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ellaris

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TimestampSince previousGameellaris's comment
Oct 7 11:30:05 G'nope ♥ 1 Nice, I liked the jumping animation and the gnomes head twisting, otherwise wasn't creepy/cringy enough. + The bow behaved weirdly when walking (which I guess makes sense) and was overall hard to aim/ see where the arrows went. + It was hard to melee the small gnomes (crouching? would help), but that's maybe just because I'm not used to attack down / small things. + Sometimes it was a bit hard to see if the gnomes were dead, when they half fell over and spent some time searching / wondering if I missed or didn't finish one. + Why was there no option to pet the animals, normally I don't like it but it would be perfect here.
Oct 7 11:44:09 14m 04s Gossamer Glade ♥ 2 I liked the art and the sounds/ music were also good, and eventually managed to get to what seemed like gameplay. + The city building seemed to crash the game, and I don't know if anything was happening there. + The boss was a nice thing but it was very predictable + I found myself several times wondering if I just keep flying until I die and then how much hp the boss has. + The "spider" that shot 3 times was a bit difficult to kill as the screen was small and had to move to it dodge it's attacks and then he was almost on top of me so had to run away. + In the options it seemed like several buttons had functionality, but in city building either nothing happened or it crashed, and during flight I only moved and shot.
Oct 7 11:59:56 15m 47s Kanker Killer ♥ 1 I like the graphics and the music, it was fun running around and shooting, but I didn't really know what to do about the left organ panel, it seemed very interesting but it was hard to understand what was going on.
Oct 7 13:03:49 1h 03m Flea Patrol ♥ 4 I loved controlling the fleas and the way they didn't all jump at the same time and jumped off of each other. + It felt like some levels were very similar and some of them could be bypassed with little nooks or space spamming. + Loved seeing them crawl up the slopes + The collision with the wolf sometimes felt lacking as the fleas would just pass him
Oct 7 13:15:35 11m 46s Feeding the Farm ♥ 1 Nice game, I like the animals art. Pretty short, for a second I was worried I might need to remember what each animal likes, how fast they walk and eat for an ultimate culmination. One thing I would like to see is maybe having the food automatically switch to the next available one when it's done, I did notice I could click on it in the corner, but it would save me that precious click and I usually placed the foods in order, maybe others did it differently, but why sit on empty food when you can't do anything with it anyway.
Oct 7 13:43:57 28m 22s Swarmcore ♥ 2 Really nice experience, I liked the glow and when they would bounce around, create tunnels and devour the later levels in seconds. It could use some sound and choices, as it's only left clicking where there is most material. I wasn't sure what the creature colors and variation meant. Bez tytułu.png
Oct 7 13:58:02 14m 05s Frogi ♥ 1 Nice game, the arrow rotated too slow, even when I got used to it and kept snatching everything up it was still frustrating, couldn't relax because of the arrow speed. I really liked catching prey on the tongues way back, maybe it would be worth to experiment with a hooked tongue (at least on the way back). The flies spawning on the sides felt unfair as they were way closer to the player and required more movement.
Oct 7 14:08:39 10m 37s Petri Wars ♥ 1 Pretty cool, although it would be nice to be able to speed up the incoming wave and place the building faster later on, like a hot key. Building also didn't seem to repair, so maybe a repair one which could repair nearby ones if they are not attacked or between the waves.
Oct 7 14:17:55 9m 16s Shadowy Creatures ♥ 2 Pretty fun, it's kind of make your own platformer, and I liked the creatures rotating on the ground. The little creatures didn't always want to transform, the icon would appear but they would just fall down. I think either having allowing for variable throw strength or to transform all creatures who enter the area while mb2 is being placed would make it much nicer, depends if you want it to be more dexterious or puzzly, as it was hard to click on the creatures.
Oct 7 14:28:28 10m 33s Field Trip ♥ 1 Really neat game, I liked the visuals, the glow and sounds. The night-day cycle was interesting although the indicator wasn't intuitive, saying 1 move until night made me think I move, enemy moves and night falls, but only I got to move.
Oct 8 11:54:23 21h 25m Bugsies ♥ 1 Pretty fun little experience although it was very frustrating trying to get the bugs to listen to you. They could give off a little bit more light so you could see where you are sending them off to, and maybe different keys to select and send them since when I was following it I sometimes would deselect it when trying to send it forwards.
