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DaveDobson

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TimestampSince previousGameDaveDobson's comment
Apr 29 03:13:00 Minimalist RTS Neat; I beat medium on my first go, so it's possible. Very nice graphics; the gameplay is fun. I wasn't sure of exactly what the strategy should be, other than to try to hold the other guy's bases where possible and then flood all the channels. Fun, and very nice looking.
Apr 29 04:09:00 56m 00s MSG - Match Set Game Nice game, well-executed. I liked the multiple variables (color, shape, number) I had to keep in mind - I wasn't very good at it, but it was fun. Sounds were cool, and the art was very crisp and clear. At the end, I got to a point where I had numbers without shapes, and I thought I made a couple of moves that seemed legal but got penalized. And when I did make an illegal move, most of the pieces changed color and/or shape - I wasn't sure if that was a feature or a bug. Fun, though - nice work.
Apr 29 04:14:00 5m 00s Color Blind I could not find the potato. I did get bonus mode, though. I couldn't figure out what it did - I won again after winning the first time and it didn't seem any different. Fun idea, good execution, not much game (but I guess that's the minimalism). Surprisingly fun.
Apr 29 04:17:00 3m 00s minimatch Scalable difficulty is cool, as is Papa Spuds in his starring role. Fun, and very hard - I lost the first 3 times I played. Pretty and attractive.
Apr 29 04:23:00 6m 00s BlockBall Fun game! I played several times. Never got to the cake - my mouse finger got tired. I like the gameplay - very frenetic. I thought for a while a winning strategy might just be clicking over and over in one column, but then you get areas where you need to click the weaker blocks to keep up, and that was some cool strategic depth. Nice work!
Apr 29 04:25:00 2m 00s Poke Sorry, couldn't get it to run. I love the potato with real eyes, though - very funny idea.
Apr 29 04:29:00 4m 00s Marblelistic Very pretty to look at, and the potato mode was quite funny. There's not too much to the game, unless I am missing something - I knocked a bunch of marbles/potatos out of the ring and kept getting more. But it was fun, well-animated, and really pretty to look at.
Apr 29 04:32:00 3m 00s Mondrian Click Very simple game, but fun. Really cool feel and music. I couldn't always click when I wanted - I wasn't sure how or why that was limited, or whether I was messing up the crosshairs somehow. I got 17 in my game - no idea if that's good or not. Fits the minimalism theme well.
Apr 29 04:35:00 3m 00s Mondricraft Neat idea, and fun to create little Mondrian paintings. I had a little bit of trouble with the rectangles using the Web version - they covered up all my lines, which I don't think was supposed to happen. But the line part worked great - I loved being able to separate my crossing lines and make cool images.
Apr 29 04:53:00 18m 00s Mondrianarium Interesting little maze game - I found the controls a little difficult at first (didn't realize I was steering rather than just moving). I also wasn't sure why my player icon changed - it seemed to happen in the red rooms, but there wasn't any more feedback, so I couldn't figure that out. The relatively frequent death made it a bit of a challenge, but the look was great, and I love the Mondrian in the theme.
Apr 29 13:06:00 8h 13m Art Critic Very cool - it took me a while to get a hang of the controls -- er, control. I did like that there was some tolerance for missing. Very clever gameplay - I haven't seen anything like this before. The art critic is hilarious.
Apr 29 13:11:00 5m 00s i Very cool look - the blocky graphics are great, especially the fallen bullets and blood cubes. It took me a few tries to win - eventually, I realized the bad guys only come from one way if you're near a corner, and they can get confused by terrain. Neat, clean, very cool.
Apr 30 04:33:00 15h 22m Title: Subtitle Really cool concept with the words - I love the shapes you got them into. The variety of different words, forms, and enemies was great. I found the game a little bit hard and frustrating at times - I may be getting to old to have patience for difficult platform games, so that might just be my problem. I love the dialog between the characters - perfect fit to the theme.
Apr 30 06:14:00 1h 41m Be Still Wow, very cool idea, and very peaceful, as you say. Very impressive graphics and sounds; I love the animations of the guy sitting and also the little stuff, like the color change at sunset and for night.
