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SephoWepho

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TimestampSince previousGameSephoWepho's comment
May 2 03:14:49 Chain Mail ♥ 2 Hooray, I enjoyed that, man! I didn't manage to beat it, but I really enjoyed what I got through! Ended up making it to the final day, but I never got anyone above 2 stars, so my chances on the final mission were always pessimistic. I love the portraits, the card combos, the little hits of humor in the mission descriptions, really nice job. I always love adaptive audio (in this case the music), clicking back and forth between the different sections of the game and hearing the music change in pitch and intensity was fantastic. I'm not always a fan of these games, but I can rate this one solidly at least! Great job, each of you, keep it up! :3
May 2 05:13:40 1h 58m Squid Belt ♥ 1 First impressions are, this control scheme feels really good -- mouse based movement in zero-G is unexpectedly neat to mess around with (😆)! I'd say there are a good many ways this could be improved; sound effects hurt a bit, some are just peak the audio badly; and graphics/gameplay are a little bare-bones, but as a casual little endless shooter, it does it's job well! Avoiding the enemies is a little *too* easy in my opinion, they're quickly taken care of if you get in a scrape, and otherwise you're too fast to be caught by them. Overall, pretty enjoyable little game, good job finishing something up! :3
May 2 19:59:35 14h 45m Mad Meow: Purriosa's Panic ♥ 1 Nice, I enjoyed that (😆)! I really hope everyone who tries this has the context of your last entry cause man, that got a laugh outta me. I've got a few short points to touch on, but first things first, it looked, sounded and played great, as always. I've gotten through a good few of your guys' submissions, and they're always impressive to say the least, good job! 🍻 That said though, this felt just a *little* off to play. I didn't manage to get through the entire game, just because of the bullet hell sections -- they aren't bad by any means, believe me, but the bullets are too slow and too punishing; enemies will clump together when they attack you, and with the line by line attacks you have set up, they're either completely blocked with bullets, or even just one bullet in the way means you have to stand your ground in the corner until the path is clear (which is typically about 3 seconds, a *bit* too much for a bandit standoff). I found myself doing *reallyy* well down the path, until one encounter caught me in a bad way, and I was unable to defend myself, being brought down from full health on multiple well upgraded pieces, down to a game over. I *loved* getting to create my own vehicle, I would've been so happy if that had more of a role in the game (just more abilities per part, rather than different ammunition)! Art was wonderful (seriously, good job as always), but as one little critique, the desert does have a little bit of a detail disconnect with the characters. I wish audio had a bit more to it, but what there was was nice! :3 Sorry for my paragraph of critiques, but I hope at least one of them was helpful! Great job once again, I'm excited to see what you've got in store for us next time! Keep it up, each of you! 👏 👏 👏
May 3 02:08:29 6h 08m Bundle Beeline ♥ 1 Best game of the jam so far, in my educated/obviously correct opinion. Pixel art is *outstandingly* good for 3 days, all the little squash n stretch in the animation, superb character portraits, easy to understand but aesthetically pleasing UI. Just incredible. Audio, also fits *soooo* well, really really nice job from all of you. I will say, the character takes some getting used to, but after some adjustment (just understanding the little slowdown during your landing frames) it feels so nice; The small scale level that you can memorize with the tough (just a bit too tough for my small brain xD) deadlines forcing you to prioritize -- I've got nothing *objectively* negative to say about this, other than the success animation not pausing the delivery timers, but really, fantastic job! 👏 👏 👏
May 3 20:32:01 18h 23m Constellation Courier ♥ 4 That was really nice, good job! I loved getting to fly around in such a tiny, well illustrated solar system; the game looks really really nice, the little planets, the characters, super well done. Sounds really fantastic, music is superb for a jam game! There was a good deal of dialogue for how easy fast you get between planets -- that was a nice few minutes of gameplay, seriously! 😆
May 4 15:42:00 19h 09m DElive ♥ 1 That was a nice, really polished bullet-hell entry (👍)! I feel the theme is a bit loose (not *too* much of a problem), but I loved the game nonetheless. It's just really *sleek*, simple but effective graphics, nice background music with blippy (definitely a word), addictive sounds, the neon colors clearly separate the screen to your advantage, really really neat. I don't have a whole lot to say about it in terms of actual feedback, but it's a nice, fun, minimalistic, and challenging submission. Great job, keep it up! (couldn't beat your score at the moment though) 👏 👏 👏
May 4 16:08:18 26m 18s The Skeleton Delivery Experience ♥ 1 Honestly, didn't get *quite* as frustrating as I thought I would, I didn't beat it, but I thought it was nearly as fun as it was annoying to me (🙃). I love ragdolls so moving the guy around was just hilarious to me, after I learned that I could click near the ground to slide instead of jump, the game just became amusing (xD)! I wish there was a way for me to know how close I was to the end, but I almost got to *at least* two of them, so I can only hope that was good for my 15-20 minutes of trying. I might come back to this sometime to put my hand at beating it, but I've got some things to get done now, so I'll leave it for the time being. 😜 You nailed the classic *rage game aesthetic* it just blends in really well, you can tell at a glance what it's trying to do -- I would love to see this as a full game, even if I wouldn't be able to beat it, it just works that well. I've finished things like Getting Over It and such, so *mayyyyybe* with enough determination I'll overcome this obstacle all the same. Either way, LOVED it, great job! 🍻
May 4 20:36:37 4h 28m LD53: House Delivery! ♥ 1 Really simple, but effective entry! I wish there were a bit more to it, but I loved the Game Boy look, the bgm with the slowdown and such, just a polished little submission! Not much to say other than that, good job!
