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Feedback comments for LD60
maxxxMAX's games and stats for all events →
| Timestamp | Since previous | Game | maxxxMAX's comment | |
|---|---|---|---|---|
| Oct 19 21:36:01 | Love, Trash & Robots | ♥ 2 | I played your game and spent quite a bit of time trying to figure out exactly what to do at each stage. Perhaps a short tutorial or some hints would help new players get the hang of it faster. Still, great work for a game created as part of a game jam! | |
| Oct 19 21:41:56 | 5m 55s | Outmoded | ♥ 1 | I played your game and was pleasantly surprised by its lovely, beautiful graphics. |
| Oct 19 21:48:46 | 6m 50s | Quiet Carriage | ♥ 1 | I played your game, but, to be honest, I didn’t quite grasp the point of it—beyond the actual process of collecting emojis and transporting passengers. What is their purpose? Also, it seems like the icons aren’t clickable, and I couldn’t figure out what else there is to do. That said, the hand-drawn artwork is very well-crafted— everything looks absolutely great! An amazing job for a game created during a game jam. |
| Oct 19 21:55:44 | 6m 58s | Mr. Havoc in The Web | ♥ 4 | I played your game, but, to be honest, the standard platformer gameplay didn’t really excite me. That said, the character, the consistent style, and the pixel-art rendering -reminiscent of a computer terminal -are all fantastic, especially for a game created during a game jam. |
| Oct 19 22:08:36 | 12m 52s | Tools Of The Trade | ♥ 3 | I couldn't figure out where to turn in the gold and items. I kept dying because of the flashlight—I’d be just a meter away from the light and then perish. Overall, the game’s graphics are interesting, and I’m curious to see what lies deeper within the caves. |
| Oct 19 22:12:03 | 3m 27s | The Switchboard Operator | ♥ 2 | I broke the game by connecting the end of one wire to the same point where the end of another wire was connected. Overall, it’s clear how to play, and the graphics are actually quite good for a game jam. |
| Oct 19 22:18:23 | 6m 20s | TERMINALWARS | ♥ 1 | I popped in, got a bit spooked, but didn't leave - the graphics are nice. Messed around with a few things, and honestly, it’s a great vibe for sitting and thinking while having some tea. |
| Oct 19 22:22:12 | 3m 49s | Oops! No Floor! | ♥ 1 | It’s strange that snowballs break through the floor instead of pushing objects around. The bots here aren’t particularly bright. Overall, it’s fun to play—an interesting project for a game jam. |
| Oct 19 22:26:10 | 3m 58s | DAISY | ♥ 1 | The buttons are barely responsive, and there’s not much gameplay. Overall, it’s an interesting concept for a game jam. |
| Oct 19 22:29:53 | 3m 43s | Black Box of Light | ♥ 2 | Excellent, pleasing graphics, responsive controls, and puzzles that evolve and become engaging. Plus, the character is incredibly cute. A superb game |
| Oct 19 22:33:32 | 3m 39s | ten-pin memory | ♥ 2 | The graphics are sharp, the atmosphere is pleasant. There’s something to this. |
| Oct 19 22:35:51 | 2m 19s | GOT IT | ♥ 2 | I really liked it—the music, graphics, and gameplay are all very pleasing, and everything complements each other. |
| Oct 19 22:38:49 | 2m 58s | LaserWyrm | ♥ 1 | It’s really fun and satisfying to figure out how to use the snake’s new mechanics. |
| Oct 19 22:41:16 | 2m 27s | Ancient Brick | ♥ 3 | The graphics are very interesting - they have a vibe of going on an adventure with a group of friends. |
| Oct 19 22:45:02 | 3m 46s | UNCALLED FOR | ♥ 1 | The game has a great atmosphere. The locations are spacious enough for solving puzzles. |
| Oct 19 22:49:54 | 4m 52s | Rental Breakdown | ♥ 0 | I couldn't get the cartridge in. The graphics are very colorful and bright—I like them. Also, there’s a cute cat paw in there. |
| Oct 19 22:53:22 | 3m 28s | FINGERTRICK | ♥ 1 | I keep falling — I haven’t quite mastered the controls yet. The graphics and music are pleasant, and the concept is fun; I like it. |
| Oct 19 22:56:16 | 2m 54s | I hate this computer! | ♥ 3 | The mouse sensitivity is low. I broke the computer, and I’m happy about it. |
| Oct 19 23:04:35 | 8m 19s | DISK ERROR | ♥ 0 | Cool monitor effect. It’s great that there’s a boss. The music doesn’t get tiresome. Not bad for a game jam. |
| Oct 19 23:14:11 | 9m 36s | SLOOM | ♥ 2 | The pistol was a pleasant surprise. The graphics are striking, and I’m curious to see what happens next. |
| Oct 19 23:22:32 | 8m 21s | Dead Forum | ♥ 4 | I chatted with everyone and just spent some time online. Thanks for the new social network! But in all seriousness, it’s difficult to read things or get anything done. |
| Oct 19 23:28:03 | 5m 31s | WALKING FRONT | ♥ 1 | Shot up some iron cockroaches. A heavy, metallic atmosphere. I really liked the visual and atmospheric execution. |
