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PolymathLD

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TimestampSince previousGamePolymathLD's comment
Apr 5 10:06:20 Void Prison ♥ 3 This game feels great to play. Tons of player feedback, screenshake, strong controls. Reminds me of Vlambeer games and Enter the Gungeon. Clean, readable art with smooth animatons, solid sounds and music. I like the idea that the bullets push you into the wall instead of killing you. I wouldn't have minded the enemy projectiles being just a hair slower, but that may just be a poor reaction time thing on my part. Nice work!
Apr 5 10:24:33 18m 13s Cars crusher ♥ 1 Nice take on an emerging genre. I like that you're a little car doing battle with a bunch of giant trucks. Destruction and doom to all jacked-up pickup trucks! Especially when they have devil horns. It's easy to control and it feels good to upgrade your weapons over time. I played for longer than I care to admit before I eventually drove my car into the pileup on purpose to end it. (Just the right amount of jank by the way, love how they start stacking up, hilarious.) My main critiques would be that I feel like most of the weapons are hard to actually hit anything with, except the auto-aiming turret of course; the bombs seemed to almost aim away from the enemies, and the forward-firing laser, well you generally want to be driving *away* from the bad guys, so shooting forward isn't that useful. More important though, I think the difficulty should've ramped up a little more over time for this style of game--felt like I could've kept going a lot longer and I wasn't under any real stress mostly. Anyway, fine work!
Apr 5 10:35:21 10m 48s InevitaBallistics ♥ 1 Don't know if I've ever seen an arena shooter quite like this, so high marks for innovation. Love the old school Atari/arcade vibes and the range of different levels to play. Would've liked to see a little more player feedback about the power-ups generally, like a text pop-up telling you what you picked up/used, and more visuals. Cool game!
Apr 5 10:43:14 7m 53s Akubi ♥ 3 Beat it in about 5-10 minutes. Special compliments for the art. The background art in particular was astonishingly good for a jam game. Nice, pleasant music too. I definitely felt the theme played into the mechanics. The game played well--it was easy to judge where my attacks were going to land and the player feedback was solid. Difficulty was just right for an LD game. It was a fairly straightforward take on the genre, so I can't rate as highly as I'd like on innovation, but everything else was great. This is the kind of game I could see buying if it were expanded into a full release.
Apr 5 10:53:06 9m 52s Horde! ♥ 3 I felt like the off-kilter camera actually added to the feel of the game. Since there were no enemies, just targets, it didn't bother me too much. Laughed out loud multiple times. Felt great to build up a big horde and get revenge. I did get some mild stuttering when my horde first started to get big, but then it stopped; strange. Anyway, fun entry! Brought a smile to my face.
Apr 5 12:05:44 1h 12m AUTO_GENERATED_ADVENTURE_v2.9 ♥ 2 Incredibly amusing. Love the fourth-wall breaking and all the fun interactions with the player. Could easily see this concept being expanded into a larger story too! The pixel art was cute, and the gameplay worked well, simple as it was. Mostly just kept chuckling at the AI as I played.
Apr 5 12:13:16 7m 32s The Last Savior ♥ 2 Nice and juicy! The art and animations look great, and it's satisfying to smash through big groups of enemies. There's a little bit of interest here mechanically with the matching of attacks to enemies, too. Mostly just feels good to play, fine work.
Apr 5 12:29:51 16m 35s Death's Gambit ♥ 1 Love it! Don't think I've seen this kind of you-move-they-move game done as sort of an arcade high score type thing before. I also have a soft spot for isometric pixel art, and the graphics here are great. The reaper's pathfinding worked perfectly for me, which is a big deal in a game like this, so nice job. Would've maybe liked if movement had some sounds since that's the main action you take in the game, and just a few more sound effects in general, but what's there is solid! Fun game!
Apr 5 14:22:46 1h 52m Glue Bot Galaxy ♥ 3 What an awesomely weird take on the theme. Gluing together a breaking apart planet--love it. Falling in almost feels intended. Hazards of the job. I definitely liked the cabin level more than the city level, easier to see what I was doing. I found myself wish a bit for third person perspective to see what I was doing/needed to do better--but I know third person cameras are a huge pain so I totally understand why you went this direction. In any case, the graphics and sound were solid! Anyway, high points for innovation and I definitely had fun spraying glue everywhere! Awesome work!
