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Feedback comments for LD52
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| Timestamp | Since previous | Game | SephoWepho's comment | |
|---|---|---|---|---|
| Jan 9 21:21:53 | nut another harvest story | ♥ 3 | Yay, I loved that! It feels just like a story book, you absolutely nailed the mood. I love the cute little illustrations, and even though it's really short, the whole idea of a "choose your own adventure game" in this style is fantastic! This is the first game I've played so far, and I've gotta say, this is off to a great start! 😄 My only complaint was the inability to speed up the text, even when there's only a few endings, it get's a little annoying going through the same pieces of dialogue over and over again. Great job, both of you! 👏 | |
| Jan 9 21:34:47 | 12m 54s | Seed of hate | ♥ 0 | This was nice! It took me a bit to understand what to do (mainly because I wasn't paying attention to the information on the info pages), but when I did, I enjoyed what I got! I couldn't make it very far, because this happened, but it was fun to try out! Seed Of Hate Feedback.png It seems like it needs a bit more of a tutorial, I only really fully understood it coming back to look at the images on the LD page. Other than that, great job! Keep it up, I like seeing games like this! 😁 |
| Jan 9 21:43:21 | 8m 34s | Betty Raba - Don't Be Harvested | ♥ 4 | Nice (😆)! I really love the colorful and cute artstyle of this game, and while I didn't last very long, it was fun going back in and trying to do better! I know a lot of this was probably on purpose, but the character felt *very* slow and slippery to control, which directly contrasted with the moments you needed good control on your character to survive; it made it hard to last as long as I wanted to, but hey, I'm also just bad at this game (😛). I'm sure I could get great at this if I kept playing for longer, but for now I'm gonna move on to something else! Great job, both of you, keep it up! 👏 |
| Jan 9 22:06:35 | 23m 14s | We Harvest as One | ♥ 2 | Stinking great puzzle game! I couldn't beat the last level, but I loved it anyway (😆)! The graphics are simple but they do their job wonderfully, the music fits really well (adds a surprising amount of satisfaction to playing the game), and overall it feels really well done, it reminds me of "Baba Is You"! My piece of feedback to give, is that there's a noticible difficulty spike from level 7 to level 8, enough to be jarring and pull me out of finishing the game; but other than that, I really enjoyed it! Great job, keep it up! 👏 |
| Jan 10 03:38:18 | 5h 31m | It was all for the Tuna | ♥ 4 | You all made my favorite game of last jam, and it seems you're following through with that again (😆)! I love the adaptive music, I love fishing, I love the water shader, I love the nekos!!! Something about the way the game looks and sounds reminds me of "Kiki's Delivery Service" (which was mostly because of the kitty), absolutely beautiful, I loved it. Y'all are *way* ahead of me in this, so I can't give any real feedback, but I'm looking forward to playing more games from each of you. 😁 It was all for the tuna feedback.png |
| Jan 10 21:00:38 | 17h 22m | Don't let them bug you | ♥ 3 | Really nice tower defense game, I like it (👏)! I love the twist of letting your plants grow before harvesting them, because it makes it a ton more interesting than just a reskin of any other tower defense game on the internet. Great ideas live here, good job all three of you! I liked being given access to a new plant each time, rather than *only* a new level, it made things less boring across three, pretty similar stages; the audio and visuals of the game were nice, but I was convinced the pumpkins were bell peppers at one point (😝)! I give each of you a round of applause, keep it up! 👏 |
| Jan 11 20:51:29 | 23h 50m | Harveyster | ♥ 3 | Oh my goodness, that was great! Funnest game I've played, seriously (😆)! Beautiful balance between simplicity and polish with the graphics, audio, gameplay, all of it was perfectly done to make every round satisfying to complete! The harvest always felt well earned and amazing to cut through, I loved all the little particles, the bobbing of the plants, the sound effects of your money skyrocketing; really really well made entry, I loved it! 😄 My only report is, the UI seems to stay/stack after restarting the game, so everytime I go through there's the menu text, tutorial text (etc.) on my screen, which made it *a little* annoying to try again, but that's small enough that it didn't effect my opinion on the game! In my three or so attempts, I got a score of 12070, which is probably stupidly small, but hey, I liked what I tried! :3 |
