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Feedback comments for LD53
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| Timestamp | Since previous | Game | Glove's comment | |
|---|---|---|---|---|
| May 1 03:52:44 | De-Livery: A Game About Organ Removal Surgery | ♥ 1 | A very solid entry! You found a unique mechanic and an even more unique interpretation of the theme. Naturally, the game is limited in its scope, but there is value in finding something small and doing it well. Keep up the great work :) | |
| May 1 04:23:15 | 30m 31s | Bundle Dumper: Florida Edition | ♥ 2 | Fantastic job on not only managing a COMPO but also your first PICO-8! My first reaction upon booting up the game was worrying as I was, in a somewhat literal sense, cast off into plummeting free-fall without a parachute to pace my learning of the controls. However, after reading the controls in the pause menu I foundd a fairly intuitive challenge. My favorite part of the game must be the eagerness of the "alligators [who] will chew you up like bubblegum" every time I would fly even remotely low to the ground. My main suggestion, were you to improve upon this project, would be to add some purely visual trail indicator of the drones because I unfortunately had to learn every level through trial by fire. Regardless, great work and keep it up! |
| May 1 04:30:28 | 7m 13s | Return back to sender | ♥ 0 | A simple but enjoyable game. I might have to start using that hitting the screen idea in my own games. Also, though I am sure you are aware, I quickly adopted the strategy of waiting for the box to be on my horizontal then dashing cross-map. Hopefully see you in a future Jam! |
| May 1 04:46:57 | 16m 29s | Boxbrawl Delivery | ♥ 3 | Wow, I was not expecting to get nostalgia for Mappy, especially considering I hardly played that game. Your game does such a great job of emulating classic games while simultaneously being a fun and super well polished experience in it of itself. Simply outstanding job! |
| May 1 04:54:58 | 8m 01s | Ancient DeliveROARier | ♥ 1 | I'm going to be fully honest with you: I had no idea what I was doing but I enjoyed every second of it. The idea of interpreting people's text as to figure out how to prevent obstacles is neat, but I found myself having enough money to just buy everything. Regardless, to address the elephant in the room: 5 star audio. Great submission! |
| May 1 05:16:37 | 21m 39s | Papi's Delivery Ops: Cardbark Infiltration | ♥ 4 | An incredibly adorable experience! I am more than happy to have made Papi's day :D. One potential suggestion, were you to continue this project, would be to add some more effects to the game itself in order to carry the mood from the cutscenes over to the gameplay |
| May 1 05:32:28 | 15m 51s | Deli's Whale Delivery | ♥ 2 | I got confused about how the route assignment affected the transportation portion. I understand that it decides how far you travel, but after I reach the first stop I have to mash continue a few times until eventually it sends me to a new route assignment. Questions aside, I did enjoy the art and especially the audio. Additionally, I think that seasickness (spacesickness?) is a cool mechanic that was implemented well. Good job on the COMPO! |
| May 1 05:41:45 | 9m 17s | Ultimate Package | ♥ 5 | Most things I could say already have been said, but that isn't going to stop me. The box fort as an environment is a really cool idea! Overall a pretty short but solid experience. |
| May 1 11:53:42 | 6h 11m | PigCulture | ♥ 3 | Congrats on your first Ludum Dare! I found the game to be quite humorous and with an intuitive concept. The central set-back for me was that I was experience a ton of lag whilst playing, which was strange because while the world was having trouble, the music was playing just fine. But that aside, a more open-world game for a Jam quite the cool idea. Good job! |
| May 1 12:23:33 | 29m 51s | Decrypting Handwriting | ♥ 1 | Really cool idea! I don't have all too much to add, you found a simple yet unique idea and ran with it. |
| May 1 15:29:07 | 3h 05m | The Envelope | ♥ 3 | You did a great job in establishing the tone of the game thanks to the fog and the dialogue. I do wish that there was some indicator when you hit the monster, as well as something that would tell you if the monster was approaching. Moving on, I am surprised how smoothly you got a 3d game to run in browser. Great stuff! |
