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HybridMind

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Fake Gold Wow.. this entry is brilliant. Glad I found it with 4 minutes left in the voting time limit! I love so many things about this game. The strange world you create. The awesome recursive / zoom feeling of level progression. The mechanic of digging speed versus open running speed. <br/> <br/>I feel the biggest thing holding this back right now is a little bit frustrating switching between digging and running when you are trying to really book it away from the bad guys. I got really far in this game and in the end gave up because I could find what must have been like 1 gold pellet left. <br/> <br/>I actually felt really fear and tension on some of these levels and that is impressive as they were frickin dots chasing me to congrats to you on compelling game play! :) <br/> <br/>Would love to see a future version of this for sure. Awesome work and quite imaginative! <br/> <br/>EDIT: Oh.. I didn't know you could zoom!!! I wonder if that would have helped me... must play again.
Beacon Very well made! Such an elegant idea and execution combined with tasteful graphics and a nice lighting effect lead to a really engaging game. Your attention is so focused oo the beacon and the ledges you are jumping from that it is quite riveting. I jumped in my chair many times as I failed to make a certain leap or caused a mistake. The controls were great and the ledge grab was awesome. I'm not sure how far I made it but I did have to give up before the end because there was this one really long level I just could not beat. I got SO close one time... I will likely play the updated version you did later on to experience your changes based on the feedback you've been getting. Once again, excellent work!
Caverns I played this for over an hour trying to get the last pesky race! I managed to find all the others and it was strangely quite enjoyable and pleasurable to do so. I enjoy all the discovery involved as you try to setup the environment to encourage the positive interactions that will lead to new creatures. Definitely enjoyed the music and the graphic styling of this game. I can't believe how long I played this so congrats on that! ;)
Candle Great atmosphere and concept. I enjoyed the music too. Visually the game is very nice and I like the glowing effect around the main character. It is fun to burn through the snow to reach the sunstones. I would like to play an expanded version with more gameplay and goals but this is a great prototype of the concept. Nice work!
The Killbots of Cavern Station I have made Cavern Station safe for my Killbot babies!! :) <br/> <br/>I spent $43,700 along the way towards defeating level 5. <br/> <br/>Man, nice and strange game. I really liked it. It took a bit to get used to the movement/command controls and the camera controls but at some point I 'got it' and it was really fun to keep quickly outflanking the enemy positions and wiping them out. <br/> <br/>Enjoyed the simplistic but elegant graphics and beam weapons as well as the great and simple sound effects. Level 5 battle was sufficiently exciting and tough with the 3 simultaneous enemy tanks! <br/> <br/>I'm impressed you managed to get an upgrade system bolted in place that seems fairly balanced too! Nice work man and good luck on making a more in depth sponsor-able version of this!
Collapse Caveroids! <br/> <br/>Love this simple concept. Fun and easy to play. I didn't even realize I could shoot the caverns. After that it got a bit easier. I'd love to be provided a bit more framework or some online highscores to give me a little more motivation to keep playing but very fun indeed. Like the look and feel of this one. Great idea and good execution.
Cave Bounce I didn't find this that hard compared to a lot of commenters here. I also have never played 'N' or 'N+' so I'm not sure of the comparisons others are drawing. I really liked this game a lot though and had a lot of fun playing it. I had to finish it on my first play through and I was successful. I also felt that you had made some really cool levels that did in fact make use of the mechanic quite a bit. I found a lot of simple joy in toggling the layer as I scaled certain areas to collect the gold coins. I really liked the visual colors too though I agree with some other comments that slightly transparent layers would have made some of the toggling strategies easier to see but perhaps may have made it to easy as I enjoyed the 'leaps of faith' I often had to make to find my way to some of the harder coins. Final score 5550. Excellent job on this!
Lazor Dentist This concept is hilarious and very original. I enjoyed this game a good bit and found it pretty challenging. One thing that would have made this a TON better would be to simply support left and right keys or A/D or something as having it be having to hold x to walk was mind numbingly frustrating to me for some reason. <br/> <br/>The backstory was amusing, the graphics were quite polished and the sounds fit well. <br/> <br/>I think the game will need a few more elements, tensions and challenged to stay fun longer then a minute or two though. I got fairly far and did have a bit of fun though. <br/> <br/>Congrats on your first Ludum Dare too!! :)
DiggR Fun game and concept. I think if anything it is just suffering a bit from a lack of clear communication to the player about how the water is flowing and what dangers it represents (depth levels etc). I took me about 10 or more minutes before I finally started seeing the differences between the deeper blue water and the lighter safe waters. Once I learned how to navigate and correctly read the water the game became a lot more fun messing around with relative displacements of space and dirt as well as strategically using a bomb. A mechanic I love is that you can use the bomb to stop water following you but it comes at the cost of creating an impenetrable wall after the fact. That is a very nice touch. It lets the player use as many bombs as they want but they have to understand what they are doing or they may trap themselves. <br/> <br/>I was able to play and beat about 6 of 9 levels. I started getting a little fatigued with a bunch of deaths on level 6 or 7 or so. <br/> <br/>Solid entry though!