Oct 8 12:06:20 11m 57s LUDKIS ♥ 2 It has a good art style, but I wasn't able to appreciate it since I was staring at the notes the whole time. + The second song felt a little abrupt, after the first tutorial it would be nice to have something to practice the introduction of new keys. + I think it would have been cool to have some choice, either selecting the tiny creatures, notes or the music. + I didn't like how the monster died mid song, it felt very abrupt since I was never looking at the enemy health bars, I was enjoying it, getting in the rhythm and then bam, it's like taking a toy from a child.
Oct 8 12:13:02 6m 42s Subpixeana ♥ 1 I had no idea what was happening or what was supposed to happen. I like the music and the waifu.
Oct 8 12:25:47 12m 45s Kumamushi no Samurai ♥ 2 It seems like you can attack while jumping and you hear the sound, but the visual is not visible. Also fell off the map, and was confused with the terrain, wasn't sure if it was random or looping or if just the enemies respawned.
Oct 8 12:42:22 16m 35s The Fair Folk of Ridianfa ♥ 1 I haven't seen the choices to select from, also there are stats for the other family members but you don't control them? The first title screen seems to be formatted incorrectly. Seems like it could be cool, but it was hard getting to the game.
Oct 8 13:04:34 22m 12s Fifty Six LilyPads ♥ 1 Pretty cool, I liked the art and the potential for strategy, unfortunately the AI didn't shine allowing me to block it off very fast. It seemed to like to group up it's pieces and put them on little islands, which should probably not be a thing. The far jump was weird, I once saw the AI do it and was surprised, it could be a good idea to show the path they have chosen, and maybe to allow for more planing and make it more clear, allow for selecting the pads and showing the possible jumps from that place.
Oct 8 13:08:32 3m 58s Ant Ascent: journey to the top ♥ 2 It was possible to jump in the air and sometimes go through blocks. I liked the leaf and ant animation and the background art.
Oct 8 16:46:49 3h 38m Snail away ♥ 1 Very good looking game, the sounds are also nice and fitting. Rolling and falling on the web teleports you. I think it would be nice if there was a little bit more challenge to the game play, even if it was only optional.
Oct 8 17:35:11 48m 22s Mini Mutiny ♥ 2 Pretty nice game, It was a bit hard to see the levers, and I wasn't sure if I read the info, was kinda expecting it to disappear. The timer was nice to provide a little challenge and having to use the night time to progress.
Oct 8 19:13:46 1h 38m Tiny Heads ♥ 1 Loved the game! I really liked discovering all the interactions, an then finding something new on subsequent levels and being surprised as it seemed like what I figured out was only half of the actual mechanic. Some mid levels took me a few minutes to figure out, but on the last levels I guess I kinda lucked out as I did them pretty fast, just had to figure out how to satisfy 1 person. On the note of the baby crying, It wasn't a problem for me at all since I was still able to swap other thing with the baby, so I moved it indirectly by swapping the zombie it didn't like with it. I also think it would be better not to loop back to the first level as it was a bit confusing, after it finished.
Oct 9 10:14:58 15h 01m Chlorella Warriors ♥ 0 Interesting, It was a challenge at the beginning before I figured out how everything works, but then it was a bit too easy as everything seemed obvious with only 1 way to solve, maybe adding some additional switches the player shouldn't shoot, so that it requires a bit more thinking.
Oct 9 10:42:31 27m 33s FireFlies - shoot firefly game ♥ 1 Took me quite a while to figure out how to shoot and upgrade abilities, but it then became a pleasant experience, even tho a little laggy. + I think those things should be clearer, easier to perform or have some feedback that something is happening. + The constant spinning was bad for my eyes and stomach, and you have to constantly move to gather fireflies and dodge the balls, although I believe I almost entirely went only one direction. + I also usually sat far away from the center while shooting so only at the end I came closer and noticed the enemy was getting smaller. + The background was a little confusing at first since it had the same color as the enemy. + The art and sounds were quite pleasant.
Oct 9 11:52:39 1h 10m Let's Go to the Magical Frog Party in the Dark Forest! ♥ 1 Good game, I really liked the way it made you think and plan ahead.
Oct 9 12:06:41 14m 02s Leapo Froggo ♥ 1 It was ok, until I saw my score on the leaderboards and wanted to climb a little higher, definitely pulls you in. At first I also thought that it might be one of those keep yourself in the air and you will be spider-man swinging with the frogs tongue to gain distance. I wonder if it would be better if the tongue would have a cooldown and would go a set distance when clicked so you don't have to spam click so much and think a little bit of how to get the good ones.