Apr 30 06:23:00 9m 00s Sequence Initiated Cool idea; I like puzzle games. I wasn't sure what I was doing on the Entropy level - my power gauge seemed to fluctuate semi-randomly, although the mouse seemed to do something. Would be better with more to do, but fun as it is, and a clean look.
Apr 30 06:27:00 4m 00s Sasu Beautiful looking scene, especially the water effect. Game part was confusing - I got the runes to show up, and I think I created a tiny white cube, but I couldn't do anything with it. Really terrific graphics, though.
Apr 30 06:30:00 3m 00s Gold Farmer Interesting game; I liked the teleport thing too but I had trouble using it effectively. So many spiders! I got 400 points before dying. Nice work!
Apr 30 06:37:00 7m 00s (Follow the) Line Very cool - neat concept, perfect for the theme. Some of the levels were very hard - I had to give up after about 25 tries on Challenge 14. Free play mode is fun too. Very nice work.
Apr 30 06:43:00 6m 00s Composition Number 10 Neat idea; I liked the quotes. The minigames were a cool feature. I sometimes had trouble moving diagonally. Fun game - the ending was a little abrupt. Nice background music!
Apr 30 17:36:00 10h 53m Random Objects Smash Very smooth and fluid gameplay and animation, with some nice touches. I like the art style, and coupling the aiming mechanism with moving is neat and works well. Very fun; I wish it were more complex/finished, but I really like what's here.
Apr 30 17:49:00 13m 00s Lines This is very fun, and very simple - meets the theme well. My best score was 17. It would be kind of cool if there were more to it, but then it wouldn't be minimalism, would it? :-)
May 1 05:21:00 11h 32m Paint It Black I got the lag thing that others mentioned, at about 5 minutes. It was fun before that - I don't know that there's any strategy other than killing all the white guys first and then sweeping out the black, which takes a while. I found that I didn't have great control over my guy, but it was fun to play. Definitely minimalist!
May 1 05:24:00 3m 00s Tic Tactics Interesting idea - I had a hard time getting my guys to do what I wanted. The game crashed (all players vanished) on my second game, leaving only a yellow line. Fun, though, and fits the theme.
May 1 05:28:00 4m 00s COLLECTRONS Interesting idea; very minimalist and fun. The difficulty ramps up VERY fast between level 1 and 2. Fun, and good work.
May 1 05:34:00 6m 00s Generic Shoot Em Up Fun little game - I had fun running around shooting guys. I completed a level, but the next level seemed like the same thing, so I gave up. It would have been cooler if you could have seen the shots better - I only saw them as white or red flashes, nothing traveling. I think that simple thing would have made it a lot more engaging. Sounds were fine, and the 3D world is pretty (and minimalist).
May 1 05:43:00 9m 00s # Cool game; I loved the simple color rules you set up and the puzzles you built from them. I found the control/collision part of the blocks a little tough - I kept moving farther than I meant to, or hitting things I thought I was clear of. But it was fun, stylish, minimalist, neat! The music and the Still Life with Potato at the end were both cool.
May 1 05:49:00 6m 00s Hold Cool idea; I couldn't get past level 3 (things seemed to get stuck). Maybe I was missing out on part of the puzzle. I like the simple graphics with the complex lighting; very neat.
May 1 05:53:00 4m 00s The Gallery Voice of Fire was cool to shoot; I couldn't hit the Mondrian one at all (gun didn't shoot). I also heard no sounds. I liked the physics and graphics a lot.
May 1 06:49:00 56m 00s Go Get Em Really amazing that you implemented multiplayer. Fun, clever game, very minimal. I wish there were a computer player to play against to get used to how it works, even if he's bad/random. Nice job.
May 1 06:54:00 5m 00s PHILIP KLAS Spudstep. Klas. Awesome. This is weird, but really clever and fun. I kept getting my arms crossed, but I didn't care. Very funny.
May 1 07:02:00 8m 00s Hito Very cool music and graphic design. The game got a little frustrating having to repeat such long sequences of jumps - maybe I just suck at it. Very cool idea; I love his flowing sash.
May 1 07:18:00 16m 00s Minimalistic Minimization This is cool, but very hard. Nice graphics; it seemed like you just got screwed by the arrangement eventually and had to die, but it was fun to play. Nice feel, great (and minimalist) art, cool sounds.
