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glever

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Dare Islands The mechanics are very cool, but the game doesn't have a lot of variety with time. Some variety in what you have to handle or check points to give a sense of accomplishment would've been nice.
Arks of Mercy Kind of cool, though the controls seemed a bit awkward. I would've preferred a point and click system to an arrow keys and space bar system for precision reasons. I accidentally removed a beacon instead of bringing up the menu to place a new building near it several times. It also wouldn't hurt to have beacon rings always visible. <br/>Also, night time looks like a lack of shading rather than a darkness. <br/>And for the record, I liked the green and pink color scheme more than this brown orange one.
Islands of the Stone God I sort of figured out that some stuff would interact, but I didn't feel like I had much control. I never found reason to jump.
A Fishing Adventure Finally made it to the top of that tower of boxes, and accidentally used jetfish instead of hoverfish :(
Pleochorism Gah, that title text is annoying. <br/>Also, having to press space bar between every level gets to be a nuisance. <br/>Puzzles are challenging, although there is a lack of variety in puzzle elements. (I made it to "additions" before I got bored/gave up.
You are me now This is really cool. I like the quote at the start. <br/>The platforming was a bit clunky because the horizontal acceleration of the player is so small one has to back up and get a running start for even the simplest of jumps. <br/>The mind switching mechanics were very neat, although it wasn't immediately obvious that it was the pink squares on which my ghost was able to walk. <br/>Also, the whole world felt like a single island, and lowering the water level felt like seeing more of the one island, not allowing access to another island. This is a small complaint, but the game seemed to imply that I wanted to get to other islands, not just more of this one.
Paradise Fort Yeah, I had a hard time with the controls and was confused as to what my objective was at the start.
Jump Pirate Very difficult in the later screens. <br/>I became rather lost early on, unsure of which doors I had previously visited. Edges of screens that are walls confuse me.
Deep Under an Island I found the level featured in the screenshot hardest somehow. (For getting all of the pellets) Also, backspace had not been mentioned at this time, so I got lucky when I found R. <br/>The later puzzles looked very rushed and weren't very difficult. <br/> <br/>Yeah, I didn't see any islands here. The title doesn't count. <br/> <br/>The premise is cool, and I like the art style. It could definitely benefit from additional / more challenging levels.
L'il Guys and the Floating Islands This was a fun game, although there were a lot of little things that bothered me. I feel like this was not the intended solution to the second last level: http://i40.tinypic.com/f1yzxt.jpg <br/>You are unable to place in front of the edge of a passing cloud, which is random and annoying. If you build in connection to one of your other objects you can still remove the old object. This means you can place a button on a bridge or a box and then remove the bridge/box without removing the button. Right clicking to remove has to be on the precise half of a tile that is the object, not anywhere on the tile as you might expect. <br/>The box cannot be placed on a conveyor belt. The bridge can be built next to spikes, bouncers, and flags as if they were platforms. You cannot place boxes directly on spikes (even if it's intended, it's annoying). <br/>Losing a level resets it instead of simply resetting the lil dudes. Start lil dudes, clear lil dudes, Pause lil dudes buttons would have been very nice. <br/>30 is a lot of lil dudes. 10-20 seems much more reasonable. <br/>The tile outline of objects in the bar at the top made everything look like a box. <br/>Stopping after 8 made it when it said 10 seemed weird. Why not let me watch the last two make it as well and say "perfect!"
I HATE ISLANDS This was funny. The bird sound was cute although it got to be annoying after a while. <br/>I think the horizontal position of the helicopter is not limited, however if it becomes greater than the right edge or less than the left edge you are drawn at the edge and must hold the arrow until you are back within the world dimensions while seeing yourself not moving.
Pee Wee Pirates Pretty cool. Treasure seemed hard to find. Maybe some indication of "there is treasure within 5 tiles of you but you don't know where it is"?
Jealous Gods The art is very cool, but the gameplay is kinda boring. <br/>It seems to be more or less just click and hope they don't get knocked away by his fireballs and magically disappear. <br/>Although the knocking away is kind of cool, it makes me feel much less powerful than I think is intended. <br/>And yeah, I initially assumed I was the other guy. The red eyes and the horns have that "enemy guy" feel to them.
Eviction Shooting at any given height is hard when you cannot partial jump or aim your shots.
Radio Silence This was kind of cool. <br/>I think I relied on audio much less than was intended; I foudn most of them by wandering in a methodical way around each interesting looking island. <br/>And then my screen faded to black. Is this a game over screen? It's kind of like the underwater thing except jumping doesn't make it go away.
Is Lands? Didnèt realize what I was meant to be doing at first. Cute graphics, although the game was pretty short.
Pirate Panic This is a cool game. <br/>Yes, level 3 is possible. Space passes. Enemies can shoot each other. <br/>I'm having a hard time with the moving enemy levels, since they're slightly more complicated to predict. Curiously enough it is possible to stand on top of an enemy and it cannot shoot you. <br/>Ok, wait, I've figured out the AI now. the trick to getting the moving guys is realizing that they do not dodge bullets, instead they simply try to maintain a line of sight with you.
The Forgotten Isles This was fairly impressive, if only for the fact that it seemed polished. <br/>I liked the fact that the newer memories made me question the few memories that I had, although I was able to guess most of it after the third memory. <br/>Some more variety in the type of objects within the maze would help to reduce the feel of wandering in a maze and more so wandering an island. (trees, not just bushes)
4 Islands Even the temporary looks good in my opinion. <br/>The world map boat moving is slow. <br/>This is impressive for how much had to be done to make it work. <br/> <br/>From the screenshot I was expecting a very different game than the one that I got.
islands What?
Piratey Tycoon It's mentioned above, but I'll mention it here: <br/>Love.exe is for the framework, and the .love is the game file. To run the game, open the .love file with the love.exe (drag the .love onto the love.exe)
Mad Hatter Island My biggest complaint is that multiple hats do not stack like a tower. <br/>Also, distance jumping off the edge of a platform is hard sometimes.
Simon Haigh's Pirates! The "night" effect was very sudden and unexpected. <br/>The gameplay seemed to be just traveling in circles looking for targets, no skill or strategy involved and it wasn't fast paced enough to be mindless fun. <br/>Still, leveling up still has that mystical appeal, and getting stronger feels like an accomplishment. <br/>I can't comment on the art if you didn't make it.
Dnalsi My unit was hard to find since he is tiny and offscreen to the topleft and roughly the same color as the water that he is sometimes on. Also, it is possible to select enemy units. I couldn't get into this. The resource numbers were illegibly too small, as were the unit sprites. Also, it's hard to tell when resources are/are not being harvested when here is no movement/animation associated with the resource gain. <br/>Still, the map generation is good and it looks cool. <br/>If the world was smaller, and everything drawn at 2x scale this might be more fun. <br/>Also: there were two exe files in the zip. I think they do the same thing.
Island Defender Wasn't sure which file was the game at first. <br/>It's rather awkward to play. Units appear to be idle when they are gathering resources and attacking. Selection of units is limited to point and click, no way to select multiple units unless they are on top of each other in which case you probably only want to select one of them anyways.
Jetpack Island I'm getting a "this file can only be downloaded 10 times" message from rapidshare. Mediafire and google sites both allow free uploading if you're looking for an alternative.
Island Defense Mouse to rotate the shields was ok, but the keys to switch active islands was pretty awkward when you were somewhat unsure of which island it would set you to next.
108 seconds of loneliness This is cool, the puzzles do seem to have taken some thought to make. <br/>I'm stuck on the fourth? level.