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ellaris

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Apr 15 12:53:31 Summoning by a lovely wizzard ♥ 1 - Some of the dialogue was hard to understand, but I got the point being somewhat accustomed. - I liked the story, it was a nice idea and I liked the art - It felt a little too zoomed, and the color of the text box was the same as the floor and sometimes the entire space which made it a bit hard to distinguish what is what.
Apr 15 13:16:27 22m 56s Monster World Domination ♥ 1 - Interesting idea for a strategy game - I found the colors representing the difficulty would often not be accurate, for example on the first map (named 2), I could not beat the easy color, but I had no problem on hard - The music would stop at some point, and having so many units making so much sound made the audio buzz - It looks and sells itself as a strategy game, but is more of a dexterity game since you have to spam buttons in the late game, it also make it unlikely for come backs. since you get a point for each territory a second if you have 10 you need to click 2 times a second, preferably in different places, and also switch between the two types constantly. Even tho I played on EU with hard color, had 1 territory when whole map was covered and managed to win (after furious spamming). - I know there were ghosts and stuff, but I still felt bad when the enemy crosses what looks like water to back door me.
Apr 15 15:59:14 2h 42m Reverse Rituals ♥ 1 I got flabergasted flo > rose buzz > flabergasted flo - Cool art and nice summon twist - It was fine doing it once, but it definetly gets boring trying to meet more cahracters - I use firefox and it was cut both here and on itch. Here I could at least scroll down to the full page button
Apr 15 16:13:43 14m 29s Throw Hands!! ♥ 2 - interesting perspective it looked really cool, and liked the art - The arms looked like they were pointing towards the character and not outwards - sometimes there were no enemies so it was just waiting, and also at the end I wasn't sure if the game is over, but nothing spawned for a minute - The spamming wasn't the most entertaining, it seemed like the attacks looked like they had high and low angles, maybe you could use that to make them effective only against some enemies, and maybe some cooldown on the spam, I would literally stop moving and double hand the attacks.
Apr 15 16:29:44 16m 01s A Heavy Crown ♥ 1 - nice advisor voices - simple but effective graphics - I guess the only thing I can complain about is that I'd want more. Maybe also making choices feel more meaningful, for example I sent the queen to the dragon, maybe when kidnapped she wouldn't come back, or maybe she would be unavailable for the next event as she is "occupied" by being rescued.
Apr 15 16:38:29 8m 45s Summoner´s ritual ♥ 1 - pretty cool, I liked the monsters - It was a bit short and it would be cool to be able to use the summoned demon in some way, or at least save (I didn't feel like the save button did anything) them and then paste demons from your collection side by side. - It seemed the available ingredients were random, but like there was no purpose to it, only to be annoying, if one wanted to test out a specific combination but was denied by the RNG gods.
Apr 15 16:49:15 10m 46s Fire Festival ♥ 1 - The righting and effects were cool but made it a bit hard to read - The wolves were chasing me but eating the sheep, that felt a bit weird, also it seemed like they swallowed the sheep and if red riding hood has taught me something it's that if you cut a wolf open the things he ate come out. - I was shooting and blocking but I don't know what effects it had, the wolves seemed to die, but I also was getting stopped and eventually eaten - there were other things running around with some sort of hp above them, I have no idea what they did.
Apr 16 16:08:04 23h 18m Summoned to Another World to Fight the Demon Lord! ♥ 1 - Interesting game, I liked the idea and presentation, I also liked the art - After several retries I managed to defeat him, but I imagined the timer was to kill him fast before he grows stronger, and not ignore everything and spam hp buff into oblivion so you can survive his last stage damage. It felt really weird, like being punished for doing something good, getting rid of him quickly. At first I also thought the buffs were temporary, seeing the damage I was doing went down. I'm not sure if it will resonate with a lot of people that they can't hit the boss and just spam shitty attacks defend and buff/heal
Apr 16 16:33:06 25m 02s The Ritual ♥ 4 - It seems similar to my game but premium, I liked the polish and all the effects, the animations and screen shake felt good - It was annoying that the book reset page to beginning when reopened. It would also be easier if the book was a little higher and I could see the symbols in the ui, even if not allowed to press them, but I could map the input numerically because I found it really hard to memorize the shapes (left shape, triple shape, up shape, circle shape, right shape). - I think there was maybe a bit too much resummoning of the same stuff. Maybe you could make it easier to resummon, at least don't require the chant, or highlight the chant for the ingredients already used in summoning, if not just have a button to summon a copy of the entities already summon, or have a copy summon.