| Jan 11 21:05:37 | 14m 08s | No Farm, No Fowl | ♥ 1 | Nice game, I liked it! It's a simple one, so I can't give too many suggestions for it, but I think I might've gotten further if instead of chickens insta-killing you, you could have lives tied to the number of pumpkins you have (getting hit you lose all your pumpkins, getting hit with no pumpkins kills you)! Other than that, I like it; I got a good 8 minutes of fun out of it, so I'm satisfied! 😆 Keep it up! 👏 |
| Jan 11 21:23:49 | 18m 12s | Harvest Survivor | ♥ 3 | Nice entry! I enjoyed playing through it, but unfortunately I would complain that it's *unreasonably* long for a LD submission. It got to a point where I wished there'd been 5 or 6 fields rather than 15, because it took me 10 minutes just to get that many. I did like playing through it, but I don't see myself finishing it anytime soon (😅)! That's probably a lot to do with my skill level, but I would suggest turning the length down, if you make any changes to the game! I only tried *once* and I got about 7 fields done! Good job all of you, I loved the vegetable animations! 😆 Here's a round of applause to each of you! 👏 |
| Jan 11 23:51:31 | 2h 27m | Afterlife Assistance Agency | ♥ 1 | Pretty short, but *really really* fun (😆)! My first attempt, I harvested 12 souls with 0 mishaps, and it was the funnest 50 seconds I've had this jam! I love the pixel art-ed faces, the random generation somehow always comes out with a recognizable/unique face I can spot in the crowd! The polish is great with the little info card, I loved the music (it added a *lot* to the experience), the concept is great and the result is hilarious! Great job, all of you! Here's a well earned round of applause from me! 👏 👏 👏 |
| Jan 12 04:55:53 | 5h 04m | Grow Golf | ♥ 1 | Really really great game, but I'm *really really* bad at it (😆)! I'm too impatient to plan out my shots, so I end up flinging all of my golf balls into the abyss and starting over before I even get to more than 10 balls; I'm awful, I can't do it!!! But thankfully I can appreciate the amazing quality of the game, even though I didn't get too far, so that's nice! It's wonderfully polished, especially for a Compo submission, there was never a moment where I ran into something that didn't work/look the way I thought it should've, and the deep simplicity of the mechanics lends itself to a lot of strategy I couldn't get myself into! My biggest suggestion, though, is to add some sort of shot angle visualizer (dotted line style), so I can have *any* idea where I'm shooting. Other than that, fantastic job; keep it up, man! 👏 👏 👏 |
| Jan 12 05:05:32 | 9m 39s | Crop Circle | ♥ 1 | Really quick and fun game, I loved it! It took me just a second to understand everything (because I tend to ignore a lot of info on the LD page), but after that, I think I did pretty okay (😆)! In my first three attempts, my high score is: 1386! Nice, simple and polished entry, keep it up! 🍻 |
| Jan 12 21:21:35 | 16h 16m | Wheat Master | ♥ 1 | Wow, that was hard to end and it turns out I was an upgrade away from purchasing all of them; I seriously thought I could go forever with the upgrades, but now the perfectionist in me is upset (🤦). Really nice idle game! Long enough to be long, but short enough to avoid being tedious! I really loved getting to the late game and watching all of the harvesting happen in front of me, there's definitely an amazing sense of progression! 👏 Wheat Master Feedback.png The only suggestion I can really think of, is let the player harvest a crop while it's being auto-harvested (or plant seeds on a tile that's being auto-planted)! Other than that, I really liked it!! Amazing for a compo submission; keep it up! 🍻 |
| Jan 12 21:42:49 | 21m 14s | Human Harvest | ♥ 1 | Very nice game, I loved playing through it (👏)! I wasn't patient enough to actually finish it, but I got knee deep into the game and how it worked, and I really have no complaints! Really well done, I can see this being turned into a great game post-jam! (I personally would've made the game shorter, but that's probably just because I have the attention span of a cat 😜) |
| Jan 12 22:01:38 | 18m 49s | Puppet show! | ♥ 1 | Really really funny and somehow really innovative submission, I loved it (👏 👏 👏)! Felt amazing flailing my arms about in absolute joy, and while it's a short and simple game, it's already up there with the other games I've played just because of how well it works; something about *"Text-to-speech"* voices really get me good! 😆 I would've liked to play for longer, but I loved it, great job! 🍻 |
| Jan 12 22:25:54 | 24m 16s | DatenKraken | ♥ 3 | This might be my favorite game so far, it's flipping fantastic! And unreasonably hilarious (😆)! It feels amazing to run through, it's super smooth; it looks great, plays great, sounds great, I love the *"traditional google tabs"*! This game is super well made; it's above my level of expertise, so I really can't give too much feedback, but just know that each of you should be congratulated! This is great! 👏 👏 👏 |