May 1 07:29:00 11m 00s XYZ Great, great game. Best one I've played so far. Very cool; great look, neat sounds and graphics, terrific interface, very simple but stylish. Nice work.
May 1 07:38:00 9m 00s Join Very neat game; some levels were difficult to puzzle out, but the simple blocks and tools made sense. Nice simple artwork and cool use of sound. Great entry - one of the best I've seen.
May 1 15:36:00 7h 58m I don't wanna be an @ Very clever idea to make a DOS game for the minimalism competition. Total style points. I think the game is a little too hard - I played several times and only barely got to the part where my fellow stickmen turned into at signs. Great concept, though. I love the audio track :-).
May 1 15:53:00 17m 00s Super Sword and Shuriken Great look and feel. Fairly difficult - I'd have preferred a more gentle difficulty ramp so I could figure out the combat. Also didn't know if stars or sword did more damage - it would have been nice to know that, or to have some visual representation of damage to enemies (even just changing color or something). But very neat; I liked the audio track and animations very much.
May 1 22:25:00 6h 32m Neverending bricks Fun and very clean - the graphics are simple but appealing, and the gameplay works well. Not a lot to do other than bounce balls around, but a solid entry and fun to play (even on my trackpad, which increased the degree of difficulty significantly). I liked the background music a lot.
May 1 22:33:00 8m 00s Sine Very clever - I got to level 5 then had to stop - too hard. It was extremely hard until I figured out how my commands applied (at the cycle or half-cycle boundaries of the sine waves). Then it became a much simpler thing to figure out, more a matter of guessing which combinations would work and getting the timing right. Very interesting game. The "Bad luck" thing could be shorter - I just wanted to try again quickly when I lost.
May 1 22:45:00 12m 00s War in a Bottle Very nice - fun platform game that works well. I liked how you could crawl up the edges of things. Cool idea, well executed.
May 1 22:50:00 5m 00s SPACE JAMZ Interesting idea, well-executed. I found it hard to use all the keys, and it would have been cool to have more of a game object/score thing that had more of a goal rather than just accumulating points gradually. I had fun messing around with it - nice work.
May 1 22:54:00 4m 00s Minimalist Multiplayer I think this would be fun to play with others from the description, but there's nobody here, so I can't really try it out. I opened up another window and played with myself to see how it works. Looks cool, and kudos on the multplayer implementation - very hard to do in 48 hours.
May 1 23:00:00 6m 00s ^2 I enjoyed playing, but it got a little frustrating - if you miss the first jump, which I see other people made but which I never could, it's kind of random as to whether you'll live through landing on the circle below. I made it through there and wandered around for a bit, but then I fell into a hole I couldn't jump out of, which was frustrating. I don't really get how it's supposed to work, but it didn't seem to be working right for me.
May 2 04:13:00 5h 13m Protect! Kind of fun, but pretty hard - I had a really hard time making it past level 3. It might be more fun if your paddle could move more quickly - sometimes there was just no way to intercept all the arrows. Nice work, though.
May 2 04:18:00 5m 00s RGB Cool game! Simple, but a lot of complexity. I tend to think in primary and secondary colors better than in RGB, so that would have been a little easier for me, but it was still fun to try to work out how to do it. It might have been cool to have an undo or savepoint feature so you could backtrack to a certain point where you screwed up. Neat idea, simple but well executed.
May 2 04:23:00 5m 00s LD26 Crimson Tide Very complex, but fun. I didn't really get the hang of it (kept dying to the red stuff) but I figured more of it out. I think it might be nicer to have fewer variables and tools and a little more visual cues for what you're doing that helps. A little hard to follow along with all the tiny numbers. Nice work, though - a cool, complex idea, expressed in a simple way.
May 2 04:30:00 7m 00s Pure Green Neat concept game with an unconventional structure. I was confused as to how to succeed; I kept running out of "energy" while having no idea how much I had or how much I was consuming. Eventually I figured it out (RTFMing helped) and got to Victory Condition. Really cool take on the theme - definitely minimalist while still being kinda fun/funky. Nice job.