Cave Ninja Very amusing little game.. definitely had a lot of fun with the lava mechanic. It was fun to watch it blob around too. Nice job also on creating so many levels as well as a very nice learning curve and level progression. I will say that unfortunately I was unable to win the 'finale' level... I tried like 5 times and the closest I got after adjusting my strategy was down to 2 last dwarf pirates and I accidentally blew myself up! Nice work!
Broken Cave Robot I had a great time playing this.. very stressful to near the end with the time limit running out! I had no idea how near I was but I had managed to upgrade my flashlight like 3-4 times. I loved the flashlight powerup concept. The graphic style was done very well and the controls, movements, and powerups were nicely done as well. There were a variety of hazards and obstacles to overcome using the various powerups as well. Great job and congrats on your first LD!
Shelter From the Rain Really awesome game! Somehow I had missed this entry but better late than never... ;) <br/> <br/>Firstly, I totally love the sound design and music on this one. Excellent work coming up with such great stuff during the weekend as it made the game a ton better. <br/> <br/>Secondly, great concept. Despite the obvious absurdities present I am able to suspend my disbelief and work towards the goal of hoarding supplies and entertainment whilst avoiding a rain of terror from above. <br/> <br/>I wish the keyboard worked a tad smoother as I often ran into slight quirks that would get me nuked. Also, great job creating a tutorial and leaderboards but I never did figure out what the weird black gear like things were. I figure the shiny circles where CDs or DVDs to help with the sanity meter. I also wasn't sure what the box with 'Ri' on it was. Seems I could eat that like food for energy. <br/> <br/>Great work and I also enjoyed your comprehensive journal!
below the house Great little explorer game here. I enjoyed the way you handled the style and story/level elements in this. I am not sure I caught 100% of the text but definitely jumped a little even though I was pretty sure something 'bad' was about to happen. The site of all those eyes will haunt my digital self for quite some time... ;) The cavern design is really fun and interesting too and I love the wiggly flashlight and the following eyeballs.
Cavern Pellet Eater Creatures Really stylish and cool game. I found it pretty difficult in the beginning but I know 48hrs doesn't leave a ton of time for play testing. I eventually did well enough to post on OK score. I like how the time limit was there but didn't end your game, just the level you were on and the points your were trying to achieve. The graphics were fun and I enjoyed the strange music. Great job!
Cavern Escape The ideas and mechanics here are really cool. I liked the ahah moment when I realized how to lure the spiders carefully to new patterns. What ended me eventual was just the brutal difficulty still. I think with more playtesting and balancing you have a great little puzzle/action game here. I like the colors and graphic stylings too.
The Eternally Grey Great atmosphere and emotional touches with providing the cavern's perspective on the 'children' being stolen. I had a fun time playing this through a couple times. Liked the music and your take on the Cavern theme. I picked a similar theme idea for mine in that the player plays as the cavern. I enjoy seeing how even with that premise we both explored very different aspects of that concept. Like the area of effect of the big stalactites. Gives a bonus for waiting all that time. It is tricky to aim that high and it seems rather geared in the humans favor but perhaps that is just sad but true commentary on life? ;)
Eternal Seeker: Fugue in the Caverns of Doom Pretty fun. I was happily going along and was trying to figure out how to rest or heal... and hitting 'R' totally reset my game.. arg! ;) <br/> <br/>Well, definitely enjoyed the little touches and flavor text you put in this. I really liked the simple fade out that happens as you descend a level. Nice job creating this little rogue-like. Also, love your entry description text above... very funny. <br/> <br/>PS: On your comments on my game you mention an 'I, DUNGEON' joke. Can you edit your comment on my game to provide explanation or link or something because I am not familiar with the reference and google has not provided me anything definitive. :) <br/> <br/>EDIT: Thanks for explaining the reference! :)
CavernMinerThingyThing Whoa... I really liked this game for some odd reason. I mean, I almost gave up after the first two failures I had to really 'get it'. Then I realized that with no time pressure I could carefully construct a safe ladder extraction network to get at those pesky treasures. This was when it ended up getting really fun. The strategy and decisions involved in how to take it easy and not risk too much too soon. Watching weight and inventory as well. I had a lot of fun creating a ladder super structure. Very nice touch on making the tones of the color cooler as you go deeper into the ground. Seems like this would have been better for the theme 'Mining' or 'Burrowing' as it is more that then 'Caverns'. Great work on creating a fairly balanced system and strategy game within the 48hr period. I found it very fun!
