was too wide - it was frustrating trying to aim and pick stuff up. Some variety of enemies, or maybe a "wave complete" or something might have added to the fun. I love the checkered tablecloth - nice touch.
May 2 13:44:00 6m 00s Astronautics Nice looking, cute, and fun, though hard. I played the HTML5 version in Chrome, and it started to lag really hard after 8-10 games. Music was nice, some more sounds would have been neat.
May 2 21:58:00 8h 14m Super Orbit Worlds Simple but elegant; simple, intuitive controls and goals. I found myself wishing there were a little more to it, though. Nice work!
May 2 22:05:00 7m 00s Solar Sailor Fun and interesting; I think it would be cool with two players but I only have me, and controlling both was hard. I like the control system and the directional arrow, and the panning in and out as needed. Some bigger graphics and sounds would help complete it.
May 4 05:26:00 31h 21m Tiny Neutrino Exciting and fun. Graphics and sounds are cool and appropriate for the theme. Subatomic scale was great for the theme. My issues: (1) I wasn't really sure of all the rules even after 4-5 plays. (2) There didn't seem to be any way to lose, (3) I kept getting my particle stuck off-screen, which didn't seem to have any particular cause or penalty other than having to hit ESC. I'm not sure if that was intended or part of the rules, but it felt like a bug or glitch to me. (4) I wasn't sure why I occasionally grew back into a bigger particle. But I enjoyed myself, and it was well-programmed and action-packed.
May 4 05:28:00 2m 00s Atomsmash This is really cool to resurrect the C64 game, which I enjoyed (particularly Mule!) I applaud it, but I didn't want to go through the hassle of finding an emulator, so I didn't play.
May 4 05:31:00 3m 00s [Darkness Creeping] Couldn't run - it said VCOMP100.DLL is missing from my computer. Didn't want to go looking for it, sorry - looks cool, though....
May 4 05:32:00 1m 00s Save Tiny World Don't got the phone, can't play the game, sorry - but it looks neat.
May 4 05:59:00 27m 00s Pixel Story This is the most fun game I've played on here. I love the different challenges and enemies; it was as much fun figuring out what I was supposed to do as it was doing it. Some of them were REALLY hard, which was frustrating, but I was satisfied when I pushed through, and there was enough variety you could go try something else for a while. Great game - loved it.
May 4 06:05:00 6m 00s Glue Galaxy Rescue! Fun game, with a neat mechanic, and awesome musical score. I really liked this one.
May 5 05:24:00 23h 19m Solenopsis Invicta Like some others, I wasn't super sure how my actions were affecting the hive. I had fun grabbing ants and moving them onto food, and my number in the corner changed, my egg got laid, and eventually I'd win, but I wasn't clear on anything other than staying away from the danged bird (curse you, damned vertebrate!). The background art was nice, and the movement and interface was smooth and easy (could even play with one hand). I thought initially I'd be laying trails that my fellow ants would follow - that might be another mechanic to consider if you expand it. Nice work!
May 7 06:53:00 49h 29m Ant, Bee, Cow, Pig and Spider BOSS Very clean jumping and controls, very nice camera and terrain control, and I liked the scuttling noises and other effects. I got stuck early; I lured the pig to the spider, but I couldn't figure out anything else to do, despite running back and forth a lot, so my ability to explore it was limited.
May 7 06:59:00 6m 00s A Theft of Mass Took a while to get used to the controls - it might be more fun if they were a bit more responsive, although that might be harder to run. Fun to go around mining stuff, though, and the upgrade system is quite elaborate. Nice work!
May 8 13:41:00 30h 42m Big Bad Dom Finds a Little Happiness Wow, that was weird. The game was very slow to start up - it took about 30 seconds before I could control anything. I wasn't sure of the point exactly, but I collected some whips and hands and stuff, and realized the brains were bad. I also found some nekkid ladies. Sounds and visuals were neat; it seemed like the game wasn't all there yet.
May 9 13:20:00 23h 39m Tondie and Zupe Just an excellent game - tons of complexity, engaging gameplay, smooth operation and logical controls, plus all the upgrading! Man. Nice work.
May 11 18:48:00 53h 28m Tiny Robot Island This was fun; I didn't realize at first that I was fighting, and it was hard to figure out what weapons were better or what did what. Ostrich leg seemed to work well. I couldn't really figure out if there was more to it than just exploring and fighting. I discovered the oil exploit mentioned above too. Looks like it could be the basis for a fun game, though, and it's cool to see one in 3D.
May 11 18:57:00 9m 00s tiny world war I tried to play, and set up the game, but then the screen went black for 5 seconds and "All Destroyed..." showed up. Then the game froze. This is Win 7. Ah, that's what happens when you don't pick the level file. After that, a fun game, but very hard to control the tanks. I died, and the AI proved unable to even get to where it was supposed to fight, so it stalemated. The free-for-all is fun and exciting. Very impressive for the time involved, with the AI, different weapon sets, and the apparently customizable terrain and team play.
May 12 18:22:00 23h 25m Survival in a Tiny Box A little hard to know what to do - I guess you just move around trying to dodge everything, while the world gets more crowded? Could be fun, but the guy was a little hard to control, and I wasn't sure that was the point. A bit of description would help a great deal. Good start, though.
May 12 21:40:00 3h 18m Tiny World Defense Very cool - controls worked well; the powerups were fun (once I read the instructions) and the game was challenging. It might have gotten hard a bit too slowly; I was able to play for a really long time. Fun, though!