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Feedback comments for LD10
Deepflame's games and stats for all events →
| Timestamp | Since previous | Game | Deepflame's comment |
|---|---|---|---|
| Short Fuse | A sound game. One of the fun ones to play. :) I'm definitely giving this a special spot in my LD48-10 directory. | ||
| Finally | A nice game, and noone knows wtf you're doing while you're playing it, making you look "Oh, so pro!". ;) | ||
| Mr. Splode | Funny game, very hard though with life not recovering. All it takes is one bad arrow and it's game over. :) | ||
| THE CAVES OF INSANITY!! | A nice game, I didn't manage to solve level 5, but I guess that's the truly insane cave. :) | ||
| Hero School | Awesome game! Chain reaction really showed here. | ||
| Final Release | I really enjoyed playing this game, it took me a moment to figure out some things, such as the fact that some cannons need to be fired more than once, or some minor aiming issues, but it was fun to play. <br/> <br/>I was missing camera zooming in and out, some levels were hard to see the exact effect of the blasts with, and being able to move the camera around would have helped. | ||
| The Chain Fight 1.0 | A very interesting game, I wasn't entirely sure what was going on but I won the games I played. The tutorial was definitely a nice addition, but the game shouldn't have been running in the background and the boxes should have had an OK button on them or something. | ||
| Partycle Popper 1.1 | One of the most polished LD games I played, very fun to do, will definitely play some more later. :) | ||
| Ramuh-Shmoo | Hehe, so much foul language, RockStar Games should consider employing you. ;) <br/> <br/>One of the more funny games to play, a sound, polished game, there's thought that went into level progress, ie; no complicated gameplay elements introduced all at once. <br/> <br/>Too bad you completely ignored the theme. :( | ||
| Rapid Polymerization of Free Radicals | You should have distributed the runtime DLLs yourself. I tried to download the package from microsoft, but it tried to overwrite my VS2005 dlls. I'm not risking breaking my VS installation over a game. | ||
| Boomshakalaka Done! | Very smooth and polished game! <br/> <br/>What would have been nice was 'aim lines', the current pixel-precise clickery that had to be done was very troublesome to deal with, and delayed me from finding the right solutions. | ||
| Ms Green’s lovely day | Hee hee hee! | ||
| Snowroller | Unable to run python. | ||
| Chain Reaction: Detonator, the final? | Fun game. :) | ||
| Title Unknown | A fun game to play, I enjoyed solving the puzzles, although level 5 was nuts hard. Took me 5 attempts. | ||
| M3 – Molesting the Match-3 Market | Interesting game(maker? ;D), a bit slow to play, but the end result is pretty. Some of the movements seem unclear (pieces hanging still in the air), there were a little too many pieces at the start (I felt overwhelmed) and some of the game rules weren't clear until after the first few tries. But it wasn't bad on the whole. :) | ||
| Shrapnel | Too short! :) Surely you could have added a little more? MORE! <br/> <br/>Anyway, I didn't see the theme come forward in the game, but as a game it was pretty good. | ||
| Updated version of my game | It is not immediately clear as to how to play the game, I spend the first 15 seconds spraying bubbles and then 5 seconds lasering stuff before I realized I had to make bubbles and then laser then at the right time. <br/> <br/>The fact that the controls don't always pick up that they are pressed make it very difficult to play the game. Often I'd end up missing a lot of blocks because I couldn't laser for some reason. I had to release the bubble button, wait a fraction, then laser them. <br/> <br/>The idea is pretty good, but I think the bubbles stray away from eachother too much for the chain reaction to truly kick off. I often had the idea that the popped bubbles were simply caught in the laser anyway. | ||
| Didn’t finish, got pretty far though… | Cool game, very difficult! It was very hectic. | ||
| Boostcraft | Graphics matched the game, I liked the background, though it started to play mindtricks on me after a while. | ||
| sg’s entry | As stupid as this game is, it's surprisingly funny to play. It must be the combination of easy gameplay, the background music and the angry faces flying over your screen or something. :) | ||
| Zanmato | Weird .. game? :S | ||