Refuge 151,000 ! <br/> <br/>Fun arcade style game with quite a few nice game strategy touches going on in it. Like the look and feel of this one too with the lighting effects and blocky graphics. Will have to try the post-compo version now to see what you've changed! Nice work.
Ascent I escaped with 54 deaths! I'm just happy I beat it! :) <br/> <br/>Really fun and actually just difficult enough for me but didn't cross over my personal threshold of quitting. The controls were a tad slippery but I was able to manage. I have lost so many platforming chops over the years that I often can't play these very well though I do find them fun. I'm glad this one I could defeat eventually. Some really great timing puzzles that you did a good job of signaling them so one could intuitively get the timing right so congrats on that subtle effect. I really like the double jump and the trampolines. I found the olive drab aesthetic a nice look and enjoyed how that balanced the bright colors of the protagonist. Many only complaint is that it was too short.. :) Oh, also I totally didn't see the spike floor tile as dangerous... just seemed to blend in with the walls a tad too much for a quick danger read. Excellent job for 1 day.
Cevern0048 Great to see and finally play your finished compo version of this. I know I played the build versions a lot during the actually compo and it is nice to see where you took it! <br/> <br/>I played a couple times in timed mode and then had a blast playing in 'free ride' mode racking up the combos. <br/> <br/>Just a great look and a lot of polish went into this so big props for that. It is also really easy to control and just fun to play around with. The cavern is varied and the colors are nice. I like the 'up' tricks complexity and that you need to make sure you are using it on a high jump. Excellent work! Also, your entry (and a few others using Unity) are starting to make me curious about Unity as you 3d Unity peeps are finally getting some gameplay into what are typically good looking but non-fun entries. So, congrats on continuing to drive the LD arms race... ;)
Caverns of Venus This was actually a good bit of fun and held my interest until the end. I managed to escape with all 3 scientists. <br/> <br/>I like how the first time the game started I went straight up and it was like 'You win!' but luckily told me I had left 3 of my buds behind. I then played again and beat it without dying (though I only had 1 heart left.) <br/> <br/>I really love how you can go really fast if you want to just fly around the level. Also, the controls felt really great and balanced to me. I also feel that you correctly tuned the turret and tank gunfire rate to be in a pleasing ratio to the player's movement abilities so that you can get into that schmup-like state of moving back and forth between the enemy bullets effectively dodging if you want. <br/> <br/>I did find the players rate of fire a little excessive and ruined a bit of the fun by making it a tad to easy. Once I realized I could let out of stream of constant death it wasn't so hard. <br/> <br/>I enjoyed the subtle ground layer where you have to use a grenade to advance. I also like the slight puzzle elements of realizing one has to blow up the slot machine/computer to open that force field. <br/> <br/>Nice job... the main character is fun to watch and I liked the little smoke trails too! :)
NICE CAVE! Great style to this game. I had a lot of fun exploring and winning this game. I'm glad you managed to put so much content in level and character wise. It would have been more easy to get turned around if it weren't for all the nice touches you added to the environment like the various dialogues for the penguins and different drips and mushrooms etc. The levels themselves were pretty and interestingly designed. It was just about the right length too for a 'find the key' game to keep my interest and ended just when I thought it should. Enjoyed this a lot, congrats.
Crystal Cave High innovation marks from me as well as this was a really unique look to a flying game. I played this a bunch to try and climb the leaderboards a bit. The music provides a nice calming atmospheric as you weave around trying to collect those pesky crystals and avoid deadends and tight spots. Really quite enjoyable, great work!
Steampunk Cavern Crawl Into the Darkness I descended to level 16 and killed 16 invisible cave monsters! <br/> <br/>Really like the direction this was heading in. The steam and fuel concept is fun and the caverns are great to explore. Just needed a bit more final game put into it. The graphics are simple but cool.