May 2 05:40:00 1h 10m Get outta my way! Frantic and fun - very cool. The levels with the barriers are just much easier than the others, but you can develop strategies after a while. I finished the game with 718 hits - didn't seem very good, but I have no context. A bunch of it seemed random as to where guys would spawn. Fun, slick program with lots of variety from a few variables.
May 2 05:45:00 5m 00s Single-button Survivor My best was 2:23, 53 kills. A lot of fun using only one key. The movement was the hardest - my finger got tired. Very cool concept; well executed.
May 2 06:28:00 43m 00s Spellbox This is a great, fun game. I don't think it has much to do with minimalism, but it's a really neat concept, and it looks clean and sharp. Very nice work; I like the subtle sliding sound.
May 2 11:54:00 5h 26m Tundra King Neat look and cool idea, but not much game there. Very appealing concept and graphic style.
May 2 13:29:00 1h 35m Disk Interesting game. It is a little bit easy, which makes it not sustain interest. I like the path taken by the enemies. I think the regenerative shield thing you can do would be neater if you had a better idea of how much energy you had - a gauge or something would help. Nice work.
May 2 13:35:00 6m 00s Unfurl An engaging puzzle; it took me a long time to figure out the unfurling motion at first, and it wasn't immediately obvious from the instructions. Very cool graphics and sounds, and a neat game mechanic. Well done.
May 3 04:36:00 15h 01m 5 x Space Controls are difficult, and knowing what you can stand on is hard. Some of the jumps were super-difficult and triggered a complete level reset, which was frustrating. The game didn't really work for me (stopped after my 10th death on level 2) but I loved the art and the background music.
May 3 04:40:00 4m 00s ABSTRAIT Cool geometric puzzles, but they were pretty hard. I like to simple colors and appealing look. I agree with the suggestion that it be possible to move pieces rather than having to place them from scratch.
May 3 06:08:00 1h 28m 13 Squares Very neat take on the theme; I liked it a lot, the look, feel, and 13-square rule. I also really liked how you could jump higher with each successive coin - made for a puzzle aspect too. It was a little hard to know where you were, and sometimes I found that crucial squares just didn't show, but overall, a very fun, very creative entry.
May 3 06:12:00 4m 00s Battle Box Interesting math rules; seemed like there was a bit of luck with the numbers that came up. I didn't have another person to play with, so I ran through it solo, which limit enjoyment some. An interesting idea, well executed; good match to the theme.
May 4 04:23:00 22h 11m Mandala It's an interesting idea, but a little hard to get into. Very much a high-concept game with the fading text. I got stuck in a couple spots with no apparent exits and had to back-button to get out. The writing is interesting, and the fading mechanic is definitely artsy.
May 4 04:28:00 5m 00s SPACE WASD Definitely minimal! Kind of hypnotic, but not much of a game here. I like the sounds and music - satisfying and moody. Nice work.
May 4 04:33:00 5m 00s Kanvas Kombat Interesting look to it. I liked the characters and art. The walking and other animations looked a little weird, and the high attack was almost worthless - it was better actually just to walk into the other guy, because at least your sword was forward. I think more vigorous attacks (and maybe a defense key) would help make it a cooler fighting game. Also AI enemies. But cool, and interesting visually.
May 4 04:37:00 4m 00s Square Circle Triangle Interesting morphing behavior, but that seems to be it. I made a yellow shape morph and hop - couldn't see any other commands or things to do. Cool look to the morphing, though.
May 4 04:46:00 9m 00s Union Wow, that was hard. Fun game, and definitely minimalist; you tried hard to establish the mood at the start, and it works, although getting overly romantic about squares is hard (I know, I tried in my entry too). The music and sounds are very cool, and the art has a clean, sharp look. I had some trouble with the controls at times - sometimes keypresses wouldn't work, or they'd register for a bit and then stop moving - it was almost like the key repeat was throwing something off, or cancelling motion, but it didn't always happen.
May 4 05:00:00 14m 00s The Clicky Box Bundle Both games are interesting - I think Switchy is the better one. Sinky was very difficult to figure out at first, but then it was too easy. I think I could have played it indefinitely. I really liked the combos and sequence moves you had to do sometimes in Clicky, and Game B was a much bigger challenge than Game A. Pretty neat.