| Jan 14 06:16:37 | 31h 50m | The Harvest | ♥ 1 | That was real nice! I was surprised to see a game that was actually created *for* the Gameboy, rather than mimicking it; even though I wasn't able to try it like that, it's impressive to know that it was done and done well! I really don't have much feedback here, the game was simple and easy to hop into, except for the cursor being a little slow to control -- I didn't understand *exactly* how the UI worked when I started, but after a little bit, I understood you could use some of the items on yourself, which was helpful (😆)! The puzzles were well crafted, though I really didn't get stuck on any; most of them weren't particularly challenging, and the ones that should've been somehow moved directly into place within my brain. But moving on, I congratulate you two for the end product, it's really well done! Keep it up, great job! 👋 (I did die at the end because I convieniently forgot the clue that was given to finish the game 😛) |
| Jan 15 01:35:45 | 19h 19m | Glean the Luminescent | ♥ 1 | Real nice submission, especially for a Compo entry (I don't get how you guys do this so well 😆)! It's nice and simple to understand, I immediately got the premise and could play the game to the fullest -- which can't be said about a lot of the other games I played. But that also means I can't give a *huge* amount of feedback, except for the parts that I really enjoyed about it; namely, I loved collecting more than two or three bits of light just to watch it create the little swarms (😝)! Half of me wished it had more than just geometric shapes for graphics, but the other half realizes that it makes the game look really sleek along with the lights and shadows, so I'm not complaining! Great entry, keep it up! 👏 |
| Jan 16 04:16:29 | 26h 40m | CharacteRiser | ♥ 3 | Wow, that was fantastic!!! *Really* really innovative idea, I didn't understand everything until about 10 minutes in, but I ended up getting into the groove of the game and actually finished it! It was *LONG*, but I don't really think I can say that's a bad thing -- The art is simple and honestly does it's job just as well as any other style could, along with the new sound effects adding *just enough*, without actually requiring much work to implement! My takeaway from this is, I have nothing negative to say about this game, it's really really well made and anything I would try to add to it is either unnessesary or harmful to the simplicity of the game; great job, keep it up! 👏 👏 👏 |
| Jan 16 04:41:49 | 25m 20s | Flavors of Victory | ♥ 5 | Real nice entry, good job! I'm gonna keep it simple, because it looks like my suggestions have already been suggested multiple times, so instead I'm going to bring up my *personal* findings for the game -- Already, the idea of a strategic multi-layer game of *"rock paper scissors"* sounds amazing, and in practice, it works really well! Though I also found an exploit that made it impossible for me to lose (😆)! The game itself is super well done, with my only problem with it being the simplicity of actually *winning* the fights themselves. I found that because I can see exactly what the enemy is composed of, it's really easy to (instead of looking at the finished stats and deciding what combination of veggies to choose) look at each individual ingredient and putting it's counter into your ingredients list; like tomato always beats celery, carrot always beats lemon, etc... As long as you counter each ingredient *specifically*, there's no way you can be beaten; and while I'm not sure *exactly* how this problem would be fixed, I think it's an important one to bring up! But that's it from me, I think; have a nice day! 👋 |
| Jan 16 06:21:39 | 1h 39m | A Day in the Life of Death | ♥ 1 | *Oh my freaking goodness*, that was great. I'm tempted to say that was literally the best jam game I've played *period*; and while this is only my fourth, know that you are beating out over 150 games that I personally have played through. Everything about this game is wonderfully done, the *ART*, the *MUSIC*, the *WRITING*, the *CHARACTERS*, the *GAMEPLAY*, all of it's fantastic and you both should be proud of what you were able to accomplish in 72 hours. Even while most of it is relatively simple, and really isn't too unbelievable as a LD submission, somehow it all comes together to make a super impressive entry and an overly charming game! I killed 3 or 4 people by accident, but that's the only regret I have coming out of this; 5/5 stars, great job! 👏 👏 👏 |
