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Feedback comments for LD50
JCMonkey's games and stats for all events →
| Timestamp | Since previous | Game | JCMonkey's comment | |
|---|---|---|---|---|
| Apr 4 02:50:26 | Inevitoffice | ♥ 1 | the controls seem to be a little floaty. i would make the mouse turning a bit slower for more accurate turning. also putting in some water cooler power ups, or gossip powerups would be interesting in this game. | |
| Apr 4 03:01:02 | 10m 36s | Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? | ♥ 3 | the one thing i would like to see added to the game is bigger click radius's. there are times i had to click 3 times to get a snap. i think the screen could be a bit longer up and down so we can plan ahead, but thats just my little nitpick. the game was interesting, it worked, nice job! |
| Apr 4 03:15:21 | 14m 19s | The Final Day | ♥ 1 | the game is pretty interesting, it is pretty hard to play with some of the bugs. though i did enjoy playing the game. for the shop i would clear the text from the screen, its a bit confusing to know if i actually baught the item i went to hit enter after it said too and it seemed to want to sell it to me a second time. id be ok with a gui shop and click a button to buy the item. the exploring is interesting, i could see the old mud style directions built into this game after the jam. like input commands to go a particular direction or not, or to maybe search for items or hidden things. |
| Apr 4 03:21:10 | 5m 49s | Don't Touch It! | ♥ 1 | that guy at the bottom right always gets me like clock work. i cant seem to click fast enough to get his hand. maybe change the randomness a bit in the hand movment. |
| Apr 4 03:27:44 | 6m 34s | Halt the Annihilation | ♥ 1 | interesting game i would definitely put a volume control on the game. the game got kind of confusing, the tutorial made it seem pretty easy, then playing it my money never really went up, but the ppl went down super fast. i would probably figure out a way to balance the game out to let the players get used to the game. most my games lasted less then 30 seconds. |
| Apr 4 03:32:59 | 5m 15s | THERE IS A FIRE HERE | ♥ 2 | i would actually balance the game around 60 seconds to let the player have time to enjoy the game. but of course thats just me being nit picky. |
| Apr 4 03:49:07 | 16m 08s | Not Today! | ♥ 1 | made it to round 5 though the text was a bit small on the character and it was hard to read. i would do some chat boxes on the sides maybe with bigger text. |
| Apr 4 03:55:41 | 6m 34s | Cursed Unicorn | ♥ 3 | i got to around the 2 minute mark, but the zombies kept standing on each other and it was keeping me from flying away. giving the zombies flying is fine, but i would personally not let them stack on top of each other. because the only way to get away is to fly left or right. you could add in a kick to push them down, or some other aoe attack that could knock them back. |
| Apr 4 04:19:13 | 23m 32s | Tax Mage | ♥ 2 | this was a really nice put together game. some nitpicks about the game would be the drone lazers shooting through the ground. and the boss hitting me twice when i got teleported back to the spawn area. i would ass in some iframes after spawning so you can get away from the been of lazers |
| Apr 4 04:29:32 | 10m 19s | Don't Melt | ♥ 0 | interesting game. it took me a while to get used to the reverse look. maybe you can add in an option to have it the other way. but ofcourse that is me being nit picky. the game is fun and on theme. |
| Apr 4 04:38:16 | 8m 44s | Red Riding Hood | ♥ 1 | the shanking was a good idea. though i wish the combat felt smooth with the wolves. having the ability to jump down and stab would have been a nice feature. |
| Apr 4 04:43:10 | 4m 54s | Buhanochka Z | ♥ 1 | the controls are a way too floaty. the camera would have been nicer if it followed the player. the game feels a bit out of control to play properly. the concept seems good, just needs the better controls. OH and soften the music a bit. |
| Apr 4 05:01:16 | 18m 06s | Shadow Crash | ♥ 1 | had to download, since every time i click space to start it moves the page down. i would try and choose better start buttons for your web releases. my one biggest pet peeve with games like this is that they put all the controls with one hand. this could have been a arrow keys to move, and with your right hand shoot, or throw the cat. or atleast maybe give the player the option to select the keys, or have both wasd and arrow keys work. |