May 4 19:34:00 14h 34m Timining 1D Fun idea, well executed. I think I'd have preferred having recipes for the various objects, so I could tell how close I was getting, but I guess learning as you go can be fun too. Nice work!
May 4 19:38:00 4m 00s Diet Simulator 2013 Very funny take on Minimalism. I died of anemia, but I'd gotten down near the target weight. It seemed like it was hard to win without knowing the nutritional values of some of the foods. Nice work!
May 4 19:46:00 8m 00s My Little Robo Neat concept, and surprisingly robust physics for the controls. I did get the arm separated from the base and from the claw at a couple of points, but it reconnected once I toyed around some ore. The goals assigned were harder than I had patience to do, but it was a terrific idea, well-implemented.
May 4 19:51:00 5m 00s Duck vs. Balloon Cool! I think the balloon moves a little too fast (it was hard to set up shots) and the collision between the balloon and bullet is maybe a little too generous (I popped the balloon when my bullet didn't even get within a duck-width of the balloon). The semi-crude cartoony art style actually works for me - fits the subject material well. Music is neat.
May 4 19:56:00 5m 00s Compositions Very cool take on Qix with a Mondrian twist. Great sounds and music, very crisp-looking graphics; easy interface. I wish there were more varieties of levels or difficulties to try. Nice work.
May 4 19:57:00 1m 00s Compositions This seems to be a duplicate entry - I already rated the other one (see http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5127), so I won't rate this one, but it was cool. I used Mondrian as well, but in a very different way.
May 4 20:04:00 7m 00s Don't Get Wet Didn't hear audio on the web version, so I didn't rate it. Game is fun - kind of missile command with guided shots that move randomly. The difficulty seemed to ramp up slowly at first and then very fast - by the end (I got to 80) there was no way to keep up. I liked the lightning traces left on screen - that and the wiggly paths gave it a cool look, although the wiggling was a little frustrating. It might benefit from simpler controls if you didn't have to click to shoot a bolt, since that really didn't do much. Autofire would have been more fun, I think. Nice job!
May 4 20:04:00 0s Pato Loco Can't play - no OSX :-(
May 4 20:32:00 28m 00s SDFJKL This is very cool. I had a lot of trouble controlling the guy, but I think that's the point (I did an attraction-based physics model for mine too). I like how the tasks you had to accomplish grew in complexity and used different parts of the physics without adding harder controls or new types of objects. The story was fun, and the background music and sound effects were really neat. Great game.
May 4 21:20:00 48m 00s A Puzzling Composition Nice sounds, and cool controls, both in-game and with the icon menus. The puzzles were generally very simple, which isn't bad, but it might be cool to have some levels that were harder. There was a mix of logic and mouse skills, which was neat. I like that the game had internal savepoints so you didn't have to do the whole level over if you messed up. The timed black blocks were kind of irrelevant, because you could just put them down and pick them up again, and level 11 has a trivial solution in addition to the one I think you intended. It would also be cool if the objects that behaved differently from the norm (e.g. timed blocks, timed switches) looked different initially from the others. Fun game - nice work.
May 5 07:27:00 10h 07m Miniwallism My best was 72. Interesting game concept, but not too complex, and not much to it - would love to see some more features/options.
May 5 08:13:00 46m 00s Block Hat Is it possible to win? Doesn't seem like it. I got his hat down to nothing, and it seemed like it just made a new row each time. Hard to see where you're placing pieces when you get to the bottom (and the shape of the pieces didn't seem to matter too much, although I think it was cool to be working with that as a variable). Fun, simple, and visually appealing.
May 5 16:11:00 7h 58m Minimalism in art and music as a game Really interesting, but the rules were too complicated for me to grasp easily (too many variables at once), and it was more fun just to click and listen. I think if you wanted it to be a successful game, there would have to be more direct control, and fewer rules, if that makes any sense. But it's really cool as is.
May 5 16:14:00 3m 00s Tic Toc Tac Toe Interesting idea - I didn't really figure it out until my second go-round, but then I won, and I think I always would, because it's easy to win on the diagonals. I like the gray-on-gray look and the layout - very cool and intuitive.