Cave of Peril Wow.. it took me a few tries (maybe 5 or 6) until I didn't die within like 20 seconds.. but eventually I managed to last almost 2 minutes and was getting near the exit (or whatever the glowing light was.) Great atmosphere and tension in this game. I really like that you eventually learn to keep looking up and down for slime and traps. I also like the strange foreboding threat of the invisible creatures coming and the listed distance to the threat. <br/> <br/>I felt like my last time playing I didn't really know what killed me... I think it was slime but I'm not sure. <br/> <br/>Great job though. The flashlight rendering was really great looking. I felt that the controls where a little quick mouse-look wise but I guess I could have adjusted my own mouse perhaps. Excellent work. Good journal too and definitely spot on for theme!
Miner Distraction Very pretty little explorer-platformer. I was trucking along for a bit and starting to think that not much was really gonna change but I was having fun with your well balanced platformer controls when I saw the broken signpost and was like.. oh! Something new. Then it got really creepy in that huge chamber with all the other beings in the walls. That was awesome. Then it just sorta ended. <br/> <br/>Anyway, seems like a great engine and I loved the art style and color variations. You should definitely add some other stuff or goals even if you keep it an explorer I guess make there be some kind of point or story to what is going on.
Into the Pit: The Endless Caverns 1700 points, 332 meters.. <br/> <br/>Never figured out how to juggle bats.. but I could kill them and get hurt by them. <br/> <br/>Really like the visual treatment on this game and it is simple and fun to play. Feels like the excitement doesn't really ramp up at all after a minute or two it starts to get a little boring. This would be fun to see a post-compo version where there is a bit more going on as this is a great basis for a simple little arcadey game.
Akin Revenge Great looking game. Very hard for me though. I couldn't even make it past level two because of those damn cat bats being so vicious. Visually looks really great. Controls seem pretty decent as well as the platforming physics. I couldn't really grasp most of the advanced control moves and attacks. Great work for 48hrs!
Spaceship in a Cave I like the art style. Of course flying around one tiny screen isn't fun for very long. I did manage to try to hit every plant though. :) Wish you had more time for actually levels as it looks like a very promising platform. <br/> <br/>EDIT: Tried your level expansion.. fun to see a larger area to explore! I like the 'dirt' texture that says so. Also... that blurry (parallax?) background is subtle and nice. I couldn't tell for certain that there was depth planes there but it certainly appeared so.
Cave Miner Well.. collected all the gold but didn't notice anything happen. Controls seem almost perfect except for interacting with the ladders. Those seem really touchy and only worked for me if I was very careful about only holding up-arrow if trying to jump onto one to climb up. <br/> <br/>I like the old school amiga style pixel graphics and palette choices. Just wish there was a bit more game in here as it is a pretty solid platformer.
Cavern Diver Enjoyed the odd visual style of this game. Was confused on whether I was supposed to be blowing up the radioactive cans at first. I thought it might be 'good' that my rads and the screen colors where brightening.. like leading to a cool power up. Seems I was wrong on level 1 anyway. Really like the odd rectangle background effect algorithm you did as your character moves around. Like the in game music a lot too.
Cave Dangerous I like the contrast between the level art style and the main characters style. Seems like a great start, obviously it is just very short. When it starts to become intriguing it is over. :) Great look and feel work (game and UI.)
Contact Lost Man... I got really far but then I clicked out of the screen and the game never fully restored after the Flixel pause menu thing! <br/> <br/>I'm quite impressed at all the gadgets and AI stuff you got working with the little squad following you around, up / down ladders, shooting worms when you spook them with flares (love that touch by the way!) The marine sprites are excellent and all the little nice bonuses like shell casings and such. Great amount you got done despite what you mention in your post-mortem. Congrats on another fine entry even if it was a little light on deep gameplay... post-compo pack? :)
Kavern Keeper I think if you gave more feedback on how one 'attacks' with the little creatures as well as what is the point of using each one that it would be a lot more fun. At this point it seems you can just sorta quickly run over to the enemy hut and mash attack and it dies and you win. Hopping into air helps eliminate sand burn during this attack too. I realize of course we all come up against the 48hr limit.. but in case you work on this further I think it has a lot of promise but as is it is entirely too easy to be much fun. I love the graphics and the music. I love the weird little creatures you've created and the happy advice giver creature. I just have found no need to ever take crystals back to the crystal center in its current balance. Definitely post if you have a new version and congrats on your first LD submission!
mjau's entry (unfinished) For some reason the game never loads more than like 10% on my screen. I like the look of the graphics from your screenshot.
