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ellaris

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Apr 7 12:43:48 INNER DEPTHS IDLE ♥ 1 Love the graphics, the animations looked smooth and the sounds were nice and calming as well. I found myself breathing in tandem with the character, so the breathing noise was helpful. I'm not too much into idle games, but I found it nice. I think you could either give the player more to do (like pressing on the exhale or following the chi flow with the mouse) for gameplay, or actually remove the distracting flying part and the bar and focus the player on reacting to sound ques (maybe even urging them to close their eyes and partake in the breathing) which could also indicate when an upgrade is ready, it would also probably be more comfortable to be pressing a button (like space) on the inhale instead of the mouse button.
Apr 7 12:56:48 13m 00s Into Enemy Depths ♥ 2 Interesting, I liked the character design and their sprites, although I did find it weird how the mage was melee attacking. - The enter button didn't seem to bring up any instructions, It would have been nice to have a little instruction on the ld or itch page, but I managed to figure it out. - The game sometimes lagged when moving characters - It would be nice to see the enemy move and attack ranges when hovering over them. - It would be nice to see an indicator specifying an action is going to happen (attack or heal for the priest)
Apr 7 13:10:58 14m 10s Falling - a rhythm platformer, track #0: your sorrow is a fiery deluge ♥ 0 I liked the graphics and the music, but the gameplay wasn't there. The ball was moving too slow, I think you should have the camera follow it and the music playing would be a timer and "attack" indicator for you to get as deep as you can. I tilted the "screen" to the max and had the ball fall down below the screen and turning it later ended up with it on the outside of the "screen". It was interesting up to that point, at the beginning trying to navigate the platforms and use them to propel the ball away from harm. You could also place the ball higher on the screen so the player has more time to plan and react to what is coming.
Apr 7 13:59:05 48m 07s Lotus Well ♥ 1 The art looks really good, the sound is nice, the puzzles are engaging, loved it. The only complaint I could have would be about things not always being clear, like explosions, enemies attacking, the paper airplane, it's cool but learning it as you play means you are going have to reset and it feels bad because it's as if you're getting punished for exploring, especially if you have to do it multiple times per level, gets more annoying the further in the level you get.
Apr 11 10:57:59 92h 58m Banished ♥ 0 Nice art. I enjoyed going down fast, but going down slowly was a bit boring, though for that I would like to have had a little bit more space, often dodging into walls. I also once had the "geyser" spawn at the start making me instantly lose a hearth I think? Also would love the cutscenes to be skipable so I can get back to playing after dying.
Apr 11 11:21:43 23m 44s The Mine Beckons ♥ 1 Cool game, I didn't expect to enjoy it as much as I did, tho I think it could use some kind of an obstacle, and maybe if you didn't have to mine the whole level but half of it, it could be more strategical (like at the start) instead of mindlessly wiping the whole map.
Apr 11 11:32:51 11m 08s The depths of a well ♥ 0 Cool game. It was really annoying that the default direction of attack was down and not the last "facing"/moving direction, making me always move and sometimes miss the enemy because I moved to far into them and the dagger had too low of a range. There was a lot of loot but they all seemed the same, maybe the weapon type could determine the animation but damage and speed could be a stat you would have to compare. It was hard to hit enemies with them moving away to shoot and looking like they partially moving into walls and the hitboxes being pretty small.
Apr 11 11:54:16 21m 25s A Very Deep Tunnel ♥ 1 Great game, I liked the visuals and all the sounds really played well together. My only complaint would be about the bees, being too lazy (maybe they need an upgraded motivation to fly further or just gotta buy them a more expensive bee hive) not bringing the crystals to the player while being near them and being unable to move their box (especially if accidentally placing one).
Apr 11 12:23:35 29m 19s Well Gnome! ♥ 1 Fun nice looking game. I really liked the trampolines and catching coins mid air (maybe there should be some kind of a reward for that, like applause at least). It was weird that the coins were as heavy as the gnomes.
Apr 11 14:09:41 1h 46m Digdigdig ♥ 1 Cool game, I liked the random character at the start and the unique digging, although it was difficult to get the enemies with it.
Apr 11 15:42:06 1h 32m MS Drowning ♥ 3 Great game, really loved the physics, it felt very satisfying to push/drag several objects at once. The sound and lighting really added to the atmosphere, and the transition to and from the ship was nice (though after several times I did wish it to be faster). It was also cool to propel the robot using it's arm, and satisfying using it at the very end.