May 5 20:46:00 4h 32m Friggin Lazors Neat game, and some fun puzzle stuff. It did seem longer than I could invest while playing, but I think I got the idea. Very neat. I had some texture/color issues with the red disks on the ground - they got all moire-y - but otherwise, it was very smooth, except for I kept slipping off cubes while pushing them - maybe a little friction factor there would help.
May 5 21:18:00 32m 00s Minimalism Tower Defence Really stylish and cool. I liked the colors, music, symbols, and icons you used, and the game was pretty fun, too. I couldn't really tell except through trial and error what the various towers did, and that was a little frustrating, but the drag-to-reposition made it a different kind of tower defense thing. Very fun, and very well-done.
May 6 00:30:00 3h 12m Plane View Really interesting idea. I found the bottom (perspective view) pretty hard to use, and I had trouble meeting up with companion particles and widening my field of view. I did enjoy wandering around, although many of my deaths seemed random (although a few times I saw what killed me and tried to run away). For the areas that are bigger than the main screen, it's pretty hard to get your bearings as far as where you are in the world. The backstory/legal disclaimer and your drawings are very fun.
May 6 00:39:00 9m 00s Only One Shot Wow, a 30-meg web app. :-) Interesting concept idea and good implementation. The guy moves pretty slowly, as others have said. Most of the puzzles are timing rather than logic, which is fine, but it might be good to have a mix. More levels would help build it into more of a game. I really like the Mondrian-ish art, and the game is definitely minimalist. Anything where you can set up complex shots is fun in my book. Nice work!
May 6 00:49:00 10m 00s Tomato Soup Interesting idea; I like the artwork and the Mondrian framework (my game was set in a Mondrian as well). I didn't seem to be able to fire fast enough to kill all the guardian guys around the other bases, which meant I had to choose between semi-boring hiding out behind walls and shooting into the battle, or going for broke and usually dying (although there's no indication of your health that I could see). It would be nice to be able to get back to the instructions screen somehow - I accidentally fast-forwarded through it the first time, and then I couldn't get back there. Really great look, complex gameplay, nice sounds.
May 6 05:38:00 4h 49m Castle Defense Interesting game - pretty fun, and neat retro look. It would have benefited by being harder, by having more kinds of enemies (including maybe flying ones) and by having a little more to do. I couldn't ever buy the first upgrade for some reason. Cool project, everything works well, nicely done!
May 6 05:41:00 3m 00s Meteoranger Very clean and neat looking. I didn't realize at first that I had to catch my own bullets! Man, really cool feature, and hard. Nice sounds; the bouncing bullets and particle effects were very cool too. Nice work.
May 6 07:02:00 1h 21m Bliss Very cool-looking, and it's really fun to drive the boat around. I wish there were more game to it - I think it's a great start. The water effects, in particular, are great.
May 8 04:07:00 45h 05m The Sentient Cube Very attractive look and fun game. One thing that threw me was I tried the "How to Play" level first, and within about 20 seconds, I somehow added a whole string of walls and got launched impossibly high into the air, where I sat spinning for a long time, confused, until I came back to the ground. Every move I made after that launched me again. This never happened on the later levels, but it was pretty dumbfounding to have happen on the first one. Very fun dynamics; the controls got a little hard to use once you got big, but it was still fun to flail around adding stuff. I really like how you turned the simple components and rules into a complex, fun game.
May 9 12:14:00 32h 07m Rokhopr Interesting game! You do a lot with a little here. It is crazy difficult - sometimes just impossible. I think it might be better if you started out without rocks and then progressed to harder and harder jumps. Two-player implementation is impressive and cool.
May 10 23:59:00 35h 45m Stranded I ran through it to the end - there didn't seem to be too much story there, although I liked that the various characters had well-described personalities and quirks. I'm curious what happens now? :-) Nice work.
May 11 00:03:00 4m 00s Jumpers' Dilemma This is funny, and the ragdoll physics part was cool. The game hung on my 7th attempt when I landed on the other guy - we both lay there twitching and gradually moving left a pixel at a time. It doesn't make a lot of sense, and there isn't a lot to it, but it was funny and looked sharp. Nice work!