| Jan 17 00:01:12 | 17h 39m | Doki Doki Ninjin | ♥ 2 | Really nice game, I loved it (👍)! It looks and feels exactly like what you were going for, along with avoiding being exactly the same thing; it's got the aesthetic, along with enough unique gameplay (and minigames) to differentiate it from the originals and be it's own full game! At times extremely hilarious (Celeste and Super Smash Bros. references made me laugh), and otherwise super charming game! Great job, keep it up both of you! 👋 |
| Jan 17 21:32:29 | 21h 31m | Robotnik | ♥ 2 | Really really nice, I love the idea of this! Something about controlling a huge piece of machinery through multiple buttons and levers, keeping your eye out for pests and moving rocks out of the way with your giant vacuum clearner, regulating your pressure and fuel, *it feels like I'm actually in control of a machine, rather than being the machine,* which is something I get a lot with games like this. Other than that, I really hate how much the pests can destroy your mushrooms -- I had gotten to about 96 shrooms and I accidentally fell out of reach of the pest catcher button, while I ran into a giant mushroom and got bombarded with a swarm of them. I was left with about six or seven. But I liked it a lot! Great job, I had a fun time! 🍻 |
| Jan 19 21:13:09 | 47h 40m | The Ballad of Eric Hernandez, Cattle Rancher | ♥ 1 | Cows make the most wonderful sounds, don't they? |
| Jan 19 23:21:10 | 2h 08m | HELLGATE HARVEST | ♥ 2 | Okay, I liked that! I have a few points I've seen a few people point out, so I'll keep it concise! I feel like everything moves a bit slowly -- in the case of the notes (or people, I guess?), it makes it extremely difficult to have any amount of depth perception; there were times where the notes were really close together, because there's only a second or so between them, but immediately I categorize them as a double note and therefore miss one or both of them (😅), but if the speed of the people were turned up a few notches, time gaps would be visually distinct as note-press gaps. And to go hand in hand with that statement, the area where you need to catch the notes seems a bit small, making timing even more precise then it would be otherwise; instead of pressing when they reach the line as I would expect, it seems like I need to wait for the line to intersect their torso after they've completely walked over the place I'm aiming for... But overall, this was a nice entry! Seriously you just need to tweak a few values and this would already be bumped up a star from how I see it now! Great job, especially for a first LD submission, keep it up! 🍻 |
| Jan 20 00:16:10 | 55m 00s | Harvester Inc. | ♥ 1 | Something about the AI generated posts have a nack for making me laugh (😆). Really polished and well done entry! It took me a long time to understand, and I couldn't really complete anything meaningful in the time limit I was given -- but I did end up logging into someones email on my second attempt, so I'm gonna be happy about that (👏)! I seriously have nothing negative to say about this other than the complexity needing to be explained better; I'm sure I'd have an edge if I was actually a hacker, but I got the hang of it after a while! I love how it plays *exactly* like a normal internet browser, it makes the game super intuitive to play, everything works how I would expect it to, it's *super well done.* Overall, I loved it! Great job, both of you, I'm excited to see how the post jam version turns out! 🍻 |
| Jan 20 23:03:47 | 22h 47m | Sky Harvest | ♥ 1 | Really neat entry, it's simple but you also made it in an afternoon so I can't blame you (😆)! It's got a sharp learning curve to it! I played for maybe 7 or so minutes, and I could only make it up to 15; and while I'm sure I could get higher than that if I tried, I think 100 floors might be a bit too high for an ending (;P). My only suggestion I really have for this would be to add some sort of course correction after a jump (allow another jump in any direction perhaps? You'd have to make the mouse mandatory then, though). |
| Jan 20 23:22:14 | 18m 27s | Corny Heist | ♥ 1 | Wow, I love the country themed spy music, that was really great (😆). After getting through it, I really don't have a whole ton to say specifically -- it was simple and I enjoyed it, but I'll keep it concise! I loved that I was given a choice to leave *before* collecting all the corn, and while I wish that threshold was a little higher, it made it a ton less tedious to get through each of the levels; I would suggest you set a different barrier for each level (maybe 30% of the corn or so), just so you can't hop into and finish each level in the same amount of time. Also I found it unreasonably hilarious when I found that the farmers have the worst attention span in existence -- they spot you stealing bags upon bags of corn and the moment you get out of their sight, they just move on with a "Huh, guess it was nothing, then. 🤷" |