Apr 11 15:49:27 7m 21s The Amberstone ♥ 1 Cool game, though it was difficult to see the platforms and often got confused where I should go or what went wrong.
Apr 12 11:22:36 19h 33m Selective Drilling ♥ 1 Cool game, I liked the art style, it was really fun to dash around, although the dash got a bit fast making it hard to control since the camera wasn't always able to keep up. It would be nice to have a cooldown on being hit, even with 5 hearts falling into a room I got oneshoted at one point and had to preemptively try to kill some enemies while going down, because of the drill I would sometimes take damage when attacking and killing the enemy, sometimes the drill didn't clear as much as I'd want, even with the size upgrade, when going horizontally the character takes two squares and unless you position your mouse right in the middle of the two you would only get one of them and not drill vertically at all since you get blocked.
Apr 12 12:10:11 47m 35s Cave of Gorbs ♥ 0 The pixel art was good, but the gameplay felt a little lack luster, I felt like I didn't really have a choice (because nothing mattered) or that there was any purpose, but a solid frame nevertheless. - It was too dark in the beginning, where I could barely see under my character, but fortunately while going down the light became bigger and more abundant. Also while jumping the light moved with the player and I could see tiles I wasn't supposed to. - There was a big variety of tiles, but they all seemed to be the same, giving rock and taking the same time to mine, so there was no reason to dig anywhere else than under you (or going to a cave that goes deeper) - The blue ghost was a bit annoying when there were 2 in 1 and coming from the bottom while digging. - The numbers wrapped around making it confusing when going from 99 to 00 (I found the house on -66 the second time) - The jump felt under powered being able to jump only 1 square ad I often confused it with grappling hook as that gave more movement ability - I get that the point is to dig down, but sometimes it would be cool to be able to dig up or on the grappling hook to get to spaces where you can dig down faster.
Apr 12 13:48:16 1h 38m Fall Man, Into The Sinkhole ♥ 1 Cool, I think it would be better if the player was higher on the screen, the dash was less powerful (I often bumped into the walls) and the wall easier to see (playing on low helped).
Apr 12 13:57:50 9m 34s A Memory of Her ♥ 0 Cool game, I liked the visual effects, especially the upgrade cards. It was cool to get the glimpses of memory, but the crystals in a room felt a little random or out of place.
Apr 12 14:32:31 34m 41s Wizardry Catacombs ♥ 1 Good game, but I'd like there to be some kind of a reward for going through and killing enemies (apart from different background and enemies that have higher hp and take longer to kill making it a bit of a slog later on) because they just became annoying and I tried to avoid them. Having the shots come from the book made aiming while moving hard sometimes, like shooting straight up while moving in the same direction made the shoots at an angle, which is not what I would expect to happen. The music felt out of place and random at the beginning, I liked the speed up with the scenery change, it eventually felt really good before going "out of sync" again.
Apr 12 17:26:16 2h 53m DeepSeak ♥ 1 Really good game, I liked the art and the sounds. There were a few issues, enemies were going invisible and the fish that go up and down sometimes got stuck at the bottom (until their next attack) and I could not hit them.
Apr 12 17:38:58 12m 42s Through The Stars ♥ 0 Interesting concept, cool art. - The game lags at the beginning, it eventually goes away but it's an added difficulty - I didn't like the way you were placed back to depth 1 after dying, I think letting the player finish the game could make them want to replay it to see some other upgrades or new places on the map - The controls seemed interesting, but were very annoying, I think it might have been better if you had to hold down the turn arrows instead of clicking on them. I was pleasantly surprised with the steering wheel until I got to operate it and wasn't able to turn and died instantly. - The leave station button is in the same place as the turning buttons and I accidentally clicked it while trying to turn at the very end into the station
Apr 12 17:57:57 18m 59s Inner Worlds ♥ 1 Cool game, I liked the models, I got the first 2 torso, but couldn't proceed anymore, got confused in the map. I found a place with a ghost but I needed to unlock a side path to be faster than it, but couldn't find it again. I enjoyed the green one because it was fast and could use "shortcuts" with the jump. The text at the beginning scrolled a bit too fast.