Sally Spelunker in CAVE EXPLORER I like your creative and humorous take on the theme as well as the interesting control scheme you used (WASD + Cursors). I find the meta-implications stunning that a miniature sally is exploring her own cavern whilst completely inside her own cavern... I applaud the use of this sexual recursion. ;)
Cave Fishter Whoa.. heh. Yeah, even after I read the instructions like 5 times the game is so abstract that it took me a second to figure it out. Once I got it the mechanic was fun and simple. The only thing lacking then of course was ramping up the challenge or excitement as after about 10 points in you start getting the motion down but the game doesn't really change. I know you only had 5 hours, but just saying. :) <br/> <br/>Loved the sounds you picked...
A CAVE FOR MY BIKINI BABES Was totally lost game/money wise until I read these comments and gathered that you should set the traps further down into the caverns. Once you do that you see net-positive returns on your trap investment... ;) <br/> <br/>Bizarre and disturbing premise but original nonetheless. Of course it has definite balance issues which is often to be expected from a 48hr compo. I like the simple graphics and the music. I'm looking forward to playing your newer version to see what you did with the concept given more time.
The Narwhal Bacons At Midnight I played this more times then is clearly healthy given the punitive cost of having to restart all the way back after 3 deaths. The bizarre "story" definitely kept me wondering where the heck this surreal adventure would lead. In the end I only made it as far as the 2 spinning broom girls. I was defeated and tried a bunch more but never made it back there before my patience finally waned. Nice style and background music. The odd physics of the narwhal started to grow on my after a little bit too.
Lex Bendover: The Dig I played this pretty darn far. Really enjoyed the funny intro and all the other thematic bits that went into this game. The cheesy one liners were fun and I like that the games style is very self consistent. I didn't really like how everything moved so slowly though. I felt like I was playing at half speed. Also, the spike pit collision was really unforgiving near the edges. Nice level design and level content work for 48 hrs though!
The Walls are Not Cheese The most fun I had was the 'You Win' screen..! Traveling around there by shooting the not-cheese was so much fun. I'd totally love to play a game that explored your fine non-cheesy particle engine further.
Let's go cave-burrowing Love the main character.. reminds me of something Don Hertzfeldt would create. I also like the concept of exploding puke balls. I couldn't really find much of a game here though so I got a bit bored before I found the cake. Maybe you shouldn't have told me ahead of time that I couldn't eat it... remember, the cake is a lie-- not the truth. ;) <br/> <br/>Congrats on your first LD and thanks for keeping a great journal!
Moleshroomciraptor Fairly amusing little game. I like that if you die the level is random and a little different each time. <br/> <br/>The first time you play it is a little disconcerting that basically a big FAIL screen appears because you have little way of knowing that a dinosaur is going to appear right where you are before you can even identify that you are a mole rat. I also found it strange that I was being killed by mushrooms as for some reason I wasn't expecting that mechanic and it took me a little to figure out why I was getting FAIL screens away from boulders or dinos. <br/> <br/>I eventually walled myself in accidentally on like level 8 or 9 and the spacebar didn't seem to work to restart the level. <br/> <br/>Seemed a bit easy to figure out the basic strategy being to quickly cut off the dino path, harvest all mushrooms, then make a hole in path to let dinos come after you while the mole rat doubles back to the now free entrance. I feel like that strategy makes the game less fun once you discover that. Perhaps there should be a way that the dinos can slowly bore a path too so that the player can't tarry long? I feel that would ratchet up the tension perhaps and add some more kick to the gameplay if you couldn't just take your time. If you use different antagonists then dinos (perhaps something that could bore through the boulders) that would lead to more exciting gameplay. <br/> <br/>Enjoyed the music and the graphics. High humor points for your choice of wrapper. It seems though that you thought the theme that won was Burrowing... ;)
LoneStranger's Caverns Wow.. it took me a long time to realize you could move diagonal. I got to about half way through the map and had hit a dead end because of not being able to move on diagonals. After sitting there for a bit looking all around for some reason I decided to try it and it worked! I guess there is only one level? The game just seemed to end. Anyway, I certainly played my share of ASCII games like ZZT that I have a good place in my heart for these games. I never played Kroz but this seems similar to the style I remember. It is interesting that your score is also your life meter in a way. Fairly fun.