| Title Unknown | Interesting game, although very straightforward and 'standard' to the theme, it was fun to work your way through the puzzles. They were definitely "quick play" level of difficulty, and not brain cracking ones. (Although level 11 had me going for a while. I had to cheat a little with a screenshot to solve it in fact.) | ||
| GlobCombat: Final Entry (incomplete) | The gameplay sounds innovative, and despite not finishing you made an effort to release it. You get points from me on those. :) | ||
| Title Unknown | Midget Wrestling. They're awesome. | ||
| Space Chaos | Nifty little game, though the controls felt sluggish. I more often than not flew into my own mines. | ||
| Moonbase | Too bad the game isn't finished, I think it has potential. I definitely enjoyed playing whatever there is to be played though. :) | ||
| Space Reactions | After reading the comments I wondered if it was indeed as hard to lose as people said it was. But to be honest, once you understand the game it's easy to lose. Just shoot the debris. :) | ||
| Vector Chain Attack | Difficult game. Did not really see the theme come forward, unless it was reacting to chains of enemies. In which case it was still not really coming forward. ;p | ||
| Skalle: Galectric | Seemed to randomly crash. Solved the first 4 levels, couldn't get it to load the fifth. | ||
| Catalyst | Hm, interesting idea, but the game suffered from a cumbersome UI and the chain reaction seemed random too. | ||
| Working Title: Ruckus | Interesting game concept, but that's just it, a concept. :( | ||
| Paramecium | Way too difficult to win, I tried and tried, but in the end the AI kept winning. :( Funny game in theory, but the lack of winning chance makes it unfun for me. Some difficulty settings would have been nice. | ||
| Next | Nifty game, enjoyed playing it. :) The sounds are slightly painful on the ears. ;) | ||
| Final entry! I’m late! | Well, the game is obviously not finished, but it definitely has potential. The sounds were one of the rare non-ear-splitting few. :) | ||
| Fairy’s Light | It took me 5 minutes to work out how to control the game, despite the readme file. After I worked that out I saw the idea behind the game, and it's pretty neat. <br/> <br/>The controls are very cumbersome, and I hate the space-b-v menu thingie, I kept hitting space for some reason, maybe because of the other games using it for actions, I don't know. And I kept getting stuck in the menu hehe. <br/> <br/>The crystals made many lasers which usually ended up vaporizing my poor fairy. I also missed the chain effect part of the game. I realize that bombs next to eachother set eachother off, but it happens in a single frame and it's impossible to see what happened. Maybe you should add some kind of animation and explosion delay? | ||
| Reflex Battle, in | Weird game, couldn't figure out what to do and the theme didn't really show either. | ||
| Marble Bomb | A strange game, it seems as if you ran out of time. The game idea is very novel though, and I think that if you could add the chain reaction element it would be a good game. <br/> <br/>The camera angle and controls definitely did not help. You should consider changing them a little. Or at the very least adding a keyboard control, because due to the camera jumping all over the place, it was impossible to aim with the mouse. | ||
| ly | Couldn't run. | ||
| Basecamp Chain Reaction v1 | Hahahaha, I think my spaceship spend more time on its head than on its feet. :D The ship was way too sensitive to controls and it took me 4 tries to get it down. And it was still tricky. I managed to last a good 4 minutes before I died on my final attempt. <br/> <br/>I did not see any chain reaction going on, but that might have been because I was too busy not landing upside down. | ||
| Chain Pain: Final Submission | LOL :D | ||
| TheCrawlyCrab | Interesting game concept, but I found the end result was a bit boring to play. It was also very hard to kill the yellow crabs. <br/> <br/>The chain reaction doesn't really come into play unless you have infected crabs either. | ||
| Title Unknown | Too bad it wasn't finished. The game would have been a neat game. | ||
| Cascade | Although the game idea is innovative, it's a bit boring to play in its current state. The chain reaction seemed broken as well, and the scoring seems arbitrary. | ||
| Final entry, un | Too bad it wasn't finished. :( | ||
| Title Unknown | My top score is 363, is that good? | ||
| HeliChain | Couldn't run. | ||
| Towers of Skye “tech demo” | Couldn't run. | ||
| 4 hours more… | Couldn't run. |