| Oct 19 23:37:03 | 9m 00s | Past Bedtime: One More Level | ♥ 1 | The only game that kept me hooked for a long time. The only downside is that the parents rarely visit, and I found that there’s not much variety in these visits. |
| Oct 19 23:52:17 | 15m 14s | Die, Next Die | ♥ 1 | The game has really hooked me for the long haul; I’m curious to see what new things will be revealed as I play, and it’ll be fun to experiment with the mechanics. |
| Oct 19 23:55:36 | 3m 19s | Nothing to Report? | ♥ 1 | I died quite quickly, though I wouldn’t say I played poorly. The game looks great, and clicking is a real pleasure—a rare thing for game jams. |
| Oct 20 00:04:26 | 8m 50s | Terrrapy | ♥ 2 | In the end, I decided not to kill one of the patients. The graphics were impressive. The regulator felt slow to me, and the mechanics seemed simple. |
| Oct 20 00:16:57 | 12m 31s | Why isn't This Working? | ♥ 4 | I couldn't figure out where everything goes, but the style is cool—I like it. |
| Oct 20 00:25:30 | 8m 33s | Rise from the Heap | ♥ 0 | I really like the progression system and the wide variety of routes. All of this is complemented by an interesting visual style. However, head-on attacks are very dull, and the rats just look like piles of dirt. |
| Oct 20 00:32:21 | 6m 51s | Blackwater | ♥ 4 | I really enjoy attacking and destroying enemy ships, but it’s incredibly frustrating to be instantly destroyed after colliding with a rock—simply because the camera won’t pan to the left, leaving me unable to keep track of my surroundings. Overall, the game is well-crafted and solid, and the graphics are of a decent standard. |
| Oct 20 04:27:44 | 3h 55m | ANALOG QUEST: DAY OF THE DIAL-UP | ♥ 0 | It seems I lack the intelligence to wrap my head around this. Still, the topic is explored in an interesting way. |
| Oct 20 04:33:21 | 5m 37s | Who is Nana? | ♥ 2 | The graphics are beautiful, but I got stuck inside an open monitor. |
| Oct 20 04:47:20 | 13m 59s | The Abacus: Hellraiser | ♥ 5 | Throughout the game, I kept the beat, playing along to the music—though the same track did start to get tiresome after a while. The graphics are good, but the rhythm mechanics are a bit more problematic: even when I felt I was hitting the buttons exactly on beat, the game wouldn’t register it. And yet, the core gameplay really drew me in—it was simply impossible to tear myself away. |
| Oct 20 04:56:24 | 9m 04s | Mindscape | ♥ 2 | It has a great detective atmosphere. I also really enjoyed rummaging through someone else’s PC. |
| Oct 20 04:59:45 | 3m 21s | Rewind Descent | ♥ 1 | An interesting concept, with pleasing visuals. This game reminded me of the good old Flash games. |
| Oct 20 05:05:13 | 5m 28s | Neolithica | ♥ 1 | Butchering animals with that dagger—which, essentially, just requires you to aim at them—is a time-consuming task. I was constantly dying of hunger, and I couldn't find anything other than animals and rocks. The opening sequence is very good, complete with a musical score. It’s a solid concept. |
| Oct 20 05:09:53 | 4m 40s | Pharaoh's Jetpack | ♥ 1 | I like the Egyptian atmosphere, and the graphics aren't bad. As for the downsides: everything is too small, the controls lack tactile feedback, and I didn't like having to make such long jumps. |
| Oct 20 05:17:37 | 7m 44s | Nightcall | ♥ 2 | The theme is good, and it’s not boring to play. The graphics are pleasing. |
| Oct 20 05:25:25 | 7m 48s | Forgotten Gears | ♥ 0 | I really liked the visual style, the atmosphere, and the pleasant feel of the game. The puzzles themselves turned out to be far from boring. |
| Oct 20 05:29:24 | 3m 59s | REWIND 3000 | ♥ 1 | I’ve always spun things around on a pencil like this in real life, and now they’ve turned it into a whole game - it’s such a delight. I love you guys! |
| Oct 20 05:32:46 | 3m 22s | LiNX LiGHTSPEED | ♥ 3 | I love this style!! You guys are the best! For its genre, this game is executed perfectly. |
| Oct 20 10:58:19 | 5h 25m | Clonk Fight! | ♥ 1 | Intriguing graphics - stunning, I’d even say! I’ve played five times and haven’t won once. The mechanics are generally good, and the theme is a perfect fit. The issue is that the bonuses and abilities aren’t very clear. |
| Oct 20 11:07:09 | 8m 50s | To the Coast | ♥ 1 | It seems there was an attempt to lean into a specific visual style, but the pixelation feels inconsistent, and there’s a lack of effects. I didn’t quite "get" the appeal of the game itself, but I can clearly see how much you enjoyed the development process! The mountains in the game are really beautiful! |
| Oct 20 17:33:55 | 6h 26m | Foot Night Attack Funtime: Vengeful Counterfeit Feet: One Night BloodFoot Attack | ♥ 1 | The concept is interesting; the jumpscare is nothing special, but I liked the atmosphere, and the way it plays with themes similar to FNAF is well-executed. |
