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pres2300

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TimestampSince previousGamepres2300's comment
Apr 20 03:54:21 Social Signal ♥ 1 Nice little game with great audio! I don't really feel like there was any sense to the items I picked to create a signal and ended up just grabbing things at random, but I think the idea has a lot of potential. Nice work!
Apr 20 15:46:12 11h 51m V.P.N. ♥ 1 This was really unique! I didn't expect to have to defend my signal paths by taking them down and reconstructing them. That's a cool mechanic. The vibe upgrade was top notch. Well done!
Apr 20 16:04:47 18m 35s Signal Circuits ♥ 1 Pretty cool game, and a fun way to learn about logic gates! It took me a bit to get used to the mechanics. I kept dragging the wire "onto" the component I wanted it to connect to, but this made it overwrite that component. All you have to do is drag the wire next to the component. I found myself trying ctrl+z out of habit a couple times. Overall, nice entry and great work!
Apr 20 16:13:22 8m 35s Man On Fire ♥ 1 Really enjoyed the music and SFX! I agree mostly with what others have said. I wanted to be able to turn the camera and sometimes what to do next wasn't all that clear (I had to go backwards a lot, not being able to see where I was going). Overall, the art and music were great! The story was also interesting and kept me going. Nice work!
Apr 20 16:27:24 14m 02s Numbus Crossing ♥ 1 Loved the sprites and audio! The later stages got pretty crazy having to time crossings just right. Is Hoot Wireless a reference to the hilarious Frankie Flight Hoot Wireless commercial? HOOT WIRELESS HOOT WIRELESS
Apr 20 16:49:07 21m 43s Data Routing ♥ 1 This was a really cool concept for the theme! As others have said, it was pretty challenging. I think something that visualizes what input you've entered would be helpful. I was also a bit thrown off by the metronome not matching the music exactly. Overall, the visuals and music were great and I enjoyed playing your game. Nice work!
Apr 20 18:14:25 1h 25m Hidden Messages ♥ 1 Absolutely love this concept and it fits the theme so well! Definitely understand how things can get left out in the time constraints of a jam, but you ended up with is still fun and interesting! Great work!
Apr 20 20:16:25 2h 02m Farwatch ♥ 1 As others have said, very well done and impressive getting this done for the compo! My few nitpicks are the pathing could use some work (definitely didn't expect perfection in 48 hours) and the workers seem to have issues changing roles. I had a couple switch to harvesting at a farm, and they didn't actually produce anything (even though their animation would suggest they were) until I offloaded whatever resource they had previously first. Otherwise, this was incredibly impressive and very well done. Nice work!
Apr 20 20:49:31 33m 06s Piggybacker ♥ 1 Nice interpretation of the theme! I really liked the progression of the game as you unlock new tools and faster speeds. Nice work! Screenshot from 2026-04-20 13-49-15.png
Apr 20 20:57:14 7m 43s Sacred Bleorgan Artifacts ♥ 1 Always enjoy a PICO-8 game! I loved the dialogue and gameplay. Sometimes it seemed like humans would spawn right on top of me which always resulted in damage, but other than that I really enjoyed this. Nice work!
Apr 20 22:22:29 1h 25m Chromawalk ♥ 1 Nice job! This felt like a fairly complete game that I could see being expanded upon. On level 8, I did notice that a few of the tiles at the end didn't count as a win condition. I eventually found the one that did, but I'm not quite sure why one counted and the others didn't (my robot just jumped off the end). At any rate, great work! I enjoyed playing this.
Apr 20 22:34:30 12m 01s Deadly Cliffs ♥ 1 Nice work getting this done! It fell fairly fleshed out. It was also intuitive how everything worked. I enjoyed crashing ships to get money. Nice job!
Apr 20 23:12:38 38m 08s Multiplayer Signal ♥ 1 This was an interesting game, and I think it's the first multiplayer game I've seen in a jam! Unfortunately, I wasn't able to play multiplayer, but the game still seemed to work on its own. I think I soft locked the second level by putting the A into a corner I could no longer push it. Maybe multiplayer would help with this? At any rate, interesting concept. Nice work!
Apr 20 23:23:25 10m 47s i love you, too ♥ 2 Nice job on this! It was fairly intuitive and interesting gameplay, with a good story to boot! Good work!
Apr 21 00:17:52 54m 27s Lightspeed Explorer ♥ 1 Very well done on the visuals and the ambience of the game! It took me a bit to realize what I was doing, but I got the hang of it after a bit. I did have to restart the game once because I didn't realize you maintained your speed and didn't have to hold W or S. I think I ended up at a very high speed that seemed impossible to get slowed down again. My second try was a lot more successful. Nice work!