Mineral Miner Pretty fun puzzle mechanics hiding under the rough graphics and horrendous sounds.. ;) <br/> <br/>Once I sussed out how one could use both boulders AND the tank to cover the monster holes it began to make sense. When I finished the first (and only?) level I was hoping there would be another one that I could try my new blue-dot harvesting chops on. :) <br/> <br/>Controls were a bit unreliable and frustrating too combined with a somewhat touchy collision system. <br/> <br/>I enjoyed watching your paper-design mockups in your journal. One of my friends does board game design and I definitely showed him your paper mockups... :) <br/> <br/>Would be great to see a version of this that had way better sound and graphics. I had also loved the ol Blaster Master mechanic of fragile dude riding in mega tank... and the hopping in and out. Would be fun if you perhaps introduced some weapons though that would obviously have to be done very carefully within the puzzle context. Nice gem hiding here in some major rough stone...
Excavatorrr Very fun little game. I had a good time playing this through a couple times. I may have to go watch your walkthru video again to see some tricks as I could never really sort out the right strategy for using the ladder packs in a way that wasn't really awkward or leave me trapped anyway. Awesome graphics and sound as far as the wrapper goes. I actually don't think this is very like Spelunky though I know you seem to be getting those comments here which I guess is understandable. I also can't believe you made two games... and a whale poster (though I think it is a whale shark...) ;)
Cave Diver I was pleasantly surprised when I finally realized how to solve the first shark puzzle. Seems I was encountering a massive riptide though that kept sucking the skeleton and myself along too rapidly leading me to not be able to advance past the triple tentacle room which is a shame. <br/> <br/>I really like the graphic style of the walls of the cavern. <br/> <br/>The one sound effect definitely startled me as I figured there wasn't any sound... ;) <br/> <br/>Nice journal too!
Cave of Dinosaurs I actually really like this idea. There are a few really cool mechanics here. One, it is fun to shoot the cavern and drop blocks on the dino heads. Two, if you get stuck behind a tall tower you just shoot more rocks to build a jump platform to get over it and advance. <br/> <br/>If you managed to make it less random and less fast (those dinos really move!) as well as not letting the dinos run right through the block walls... it could be a lot of fun as there is a nice base here. <br/> <br/>I also like the funny art. The back story of your game is pretty funny too. Congrats on your first LD and for keeping a great journal!
Mole Cave Tactics! Well.. I did manage to slowly dig my moles halfway through the dirt in the middle. I got a application crash though just when I thought I might actually bore through and fight the other evil moles. As you noted the interface and pacing of the game is quite slow in this version so it is tough to stay engaged and get the fun elements of strategy or battle especially when it seems it will take at least 10 minutes for me to command my moles through the dirt. I did my best but the game crashed after 5 minutes and I don't think I'm gonna be going back unfortunately. Congrats though on your first LD! :)
Cavern Ghost Creative and visually stimulating entry. I really enjoyed the feeling I got while playing this. The music and strange surreal encounters with humorous text made if fun to explore a few times and try to escape whilst ponder what I was and why I was there... ;)
Sufi I made it to the end! I must admit the opportunity to see a 'secret message' kept me somewhat more motivated... ;) <br/> <br/>As quirky as the games control related physics (odd jumping, pesky collision / character bumping on the ground plane) were I was able to get used to it and win. I would sometimes lose a heart life though when no reapers were coming at me. The little flying books just seemed there for show I guess as well. I enjoyed the strange music and the instructions story was interesting to me regarding the premise of your game. Nice journal too!
Rex's Cavernous Survival Horror Game Thing Well.. that was bizarre. I couldn't seem to shoot any of the zombie birds. I eventually used some ceiling bits to kill them I think but then ammo crates wouldn't appear again so I never had enough ammo. Played a few times but it just seems a bit broken / unpolished base-mechanic wise. It looks like it could be a humorously fun little game though. It is fun playing a gun wielding (hamster?)
Adrift The controls were nice and smooth and for some reason (maybe the music helped) it was relaxing and fun to explore the map you made. I killed a few fighters but didn't find too much else to do (I guess you said you ran out of time.) <br/> <br/>Good base for a project though!