| May 1 15:46:24 | 17m 17s | Neverending PetriChore | ♥ 1 | Really cool graphics and animations! visually you do a great job. My main concerns lie with the objects/level design as I could never tell where the umbrellas were despite finding all the tents. Other than that, it never hurts to add more enemies and stuff to a game but that is simply always the case with COMPO. Fantastic job, so far one of my favorites I've played! |
| May 1 15:53:58 | 7m 34s | Delivery Witch | ♥ 1 | I glad you decided to see your first Jam through to the end! Good job coming up with a unique mechanic that is indicated very nicely. Naturally there could be improvements in having multiple levels and stuff of the sort, but with the card you were dealt you did amazing! |
| May 1 18:36:42 | 2h 42m | Delivery Squares | ♥ 0 | I found the controls and indicators to be very intuitive which is something many games don't do. Alas, I found the game to be quite difficult not due to a lack of understanding of the controls, but simply because of the immense tokyo-drifting. Keep it up! |
| May 1 21:16:49 | 2h 40m | Joy | ♥ 1 | Goodness me! Wow, I was not expecting such a beautifully told story from a COMPO about 'delivery'. I get that you delivery joy onto others, but I don't really see how grief counseling fits in with the theme... But that plus the fact the platform can be akin to a rage game at some parts are my only complaints; everything else is phenomenal. One of the best projects I've seen so far. Exceptionally great work! |
| May 1 22:57:21 | 1h 40m | De-livery | ♥ 3 | Took me a few attempts to get the hang of it, but I ended up getting to 67! Needless to say, the game would have benefitted from a little introductory tutorial about what each cell does, but other than that it is a pretty fun arcade-esque experience! |
| May 1 23:20:03 | 22m 42s | Seagullarity | ♥ 1 | It's always fun to learn some trivia from Jam games and so for that I thank you! There is certainly a steep learning curve (it is a real life job after all), but you have created a very good tutorial to assist that. Great job! |
| May 2 01:33:44 | 2h 13m | Punchline! | ♥ 5 | You know, for whatever reason I really like the idea of helping a bearded, novice, stand-up comedian with delivering jokes... Man, just can't put my finger on it, oh well. (delivering-jokes games represent!) Jokes aside (despite how relevant they may be) you do a great job in terms setting up the tone thanks to the music and graphics. I commend you for making a 3d game without overdoing the fact that it is 3d (i.e. a game that rounds at 1/2 fps in browser). The mini-games are intuitive and I adore the implication of collecting a microphone making a burping noise. Within the repair mini-game, often times the repair button for one of the speakers wasn't working which made replay the game a couple of times before I could get to see the end scene. All in all, great entry! |
| May 2 01:46:53 | 13m 09s | LD53: House Delivery! | ♥ 2 | Seems like everything there is to say has been said. A simple but well done game. I got a streak of 25 houses without ever slowing down! |
| May 2 03:52:52 | 2h 05m | Good Boy! | ♥ 1 | Really fun idea with a really cool art style! I found the dog to be quite unruly, though, almost as if I was driving a car or something which hindered the gameplay. Put that is something that can be fixed if you so wish fairly easily, just a bit of experimenting and such. Great submission! |
| May 2 04:01:28 | 8m 36s | Zero gravity delivery | ♥ 1 | Much of what I would have to say has already been said: tutorial is great, simple enjoyable mechanic. I feel like this is a good starting point; maybe add in some music and another box color later. There's a lot you could do if you so wish to continue the project, in which case I would be excited to see where you take it! |
| May 3 00:52:17 | 20h 50m | Pack 'em UP! | ♥ 3 | A really easy to pick up game with an absurd amount of content for a Jam. I did notice a bug where, in the factory, if I went towards where the instructions were (e.g. the right side of the screen) then the game would crash except for the music. Other than that, great job! |
| May 3 01:51:37 | 59m 20s | Porch Protectors | ♥ 3 | Really fun game! A cute and humorous story with an intuitive and engaging minigame included. I don't really have any complaints about the game except maybe having the player have dialogue options that influence the outcome of the story (maybe there was something that I just missed, in which case making whatever it was more prevalent would be beneficial). All in all, great submission! |
