david-fiattarone 2026-10-19 19:49 ♥ 1
SYSTEM CLEAN!
Excellent on the gfx and sfx, and perfect hit on old programming punch cards! To the T with the theme. I'm imagining a late game COBOL spider enemy lol.
Pieced really well together, my friend.
Foon → Ludum Dare Explorer → LD60 → BIT ROT
By ralex-x
🤖 The developer uploaded this game to itch.io, and declined to answer whether AI was used or not.
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 29 | |||||
| Fun | 30 | |||||
| Innovation | 30 | |||||
| Theme | 30 | |||||
| Graphics | 30 | |||||
| Audio | 29 | |||||
| Mood | 29 | |||||
SYSTEM CLEAN!
Excellent on the gfx and sfx, and perfect hit on old programming punch cards! To the T with the theme. I'm imagining a late game COBOL spider enemy lol.
Pieced really well together, my friend.
@david-fiattarone Thanks for playing and the comments! As for the COBOL spider, maybe we should give it infinite health lol
Wow, the game has endless depth. Great fit for the theme! ❤️
Fun game, took me a little bit to figure it out - the tutorial was good but it was a bit too info dumpy, I needed to play through it all to understand. Having "esc" as a control key is a bit confusing in web if you're playing fullscreen, I accidentally discarded a command I wanted once. I suppose it's part of the deckbuilding, but drawing no movement felt a bit bad.
Fun game, but hard to understand at first. I like the arcade-esque style!!
@nathmate Thanks for playing! we are sorry about some flaws during the experience, and we will fix the esc conflicts soon. Also, thanks for the feedback, we will consider adding more movement cards after the jam ends.
@ralex-x I think for RNG mechanics it's best to give the player tools to mitigate them. And technically there already is that with the deckbuilding, especially with the customisable Sequence cards. You can have those just copy Move if you want to, though of course then there's opportunity cost of those not being attacking\shielding cards. Redraw also addresses the issue (though I think 3 CPU is too expensive for it).
You could also just go orthogonal with the design and have move always be available for 1 CPU, maybe buff the move card to be free? Balance is hard.
What a huge amount of content for so short amount of time. I had some difficulties to understand the sequences so I think I lost some good opportunities in those. Impressive package!
thats actually so good
It's very fun, and surprisingly sophisticated/complete! It was a good challenge, I really enjoyed this game.
It's fun, well polished, i had a good time. Continue like this. really good concept. you can feel the old tech :D
Fun game, but hard to understand at first.
I locked myself in the tutorial because of walls that come from... somewhere ? Anyway great concept, needs a bit more testing I guess.
I really loved how cohesive everything is here! All the elements—the pixel art, 8-bit sound, and computer-based mechanics—fit together perfectly and are executed to a high standard. I don’t usually play games like this, but you’ve done a fantastic job. Well done!
Nice game! Moth was pretty challenging.
Interesting gameplay. Very information heavy and it wasn't absolutely clear on the levels what effects are in place. It would've been nice to see what each memory did again during the level, actually, to grasp the mechanics. The music was GREAT, such a banger.
Good work!
Very fun, once you get the systems. I dislike the turn limit given hoe easy it is to get stuck with just 5 cards, but it's otherwise very enjoyable.
Great game! The chiptune music was really well made. The gameplay was interesting, but definitely a little hard to grasp. I could see it working really well as a longer game that eases into the mechanics more gradually. The visuals were good too, and overall everything was really cohesive. Nice work!
It was really fun, but pretty difficult. Really good music and art too.
@tykki19 thanks for playing! The sequence is basically doing something in order and cheaper. If you have fun with one or two sequences, that's our pleasure!
@davedavenotgood thanks for playing, and hope you have fun!
@ioana thanks for the comment! Hope you enjoy the game!
@guillaume-cleenewerck Thanks! We will keep polishing it in the future!
@erzhan thanks for playing! We are sorry that maybe the tutorial bother you at first, in future updates after the jam we will try our best to fix it!
@leandre00 Sorry about that problem. The wall comes from the direction of Zap. We will remember to give clearer instructions on each card next time!
@maxxxmax thanks for the comment! I'm really glad that you love our games, hope you have fun!
@imod thanks for playing! Hope the moth didn't bother you too much! If you found any difficult beating the boss, please contact us and we will consider to adjust it in updates after the jam!
@coderaurus Thanks for the comment! We will consider a test room or demonstration graphs when cursor hover on the cards in the future updates!
@mikoolec sorry about the limitation brings by five cards in hand, but I still wish you have fun! In the future updates after jam we will find a better way to manage the deck!
@baziki Thanks for the detailed comments! Sorry for the unclear instruction, and we will take your advices in the future updates! Anyway, thanks for playing!
@hank-the-tank Thanks for playing and comments! The difficulty and balance is a problem we are facing, and we will try our best to fix it after the jam!
turning your shots into walls is such a clever twist for a tactics deckbuilder, it makes every move feel like a tradeoff instead of just picking the biggest damage card. using memory slots as health is a really nice touch too, it fits the old machine theme perfectly. did you tune the eight slots specifically to make corruption feel scary but not hopeless? really strong design.
@perrarancino Thanks for the feedback and detailed comments! Yes, the corruption is an intentional design, we try to make pressures and punishments when taking damage, but at the start it usually only infect the first or second card at the start, and the whole deck won't be ruined too fast. Also, thanks for playing!
I really like how this game sticks with its team for EVERYTHING, it feels really cohesive. The deckbuilder is fun and the shots turning into walls adds another layer of strategy. Really nice game!
The game caught my attention right away.
It seems to keep losing the WEB_GL context for me and the audio and input seem to keep working, but I get no visuals
@excitemike sorry for the problem! could you please provide some detailed information, like which browser you are using, and we will fix it soon!
I have yet to understand the game but it seems fun