Apr 16 17:00:59 27m 53s Treant Wars ♥ 1 Zrzut ekranu 2024-04-16 184600.png - Great game, very fun, loved the art. - I noticed that you could go over the max aether value - The health bars had nice animation, but the name was a little small to read for some of them - It would be cool if I could command the treants to move when there are no enemies so they don't stack and better protect the grove perimeter, instead of one corner, but I learned to do just that with the oak trees in treant-ready positions - I found I didn't have enough time to read the different tree descriptions (fully) before a wave started, maybe have a start button or go over it when new tree is introduced - I didn't notice the treant hotkey, could have been useful - Purple tree sounded nice in theory (and expensive), but I didn't notice much effect in practice. At the very least maybe make it look better, focus players attention on the new spawned oak tree, make it scream "look I did something"
Apr 16 17:07:34 6m 35s Witch Cave Raid ♥ 0 I couldn't see but I think I beat the game? Zrzut ekranu 2024-04-16 190626.png
Apr 16 17:25:49 18m 15s The Ritual ♥ 1 Not exactly my kind of game. Was confusing at first, but then when I learned the rules it felt frustrating, because I knew what I had to do but couldn't do it. You don't have money you get money spells which clutter your spellbook and making all of this drains your sanity. Maybe a bit too much corruption in the start spellbook.
Apr 16 17:37:31 11m 42s Cubomancer ♥ 1 - Game was fun, size was not, I had to summon extra free space on disk (at least not as big as last ludum dare I played 2gb) - I hated the level up screen, interrupts the gameplay, makes me waste my summoning time, large block and I have to wait for regeneration. Maybe make it not appear if currently clicking, and insta regenerate block on level up. Also I think I was not able to move when I held down move key and selected an option. - Cool block mechanic, it was a bit weird the way it got pushed around
Apr 16 17:46:55 9m 24s High School of Conjuration ♥ 2 It was good but felt extremely clunky, the character sliding, getting stuck (too big head/ hitbox) and having to stop and spam down to summon the deamons.
Apr 16 18:07:08 20m 13s A small ode ♥ 2 - Interesting game, I liked the way of customizing you summon ability, although it wasn't always entirely clear - you could spawn a floating platform from a floating platform and jump while falling to get on top of it. - I feel like the game needed a map as I felt lost and wasn't sure which areas I already explored - Most of the time I had a hard time to figure out when to use the summoning power, I don;t know if there where only a few spots or if I missed the somehow - Watering the plant takes too much water, or something weird happens with the water - Maybe make the combining area a little smaller, I never actually closed it, and even with plenty of cards I wasn't very bothered by not being able to see my character - It took me a long time to figure out the spells go in the direction of the mouse and not the character, I was using the mouse to move the cards and keyboard to move the character and summon objects, so it felt weird that the direction was governed by the mouse - Sometimes the stairs would go up to the platform but the character was not able to get on the platform and fell instead, and sometimes while on a platform it was hard to go down the stairs.
Apr 16 22:54:13 4h 47m Capture the Princess ♥ 1 - Interesting concept, blood for the blood gods - After the line was formed it became very difficult to get the chards anywhere as they would be blocked, maybe have the units die a little faster, and maybe the warriors could respond to chads with a slight delay. Also the chads sometimes picked up the princes and put her down, and sometimes when picking the princess and dying I think they moved her further away. - The game started to lag after the screen got filled with units - I'm not sure about the difficulty mattering, I beat it on normal after what felt like a considerable amount of time, and launched on very easy, but after a minute it didn't seem to differ from the normal mode, just that the enemies started spawning slightly later, but if you won at the very beginning there wouldn't be much of a game in there anyway.
Apr 16 23:11:15 17m 02s Unnamed summoner's quest ♥ 1 - Interesting concept, loved the enemies jump back - It seemed the enemy units were much more powerful than the player summoned ones (when taking into account their numerical advantage) - The walking felt weird, since the enemies followed you and there wasn't really anywhere to run to, except to run from your own units.
