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Feedback comments for LD12
Endurion's games and stats for all events →
| Timestamp | Since previous | Game | Endurion's comment |
|---|---|---|---|
| Rise Of The Owls | Very well done. Although after a certain setup no more monster survive. | ||
| Purple Reign – A love letter to awesome games | Ok, this rocks! Alien Breed\'s alive :) <br/>Very nice atmosphere you\'re building with the music. And nasty ending. I was preparing for a extreme fight. | ||
| Towerball | Pretty hard. But a nice idea. Reminds me of E-Motion. <br/>I always get one exception at the start: Failure to find pixel format. <br/>For anyone where the game fails to load resources: Java still can\'t cope with spaces in paths/filenames. You may need to copy the whole folder off the desktop. | ||
| Cutting it Fine | Lovely, Nebulus :) <br/> <br/>The only nitpick i have to say is that the controls with the slow slowing down are the cause of bitemarks in my desk. It too often causes you to fall off a small ledge. <br/>And good that you forgot to flag the traps back on; it's frustating enough as it is ;) <br/> <br/>I like the idea of outside/inside, if only the inside scaling was somehow... different. It looks awkward. | ||
| Demonic Tower | Interesting concept. With a bit of polish this could get really good. | ||
| Breaking the Tower | Very nice! <br/>I\'d love to be able to save the game though, it is a long play ;) | ||
| Junktowers | Nice :) <br/>Very different from a lot of the other physics library games. A bigger view of the level would be good to have (or a small map). | ||
| Final for “Choke Point” | With a few more elements this could be really good. But you need to keep the gameplay handling (a few simple clicks) simple ;) | ||
| Tower of Abba!! Final!!! | Good idea. Somehow i had a mode where no little men were climbing up. Looks like i accidentally hit D? <br/>I intended to use the rope to fix bricks in place. Is that its use? | ||
| My | Nice. Nothing too innovative but interesting perspective. <br/>Sadly the shiny version is unplayable on my crap card. | ||
| AkinTower Ready | Looking very good, i also like the idea of the armoured enemies, where you have to hit the unprotected parts. <br/>The music is annoying fast ;) | ||
| Steam Tower | The rope effect is pretty nice. Also the steam connections come out good. <br/>Still, it\\\'s basically just a collect\\\'n\\\'run. The player needs to move a bit faster. <br/> <br/>If the game won\'t run put it in a folder that doesn\'t have spaces in them. Sun should really go with the times and fix that. | ||
| done | Getting an error on start: <br/> <br/>Traceback (most recent call last): <br/> File "<string>", line 6, in <module> <br/> File "__main__.py", line 105, in <module> <br/> File "__main__owl__.py", line 553, in <module> <br/> File "__main__owl__.py", line 549, in main <br/> File "__main__owl__.py", line 79, in init <br/> File "text.py", line 37, in __init__ <br/> File "image.py", line 53, in from_string <br/> File "image.py", line 25, in __init__ <br/>OpenGL.GL.GLerror: [Errno 1281] invalid value <br/> <br/>I really would like to play this one; i'll be happy to help in debugging. | ||
| Escape From The Tower of DOOM | I like it. Very nice. <br/>A lot of cute little touches that make it funny. <br/> | ||
| Teenage Mathant Ninja Tower | It\'s pretty hard to get a valid expression done. | ||
| Up! | Nice idea. <br/>It would be good to see where the enemy tower is in relation to yours. Right now you basically aim somewhere random. | ||
| The Tower of You | Very polished. Also nice that a game is basically a quick match, but still challenging. <br/>Please make a more complete version (sound!). | ||
| Control Tower | Nice idea i haven\'t seen before. Sound would be nice. Also the random appearing can be a problem: Once my correctly placed plane crashed into a newly appearing plane. | ||
| Owliver, space tower janitor | I love it :) <br/>I actually finished it with the lightning bug. It's nasty though. I love the tower, it's great. <br/>Well done! | ||
| WeatherTower – Binary Build Done + Win32 Build! | Actually i ran out of mana all the time :) <br/>Is there a win situation? | ||
| Dark Tower | Looking very stylish, but there's a few things that need to be fixed: <br/>Screen flipping instead of scrolling, the scorpions are frigging nasty and you usually don't get very far. <br/>It's also pretty jerky on my pc (FX5500), is this using shaders? That's not your fault though ;) | ||
| Title Unknown | Quite unusual, but also hard to test. The fun factor usually sets in if there's at least two different persons playing multiplayer ;) | ||
| Cannon Hates Tower | I had a nasty situation in the second stage: The rooftile was resting on a few ground blocks and i couldn\'t shoot them out from below. | ||
| Cat Stacker (Final Entry) | Looking nice :) <br/>It needs another key for \"dropping\" a cat so you can continue with the next. | ||