Apr 5 14:48:45 25m 59s 22h38 ♥ 4 Made it all the way to the ending! I'm very impressed by the achievements of making such an atmospheric, visually-interesting game and simply including so much content in an LD game. The varied musical cues also impressed me. Gameplay-wise, it was fairly simple, but I liked the core idea of dying to progress via a time loop. I also don't know if I've seen the particular combination of isometric tiles, turn-based movement, and story-driven adventure game yet, which is what this sort of feels like? Pretty cool. It did take me a few minutes to get used to the isometric controls, but once I got a handle on it they were fine. It would perhaps be more intuitive at first if you could click on adjacent tiles to move to them, though. I think this game might have the most potential of the ones I've played for a full release, perhaps with more content and some additional mechanics. Great work! I was really sucked in by the sound, visuals, and writing.
Apr 5 15:49:18 1h 00m Hydropy ♥ 1 Really interesting how the eruption is growing exponentially while your tree-cutting strength is growing exponentially as the game zooms out. Haven't seen something quite like this in the idler or arcade genres. Fun game!
Apr 5 15:57:36 8m 18s Somnipathy ♥ 4 Creepy and funny at the same time. This really takes me back to the games I played in the 90s. Good work!
Apr 5 16:08:18 10m 42s Wizard Hunt ♥ 1 Always enjoy these tower climbing/infinite scroll games. The bow mechanic made for some fun metroidvania action. I thought maybe having a health bar or hearts so you can die to the enemies would be a nice challenge--maybe for a new game+ mode? Art was nice, enjoyed the 80s She-Ra vibe. All in all, well-done.
Apr 5 16:20:26 12m 08s Tilted Saloon ♥ 2 This is such a neat idea. Physics platformer plus pinball? Yes please. Also really enjoy the wild west theme and all the art that goes along with it. I played it for quite awhile, but did end up getting stuck, unfortunately, and wasn't able to finish. One thought I had was that given the Wild West stuff, it would be really neat if you also could use the mouse to shoot the pinball to apply physics forces mid-flight and move it around. But really, I'm probably just bad, haha. Great work guys!
Apr 5 16:32:57 12m 31s Very Long Spell ♥ 0 This is exactly my type of game! Played quite a few runs. Very satisfying, loved all the player feedback and juice/gamefeel. I played with all the spells offered, and my favorite weapon was the laser. I was only able to get past the first boss, unfortunately--the game was quite difficult. I don't mind the difficulty but maybe a 3 second countdown when you enter each room would be welcome, since you often spawn in a dangerous spot? Sometimes I felt like I didn't have enough time to react when I first started a room. Also have to compliment the art, which was polished and good. And even though I know you opted out of the audio category, the music really enhanced the overall experience. Love me some metal/hard rock tunes. Nice choices.
Apr 5 16:38:48 5m 51s Simple Harmonic Motion Game ♥ 1 Agreed, love the idea of the central mechanic here. Unique take on the endless runner genre that I've never seen before; always interested when people take an established genre and do something truly innovative with it. Had fun playing and trying to beat my high score! Nice job.
Apr 5 16:49:34 10m 46s Into The Light ♥ 1 You have to be some kind of psycho to make a game about saving mosquitoes 😆 All joking aside, this is wonderfully done. Fantastic graphics and sound, and a cool little gameplay mechanic to build around. I like the escalation of more lights turning on and more and more bugs appearing, very thematic. I got a nice little swarm going by the end. Cool game!
Apr 5 17:00:05 10m 31s Erefos ♥ 4 Wow, this is just awesome. The gameplay and controls feel tight and good, the art and sound design is phenomenal, the level design works well, and the concept fits the theme. You even included controller support--very welcome on a platformer! Love it, love it, love it. Made it to the end with just the right amount of difficulty. The only very minor criticism I can think of is that the movement and animation feel of the player character seems a little bit ponderous given the frenetic central mechanic of running to get to the next light; the light mechanic seems more suited to a faster pace. But even then, that's totally subjective, and I can see why you went the way you did. Thanks for the great little bite of platforming! Would love to see a full version someday.
Apr 5 18:47:13 1h 47m Eternal Crisis ♥ 1 I was just thinking last night about how much I like the concept of bullet hell games where the attacks come from the center of the screen rather than scrolling in from the edge, and lo and behold, you made one! And it's fun! Nice work. Love the segmented, ever-growing bosses. The time-as-lives concept is also thematic and works well.
