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glever

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TimestampSince previousGameglever's comment
2XUE Huh. Seems like a cool idea, but multiplayer games tend to be inconvenient. is something meant to happen when the player dies? cause it seemed to have more or less just become a 'player is now dead forever' situation
Fake Gold kinda cool, though not very hard.
Beacon Very nice mood and polish. I love the graphics, and the gameplay is progressively more and more difficult. i haven't played to the end at the moment, but i did get pretty far. (And it got pretty hard.. after a while)
Candle Pretty cool, although rather open ended objective-wise.. Yes, I can get the sunspot, but cannot find exit to cave other than maybe by going down down and out other side of planet. This I will do.
The Killbots of Cavern Station Pretty great, Pity that the theme wasn't swarms. The controls felt a little weird, but weren't a serious issue. AI seemed to be good, fleeing when outnumbered, and attacking when in full force. Levels, upgrades, etc all add to replay value, which is good.
Collapse Awesome. I like the art style, and watching the map change in front of me is very cool. watching the boxes fly around and walls stretch, join, and extrude.. very original and innovative.
DiggR Hmm, interesting take on flooding. Manipulation of waterlevels is cool. Bombs didn't seem to be that useful, as they made a spot unpassable.
Cave Ninja Cool features, but the presentation is a little slow/weak. I love destroying dirt and causing lava flows. Shooting stuff is fun. Somehow the levels didn't seem exciting enough though.
Tentacle I feel no accomplishment at doing anything in this game, not sure why.
Broken Cave Robot Great game. You are given a very vague objective, and pressure to get it done. Many little style things are done right: for example, not one hit kill, and not health bar, but rather two hits in short time. The art style with lights etc is great.
FallingTown Cool idea and concept, but not terribly fun. Stress map is cool to see.
Rock Warrior graphical style is neat, but gameplay is kinda boring.
below the house I jumped. <br/>only complaint is that the sensitive controls made it difficult to fall in narrow width gaps. <br/>Oh, and quiet music that grows in intensity with depth traversed would be great.
Angry Caverns I liked this game, very smooth graphics and easy gameplay. Good overall presentation.
Dwarven Rock Smash Kinda neat, but also kinda too simple. I got bored before too long. The use of just arrow keys for multiple moves is nice, since it keeps the controls pretty simple but adds some depth to the gameplay.
Alien Artifact Pretty polished. Did feel like it needed musics, but my game didn't have music, so I can't really say that. I like the little engine trail effect. Circles weren't very friendly. I went up to the first one I could trying to be friends, and it hurt me! Perhaps if they were balls of fire or something it would be more obvious that they're out to get me.
Refuge So much polish, great job. It looks gorgeous, lots of artistic touches to keep it pretty, like the light circles in front of the turret and the square particles that fall, and the buildings shaking and falling into the ground when they're destroyed.. I am impressed. Looks great and plays just as well. 79500 points :)
Cevern0048 Great looking game, gorgeous graphics.
Mr Monocle And His Marvelous Madcap Underground Race Very amusing. Cool gameplay due to varying enemies and procedurally generated maps. Only complaint is that my physics box is not a line at the base of my sprite (where I touch the ground), as banging my head on something when I think I'm in front of it sucks.
NICE CAVE! Hehe, fun graphics
Shafted! Kinda cool, but I dislike falling deaths 'cause I never know if I'll make a fall or not.
Cave Explorer Totally got across the sense of being lost. Around my second torch I realized that going on and off a screen immediately would take you to random places. The screen also closed right after the growl, so i must assume that this is part of the inevitable story. pretty neat, liked the light setup.
Lurking. The flashlight effect and player were cool, seeing the monster right next to you is creepy.
mine Doesn't work for me either :/ <br/>Just blank black console window and blank white game window.. <br/>Vista 64 bit.
Into the Pit: The Endless Caverns Hey, pretty cool. I like the simple graphics and controls, although I would've liked to be able to move faster (personal opinion). <br/>I didn't realize that I can dash at first, but after that realization it became a lot cooler (and I died about just as quickly)
Polluted Caverns ! Cannot execute "C:UsersMattAppDataLocalTempRar$EX00.394polluted_caverns_alpha_0.3nengine.exe"
Spaceship in a Cave Plants shouldn't hurt you, they're soft and bend out of the way, that they're dangerous is weird. Beautiful graphics. Bubbles or some particle trail on the ship would've looked cool.
Cave Dangerous Yeah, started good, but was short and lacked an explosion effect.