May 11 00:06:00 3m 00s Refraction Wow, super hard. But also fun - an interesting concept, and well-executed. Sometimes it gave you impossible moves, but I guess the idea there is to hide out offscreen and wait for a better situation. Very interesting, well-implemented.
May 11 02:33:00 2h 27m DownGrade Really interesting idea, to give up powers, and lots of variety in levels. I like the instant restart with a changed level - means that you can't get stuck on one thing for long. I made the mistake of giving up far sight early on, and that made the game muuuuch harder. Good backstory with the text, and cool sounds. Game physics was a little wonky, but once you got used to it, it was cool. There were some obstacles it was just impossible to jump over or avoid, which was a little frustrating.
May 11 02:43:00 10m 00s LD 26-B0xPaiNt Interesting game - the block physics is really cool, and I like all the changing colors. I wasn't really sure what to do - I reached the lower platform with the collapsible wall, and that seemed to be it. Smooth motion, fun shooting, not a ton to do, although it was fun to just play around. I entered an infinite fall at one point, and there was no way out of it. Fun to play with - nice work...
May 11 02:56:00 13m 00s A Game of Boxes Very neat entry. Simple, cool physics leads to complex (but not very hard) levels. I think you could develop this into a more complex game with some really clever level designs, even with the few types of squares you've got now. I like the grungy Modern-art look.
May 11 03:05:00 9m 00s Kriok Really interesting and fun puzzle, with cool music, nice graphics, and simple gameplay, reminiscent of Sokoban. It got very hard, but it was fun. Nice work.
May 11 03:14:00 9m 00s Serenade Nice idea, cute graphics. I got stuck (as others appear to have) when the pink character sings a fourth - I only had ASD, and I needed F at that point to copy her. So, I didn't get very far. Given your hint above, I tried and eventually got it, but it was pretty counterintuitive. I tried the Notes as Offsets puzzle next, but I was completely incapable of figuring out what you meant me to do. A bit bewildering. Some more visual cues or help might be warranted. But it looked neat, and was fun.
May 11 03:17:00 3m 00s Re-Claim Interesting game; I wish there were more levels; I was just getting into it. Fun simple idea, executed well.
May 11 03:25:00 8m 00s pigMINt My best was Level 7, 269 points - it took me a little bit to get the concept (the help was too abstract for me) but once I did, it was fun. Nice, simple idea, implemented well.
May 12 06:33:00 27h 08m Succession Really interesting patterns, and I understood (eventually) what you were trying to do with biological succession. I kind of wish it ran a little faster so I could see them grow in real time. Nice work!
May 12 17:03:00 10h 30m Project Hourglass Really interesting idea, and an elaborate game for only 72 hours. I had a lot of trouble figuring out what I was supposed to be doing; I added some stuff to my cities and made some money, but it seemed to move pretty slowly, and sometimes my progress was erased. I didn't fully understand how time was supposed to be going backward, either - maybe that's why my upgrades were removed? Or was it because I was attacked? Anyway, interesting and quite detailed, but for me, not quite enough help in figuring out the goal.
May 12 17:33:00 30m 00s Cells Really cool, sharp looking, well-made. I enjoyed discovering how it worked, although I never really felt in danger despite the persistent guided enemy bullets. It does kind of break down after you get a big enough posse following you around - you can barely eat anymore, because your guys narf it all, and if you hang out by the LD26 you spawn so many homeys that nobody can even get close to you. But a cool game, very visually appealing. I actually did a game kind of like this for LD 23 called Teeming - weird how different themes can produce similar results. Nice job!
May 12 17:44:00 11m 00s Centroid Hey, I really liked this one. I made it to level 39 before dying - the later levels with the scattered blocks are very tricky. I tried to do it intuitively without doing any math, and that was fun - I could have figured out each one, but then it feels more like doing homework. I wonder if it a different variation would be fun - where you're given where the center of mass and have to place one or two blocks to force it there. Anyway, I really enjoyed this - abstract, well made, fun.