Apr 21 04:21:29 4h 03m TRAPTOMB ♥ 0 FYI - I could not get this game to work properly on Firefox on Linux for some reason. The door on the first level just does not appear. I tried Firefox on macOS and everything seemed to be fine. After the weird issue on Linux got put aside, I really enjoyed the mechanics of this game. It's pretty unique, and timing the jumps with the signals right added a unique challenge. Nice work!
Apr 21 04:27:21 5m 52s Red Light Green Light ♥ 1 Classic and simple! Well done!
Apr 21 04:42:19 14m 58s Small Among Storms ♥ 2 Wow, what a nice game! I really appreciate the abundance of checkpoints, as I was constantly risking my luck with the lighting and bird strikes. Nice work!
Apr 21 04:48:31 6m 12s Lost Signal: Network Warfare ♥ 2 This certainly seems like an interesting concept! Like the previous commenter, I didn't know what do after unlocking the blue signal and finding the towers. I couldn't figure out what to do or where to go. That said, what I did play was interesting and captured my interest. If you could let me know if I'm missing something I'd be happy to try it out again. Nice work!
Apr 21 04:52:24 3m 53s Trail Signal ♥ 2 Absolutely love this! I had a lot of fun playing around with different tracks and different sounds. I appreciate that there was plenty of space to experiment with different designs. The only thing I felt was missing was a way to erase tracks or balls (did I just miss that?). Overall, nice work!
Apr 21 05:16:13 23m 49s DIG_POD ♥ 1 This was really well done, and I played it through to the end and got all the upgrades! The progression felt really well balanced. The one small critique I have is the damage taken from bouncing off walls seemed pretty unforgiving at times. That said, it didn't seem to be that much of an issue, and I still had a blast playing this. Nice work!
Apr 21 05:33:49 17m 36s Signomaly ♥ 4 I really like the concept of this, and think the puzzles are nicely challenging! I did get stuck and have to restart a couple times because I would pick up an object I didn't need yet and could not drop it (pressing 'E' had no effect) without using it. I wasn't able to pick up other objects either. If this was just me being a dumb dumb let me know and I'll play the game again. I think this has a lot of potential!
Apr 21 05:42:31 8m 42s Traffic Jam ♥ 1 Really cool concept, and a great first jam entry! Congrats! I enjoyed what you built and had fun playing. I could see it expand into even more with more complex intersections, different types of traffic (i.e. trucks, pedestrians, bicycles) and other things that can complicate smooth flowing traffic. Great job!
Apr 21 16:45:31 11h 03m DROWNED OUTPOST ♥ 1 This game had great ambience! There's certainly an element of horror being all alone having to figure out if a ship out in the darkness is good or not. Great work!
Apr 21 16:48:53 3m 22s Dignal ♥ 1 Nice solid entry! You nailed the simple yet intuitive gameplay that fits the theme really well. I really liked the SFX and music. Nice work!
Apr 21 17:11:35 22m 42s To walk on Strange Roads? ♥ 5 This was a really interesting game! Referring back to the Shaper Dictionary was pretty fun, though I'm not sure I entirely understood how to properly translate things (this may be a me problem, not an issue with the game). I did manage to get close enough most times that I could figure out what needed to be done. I also really liked the spatial audio when searching around, having done something similar in my game :D Nice work!
Apr 21 17:18:26 6m 51s Pandemic Purifier ♥ 1 This was a neat concept! I forgot to use my scanner at first and was just randomly trying colors until the little slimes would take damage. The scanner sure made things a lot more clear. Nice work!
Apr 21 17:28:12 9m 46s Trash Friends ♥ 2 Really liked the art and the puzzles! Great story telling as well. Nice job!
Apr 21 20:35:14 3h 07m Meowta Force ♥ 1 Great job on the art and SFX! I think this is the first jam game I've played that required voice commands, so that was very innovative. Nice work!
Apr 21 20:46:58 11m 44s Earth Assimilation Readiness Protocol ♥ 1 Definitely an interesting concept, and I can see what you were going for, but I'm not quite sure I understood. Like others have said, maybe a bit more information or a tutorial would be very helpful. Did you make the music that plays with it? Sounds great!
Apr 21 21:02:45 15m 47s Ludum Dare 59 - Cell The Signal ♥ 1 Simple game, but fun concept! I don't have much to add from what others have said, but I enjoyed playing your game. Nice work!