Cavern Copter Hmmm.. I got 7/8 scientists... and saw the 8th scientist after much searching.. but for some reason he was on the other side of a channel that was far to narrow.. damn! ;) <br/> <br/>Some things that would have made this easier besides the slight control adjustments would be a scientist beacon radar to help with locating the little brainiacs. Also, perhaps a shadow of your blades spinning so you have a better sense of how wide your chopper is? <br/> <br/>Fairly fun game as I played it 4 or 5 times trying to get better with the controls and attempting to actually rescue them. <br/> <br/>Not really a cavern though... more like a canyon. ;)
Cavern Relics Crazy experience. I like how one of the special powers let my sprite face both ways! That made me laugh pretty good. I actually really enjoyed this. It kept changing and the style of the game was so strange that it kept me interested. The music loop became really annoying since it was only like a 2 second loop near the end. I beat the game "without relying on the other relics" whatever that means. ;)
Caves And Bombs I had a good bit of fun beating this bomb puzzle game. I really liked the puzzles you came up with given your somewhat simple constraints. Very nice work. Give it some quicker player movement perhaps when walking around to make it not drag so bad. One aspect of slow player is the tension as you try to get away from your own bomb. I guess with a quicker player you could just shorten that fuse time... ;)
Tim Viana's LD15 - Final Very tough game. I wish the save points were a little more frequent as it grew too frustrating for me to continue. I did play for awhile on level one but only got to the shaft after you talked about "IWTBTG" and "have most things implemented" I died on the spikes I didn't know were coming at the bottom of that shaft and respawned way back by that rat and I just couldn't go through how many deaths it took me to get to the top so many times again... :) <br/> <br/>Nice music, interesting style to the look and feel. Controls and physics need some work to make this platformer shine though. Congrats on your first LD though!
Cave Flyer (blue) Compo version is surprisingly fun despite the tricky control physics. The simple graphics work well. The cavern is interesting to explore. The economy of the system is fun to exploit and upgrade. I think I'll give your post-compo version a try now to see what you changed based on feedback. Well done on the combination of mechanics you did here! Oh yeah, congrats on your first LD too! (Nice.. post-compo version is nicely done too!)
Down Down Down way Down I killed a few dwarves and doom slimes and played a couple times. I wasn't sure if I would ever encounter actual stairs to fulfill the prophecy of the game's title. I wish I had player hit points readout so I knew where I stood run/fight wise. Nice to implement the vision code like that. This game reminded me of old school Ultima games. The music seemed nice but was mixed REALLY low compared to the sound effects.
GoblinHome Nice 3d start to a game. As is there isn't much to keep me interested for long game play or pacing wise unfortunately. I did kill a few little blue cave trolls in anger though first. ;) Was there a way to zoom in like your screen shots? I really did like the 3d models you made!
Sim Cavern I tried to get the strange red mushrooms, green mushrooms and green shrubs from your screenshot above.. but alas was not able to. I must have missed something. Anyway, too bad you hadn't had time to add more to your ecosystem and this game. I generally like sandbox sims and the lumplings or whatever were cute to watch move around. I liked the few times the game surprised me when the first spider appeared.. and flies.. wondering what the things would do etc. In the end it got pretty boring because I couldn't make it advance past blue mushrooms. I did get up to like 5 lumplings though.
Kung-Fu Kaverns Awesome game. So simple yet a lot of very elegant mechanics going on here. Highest score I attained was 1991. I played a bunch of times as it was quite easy to play again and had a quick pace. The minimal graphics are great too. I enjoy the amount of tension this game packs into it's simple concept too. The balance of picking up new Fu, watching your Fu-meter, and attacking the bears is all really compelling. I wish you had done at least one journal entry though just to hear from you a bit! :)
Clocksey and the Cavern I am not sure how cavern like this game seems. I also couldn't find any journal entries from you whatsoever (not that that is a requirement but I just like to see a little bit about a game submitted to LD even if it is one post.) <br/> <br/>I like the snail protagonist and the levels seem well designed mostly. I had to give up on the level with 4 or 5 vertical spike walls and a long line of double jump arrows as it was just too difficult for me to complete after many attempts. The music was OK but didn't seem to fit perfectly. Collision detection seemed a tad unforgiving on horizontal hits to the spike ceilings. Also, couldn't really read your text at all. Controls seemed well tuned.
Cavern Greed Pretty fun and tense little arcade game. I find it disturbing yet compelling how all the tiles jiggle like some demonic dirty jello. <br/> <br/>Wish it had leaderboards but anyway my first run I got 502 and my second 690. <br/> <br/>Does the dude always die at the end? Fairly morbid... ;) <br/> <br/>Oh and I see others talking about the Advancing Wall of Doom. Well, at least it still feels like running through a collapsing cavern too but you definitely should of been in that LD14 with this... :)
7 hours mini game I won! Took me a bit to figure out there was a double jump. Like the look and feel of the graphics and the colors you picked. Controls and physics seem to work nicely. Just lacking a lot of gameplay and excitement still to make this really fun. You can navigate the level but it is too slow paced and easy still to provide much challenge yet. Great foundation though!