May 12 20:08:00 2h 24m Terminally ill The setup and feel here are awesome - I love the VT100 style interface. I kept getting pong as my first game, and it was nearly impossible to keep pong going while running whatever the second game was. Also, for the color match one, which I got a couple times, the instructions were truncated, so all I got was "Press spacebar when" - this was with the web version. Music, sounds, visuals are awesome, although the dark faded colors made it harder to do pong for me. I ended up dying rapidly all the times I tried it, only once surviving to the third game (pong really killed me) - sometimes the launched pong ball was really, really fast and right at me, so I'd die three times in a row or something. So, some minor frustrations, but a really cool underlying idea, and the concept of playing two games at once just completely folds up my brain (in a good way).
May 12 20:18:00 10m 00s Game of Tao Really neat idea, fun to play. Took me a while to get used to it, but I enjoyed it, and it was a challenge to figure out how to use the rays correctly. It seemed kind of random when you'd get more white or black incoming blobs, but you could usually make a karma profit overall. Neat idea, good match to the theme.
May 12 20:42:00 24m 00s Arcane Siphon Interesting idea. I wasn't clear on what I could drain and what I couldn't at first, so that was tricky - maybe I'm just stupid. Also, my bullets didn't seem to affect the red squares at all, which made me wonder what was going on. I tried it a few times but never managed to kill anything. I did suck up some power, though. Nice visuals and shapes.
May 13 01:54:00 5h 12m Minimalism Textual Adventure Really interesting story constructed from one or two-word pieces. I love the concept. Nice work.
May 13 01:59:00 5m 00s KeepTheMusicAlive Interesting and very minimalist idea. I found the game ran rather too long - I felt like I'd mastered any particular challenge a level offered by about 120 in, and yet I had to get to 240 or so. It would be more challenging to have the balls at different heights, and it might be cool to be able to see where they were coming from on a radar or something, so you could plan better. Very cool minimalist look, and rockin' music. Nice job!
May 13 02:01:00 2m 00s JUST KEEP MOVING! I enjoyed the game and the idea. I seemed to keep hitting invisible enemies, which made the whole concept not work so well. But it was cool otherwise. Nice sounds, too.
May 13 02:38:00 37m 00s Minimalism : Find the red Cube The mood is great here, but the gameplay is frustrating, like walking around an unfamiliar room in the dark. I like the uncertainty and fear, but after a couple of blind falls, it got to be not so fun - you were asked to make potentially fatal decisions with no knowledge or real clues, which is more random and stressful than fun. You say the light can show the way - maybe my monitor gamma was too low, but lots of places got totally black before I could detect the edge of a platform. Great graphics, mood, and sound, though.
May 13 02:53:00 15m 00s A Cool game collage - neat to see how many things you packed in there. I didn't understand the negative scoring at first, especially when my score didn't display initially on the double tetris - I thought that building rows was wrong, so I then built up a tower to the top of the screen, and at that point the game started acting very strange - I didn't die; instead blocks started disappearing. The rest of the levels worked well, although the breakout game took forever to clear, and pong I won instantly because of the trajectory the ball was on. Really neat, though, and the red-white-black color scheme and minimalist graphics lent it a great feel, as did the soundtrack and sound effects.
May 13 02:55:00 2m 00s Words Funny idea, and the commentary from Mr. Artsy Pants is pretty amusing. Creative and well-made.
May 13 05:24:00 2h 29m Weapons of Minimal Destruction Very cool game, with smooth play, great 3D graphics, and an interesting concept. I got down to about 700,000 - no idea how good that is. I couldn't figure out if shooting anything at all was worth it, or if just hot dogging around trying not to die was a better strategy. I got so many points for shooting it seemed like just being careful was better. Nice work - really good.
May 14 04:35:00 23h 11m Super 1-Bit Space Arena Very cool game - controls are fluid and intuitive, artwork is cute and the 1-bit part is a really fun touch. Not much to it other than shooting stuff, but there doesn't really need to be.
May 14 04:54:00 19m 00s You Must Escape This is my favorite game I've played so far (out of 115 or so). Really great, in all respects. Totally atmospheric while being completely minimal; great sounds, innovative gameplay - I was actually scared of clusters of red lines. I love this game.
May 14 05:02:00 8m 00s A Trigger Darkly Really interesting concept. It would be cooler with more of a stereo effect, if that's possible. Very neat implementation for this theme.