Apr 16 23:22:52 11m 37s Tonidachi ♥ 1 - I liked the different demon sprites - The wait is way to long, the speed up wasn't enough and I had a hard time knowing if it's on or if the pause is on - Going to sleep tanked all my bars, it felt very punishing
Apr 16 23:35:50 12m 58s Stay Away From The Summoner ♥ 1 - Interesting idea, I liked avoiding the summoner and having my own summons - I think the game should up up pace with the player abilities, having lower cool down or better mining ability later on - The crystals seemed to spawn pretty slow in the later stage of the game - Sometimes seemingly on the last crystal mine the pointer would go off screen to the left - Placing miners felt clunky, I think I had to point at the base of the crystal (the ground), but intuitively I pointed towards the crystal itself
Apr 17 17:06:57 17h 31m Principal's Office ♥ 1 I liked the story and the art was nice. I'm not sure about some of the possible questions and seemingly being able to ask only one real question. I'm not sure about how I feel with the lack of a satisfying ending, I had to replay it to gather all the facts and come to a conclusion.
Apr 17 17:22:13 15m 16s Conjuring Critters ♥ 2 - It gets a little laggy with later stages - It's hard to see the missing bit at later stages when the whole circle is covered - I played on normal difficulty and maybe could use a tad bit of lee way on the line drawing
Apr 19 08:28:53 39h 06m Invocation ♥ 1 - I enjoyed the art - I was loosing my mind on the shadow, having 2 new ingredients and two slots I tried every 2 slot combination - it would be nice to be able to delete if one accidentally selects an ingredient - maybe you could empty the selection after we press invocation button to allow for faster retries - maybe you could add extra hints if the player fails like 3-5 times, and make the animation faster with each fail
Apr 19 08:35:06 6m 13s summon that star manz ♥ 1 I draw a circle I summon the star manz, I don't draw the circle I still summon the star manz, what gives?
Apr 19 08:41:34 6m 28s Feed the Eggheads ♥ 0 Interesting game, once they leave the elevator they stack and when going back in it's hard to judge how many there are to figure out which floor to transport them to.
Apr 19 10:10:40 1h 29m Summon Traffic Controller ♥ 1 - The throwing was nice, but maybe the creatures shouldn't stop on the circles, especially when standing inside and trying to throw them out (maybe they could stop if there speed is slow) - I think it would be cool if the creatures bounced off more, kinda like billard balls - At the beginning I would forget about the run key, but then I needed it and it seemed to let me down sometimes, and I had to re tap it
Apr 19 12:20:53 2h 10m Mana Tactics ♥ 0 - I like the idea, it's interesting and ambitious, probably too ambitious for a jam - I really don't like that left and right click confirm actions like movement, you should use one for confirm and the other for cancel - I liked the info mode, but I feel it would be better if it was mapped to one of the mouse buttons when nothing is selected instead of having to switch in and out of it. - I feel like you could give a map size selection, the map is really too big and it makes feel most places not important. Also I feel the spawning locations matter a lot, whoever gets first to a resource will be able to snowball faster and therefore win (at least that's what I feel like) - It would be nice to have even a simple AI that moves towards the player, summons/attack if it can and try to end it's turn on a resource. (I know the time constraint isn't great, but you have 4 unit types, maybe it should have been cut down?) - I think summoning a unit on a resource should also capture the resource. - I'd like the lake and spring to maybe be a different color, make them more distinguishable. Also you could make the terrain resemble the movement cost more, like the forest seems pretty dense, and mountains near impassable.
Apr 19 14:10:32 1h 49m Summoners of the Rings ♥ 0 - Very interesting idea - One thing I would add is the possibility to maybe move the rings before the battle when you get to see the opponent. - I was a bit confused at first, didn't expect the 3 types of rings to have color variations.
Apr 19 14:20:19 9m 47s The Last Summoner ♥ 0 - An interesting and cute looking game, za warudo - I would like to see the invulnerability somehow, since that seemed to be the best way to kill the skeletons - It seemed pretty hard to collect the cats, I'd like the pickup range to be increased - The restore 1 hp boons were disappointing, more so when you got 3 of them to "choose" from - Did enemies seemed to still spawn during the freeze time? maybe you could let the cats shoot otherwise it feels marginally useful
Apr 19 16:50:19 2h 30m See You Again ♥ 1 - Pretty fun game - I don't know how I solved the drawing - I wasn't able to figure out the puzzle with the colored jars
Apr 19 17:12:13 21m 54s The Fifth Seal ♥ 1 Quite a nice story, would be interesting to know more about the world.
Apr 19 17:22:03 9m 50s Pulse of the Ethereal ♥ 1 - Very interesting perspective, it looked cool but made it a bit awkward to aim, especially at first - The auto shoot would stop sometimes, especially later on and during bosses, I could still spam click but not hold - I shot 1 rocket at the very beginning to test it out and never got rockets again - I'm not sure if enemies had different hp or if I was just missing, but I sometimes were able to kill one side but not the other?