| Apr 4 05:06:21 | 5m 05s | The Blue Maze | ♥ 3 | i would limit the moveability and spin ability of the mouse. specially when looking up, it spins way too fast. |
| Apr 4 05:28:00 | 21m 39s | RUNOUT | ♥ 1 | this is an interesting game. i made it just past 300. it seems i cant get past my dead bodies every where i leave them. i tried spiral patterns i tried ladder patterns, but its always around 300 i get rekt. it would be interesting to have random places out there like islands to shoot for, or have some saftey at. like maybe a power up that blows up your dead bodys in a 50m radius |
| Apr 4 05:39:09 | 11m 09s | Stranded Trooper | ♥ 1 | for some reason i got locked in the screen after the i died. couldnt get out of the window. |
| Apr 4 05:48:30 | 9m 21s | By The Fire | ♥ 1 | i think the trees are bugged. they wont break or knock over? i keep pressing E key to tap on the trees rocks, and nothing happens. this is a really cute game though, nice art and music |
| Apr 4 06:02:48 | 14m 18s | SferePhall | ♥ 1 | well there is really only one thing that i would add to this game, and its some kind of visual indicator of where the ball is when it dissapears under the obstacles. |
| Apr 4 06:07:12 | 4m 24s | Delivery Danmaku | ♥ 1 | i would change the hit sound of the enemy to something that feels more like an UNF! or a smack in the face. with that sound i feel like im knocking on glass table. |
| Apr 4 06:11:56 | 4m 44s | Run Little Zombie | ♥ 3 | that is the cutest little zombie i had ever seen. my only gripe about this game is that its going down and im bad at going down due to not being able to plan ahead for moves. it was really fun to play, nice job! |
| Apr 4 06:24:16 | 12m 20s | Piggy Pileup | ♥ 0 | i am really bad at this game, i cant seem to get past 300. one thing i would like to see is maybe some kind of power letter that blows up some words around it to help clear out some copys of letters in the way. it was fun to play, nice job! |
| Apr 4 06:28:29 | 4m 13s | Baked Snake | ♥ 1 | took me a while to get used to the controls. though i wasnt able to get to the eggs on the outside, not sure if those are reachable. i really liked the music it fit in well. |
| Apr 4 21:19:03 | 14h 50m | Click to Continue | ♥ 1 | i stopped after like 20 minutes of the repeating music screen with no button. :D this game made me laugh, nice job! |
| Apr 4 21:26:19 | 7m 16s | Volcano | ♥ 1 | i would probably put some barriers in keeping the player from getting to the water, specially since we can walk on it :D |
| Apr 4 22:16:10 | 49m 51s | Un-Rooted | ♥ 3 | i would like to see borders to keep the player on the screen, and maybe paths for the enemys to go through, which could give you some strategy to the game and make choices. nice game was fun to play. |
| Apr 4 22:35:56 | 19m 46s | Cyber Skater | ♥ 2 | found a bug in your skater game. when your in the shop you can hit escape and open the menu, then resume and get killed while in the shop. so a nitpicky thing would be to add a collider to the shop keeper, i feel skating on its face kills immersion a bit :D other then that it was a fun game to play. |
| Apr 4 23:04:52 | 28m 56s | Cave companion | ♥ 1 | the one thing i noticed is that the pathing of the golem from far gets bugged. and if your too close and call the golem and walk away the golem doesnt follow, then call the golem again, and it walks a little bit, then call, then walk a little bit. my golem kept getting hit by the rocks. with better golem controls this could be fun. |
| Apr 4 23:13:05 | 8m 13s | Game About Trying to Gain More Time In A Time Cave | ♥ 1 | game could use some coyote time. also the automatically jumping forward felt wierd. some times i thought i could just jump and make a thing i didnt. or i would just jump over things. |
| Apr 4 23:16:56 | 3m 51s | Extremely Exteme Sports | ♥ 3 | this was a fun game to play, i would add maybe speed up when you press down, or slow down when you press back. other then that this was really fun to play. nice job! |
| Apr 5 00:22:32 | 1h 05m | Don't Freeze | ♥ 2 | definitely need to have a proper detection area on the fire. i threw some pieces and they landed on the fire and nothing they just sat there. then i backed up and threw and nothing, but there is a sweet spot where you have to throw the logs and thats not good, it should be set up as a area detect. found a few bugs with the box of tnt and the boulders. when the tnt blew up it bugged my picking up of pieces. the game definitely needed a timer to show how long you lasted, so you can compare runs. |