Apr 21 23:20:42 2h 17m Resonance Protocol ♥ 1 Nice work applying the theme to a tower defense! My one nitpick would be it would be nice to have the level auto-pause at the beginning with a "GO" button when you are done setting up. I found myself making mistakes with the wrong tower type and just having to restart the level through the menus as destroying a tower was less value than it's worth. Other than that, I had fun playing this and would like to see more of it. Nice work!
Apr 21 23:37:15 16m 33s Cadence of Glob ♥ 3 Wow, this was amazing! This is one of the most polished jam games I've ever played. I would pay real money for something like this. I really loved the story and quirky characters. I kicked the ball 51 times. In hindsight, I wish I had kicked it more . . . Also, I really enjoy rhythm games. Great work!
Apr 21 23:56:01 18m 46s Petalgrams ♥ 0 Great job on the art! I really appreciate the effort put into to doing what you did (just read the post on how things were done). I really enjoyed this and like the concept. It fits the theme well. I definitely struggled interpreting what customers wanted after the first level, but I still enjoyed trying. Great work!
Apr 22 04:06:11 4h 10m Badcaster Shneebly ♥ 2 I really like the art, music, and SFX! I also like the gameplay, but I think I ran into a bug? The first time I played, I couldn't get the happiness meter to go down at all. I refreshed the page and the second time playing it started to work how I would expect. It seemed to come back on the second level though, unfortunately. I also tried to download the Linux build to see if it was just a web build issue, but itch has flagged the page and wouldn't let me download... Other than those strange issues, I really like what you're going for. Nice work!
Apr 22 04:19:22 13m 11s Dracula 2: The Bloodening of Neo London ♥ 1 I did it! I really enjoyed this. It took a bit to get used to the squirly controls, but it was manageable after a bit of practice. Good job on the music and voice lines! I found the best strategy was to run like heck to find ammo (appreciate the "signal" that helps) and then wait for dracula to come to you, shoot, run like heck some more. Is the idea that you are stealing a gun from a helicopter? I was a bit confused by how those were the ammo, haha. Regardless, nice job!
Apr 22 04:31:04 11m 42s Cleared for Chaos ♥ 1 This is a great compo game and a ton of fun! I could spend a lot of time trying to optimize this. At one point I completely forgot about departing flights, which got me, haha. Nice work!
Apr 22 04:45:05 14m 01s Hive and Honey Horticulture ♥ 2 This was a really great and polished game! I can't believe you managed to not only make a game in a weekend, but then also added two mini games! I really enjoyed all the upgrade options and can see myself spending a lot of time on this game. Nice work!
Apr 22 20:29:52 15h 44m Aye Aye, Can't See! ♥ 1 I really enjoyed playing this! The subtle SFX and visuals were really well done. I was not very good at the controls and switching between port and starboard, but that's one of those things that just takes time to get used to with a unique control scheme. I really enjoyed playing this and could spend a lot of time playing more of it. Nice work!
Apr 22 20:37:07 7m 15s Signadle ♥ 0 Great take on a "signal" version of wordle! I think it worked pretty well, and it was fun to get feedback and adjust the positioning of various things. Minor nitpicks: the potentiometer was a bit weird to control and I wish I had more rounds to guess. Overall, though, nice work! I enjoyed this.
Apr 22 20:41:34 4m 27s Signal, Frog ♥ 1 As others have said, this looks simple but is deceptively tricky! There's really a lot to focus on all at once. I found it challenging (in a good way) to get a good score. Nice work!
Apr 23 04:30:38 7h 49m Signal Through the Blizzard ♥ 2 Cool concept and nice short story! I really liked the art and SFX. I did think the text at the bottom of the screen was a bit too "far away" from the rest of the gameplay to read comfortably (kept running into trees and whatnot), but overall I thought this great. Nice work!
Apr 23 04:40:07 9m 29s Wi-Fix It ♥ 2 This was great! The platforming felt really refined and accurate. The art, SFX, and progression of difficulty level to level was really well done. I'm really glad the arrow keys worked (aside from WASD) because I have a super hard time entering all inputs with just one hand, so that was very appreciated. Nice work!
Apr 23 22:08:13 17h 28m Sci-Null Runner ♥ 0 Nice take on a runner game with the theme! Like others have said, sometimes the buttons weren't all that intuitive. Otherwise, I like the concept. Nice job!
Apr 23 22:22:49 14m 36s n 0 m i n a l ♥ 1 Haha, as some others have said, I was BAD at this! It was really well implemented and had a great ambience to it, though. Good story telling as well. Nice work!
Apr 23 22:25:31 2m 42s Ghost Pulse ♥ 1 I think what you have done is really well made. The visual effects of the pulse are great. Nice job!