| Jan 20 23:51:18 | 29m 04s | Paper Druids | ♥ 1 | Really fun but *really* hard game (😆)! I typically don't play games with this style of gameplay, so I'm gonna assume that's where my difficulty with it comes from, but I enjoyed what I tried! Pretty much all of my suggestions are to do with tweaking some of the sliders just so it's easier for new players, but here's a few of them anyway! I feel the troops are too weak for the number of enemies on screen (along with the amount of damage the enemies deal), and it ends up being too difficult to build up more troops due to only being able to plant and harvest *one ally* at a time. I wish I'd been able to see what more of the allies were -- I was only able to get up to the "Thistle-slinger" before getting overwhelmed, and sadly I think you may have added too much content for the average Joe to be able to see! 😅 Overall, this is a *super* well made game, I just couldn't understand how to play it well enough to grasp everything inside. If you tweak the difficulty curve a little bit, I think this would be improved heartily! 👏 |
| Jan 21 19:09:08 | 19h 17m | Wheat Reaper | ♥ 1 | Nice job, I enjoyed that! There really isn't too much to the game, so I can't give as much feedback as I usually do, but I have a few points! For one; I think the dialogue was the highlight of the game for me -- even though there wasn't a whole ton of it, I was excited to hear what came next (😆), it fits the game really well and made me play a *whole ton* longer than I would've! Unfortunately, I *was* left wishing there could've been a little more to the gameplay, as after a while it gets repetitive with nothing else to grab your attention; I don't know if there was an ending, but I sought after it and gave up just a little while in because it was taking to long for anything new/more interesting-er to happen. Otherwise, I did enjoy it! It was fun to sit down and mess around with for a little while, and you should be proud of finishing it in 48 hours! 👏 |
| Jan 22 00:33:12 | 5h 24m | Dice Settlers | ♥ 1 | Wow, I loved that, it feels like a finished game already (👏)! Somehow I made it all the way to the end, an I loved *every second of it!!! Suuuuper* polished entry, it has a great amount of play time without getting boring or repetitive -- which is something I've faced a lot of personally. It took me a little while to understand my goal (mostly because I forgot which way was west 🤷), but even with that little hiccup, I managed to finish it in 133 turns (😅)! I really have nothing negative to say about this; it's *really really* professional and well balanced, extremely well illustrated (not too complicated, but consistent), deep enough for complex strategies and simple enough for *me* to finish it. Well done, I can't believe this is a Compo submission! 5/5 stars, took my attention for well over 20 minutes! 🍻 |
| Jan 23 02:48:32 | 26h 15m | They Hide in the Fields | ♥ 2 | I don't know if this is what I was supposed to get outta this, but parts of that struck me as hilarious (😆)! Something about the voice acting made me laugh; I think it was Tommy's scream that got me, it really shouldn't have, but it did (;P). Other than that (the actual *game*, I mean), it was really nice, I love the graphical style -- I'm not sure exactly what to compare it to, but it made me happy to look at, I need to find more examples of the art. I don't think I got much of the intended experience unfortunately, though; I found that when the snatchers group together their AI can't find you (for some reason or another they forget you're there), and otherwise it's completely possible to outrun them. So I ended up just sneaking around until I ran into Tom, and then sprinting my way back to the house! xD I *really* loved it, I congratulate you three; I personally didn't find it at all scary (I usually don't find games terrifying even if they try), but it was still nice to play through, I enjoyed it! 👏 👏 |
| Jan 23 03:05:45 | 17m 13s | Hermesh | ♥ 2 | Pretty nice, I've gotta say (😋)! It's a simple but effective entry, and I really don't have anything I would personally change about it, other than implementing additional content (which is a given, this is a jam game anyway), and something about the way the camera pans didn't quite work too well on me -- not because anything *broke* persay, just because of how it felt to float to the edge of the screen just to get snapped back to the middle so I could progress to a different part of a screen. I may have prefered if it was more *"Mega-man"* style in the way it's camera worked, but then you also would've probably had to change the level design. ;P Noice entry, I enjoyed it! Keep it up, and have a great rest of your jam! 👏 👏 👏 |