Apr 13 20:17:18 26h 19m Debts in the Depths ♥ 1 What an amazing game, was fun to play, strategize whether to invest in the future or get units now to continue and farm the gold from blocks while your units are fighting. The art was good the sounds and music was nice. The only thing I could say is that I started to see some cool units, continued to invest to be able to easily buy them and still have some investment left, but I started to only get skeletons and goblins offered in the last few levels 😢
Apr 13 20:30:52 13m 34s School of Hard Knocks ♥ 0 Cool game, I liked the art, I didn't understand why sometimes units attacked twice, and it seemed like there were effective and ineffective attacks which again I didn't know how to determine, so more feedback on those would be nice. I liked the prediction for hp, but it didn't show if the nerd would be overkilling or not so couldn't always predict the xp gain. Also for the level up it wasn't immediately clear you choose between the options, since the level indicator had the exact same background.
Apr 15 09:29:51 36h 58m KILLWARE ♥ 3 Cool game, seemed well balanced as I was able to just barely get through until I ran out of upgrades to buy. I didn't like the main menu button having ">" appear when hovered over, made it harder to read and confusing. The confirmation Y/N buttons were cool but a little small. I didn't like the fact that the flying guys dropped bombs and coins, I'm not sure if coins autopickup or if you need to get close but it felt bad when you go for the treasure and still take damage from a defeated enemy (you could just have the coins float towards the player instead of falling down). It was hard to say when the shooting enemy would damage you and what to do to not get hit (except for killing it first, you could dodge the rest of the damage), and since it felt like they were a priority target I tried to prioritize them, but due to the perspective the target lock sometimes made it difficult.
Apr 15 09:35:53 6m 02s Drowning Simulator ♥ 2 Good to have you participating and submitting. - You could have made the pool surface also blue like it's bottom, instead of looking like everything else - For the exit screen, I think it's better to have the exit option at the bottom and return at the top, as is in other games and therefore usually the player's expectation.
Apr 15 10:47:18 1h 11m Depth Self - A narrative game ♥ 0 Really cool game. I liked the interaction with the files and multiple windows, and the feedback of getting closer to the solution (border colors). - I had a problem solving the first puzzle, I might have accidentally resized the window while trying to move it (you should probably make them non resizable), the bottom-right window's top border was green, but top-right window's bottom border was not and I couldn't get them them both green at the same time, I could only have 7/8 green borders. I restarted the game and had the same problem and fixed it by resizing the window. - Accessing the ending was too difficult, I went to the guide but still took me a long time to figure it out. I have read the clues, but didn't think of checking them again, and even with them I still wouldn't have come up with the solution to it on my own, and it feels really bad to have put in a lot of effort into solving it, getting to the interesting part and then having access to it blocked.
Apr 17 15:20:06 52h 32m Escape The Depths ♥ 1 Cool game, the levels felt a bit too long (got almost to the end of 4th). - I think some particles at the wings or engine would give a better illusion of speed since the ship feels quite slow at first, also making the rings red parts shine in the dark would be nice. - I liked that if you missed the ring there was still an alternative path around the pillars (the small space) - I feel like level 2 was harder than 3 and 4, I had to retry it several times. - Cool enemy effect but it seems to turn on a bit too fast, if you get all the rings on level 2 evil still shows up on your tail - level 3 small space ship cover almost all of it and it's hard to see what is in front, but there is barely anything so it's quite easy.
Apr 17 15:27:16 7m 10s Deepest Canyon ♥ 1 Pretty cool, but couldn't get too far, it was very hard to target the beams as they would flicker yellow, and sometimes they didn't at all and I was unable to swing, the little bit I was able to (got to the buckets) was quite good. I also couldn't see the money fly away, it seemed like it teleported, but it would be cool if it went away faster the closer you get to it.
Apr 17 15:33:00 5m 44s Infernal ♥ 2 Cool, I think it would be better to soot constantly when holding down left click instead of on press only. It quickly gets out of control with the upgrades. I wasn't sure which icon meant my health if full. At one point the phoenix spawned stuck behind two blocks of wall.
Apr 17 15:42:27 9m 27s Formidable Satisfactory Silkworm ♥ 1 Cool, it wasn't immediately obvious when the dwarves were burning, maybe a slightly different sprite or at least coloration would help, it was pretty fun to watch them run around and spread fire once I understood I don't have to chase them. I would also add a nearest dwarf indicator if there is only a few dwarves left, or if the player hasn't ignited any dwarves in like the last 20 seconds or so as it wasn't the most fun to search the empty halls for them.
Apr 17 15:52:20 9m 53s Pandora's Box ♥ 1 Cool game, I kind of liked getting the random attacks and liked most of them being funny, the boss took a little too long to kill.
Apr 17 15:57:06 4m 46s It's buggin' me ♥ 1 Cool animation, the only thing is the head seems to snap to mouse, it should probably move towards it more gradually.