Apr 19 17:48:28 26m 25s Infernal Refreshments ♥ 1 - Pretty cool game, enjoyed the puzzles - Sometimes the hovering didn't work properly, when I moved the mouse too fast? - It was a little weird that the game was played with mouse but you had to click enter and r at times, maybe could have buttons for those too
Apr 19 23:59:32 6h 11m Summoner's Apprentice ♥ 1 Interesting, but a little confusing rules. I thought they would all apply the same, not that only the first would need to contain the letters.
Apr 20 00:04:04 4m 32s Pokoe The Forest Summoner's Day Off ♥ 1 Cute little game. I think the shots sometimes got absorbed by the knocked enemies, and it felt weird when the character didn't change facing and was looking to the left but shooting to the right. The shots felt pretty generous which was nice.
Apr 20 00:19:02 14m 58s the call of the rats ♥ 2 - Very ascetically pleasing, fun experience - I was a bit weird to aim with keyboard and shoot with mouse, I think kit would be better to have aiming and shooting on the same device. - The rats could be a bit slower and stop closer to the player for a better illusion. - A faster walk, smaller walking distance or a sprint could be nice. The distances weren't too big and it wasn't too bad, but I did feel like I wished I got to where I was going a second faster, since there wasn't anything interesting on the way.
Apr 20 11:09:54 10h 50m Dark Ritual ♥ 0 - Pretty good experience, love the cover art - Incorporeal ghosts can't go through walls, fells weird - It would be nice to auto pickup pickupable items instead of having to press space, especially since there is no reason not to pick them up
Apr 20 11:27:52 17m 58s The Summoning Circle ♥ 1 - Cool game, the endless mode was interesting, I think it would be better if the answers didn't show up in a new popup but where shown beside the slots (would help in remembering) - I had a problem with figuring out the rocky cliff, calm shore and vegetation, I was convinced it was supposed to be 3 items. Also I'm not sure what the purple thing was supposed to be. - I think some of the text (I noticed in the demon screen) didn't fit the box, also the first ghost text should switch faster, I thought there will only be a one liner and didn't expect a conversation and I had the book open. You could have just the boo show up for like 1-2 seconds and then continue, letting the player know there is more coming. - Maybe also the item moving sound shouldn't be so loud
Apr 20 12:01:52 34m 00s Wrath of Wrathmus ♥ 1 - Pretty interesting game, I liked choosing the different parts, but maybe there could be an explanation to each of them and a preview of the arena to help player make their choices. - I didn't like taking damage when he turned or on bumping into him. - The backstab window seemed pretty tight - It felt bad that the enemy could attack through the wall (or at least do damage).
Apr 22 16:40:49 52h 38m Number of the Beast ♥ 0 - I feel like it could be interesting if it wasn't designed to be super annoying - Supper hard to understand what is asked of the player, I had a hard time figuring out how to switch the view - I would align the glyphs so that I could read them, but then when I fail, they get reset and I have to do all of that all over again just so I can read
Apr 22 17:12:12 31m 23s The Dank Sorceress ♥ 1 - Interesting, I would like the story to be developed more in place of the battles - The first battle took quite some time to go through - I noticed several different types of enemies but haven't seen them do much, since I was keeping tabs on whether I have a unit in each lane fighting - I tried to check out new units, didn't see them perform at all, and couldn't beat the game until I reloaded and upgraded the starter unit and won the game with basically just that. Felt like there were some cool options there but I felt punished for using them instead of the starter unit since they performed much worse. - Why did the lady not like to wear masks, did she ever took it off, where do hats come from?
Apr 22 17:21:03 8m 51s Bone Train - For Ludum Dare 55 ♥ 1 Nice work for an 8 hour submission. It's pretty cozy and it was interesting catching the bones, but it did get more boring with the snake length increasing, instead of catching the bones, I was avoiding my body and waiting for it to move and hoped for bones to luckily fly in my direction.
Apr 22 17:24:06 3m 03s Sorcerer ♥ 1 - Interesting idea - Could use some sound - The character sliding on block didn't feel good - It would be nice to have more levels
Apr 22 17:30:37 6m 31s Eyesore ♥ 0 - Interesting concept it felt like it could amount to something - The slow animations made the game feel laggy - It was hard to tell if I was hitting the slime or was hit by it
Apr 22 17:59:47 29m 10s Summing Circle ♥ 1 Pretty cool, the last expert tutorial and daily took some time to figure out, but it was nice.