| Jan 23 23:37:45 | 20h 32m | Super Plantoid | ♥ 2 | *This was super great!* I don't play a whole ton of Metroidvanias, but this one was impressive and *really really* polished. I loved the platforming and the level design, the character feels great to use in the open *and* cramped spaces; the art of just about everything is really well made and consistent throughout -- I don't want to understate this, well done, it serves it's purpose wonderfully (especially with the character); and the music is seriously bopping, I couldn't help standing still at times just to admire it (😆)! Astounding job, all of you! Here's a round of applause from me! 👏 👏 👏 (also, the planet surface reminded me of "Dark Bramble" from Outer Wilds; not really much of a point towards the game, but I thought it was funny xD) |
| Jan 24 04:25:30 | 4h 47m | Space Harvester | ♥ 1 | Real nice entry, it feels great to control (👍)! There is a *sharp* learning curve to it, as you die in one hit and it's not precise enough to reliably kill anything (without extensive practice). I loved circling the planets and watching my trail of grain get longer and longer -- the game is really satisfying to play, it feels so nice! 😁 Overall, I liked it but I couldn't get very good at it in my few attempts; with a little more time put in, I could really get into this! Good job, keep it up (especially for a compo entry, I'm impressed)! 👏 |
| Jan 24 22:43:55 | 18h 18m | Danger in the Potager | ♥ 1 | Really really nice job, I've only got a few points of feedback for this one! This might've been me personally, but I think that the difficulty spike between the first and second round was a *bit* too steep -- I know the first round acts as the tutorial, but that means if you die on the second round, you have to go back through it again. Secondly (or as a fix for the last point), I wish it could've been a *little* easier to hit the enemies, or bring the concequenses for missing down a bit, because I found myself failing in high intensity combat just because I was a few pixels to the right or left of the collider I was trying to hit; it wasn't *bad* by any means, but I think that change would make restarting a lot less likely. 👏 That said though, I really liked it, good job, all of you! Keep it up, and I'll see you next jam! >:3 |
| Jan 24 23:51:35 | 1h 07m | Farming For FUn | ♥ 1 | Welp, for a 4 hour game, I like it, I'm not sure if I'd get anything more done in that amount of time if I tried (😆)! This seems like it would make a good test, though -- I'm interested to see what you would've finished with more time! I hope to see you again next jam, have a good night! 👋 |
| Jan 25 00:08:31 | 16m 56s | My Reaper Garden | ♥ 2 | That was really interesting, I'm not sure if I've ever gotten something that controlled exactly like that (👏)! It was annoying at times to build up enough speed for your scythe, even when spinning my mouse, I needed an unreasonable amount of space to build up enough speed in order to slash the weeds; I know this was probably fine tuned to make the game at all challenging, but I wish it could've been at least a *little* more sensitive (but that also could've been me setting my sensitivity too low 😆). Really nice, I would've liked at least a little bit of audio, but I get it being hard to implement any, I've done the same thing myself. Good job, keep it up, and I'll see you next jam! 👋 |
| Jan 25 05:32:02 | 5h 23m | YAHG - Yet Another Harvesting Game | ♥ 3 | Really nice submission! I'd say it needs a little sanding around the edges with things like graphics and such, but other than that I throughly enjoyed it! I really like playing jam games with voice acting, and this is no exception -- I don't know what it is, but something about DIY voice acting just fits these games so well (😆)! I really liked playing through what I did, but unfortunately resetting the game after death warded me away from finishing it; I'm not sure *exactly* what the alternative would be other than moving you back to the starting area with full health, but I don't think resetting is the best option, just because of the progression of the game (😰). Super well done otherwise, I loved it! Good job (all 8 of you :O), keep it up, and I'll see you next jam! 👏 |
| Jan 25 21:14:12 | 15h 42m | Dead Earnest | ♥ 1 | That was really well done, I loved it (😆)! My only real complaint was having no choice over the body parts you harvested from your victims -- there were times where I *wanted* to make a minion, but in the end I only finished one, because during the game I could never find any arms to make another. Really clever though, I loved the variety between monsters and areas, everything feels so expansive, I'm surprised I actually ended up finishing it! As someone stated above, I really think this could've benifited from having consequenses for losing limbs, because as it is, the system works in effectively the same way a hunger bar would; constantly going down until you fill yourself back up (other than damage making it go down faster, it functions essentially the same). But all and all, great job, keep it up! You three should be proud of yourselves! 🍻 |