| Oct 20 17:45:09 | 11m 14s | BIT ROT | ♥ 0 | I really loved how cohesive everything is here! All the elements—the pixel art, 8-bit sound, and computer-based mechanics—fit together perfectly and are executed to a high standard. I don’t usually play games like this, but you’ve done a fantastic job. Well done! |
| Oct 20 18:00:10 | 15m 01s | Stardust | ♥ 1 | The visuals are absolutely insane, my jaw dropped! Seriously impressive tech for a jam. The sound design also carried it hard—great tension and fit the space vibe perfectly. Gameplay-wise, it felt a bit barebones though. Flying between points got repetitive pretty fast, and the upgrades barely felt noticeable—I mostly just found myself zoning out and staring at the graphics haha. Also didn't quite catch the "Old Tech" theme here, feels like full-on modern tech to me! Still, as a visual and technical showcase, this is super cool. Well done! |
| Oct 20 18:07:05 | 6m 55s | Meow Bomb! | ♥ 3 | An interesting concept and excellent graphics. I would like to see more variety; the bomb-assembly process could be made more engaging. A timer would also be a good addition—it would increase the game's difficulty. |
| Oct 20 18:13:55 | 6m 50s | Textolite | ♥ 4 | The art is so juicy! Seriously caught my eye the second I booted up the game. Gameplay was fun at first, but the waves just drag on for way too long. Ended up tapping out on level 3—was really hoping for a boss fight instead of just three more identical waves. Music was a bop though! Definite thumbs up for the visuals and audio. |
| Oct 20 18:27:26 | 13m 31s | The INNOffice | ♥ 1 | At first I thought it was just a super easy anomaly game since they were literally highlighted in red haha. But then the monster showed up and I realized what was actually going on! Totally caught me off guard—scared the crap out of me in the best way. Loved the sudden shift into horror. The individual parts like the graphics, sound, and gameplay are definitely pretty rough around the edges, but honestly? I had an absolute blast. Super fun experience! |
| Oct 20 19:11:25 | 43m 59s | DEAD PIXELS - THE LAST SIGNAL | ♥ 1 | Really solid puzzle game! Loved the detailed art and all the little touches throughout. The checkpoint placement was spot on, and the progression felt super smooth—reusing certain platform setups helped communicate what to do naturally without getting stuck, while still keeping levels fresh. Only real downside was the music—the loop got pretty repetitive after a while. But overall, really great work here! |
| Oct 20 19:51:47 | 40m 22s | Tamagotchi_Cat | ♥ 0 | The art is great, super pleasant and organic. Classic Tamagotchi vibes. Loved the idea of buying visuals for the console! But honestly didn't find much to do, felt like I was just clicking 4 buttons. |
| Oct 20 20:03:00 | 11m 13s | Crazy Froggers | ♥ 4 | Okay, the intro is pretty weird haha)) But the game itself is really addictive and pleasant to play, enjoyed the music too! Loved the idea of building your own roads in a Tower Defense. Didn't really like having so many waves on a single map though, and the first and second frogs barely feel any different—because of that, I didn't really feel like unlocking the third one. |
| Oct 20 20:10:52 | 7m 52s | JIJI TD | ♥ 2 | Interesting tower placement system, but it’s not really clear what the bonuses do or how they differ from each other. Nice style and it combines great with the theme! A bit of a shame there are a ton of waves on one level—definitely wanted more variety. |
| Oct 21 06:50:03 | 10h 39m | Pearishable | ♥ 2 | Very pleasant art - that's super important for puzzle games! Really loved the mechanic of catching items in the pipes mid-air. The icons for received goods are a bit too small though, wish they were bigger. Great that I managed to figure out the game without a tutorial, that's a big plus. Good progression and nice product variety. Really enjoyed playing, thank you! |
| Oct 21 07:32:25 | 42m 22s | SPACECORNER | ♥ 1 | A game where you build your own atmosphere. Such an addictive design builder! Loved tailoring everything to match a specific mood that you first have to figure out. Really interesting mechanic—only thing missing was a shop to buy even more design objects. It’s also neat that the hidden matching stats aren't revealed at the end, just the star rating. I found myself getting better and better at it! |
| Oct 21 09:54:50 | 2h 22m | Rusty laser | ♥ 0 | Gameplay is clear and straightforward—fully got the hang of it by my third run. Really felt the lack of upgrades, though. It was pretty annoying when the mouse slipped during reload right when it was almost finished haha. The art is very detailed and polished; everything is intuitive just by how it's drawn, lots of great attention to detail. Enemy design really caught my eye too—super fun to break them down and see their differences! |