Kavern Keeper This is a really cool idea, but rather easy and short. An idea for difficulty/gamelength would be enemy has small castle near you, and then bigger stronger castle farther away, and bigger still and stronger still even farther.. etc. <br/>Still, I really liked the game.
Super Bean Kid I love the graphics, love the music, all very polished and classic. <br/>Only complaint is the 1 touch dead thing: a 2 health system would be cooler.. I die a lot I guess.
I'm In A Cave Wow, love the music, and the game is good fun too.
Cave Fishter Didn't seem like a cave, and frictionless movement is annoying :/ Scoring single and double digit numbers is frustrating, if you got say 10 points a drop it'd be oddly more fun.
Grue Heh
"Life is Guano and Then You Die" Fails to initiialize, vista 64 bit
Lex Bendover: The Dig controls are a bit clunky. being three units tall and only able to shoot on the second unit height is annoying. enemies seem to fall under either frustrating annoying (homing bats) and insignificant(things that more or less stand there and let you shoot them)
The Walls are Not Cheese Blowing stuff up is great. However, your levels really don't take advantage of this blow anything up ability.. which is sad.
Celtic Cavern Huh. Not bad, although it's not terribly exciting either. <br/> <br/>as for space not working: it is either due to a keyboard problem (only left arrow OR space will send input at once), or a programmed feature to prevent you from switching layers when you would be colliding with the back layer. (I think it is both.)
Moleshroomciraptor Eh, it's ok. Doesn't seem to be very hard.
Mineral Miner Huh. took me a bit to figure out, but all strightforward then
Excavatorrr It's not really my type of game. Controls felt awkward and slow, and death was rather unforgiving. On the other hand, it did have some explosions.
Cavern Chase It's ok, nothing 'new' happens though, so it gets old fast.
Ninja Spelunker the enemies look cool. Gameplay isn't too exciting, and sound is really annoying.
Sufi graphics were pretty weak, and controls seemed clunky.
Cavern Retreat Cool, but digging up while jumping is annoyingly difficult. In contrast, digging down is oddly easy, and makes the wave easy to outrun. Small tasks like gem collection would've been nice to break any monotony that exists.
Cavern Copter Controls are rather annoying. I understand how to work with it, it just isn't intuitive.
Cavern Relics not entirely intuitive. Interesting idea, but it seems there should've been a better way to discover that all is not as it seems.
Caves And Bombs Hey, I liked this game. I played the newer version as well, and it definitely benefited from the extra time. real pity you were short of time during the actual competition. <br/> <br/>Interesting puzzles, and blowing stuff up with generic explosions is a plus in my book.
Tim Viana's LD15 - Final Respawn is annoying.. controls aren't great. Walking into the side of a spike and dying is mindbogglingly frustrating. <br/>Nothing personal, but I just got frustrated trying to play it, it doesn't feel smooth.
They Come From The Cave Meh. It's ok, but it doesn't look pretty, and the cutscenes are kind of annoying.
Cave Flyer (blue) Difficult to control, yeah.
GoblinHome I like much the models/animations. Gameplay, however, is sadly slow paced. (slow walking speed, only able to select one unit at a time.. just makes things take too long to be cool)
Clocksey and the Cavern I like the X jumps idea, but man those spikes seem to stick me when I think I'm not touching them.. Decreasing their/my collision size would be awesome. <br/>Movement is a bit slow
spooky cavern I don't get it, just wander around? Nothing seemed to be happening
7 hours mini game Nice graphics, plays alright, but unless I'm missing osmehting I can't jump high enough to reach the exit.. (I can double jump in the air, but this seems to not be enough..
Cavern Pong Doesn't work for me. Also, simple games like this are better off as 2D games.
Cavern Defense Felt rather buggy. I could occasionally move several times with a single unit, no clear indication of current turn or acknowledgement of change turn button, I moved on top of an enemy unit meaning I was unable to attack him with anyone as it would just select my unit on top of him.
Wagon Race For anyone who thinks that there is only one level: push left and right arrow keys in the menu when play course X is active to change the level. That said, they're all pretty short and you don't move fast enough for the game to be too exciting.
Jello Cavern No goal, as you said. I think player parts are colliding with each other, causing funny movement. I do like the minimal line drawings.
caveskid Nice simple graphics, but pretty simple after a bit.
The Evil Dark Cavern Which Leads Straight To Death No Mac :/
Cave Trip Kinda cool, but too openended to entertain for long.
Cave Mushrooms very stylized. pretty sweet.
Cave without Story I died near every time I went to collect a heart..
Byte Vs. GNOME World is way too big given the lack of landmarks, feels like I'm running in circles or something. Didn't feel too much liek a cave either.