| Jan 25 21:35:08 | 20m 56s | Skin Birds | ♥ 0 | That was the most interesting and unexpected thing I've played all jam (👏)! I grabbed my little siblings and we came over to try a handful of rounds -- and I've gotta say, even though it was lagging like crazy on our laptop, it was *suuuuuper* duper fun to play through, and it's ended up there with my favorites this time around! I loved the voice acting, each of the lines for your ending grade made me laugh, and it really nails the arcade game feeling to a tee! I wish I had a way to play it without lag, but the computer I've been using for all the other games doesn't have a webcam, so I think this is the best I can do (🙃). Fantastic job, I thoroughly loved every bit of it! Congratulations! 🍻 |
| Jan 25 21:56:01 | 20m 53s | Ether Warp | ♥ 1 | Wow, I really loved that, *great job!!* I keep seeing Compo submissions that beat out Jam submissions, and I think I found another one (😆)! It looks, sounds and *feels GREAT,* even though the idea isn't too complicated, it lends itself to a super chill, super fun to play game; I think this would do really well as a bigger game, but I'll leave that for you to decide (😜). I don't actually have any negative points on this one, surprisingly enough -- wonderfully done, I thoroughly loved every bit of it! 👏 👏 👏 (only thing I'd say, the game is *reaally* easy; and while that isn't necessarily a bad thing, it's a note to be taken anyways 👋) |
| Jan 25 22:25:12 | 29m 11s | A Grim UFO | ♥ 1 | Yayyy, that was great (😆)! I was wondering why I wasn't able to take people with me at the beginning of the game, so I was happy to see my wishes were responded to (xD)! It's simple, but I did end up liking it -- I ended up dying before finishing everything, but I think I was *relatively* close to the end, seeing as there are no more controls than what I had. I think the dialogue added a lot to the game, I wish there was a bit more to do, but it came out well, you should be proud! 👏 |
| Jan 26 04:55:44 | 6h 30m | Body Harvest! | ♥ 1 | That was pretty neat, but *veryyy very* simple; although for what it is, I enjoyed it! I thought the monster's dialogue at the end was humorous, it made me smile, I do just wish there was that little bit more oumph to it -- for a Compo entry however, well done, I admire you people who actually come out with something during those 48 hours (😆)! I think you've got a good start on the art, I noticed the guy's collar kept disappearing, but that's just a nitpick, everything else worked well! Not too much to say about this one, but you should be proud of what you came out with in 2 days! Here's a clap for a job well done, I'll see you next jam! 👏 |
| Jan 26 20:46:42 | 15h 50m | Reap What They Sow | ♥ 1 | That was surprisingly fun for how simple it was (😆)! I don't have a whole ton to say about this one, but I wish it were a little easier to find the interactable objects -- Maybe a radar for your immediate vicinity, an arrow pointing at the closest plant, something like that! I liked the intermittent threat of the bird, it made gameplay feel a lot less stale after a while; I wish there were just a *little* more to it, I had fun with what there was, but it wasn't quite substantial enough for me to get hooked with it. Overall nice, *very fun and easy to pick up* entry! Good job, be proud of yourself for making a video game! 👏 |
| Jan 26 23:03:38 | 2h 16m | Final Harvest | ♥ 1 | Hmmm... I can never seem to find a time to play this seriously, but I've payed attention to what there is while I'm solo, and like the person above, I'll mark it based on innovation for now (🤔). If I find a chance to play this seriously before rating games ends, I'll definitely re-rate this, but I don't want all your ratings from everyone else to be taken away because there weren't enough of them who were able to try it at the time. I've got a good idea of *how* things work based on the description, and a good enough idea of how things *actually work in game* from playing it singleplayer. So of course, I can't give a fully fair rating without doing actual PVP, but I'll try my best to help you up to 20 ratings by tomorrow afternoon! 🤝 Edit: I've done my part and promoted your game! Hope this helps! https://ldjam.com/events/ludum-dare/52/worlds-best-soul-harvester/$323220 |
| Jan 27 19:59:19 | 20h 55m | Pickey (VR Only) | ♥ 1 | OKAY LISTEN, *I WAS GOING TO PLAY THIS,* BUT I RAN OUTTA TIME AND FOR RIGHT NOW I'M SAVING YOU FROM LOSING YOUR PLACEMENT!!! I've rated averagely in each category so you can get a score at the end of the jam; I'll still try my best to play this and give you feedback, but I didn't want to risk trying that in 3 minutes! 😆 |