Apr 23 22:34:16 8m 45s Insecure WiFi ♥ 0 I did it! I agree with what others have said that it's not entirely clear what to do at first, but after getting the hang of it I enjoyed playing. I do wish there was a health bar or some sort of indication how close an enemy boat was to being disabled. I found myself wanting to play games of chicken with them at times, but without knowing how much "damage" they had taken it was really a gamble. Otherwise, this was fun and a great first LD. Nice work! Screenshot from 2026-04-23 15-31-49.png
Apr 23 22:42:04 7m 48s In the Crib ♥ 1 > This is arguably a jam submission but since I also created the baby from scratch I’m counting it as compo. I'll allow it! I understand how parental duties can make doing a game jam even more of a crunch, so this was a pretty impressive entry for what you got done. I love the art, SFX, and music. I got somewhere around 72% but just couldn't get any better. Having a toddler myself, I find this to be very realistic as he can be quite picky, haha.
Apr 23 23:32:07 50m 03s Little Mina: Behind the Screen ♥ 1 This was quite the story telling! I'm glad you put the effort into a mac version <3 Although it was short, it definitely had a spooky feel and a sad story. The voice acting was impressive. Nice work!
Apr 24 02:24:17 2h 52m HAYWIRE ♥ 1 Really cool game and nice way to tie it into the theme! I really enjoyed the art style, music and SFX as well. There were a couple of times during the panic (I think? the part where you need to click the red spots) that it wasn't entirely clear what I needed to click on so I just clicked randomly until it cleared up. Also, my cursor just straight disappeared at one point. The game is really well done overall, though, and the unique gameplay was fun. Nice work!
Apr 24 23:56:11 21h 31m Bulletproof Broadcast ♥ 1 This was really well executed (heh) and very complete! You managed to get quite a bit done in a compo (very surprised there was a tutorial, SFX, music, etc.). Nice work!
Apr 25 04:37:10 4h 40m Funnel World ♥ 2 I don't have much to add to what others have said. I had to use @t-c's spoilers to figure things out because I, too, was convinced the sphere, blades of grass, and locked torch had something to do with the puzzle. The second room was almost overly easy after that. The camera controls were also very awkward. I do think this was a very good looking game, and you did great on the lighting. My GPU fans were spinning up from this, haha. Nice work on that!
Apr 25 04:47:21 10m 11s Cave Man Conversations ♥ 1 Wow, well done! And surprisingly sad . . . poor Grog! I was really hoping I'd run across someone doing a game about smoke signals. This was implemented really well! The only thing I really struggled with was that some symbols could be used for more than one word (i.e. "make" and "know"). The hints came in handy with that, though, otherwise I'd probably be stuck forever as my brain is tired and not think good. Nice work!
Apr 25 04:53:49 6m 28s Plume Tactics ♥ 1 Glad to see another smoke signal game (this is the second I've found thus far)! I really like the art style and SFX. It's a great idea that I think could be easily expanded on for more complex gameplay. Nice work!
Apr 26 00:27:29 19h 33m packet_loss ♥ 2 Great vibes! It was fairly simple gameplay but worked well and fit the scope of the jam. Nice work!
Apr 27 04:33:01 28h 05m Coherence ♥ 1 Good job all around! The levels seemed to have a nice increase in difficulty for each one. The way you implemented a timer with an increasingly fuzzy sine wave is a cool idea. I liked the SFX and "heartbeat" that added some stress to getting the puzzles done on time. Nice work!
Apr 27 23:42:56 19h 09m RESPECT ♥ 1 Very nice gameplay! It's cool that you can see the ghosts of what others have done. My only critique on the movement is the fixed distance of the jump and how it doesn't carry the same momentum. It made jumping some gaps a bit tricky. Otherwise, really nice work! Loved the SFX!
Apr 30 23:21:58 71h 39m Switch Happens ♥ 2 It's amazing how quickly this gets complicated. The tutorial was nice to understand what to do. I agree with what someone else said about having one train crash causing a restart being a bit brutal, but overall I think this was very well done. Nice work!
May 3 04:24:04 53h 02m Sierra 1-1 ♥ 1 This game was great, and had a very interesting way to tell a story. I ended up getting the bad ending but am not exactly sure why. The artwork and SFX were very fitting. Nice work!
May 3 04:41:42 17m 38s Fresneltic ♥ 0 I really enjoyed this concept! My one nitpick would be that sometimes I had my beam focused on one ship, I would enter a code, the code would get registered, then I'd switch the beam to a different ship and the instruction would get assigned to the new ship rather than the intended ship. I think if the code registered immediately to the ship the beam is on that would feel a bit more intuitive, but maybe I'm just impatient. Otherwise, nice work!