Oct 9 12:35:39 28m 58s Tiny Wreckers ♥ 1 Pretty cool, I'm not sure how it was supposed to work but I was building stairs using the dommies but I think it would be cool if you could climb them. I feel like there were places that you could get stuck in, like how I couldn't figure out how to get on the counter, and if it's just to build a dommy stair it would take too long. I also would like to have the newly spawned ones face the same direction and not have the camera rotate to somewhere I;m not interested in.
Oct 9 12:44:51 9m 12s Bug Warz ♥ 0 Very hard to understand what was going on and felt very random, like I was trying the same thing and was getting different results. I think it needs a better presentation.
Oct 9 12:46:57 2m 06s Harmonies ♥ 0 I'm also getting the same error on the .exe file
Oct 9 20:11:21 7h 24m W.A.S.P. - Warrior And Scout Protocol ♥ 1 It looked pretty cool, although a little dark, the sounds were a little questionable, but I unfortunately didn't enjoy the gameplay. + It was taking too long and was pretty boring just holding space and occasionally picking up xp. + I didn't like how xp stayed in place at the edge of the screen, since when I tried to pick it up I was taking damage. + I feel the player had too much hp, to the point it felt like it didn't matter to take damage, and I always felt like it wasn't my fault for taking the damage, since xp was close to the spawn area, and later they got more hp and I couldn't kill them or avoid them. + I presume the upgrades were random and the game seemed to require you to keep getting stronger to be able to clear it, but bullet speed and the xp gathering (and I guess the shield, but if it eliminated enemies at least that was a little bit of damage) felt like a trap. + I thought that the xp gathering upgrade would resolve the problem of xp spawning too close or potentially outside the screen, but it was only temporary and it felt very bad as you spent a whole level just to get a 1/4 of a level essentially making you weaker.
Oct 9 20:18:30 7m 09s Look ♥ 1 Definitely an interesting experience. The wind in the music didn't exactly seem to fit with the lava environment, but the music was nice. I was hoping the game would reset with only the survivors remaining just to see how long can you keep multiple "people" going.
Oct 9 20:29:37 11m 07s RomAnts ♥ 1 Interesting, I loved the look of the warrior ant, but there didn't seem to be any goal except surviving. Some resources were behind where the enemy spawned, so they felt inaccessible. It was a bit weird being to spawn thing anywhere and close to the enemies, though selecting to spawn did lag the game a bit.
Oct 9 20:47:53 18m 16s Last Rollbug ♥ 1 I liked the background art and how you traveled back through the levels with the ability to destroy monsters. + Controlling two characters at once was interesting, although the ghosts made it a little annoying when the characters got stuck on walls. + It was possible to get stuck on walls, arbitrarily be able and unable to jump (it said beside walls, but I noticed that didn't seem to be the case) + It was annoying that you could "fall off" the level by going upwards (outside the room), I feel it should at least be a wall.
Oct 10 08:49:20 12h 01m Particle Wars ♥ 1 It was fun, maybe a little long, the early difficulty could maybe be lowered as it was hard to gain xp at first since the enemies piled up until you get the explosion upgrade. It was also a bit dark and hard to see, especially since all effects were red.
Oct 10 08:55:16 5m 56s Moldable Monster of Mine ♥ 1 Very interesting, it was nice to be able to create your custom monster, although it was a bit sad that the colors molded to flesh.
Oct 10 09:08:00 12m 44s Ducks on the Road ♥ 1 Cool game, looks good too. My main point of concern is that when the ducks get attached to their mother in larger quantities they make quite an arch to try to follow her and fall the drains. Sorry for the spam, the publish button didn't work, until it did ...
Oct 10 17:08:20 8h 00m The Scrimbly Bimblies ♥ 0 Wow, this took me by surprise, and it kept getting better the more I learned, like throwing the bomb, bumping into the creatures and then throwing them! It proved to be rather hard but surprisingly satisfying.
Oct 10 17:27:39 19m 19s Bnuuy ♥ 2 Really cool game, I really enjoyed that the only way to move was jumping, maybe it could be nice to control the strength, at least like small or large jump if nothing else. I had an issue with the shooting, or rather the amount of it which cluttered my vision so I didn't really know what is going on or if I'm wining, I think it would be more satisfying if I could see myself wining, like performing a jump to avoid enemy rockets and then sniping them with my own, but instead there was a constant spam of rockets and smoke and I didn't really see anything until there was like 1 or 2 spiders, it also allowed me to recoil myself too much making movement somewhat harder.
Oct 10 17:35:38 7m 59s TINY GOON (Ludum Dare 56) ♥ 2 I liked the way the enemies dropped and rolled on the floor after defeating, but I became a background character and was unable to interact with anything. I also think that getting 1 hit on the enemies could be enough to take them out, or at least make it more obvious, since I wasn't sure if I'm hitting the enemy, I;m getting hit or nothing is happening.