Apr 5 19:01:16 14m 03s Orbles ♥ 4 Wow, absolutely love the production values on display here--art, graphics, everything. Creepy Attack on Titan vibes plus city/civilization builder. Fine work!
Apr 5 19:19:24 18m 08s No Way Out ♥ 0 Central idea here is tremendously funny, so thanks for that 😆 Especially with how all-in you went on playing it straight with the creepy sounds and graphics. Just brought a smile to my face. The actual gameplay, I mean, it's trivia with little FPS challenges. It works fine though! I enjoyed it, and the trivia questions themselves felt like they were in a good spot where I knew the answers to most but not all of them. The fighting/dodging/platforming was fine too, but simple. Nice job!
Apr 5 19:37:02 17m 38s Pizza Gal ♥ 1 A lot of fun trying to maximize your route. Good, solid, simple mechanic to base a LD game around. The character animations were great and everything looked good and polished. Cool game!
Apr 5 19:51:33 14m 31s the pond ♥ 1 A relaxing way to spend some time, but not without its goals. I might have personally liked it better if dying did not reset your progress, given the relaxing and casual mood. That's just taste, though. High marks for setting such a great atmosphere.
Apr 5 20:12:12 20m 39s Aloft ♥ 3 One of those games where I found it really hard to wrap my head around the controls but once I did it started getting easier. Very innovative concept! I did wish the difficulty curve was less harsh, but still very interesting gameplay. The graphics and overall mood were also really polished and strong.
Apr 5 20:24:49 12m 37s Don't Kill Your Darlings ♥ 2 Wonderfully absurd and funny. Took me a minute to figure out I was supposed to click and drag but once I did I was off to the races. Also really enjoyed the weird and charmingly disgusting art.
Apr 5 20:35:05 10m 16s Pass The Torch ♥ 1 What a harrowing game! Quite the experience. Simple concept but it made me feel things. Absolutely nailed the theme better than any game I've played yet. Art and sound worked in concert with the story and thematic elements to make it that much more powerful. Very fine work.
Apr 5 21:40:36 1h 05m Daybreak ♥ 1 Fun arena shooter! Loved the grappling hook mechanics. There should be more games where you play as a vampire. The graphics and sound were solid, and everything worked well. My only minor constructive criticism would be similar to what other people said and you already know--a little UX work on illustrating to the player how the different player resources work would go a long way. Regardless, this was a lot of fun.
Apr 5 22:05:36 25m 00s Battery Low ♥ 5 The rover's voice is adorable. Really fun planning out your route through trial and error and figuring out how to win. Great pixel art, nice sound design, good music. Awesome entry!
Apr 6 01:18:06 3h 12m Ydunian Prune ♥ 1 Clicker games are totally my guilty pleasure genre, absolutely love them. This one was great, awesome pixel art, a surprising amount of content. I eventually got to what I think is the good ending. One of my favorite games so far this jam.
Apr 6 11:07:47 9h 49m Earth's Last Stand ♥ 1 Simple and elegant gameplay! The way the shooting and movement works together with the camera creates some interesting interplay. Feels like the best strategy is to try to keep yourself centered on the screen so you have the maximum amount of time to react rather than using the movement to dodge, but I could be wrong there. Enjoyed the art and visual effects, love the lighting on the earth when you fire your rockets in particular. Nice little game you have here!
Apr 6 11:20:39 12m 52s Comet ♥ 1 Very nice! Love the palette, awesome Game Boy Color vibes. Nice feedback, feels good to shoot stuff. The comet looks awesome when it's about to hit. Played a handful of times and really enjoyed it. Great entry!
Apr 6 11:24:54 4m 15s Infectious - Delay the inevitable ♥ 2 Pretty innovative game concept! Never seen something quite like this before. Interesting take on the arena/arcade game genre.
Apr 6 11:32:58 8m 04s Dead Weight ♥ 1 Oh, I love the old school Quake vibes with the graphics here. Looks awesome. Interesting concept for a game too, very innovative. One thing I would've liked to see was more feedback for the player's left click skull-pushing ability, sound effects/visual effects/something that gives a better sense of what your "clicking range" is. Other than that, nice execution of an interesting premise! Liked the ambient sound effects too.