| The Siege of von Danken Tower | Nice, the applet seems a bit dodgy though. I played with the mouse since the arrow keys only seem to work after double clicking a few times. | ||
| Falling Towers | Please provide a binary :) | ||
| Covenant – Brick Tower | Interesting. <br/>In the beginning it's almost hard with only four colors. Also, it would help if you could auto-cycle the colors of a block by left-clicking. | ||
| Super Tower Ascent 2 | Works nice on my Windows machine. The collision detection is a bit player unfriendly, sometimes a owl hit is registered while it\'s a few pixels apart. | ||
| Incoming Fodder Final drZool | Very polished. <br/>Sometimes a tank would driver over a tower. Dang. And i wanted to block them ;) | ||
| Into the Sky | It needs a bit more variation. There should really be a way to also get rid of the red blocks. | ||
| Treasure Tower | For some reason it starts out jerking really really bad. It gets better once you collect enough diamonds though. | ||
| Towlr – 2 Hour Game | I found the cake :) <br/>Score: 8 <br/>Are owls food? | ||
| Tower | I love the graphic style. Too bad there is not much of a challenge once you figure keep-spacebar-pressed out. | ||
| Crystal Towers Beta -Final- | You need to check out Triptych. But a nice effort anyhow ;) | ||
| Tower Infinite | Nice game. <br/>I\'d love to have it a bit faster, also faster fuel regeneration. | ||
| As good as it gets | The handling is very nice but it keeps exceptioning a lot. <br/>Also, you can use the cardboard box as additional building block ;) | ||
| Final submission | Nice idea with the hovering, so no hurting hands from excessive clicking. On the other hand some kind of scoring or stages would've been nice. <br/>Once one soldier was climbing on the very left side so i could not shoot him. | ||
| Moonbase Defense | With a bit more time this could be quite good. As it is it misses on a view parts: <br/>The selecting of the nodes is unwieldy. The jumping about with the camera makes me loose the overview. There's also a view bugs with the cannon's. They started to shoot in the air, albeit still hitting the bugs. <br/> <br/>More, different enemies :) | ||
| Pfff – fin | Works flawlessly, but sadly there\'s not much of a game in there. <br/>A score count would go a long way. | ||
| Castle Attack | Interesting idea. <br/>Would be nice not to auto-quit the game once it\'s game over. | ||
| Femme Tower | Holy feck, the laser sounds gets annoying fast :) <br/>And it really is hard. | ||
| Mr Blocker v1.0 | Lightning is, wenn your block suddenly vanishes? Is there anything you can do to block the disasters? | ||
| 6hour game: Part 3 | Well, you did provide a screenshot after all :) <br/> | ||
| Commander Blunt | With a bit of work this could be a nice game. The blocks seem to have different effects, but it doesn't really get clear what they exactly do. <br/>I also had a constellation, where the robots were always destroyed without me needing to do anything else. | ||
| Tower of Doom is Complete! :D | Quite nice for the given time. A few flaws though plague it: The controls are not really friendly, and it's annoying running hither and thither to find the last few enemies. <br/>Also, there's some z-buffer problem when enemies stand behind each other. Looks like some alpha test setting didn't work. | ||
| Quick and weak entry from me this time | Yum. Chocolate. | ||
| Stacker | With different shapes it could be more of a challenge. As it is you just keep popping out blocks carefully and end up winning :) | ||
| Tower Construction Kit | Nice, although it\'s easy to cheat by using the side borders. | ||
| Balkor FINAL [Platform independant] | Nice little story, but the end is sad :) <br/>The controls could use a workover, the keypress method is not nice for action gameplay. | ||
| Tau | It could play nice but the random enemy placing likes to come up with unfair positioning. Often you just can't duck or jump because you're stuck in the opposite direction. | ||
| Tower of Doom | Ok, which version of openal32.dll do i need? It seems there are different ones. | ||
| Holy Pineapples | All in all: WTF? :) <br/>I get struck down by owls, shoes and bottles. And occasional guitars. But nice playing there! | ||
| Owl Tower Quest | Is there any way to restart once it\'s game over? Also, upon entering the second level i couldn\'t move anymore. <br/>Still, congrats on delivering a finished game, lots fail to do that ;) | ||
| TowerAssault0 | The page reload doesn\'t seem to reset the scroll offset. I keep looking at the tower ;) | ||
| Darn, I didn’t make it so guests could download… | The hidden trap behind the health meter is nasty :) <br/>How do i survive pickup up the key beside the cannon thingie? | ||
| done for now | Help us help you: After the popup i get nothing else. Can you provide a zip with the java3d thingie inside? |