Oct 10 17:49:25 13m 47s Microstrike ♥ 1 02:45 An enjoyable experience. + I really liked the animation of enemies taking damage and eating up the xp. + I didn't like the green enemies because they were closely color related to the player and xp which was confusing at first, collect the green stuff, the green stuff hurts. + The red guys weren't too much of a problem, but they didn't seem to drop xp when exploding, which was sad, also a missed opportunity of having them damage the other enemies. + For the upgrades, there wasn't that much of them but for the length of the game it was ok, although that could make the extra xp upgrade a trap for the players. + Another thing about the level up is I think the flavour text and the mechanics should be more separated (like with an empty line, or have the effects at the bottom and the description at the top) as sometimes it was a bit confusing, like double efficiency giving you 15% boost.
Oct 10 18:01:34 12m 09s Tiny Creatures Creator ♥ 1 It was funny, I was kinda hoping for the creature to appear on the screen at the very end. I didn't really enjoy the support person rambling for so long.
Oct 11 11:51:08 17h 49m Tiny Checkers ♥ 1 Wow, amazing game, I love the art, the music and sounds are nice, the gameplay is great and there is so much variety. There are just 2 things which I found annoying, that is sometimes moving pieces when trying to select them, and having to wait for the selected piece info to slowly show up, this was annoying when I tried to calculate how much damage I have vs how much I need to destroy enemy pieces.
Oct 11 12:08:26 17m 18s AntVasion ♥ 1 Cool game, I liked how realistic it felt, the sounds were a bit loud and it got a bit repetitive. Shooting the ants was fine for the first 2 maps, but there were a lot of them on the 3rd and it felt more like a chore at that point. It would have been cool to be able to trample/squash the ants underneath the tank, you could then maybe have bigger ants or stronger ones, and have the defeat condition be tipping over, instead of being able to driver the tank upside down. The shots bounced off of the environment so it would be cool if they also bounced off of the floor and killed the ants.
Oct 11 12:26:27 18m 01s Sugarglider in the Oddforest ♥ 1 Cool game, I really enjoyed the gliding, but then again it felt like holding it all the time to be able to glide and climb was necessary, quite difficult (I managed the first 2 levels, gave up on 3rd), but that can be a good thing. I didn't get the swinging on the torches, even after looking at it here, for me it didn't seem to give velocity and they didn't sway so much.
Oct 11 12:35:26 8m 59s Space Station Pet Rescue Force ♥ 1 Really liked the game, I love how it made me make the cat climb the shelf in the first level for no reason, and on the second level I had the dog bring the card to the guy, because that's how it should be, and then I noticed he could have just went there to pick it up himself. Not sure if all the buttons were necessary, it was a little confusing at first where you could have probably just have an interact button, but maybe there was some charm in it.
Oct 14 18:33:00 77h 57m Koi ♥ 1 It interesting and looks good, at first it seemed too easy, but then other fish gets introduced, I liked the one who goes for the food and gets longer. It is a bit too fast in my opinion to be able to properly steer and evade the other fish, and the fact that they can often be out of the map doesn't help. Zrzut ekranu 2024-10-14 195436.png
Oct 14 18:56:30 23m 30s Flea or Flee Arcade ♥ 0 It seemed the hit boxes were somewhat off, and I found that the enemies rarely went to the middle part of the screen, so I spent a lot of time idle in there.
Oct 14 19:01:38 5m 08s tiny_sim ♥ 2 Interesting, I feel I understood the rules, but even tho I never touched red the game was over?
Oct 14 19:14:42 13m 04s Cellspace: Cellular Automata Sandbox ♥ 1 Interesting concept, but it seemed to behaved weirdly, like I set a rule, pres restart several times, and get different results. It would also be nice to have a more friendly user interface.
Oct 14 19:20:38 5m 56s ROLL! ♥ 1 I liked the music and it looked good, the mechanics seemed interesting, but it was very difficult to do what you wanted.
Oct 14 19:28:05 7m 27s Fish Rescue ♥ 1 I liked the fish animation, but the followers were a bit slow, making it feel like an npc escort quest. Also the round map on the emulated round screen felt very weird.
Oct 14 19:42:06 14m 01s Soot Story ♥ 1 Interesting, the climbing felt a bit clunky, the map seemed to be quite large and sometimes it was hard to find stuff, I liked the animations, but at the end it was very hard to read the text.