Treacherous Caverns Oh man.. I checked this out but no one was playing it... I remember you talking about this game in the irc channel. Maybe post-compo you can make a post or check in the irc channel for some people to play. Since I know we chatted about games like 'mafia' and 'the village' (aka werewolf) which I do like to play I wanted to see how this might work virtually.
Brinie Whoa.. bizarre game and ecosystem. Quite imaginative. I must confess I tried to play without reading anything and was hopelessly lost. I then carefully read your text and still utterly failed to catch Brinie. It seems itdid the exact opposite of what I wanted. I placed the repellents and I swear Brinie moved towards them. The game also started to bog really badly after a couple minutes because of all the Grags spawning. I have a pretty beefy desktop too so I imagine people with less modern rigs may have some serious performance issues with this game. <br/> <br/>Great little game idea here just seems like it needs a bit more polishing and perhaps a bit more accessibility. I really laughed at your description of the 4 elements that combine to form the beauty of a Brinie..!
Wagon Race As an old fan of the Indiana Jones Temple of Doom game I always have a soft spot in my heart for a good mineshaft train race game. That said it is too bad you didn't have time to make the 4 levels longer but I understand the limits of 2 days very well indeed... ;) <br/> <br/>Nice implementation of the track tiles and switching. Seems to play fairly smoothly too. Maybe realease a post-compo train pack with longer levels? :)
Jello Cavern Messed around with this for a little bit. As someone mentioned I was getting a ton of anomalous collisions even when there were no 'cavern bits' on the screen. My little character would just suddenly go winging it somewhere or fly off screen. Hitting 'l' for random level seemed to drop too many pieces so that my character got tangled amongst them. One thing that was fun and looked cool was the main character. I did like the little feet moving back and forth and his physics felt fun to move about. Would obviously be more interesting with an actual goal or game of course. ;)
"Conway's Game of Caverns" I started outside the 'cave' and had to use your W-A trick just to get inside. I saw one enemy who I ran into for fun to see what would happen. Turns out the enemy disappears. I then walked slowly down a long hall until I got bored and then used the wall hack trick to truck it inwards a little. I unfortunately found little player motivation to continue as the music did not afford me the vibe to linger... ;)
Caverns of Adventure I found the sacred button!! Sweet! ;) <br/> <br/>Nice start here. I liked the style of the graphics and who doesn't like picking up piles of gold right? The damn door opening noise scared the hell out of me the first time though heh. Too bad you didn't get monsters in in time.
Cave Trip Cave trip indeed... :) <br/> <br/>Visually nice. Makes me wanna mess around with more psuedo 3d stuff in Flash. Would have been cool to see the rhythmic component in this.
Cavern Crawler (Final) Enjoyed the look of your line graphics. I even got to sort of like the strange off-center rotation. I made it to the end only dieing once but almost bailed early because I thought it might have looped actually as it was taking so long. Likely I was just getting bored because of lack of further game content ( I read about your time limit / collision detection woes... believe me I've been there too where you blow most of an LD on some tech related bug or problem.. heh, anyway congrats on getting something playable submitted! ) I enjoyed your music too and it was interesting enough to keep me entertained while I flew through the cavern. Nice journal and I found your photo of your 'Smell My Nuts' candle quite amusing...
Cave without Story Controls were challenging to me so I only was able to ever make it to Level 2 / 800 points high. Found the screen shaking a little bit too much as it was way too disorienting. Like the graphic palette and the variety of creatures and cave objects. I wish I could control the ship a little better to get to some of those toughly placed hearts. Solid little arcadey game though and fun for a few go rounds for sure. Love the music too!
Byte Vs. GNOME Whoa.. the sound effects are really intense! :) <br/> <br/>I really like the visual style of your art on this entry. Too bad the game is still pretty incomplete and quite scattered. I ran around the cavern a bunch getting swarmed by the big robots and avoiding their huge bombs but in the end I'm not even sure I killed any of them. I like the Metroid like main character and your recursive enemy acronym. :) Congrats on your first LD! Thanks for keeping such an exhaustive journal too. :)