May 4 20:52:31 15m 54s Mt. Deliverest ♥ 3 Really really nice, I loved that! I found it *wayyyyy* funnier than I should have, but it was fantastic (😆)! Just the mixture of my little ragdoll guy flinging himself across the screen with the perfectly timed/acted falling scream, I just couldn't keep myself from laughing (xD)! It was more on the difficult side of things than I was expecting, but that's just a product of climbing, and it made getting to the top feel even more rewarding -- I'm glad there was a checkpoint though, I will say! It looked nice, sounded nice, and overall was just a really good play, nice job! Keep it up, all of you! 👏 (never really understood the jump, so that probably added to the difficulty)
May 5 15:10:42 18h 18m wizard path ♥ 0 Yay, that was a nice puzzle game! I didn't quite get stuck on any of them, I managed to blaze through each of them pretty well, but it felt great! It took a minute for me to understand how I was supposed to play the game, just because of the lack of a tutorial, but afterwards, it was really easy to get into! The game looks nice, sounds nice, and plays well, only big complaint would be that it *really* doesn't fit the theme, unless I'm understanding it incorrectly. I *somehow* managed to get stuck on one of the last levels -- and by that I don't mean I couldn't figure it out, I literally softlocked the game (😆); I forgot to set down my tiles before starting my character, and I put a down tile on the ground just as the guy was moving off of it, and because the state was already moving him in a different direction, it just decided to stop moving entirely. Restart button didn't work, skip button couldn't work, but thankfully I'm almost positive it was one of the last levels, so I didn't miss much! 👍 Sorry for writing a paragraph that barely had anything constructive in it, but hopefully this helps anyway! Great job, keep it up! :3
May 5 21:26:46 6h 16m Fuscus and The Garlic Kin ♥ 2 Hey I like this idea! It was a bit simple for my liking, I have to say -- but it looked and played fantastic (👍)! Combat was in my opinion, annoying, unfortunately; it's *much much* easier to just avoid enemies all together than risk hurting Pelobati, and usually get hit anyway while aiming. Not saying it was a bad idea to have enemies, but a little more work on it would improve what you've got, I think (😄)! Spikes were a bit hidden, I lost a few runs just to being oblivious to my surroundings, maybe increase the color contrast on them. :3 Other than that, platforming was really quite easy in the short time I had to mess around with it -- the triple jump got rid of vertical challenge, and horizontal challenge could usually be conquered about the same way. I *loved* the art and animation, the desaturated Gameboy esc palette really works wonders here! Just one more thing: after receiving your delivery, it puts you into the new level, with a easily passable wall on the left side. Yeah, I broke it the moment I had a chance to, that's just how I am. 😆 Hehehe I broke it.png
May 7 01:07:28 27h 40m Return To Sender ♥ 2 Good grief, that was *wayyy* more than I ever would've expected from a Compo game, what the heck!? Literally my favorite game so far in the jam, it looks great, sounds great, and *plays like a freaking dream.* Everytime I thought it would end, it just kept going -- I thought you'd have the one toy and continue on with a few harder levels, maybe change a thing or two, or add different defections, but there was just more and more!!! I played that for like 30 minutes (longest game yet, which was fantastic), and was completely entertained through the entire thing (😆)! Goodness gracious, that was an experience, and I'm not 100% sure I can give any critical feedback on it; I loved every second!! You're making me doubt my submission, you mad lad! >:S Beyond fantastic job, now I demand you polish this up and charge $30 for it, get to work! 👋
May 8 20:43:34 43h 36m Beelivery ♥ 2 Oh my goodness, I freaking loved that! There was a *big* distinction between the cutscenes and the gameplay, and while I still really enjoyed the gameplay, it was the cartoon segments that I cared for in the end (😆)! The game is enjoyable, I loved how creative you got with the obstacles nearing the end -- requiring you to not only avoid hitting obstacles but swing your honey over them, and such. There were a few different sections that felt a bit *too* punishing in comparision to the surrounding ones (I'm talking about the *triple-tire-tunnel-TM*), but overall, it was challenging without being too difficult (:3)! *LOVED THE CREDITS, MORE PEOPLE NEED TO DO THIS, YOU'VE INSPIRED ME!* Great job, all of you, keep it up! 👏
May 8 21:24:41 41m 07s Last Stand Delivery ♥ 2 That was amazing, but my brain isn't wrinkly enough to finish it, my goodness that was tough (😅)! *Super* well designed puzzles, they feel like they belong in a fully-fledged game, but man was I stumped by them! I had to leave after level 6 but that was incredibly well designed, I loved the pre-puzzle cutscenes, I loved the little characters I had to push around, overall really great job -- I'm just not quite smart enough to get through it, hehehehe Definitely could've gotten farther had I put more time into it, but I backed out of the game to get back to the title screen (tried through the pause menu to return to title and skip the level), only to find out I need to beat each level to progress. Great job, I might come back to this to try my hand at where I got stuck again; keep it up! 👋 (I've got a problem with puzzle games where I get so caught up on an idea I have that by the time I actually have enough knowledge to finish the puzzle, I'm still stubbornly caught up on my last idea, effectively dooming my ability to get through the problem. That's how I think if that gives you any insight on why I got stuck! 😆)