Apr 6 11:39:35 6m 37s Hyper Keepy Ups Turbo ♥ 1 What a great idea for an arena shooter. Brings me back to childhood memories. One of those cool things where you're like--I haven't seen this before--why haven't I seen this before, it's an awesome idea! I really liked how you included the ability to collect bombs via power-ups too. The interplay of the three different goals (shoot stuff, collect stuff, keep the ball up) makes for some really interesting gameplay. My only minor gripe is I do feel like the controls hampered the gameplay a little bit--the fast movement made it pretty hard to aim, in particular. I would personally have enjoyed more of a twin stick/mouse aim setup, but maybe that's just personal taste. The art and sound are clear and communicate the gameplay well. Overall, fantastic work!
Apr 6 11:59:42 20m 07s Wrath of the Sun God ♥ 1 Everything worked well and I was impressed you managed to include so many boss phases! I would have liked if I felt a little more mobile in the boss arena, felt a little slower than I would've liked trying to get around, and like there were only a couple of symmetrical paths I could traverse. Other than that the boss fight worked great. Managed to win on the first try (on easy, just barely) so the difficulty seems about right. I also really appreciated the controller support, always important in an actiony platformer type game. Enjoyed it!
Apr 6 12:13:39 13m 57s Tick ♥ 3 Felt really good when I got going fast and got a flow going. Love movement-based top-down games like this, and enjoyed the delivery concept. The art and sound were good, especially the character portraits. The difficulty felt fairly well-tuned to me; I was able to just barely keep it going at first, and as I got better I was able to gradually increase my timer. One minor nitpick is it might've been nice to not have to press E except to go to the shop, but instead to just automatically pick up/drop off when you enter the areas. Anyway, nice entry! Enjoyed playing.
Apr 6 13:59:17 1h 45m Flupye Ranch ♥ 3 I like the concept of protecting your herd by rebuilding the fence and keeping the bad ones away. Nice work!
Apr 6 15:53:37 1h 54m Feast or Famine ♥ 3 Awesome! One of my favorites yet. Just good solid twin stick shooter action with old school Zelda-esque levels, nice pixel art, and a goofy sense of humor. Couple of minor critiques: I initially got stuck because I didn't realize you could dash through downed enemies and the first one was blocking the door. No big deal, I figured it out quickly, but I could see it tripping up some players. I also didn't realize you could suck enemies' blood by dashing through them until I accidentally did it on the third level. Maybe one quick pop-up message in the first room explaining those things would help. Aside from that I had a great time and made it all the way to the punny ending. Nice work!!
Apr 6 16:08:41 15m 04s DeadFlame ♥ 1 Haha, the intro screen is awesome, so high marks for humor even though I'm guessing it's an asset you found since you opted out on graphics? Anyway, the game is fun and it feels great to shoot the zombies. The shooter mechanics work well and I think the basic game loop of feeding the fire and fighting baddies is a fun idea. I did feel like there was a bit of a lack of direction though--at some point the zombies stopped coming and I had to go out into the woods to find them, which felt a bit odd. I also was a bit confused by the inclusion of the pistol since it felt like the rifle was just better in general and my ammo was unlimited. Still, I had a good time shooting zombies and I thought it was fun entry, so great job!
Apr 6 17:45:29 1h 36m The Flower of Marasca ♥ 0 Nice mini-metroidvania you have here! The gameplay was pretty polished except I did fall through the world once in the area near the flower. Other than that, my minor feedback would be similar to other people; item selection system is a little tricky, seems possible to get stuck and be unable to finish (even though it didn't happen to me). On the plus side, The art and sounds/music are simple and lo-fi, but they all work well together to form a coherent aesthetic. I thought the level design was a real strength here, the difficulty was just right and the challenges were just different enough to be interesting. I enjoyed playing through it and getting what I guess is the good ending? Cool game!
Apr 6 17:49:57 4m 28s We Need To Talk ♥ 2 This is adorable and fun and I love everything about it.
Apr 6 18:40:51 50m 54s Unfaithable ♥ 2 Fun twin stick shooter! The art looks great and it feels awesome to shoot baddies. I did have some problems with the camera going a bit crazy, but other than that everything worked well. I really like the time loop concept here.
Apr 6 19:16:03 35m 12s Wizardfall ♥ 1 Beat it once in "talking mode" and once in "fighting mode". The talking one cracked me up. Obviously very simple gameplay, but I liked the idea, the art direction, and the writing, and simple games are good in Ludum Dare IMO. Nicely done!