| May 3 01:58:30 | 6m 53s | Baby Printer | ♥ 1 | Yeah... not to brag, but I'm a bit of a 3.08 presumably stars stork myself. delivered 15 families, annoyed 8, and ruined 2 B) Jokes aside, this was a simple but fun entry. I know everyone has already commented about this, but the audio is on point. My main suggestions would be to add some sort of movement option (maybe a dash with a cooldown or something), and then double down on what the game does very well: add more possible voice lines for the houses to really give it that extra mile. Nonetheless, I enjoyed my time playing, good job! |
| May 3 03:30:39 | 1h 32m | Arcana Express | ♥ 1 | Really great job incorporating risk-reward in terms of the resource management affecting the scoring! |
| May 3 03:38:13 | 7m 34s | The Lightless Caves | ♥ 2 | Unfortunately, the lack of information the player receives is too big a hurdle for me to fully enjoy the game. I found myself unsure of what I was doing and if mechanics were working. It seems like you have some unique ideas, I have yet to see another "in the dark" game for instance, and so I would love to see how your future Jams turn out! |
| May 3 13:47:04 | 10h 08m | Crystal Courier | ♥ 1 | The driving controller is feels really natural! I was a bit confused what the range upgrade did, because I assumed it was pick-up range but that wasn't the case from what I could tell when I got the upgrade. Regardless, the controls were nice, the objective was clear, there was room to learn and improve as a player: A really fun experience! |
| May 3 13:54:07 | 7m 03s | Click to Deliver | ♥ 1 | For a clicker game at least it has some variety in terms of the "baby shower" button. All it would take would be to make the baby shower button move around the screen or something and you have a more interactive game. Not bad as a start and I'm sure you could expand on it if you so wish. Also the dialogue was quite humorous! |
| May 3 15:31:50 | 1h 37m | Meat Sweats | ♥ 2 | Meat Sweats is just so powerful of a name. Really great entry! I kept me on my toes and engaged the whole time. Each minigame was fairly intuitive; however, I wish the rooms appeared in the same order as their item counterpart (ergo, drink minigame on the left, napkins down and in the middle, sauce to the right). That is my only real complain, everything else was great! |
| May 3 15:55:15 | 23m 25s | Boxed Out | ♥ 0 | Initially, with the core game mechanic being to click and wait, I was worried the game would feel boring, but by the end with the time limit and split second decision making I was fully engaged and wished there was more! The art is super cool, but sound and stuff of the like wouldn't hurt. A potentially idea to explore would be to add in more complexity to the decision making; one idea for this could be that if you get all deliveries of the same color or something, then you get a bonus. Good job jamming! |
| May 3 23:16:27 | 7h 21m | Deliver Us From Evil | ♥ 1 | I've seen some other games centered in the dark, but this one did a great job taking full advantage of it by having mechanics such as flares and muzzle flashes! The game was difficult, but that added to the atmosphere. Good job! |
| May 3 23:29:09 | 12m 42s | Terror in transit | ♥ 1 | A lot of things have been said before, but I want to give special credit to the leaning mechanic. Being able to poke your head around corners works a lot towards immersion and really sells it for me! One suggestion/critique I have is that instead of having so many mechanics, just focus on a few central ones and explore what they have to offer (for instance, I never found myself actually using the drone-view, though I do like the visual of the drone following the player around). But as is, it is still a really well done game, especially for a COMPO! |
| May 4 02:18:35 | 2h 49m | Catnip Caper | ♥ 1 | Finishing a game is a feat on its own, so this game is a huge accomplishment! I did quite enjoy the little bounce in the step of the cat, it added to a more upbeat and goofy vibe :) |
| May 4 11:43:27 | 9h 24m | Pizza Race | ♥ 0 | Its great to see fellow highschool students participating in Jams! They are just such a great way to experience the entirety of game development process. Great job finishing a game, that in it of itself is a huge feat; especially great job for making such an enjoyable game! the tight controls were a good choice as opposed to a more floaty acceleration based movement system you might otherwise see on vehicles, and the touch of moving backwards faster than you do forwards at does of great job of giving the speed on the highway a frame of reference. Excited to see y'all in a future Jam if you so wish to participate :) |
| May 4 12:17:25 | 33m 58s | Pigeon Brigade | ♥ 0 | As a highscool student myself, I think it is great that you are encouraging students to partake in Game Jams :D This is a really unique mechanic that is done very well! Inherent to the mechanic, however, the game-play loop is fairly slow, but it does allow room for mastery once one learns how to send multiple pigeons off. Maybe a way to incentivize the faster paced game-play style could be to do a calculation while planning that will tell you if a pigeon will hit something on its path (that could be a fair bit of work, I'm just spitballing here)? that aside, the graphics are clean and satisfying and I managed to pick up the relatively complex mechanic quite quickly, without having to read a novel worth of tutorial text. |
| May 4 17:28:37 | 5h 11m | ▲●■♚ | ♥ 1 | This game got me hook; I played until I unlocked all the factory-tile-node-things! The audio and graphics were calm and relaxing and the intuitiveness of the game-play speaks for itself because there are no words. Alas, I wasn't able to figure out how to get the green crown unlocked, but I still enjoyed playing. Fantastic job! |
| May 5 02:27:38 | 8h 59m | PigeonPost | ♥ 1 | I'm impressed in how you managed so many different level backgrounds/tile-sets! The central mechanic is simple and able to be expanded on. I wanted to give an extra shout out to the level with the snow rabbit, it furthered explored time limit which is a really smart move from a game development perspective: using everything you have to the fullest! |
| May 5 18:07:53 | 15h 40m | Delivery Man | ♥ 1 | I really like the black and white graphics and the megaman-esque jump sprite! I feel like a minimap would help the game out a lot, given the arrow indicator doesn't really show what path you are intended to take. That aside, good job! |
| May 7 03:49:31 | 33h 41m | Goods With the Wind | ♥ 1 | Good job! The plane controls feel very well made, even if I'm not used to flying a plane! My main issue comes in the form of not knowing when to drop a package in order to get it to land on a village; I wish there is an indicator of sorts that told you the trajectory of the box. Special shoutout for adding water particles that work when you dip a crate into a lake. Very niche touch but I stumbled across it in my play-through and thought it quaint :) |
| May 7 18:44:54 | 14h 55m | ON TIME | ♥ 1 | Wow, this is a really made puzzle game. The mechanics are simple in principle and easy digestible while still allowing for complexity! I found myself very stuck on level 7, only stumbling upon an answer; however, I don't often play puzzle games. Everything felt super well made, especially for a COMPO game! incredible job. |
| May 7 19:01:04 | 16m 10s | Morse Deliverer | ♥ 1 | A level generator is a really cool idea for a Jam! I wish there was some third ability like an attack with breakable blocks or something to add more complexity to the game itself. All in all, morse code was a really cool idea, good job! |
| May 8 01:02:37 | 6h 01m | Box Rush | ♥ 2 | I am impressed that you got a full animated player done in your first game jam (and a COMPO no less)! I ran into a similar issue for my first jam in that the mouse sensitivity was too high after uploading it to html, to which a slider would be helpful. Other than that, cool idea and good job! |
| May 9 23:22:22 | 46h 19m | Rat Delivery Service | ♥ 1 | Wow, I adore this game. First and foremost 5 star innovation! I also loved the mood and story and really just everything about it! I suppose, to be fair and give critique, the gameplay loop gets rather repetitive and I wish there was some incentive to save your money so as to add more complexity than just memorization. But all in all I absolutely love how much of a world you were able to create with so few game elements and in such a strict time frame. Phenomenal job! |
| May 10 02:06:07 | 2h 43m | Gold Deliveries | ♥ 1 | I appreciate how the game is intuitive enough that a tutorial isn't even needed. I personally ended up getting a 173 my first run and a 250 my second. A simply but well done entry :) Screen Shot 2023-05-09 at 9.05.22 PM.png |