Apr 6 20:15:49 59m 46s Untitled Zombie Shooter by Ismael Rodriguez ♥ 2 Feels great to play, really satisfying shooting the zombies and quite challenging with all the spawns. The gunplay is good and the core mechanics work just as they should. Love the retro Doom/Wolf3D/Duke Nukem vibes. The one big thing that I think is missing for a simple game like this would be some spatial audio cues from the zombies, I mostly died from getting snuck up on from behind even though I was spinning back and forth like a mad top, haha. I still had a lot of fun with it though, nice work!
Apr 6 20:36:44 20m 55s Delaying Ludum Dare ♥ 2 This Is Why I'm a Solo Dev: The Game 😆 Seriously though? This is great. I actually haven't seen many platformers submitted this time, so it was great to play a solid "normal platformer" where everything worked well and the controls were tight. The audio track was worth top marks in that category alone, so funny and entertaining, and letting the player make choices and putting up all that amusing background art and different music tied it all together just enough to work. Great work guys!
Apr 6 21:42:38 1h 05m Space Ninja ♥ 1 This looks and feels great and the level of polish is tremendous! I agree with those saying it's simple, but I don't think you could achieve this level of polish with anything more ambitious given the time constraints. And simple can still be fun 😄 Awesome work!
Apr 6 23:34:45 1h 52m The Stone Curse ♥ 2 Didn't seem to be much "game" here, unless I missed something? But the art and music were beautiful! Gorgeous and relaxing to look at. I could easily see a full game doing well with this art style and mood.
Apr 6 23:44:09 9m 24s The Gallows ♥ 2 Possibly my favorite art so far this Ludum Dare. Very poignant, stream of consciousness type game. Beautiful soundtrack too. This game really sets a great atmosphere and tells an intriguing story in a unique way.
Apr 6 23:57:33 13m 24s Jailbound Joyride ♥ 2 Really polished and fun, love bouncing on the police cars. Sound design, art, and music were all addictive. Really nice take on the endless runner genre, good job!
Apr 7 01:11:03 1h 13m Xermatt Redux ♥ 2 Man, I love old-school adventure games like this. Brings me back to the early 90s. Great dialogue and story, really suspenseful, *awesome* pixel art, the works. Really feels like the first chapter of a full, polished adventure game you'd find for sale. Incredible work!
Apr 7 14:29:31 13h 18m Heal me, please! ♥ 2 Really nice and intuitive game concept. Feels like it would work just as well as a tabletop card game, which is a sign of a solid design. I do wish there were some satisfying sound effects, that would add a lot to the game, but I know it's Ludum Dare so some things inevitably fall by the wayside. Game looks great and is otherwise polished and fun to play. Nice work!
Apr 7 20:23:46 5h 54m Nelson's Nightmare: Remastered ♥ 1 Polished and feels great to play! Love all the different player feedback elements, the screenshake, weapon knockback, enemies flashing, particle effects. All looks great and comes together to give the game a lot of juice. Pixel art looks pretty good, sounds and music are solid, just a good all-around package. Only negative thing I can add about what you have here is the difficulty curve feels a bit off, like it starts out really hard, gets a lot easier, then gets hard again. I think this is because extra jumps are so important for being able to escape tight spots, and the player doesn't start with any. Other than that, had a great time and really enjoyed it!
Apr 7 21:44:37 1h 20m The Last Keeper ♥ 3 Excellent, one of my favorites yet. Love the core mechanic, reminds me of the board game "Forbidden Island". The graphics are fantastic, the sound is good, and the concept is well-executed. A really nice curve of basically fun macro work at the beginning leading into a stressful frantic ending scrambling from place to place trying to protect your last remaining tiles until the portal activates. I beat it on the second try, just barely, so the difficulty curve seems pretty good. Love it!
Apr 8 02:49:23 5h 04m Crystalysis ♥ 1 Smashing the crystals and dashing and jumping around felt really satisfying and looked and sounded cool! The camera worked well too which is not a small thing in a game like this. I did wish there was at least one other mechanic to make things more interesting. Had fun with it though!
Apr 8 04:31:23 1h 42m Kiwis Can't Fly ♥ 1 Simply lovely. Probably the best sound design I've played yet this jam, and wonderful art as well. Gameplay was relaxing and enjoyable, although obviously very simple. Whole thing was a nice polished package. Great work!