| Apr 5 00:31:27 | 8m 55s | ...Rise of the Toasty Tomato | ♥ 1 | instead of having space and enter for select i would have just went with enter or for that matter just use mouse clicks. the begining screen was confusing because i didnt know about the selection scheme in the game. not sure what the calculate thing was after playing a card you can just apply a hit effect. and there was a lack of effects i wasnt sure if i hit the thing or not. most the time when i played a card it didnt do anything to the enemy and it took 5 points of damage to me. |
| Apr 5 00:32:55 | 1m 28s | Rocket Rally | ♥ 3 | you didnt put any download links for us to play your game. |
| Apr 5 00:40:51 | 7m 56s | Granting Immortality | ♥ 1 | interesting game. the moving around felt wierd. switching between the on screen control and wasd stuck a bit. |
| Apr 5 01:02:53 | 22m 02s | Protect The Light | ♥ 1 | nice quick little game, and i love the fact that you can use the light to flame up your arrows. the dropping to shoot got annoying some times when the light got thrown, when you just wanted to place it down. but overall nice game. |
| Apr 5 02:02:37 | 59m 44s | Taoreta Mura | ♥ 0 | i spent most my time running around trying to dodge them, then i realized i could attack them. |
| Apr 5 02:06:41 | 4m 04s | You Are A Bomb | ♥ 1 | with the speed of the bomb character, it was sometimes hard to get to the other side with the terrain. |
| Apr 5 02:15:31 | 8m 50s | Uranium | ♥ 1 | i could see this game with controller support. i dont think the spinny technique shined enough with the wasd. |
| Apr 5 02:54:46 | 39m 15s | Seed Of Time | ♥ 3 | some of the jumps were so close to the edge i feel like i should have just made it. celeste did a thing where if you were close you got the benifit of the doubt. |
| Apr 5 03:26:43 | 31m 57s | Les Aventures de De Lay L'InĂ©vitable! | ♥ 0 | this game made me laugh really hard |
| Apr 5 03:39:40 | 12m 57s | Nighty Night, Nosferatu | ♥ 1 | the in air velocity made it hard to try and jump on the small blocks, and when i landed on the small blocks it felt slippery. |
| Apr 5 04:11:37 | 31m 57s | Asteroid Anarchy | ♥ 1 | so with the web version, the wasd did nothing. space just pushed me down the page. in fullscreen mode wasd did nothing, and space did nothing. i used a controller, the left analog moved the ship, but nothing would shoot. with the windows version i could move the ship with wasd, but i could not shoot with any key on my keyboard, holding it down or pressing it. |
| Apr 5 04:20:35 | 8m 58s | Re: Placement | ♥ 4 | interesting game. took me a bit to figure out to turn the objects properly. i was just not good enough at turning and placing to beat the robots |
| Apr 5 04:46:02 | 25m 27s | Flood Runner | ♥ 1 | so the player would stick on the walls alot. i would add some kind of physics material and turn off the friction so the walls and climbables are smooth and allow for easy manuverability. the camera controller moves too fast. |
| Apr 5 05:20:13 | 34m 11s | Mad Monkey Manor | ♥ 2 | i would put colliders on the monkeys so they dont overlap. you can make some monkeys faster or slower aswell to help with the overlapping. |
| Apr 5 05:29:15 | 9m 02s | PRESSURE | ♥ 0 | i would like to see jump with the up key and actions on the left hand. the game looks pretty good. |
| Apr 5 05:37:14 | 7m 59s | EDM (Extinction Dino Meteor) | ♥ 2 | i always lose it at 3 meteors. a suggestion could be to make the area collider bigger to allow the player more room. that would make it more fun. |
| Apr 5 20:59:21 | 15h 22m | MegaSpiker | ♥ 1 | i really liked the toon shading look. it was really hard to out run the enemies because they had your number once they found you. |
| Apr 5 21:03:57 | 4m 36s | Defend the Earth | ♥ 3 | it was pretty frustrating to not be able to at least make it around and kill the small blue ones. maybe have a larger hit area on the small ones. |
| Apr 5 22:47:21 | 1h 43m | Divine Rain | ♥ 1 | for some reason when i played it i wasnt sure the fire went out because it naturally did, or i pissed it out. maybe some more feed back when your actually putting the fire out. |
| Apr 5 22:54:08 | 6m 47s | Crazy plant lady. | ♥ 2 | this was fun to play, i know there was some kind of trick to putting a plant into the house where it would get balanced light and dark where you wouldnt have to tend to it, but i couldnt figure it out. |
| Apr 5 23:05:35 | 11m 27s | Inevitable Seige | ♥ 1 | it took me a it to realize that i had to put the rocks and slick spots on the road, DUH!. i like how you had to run around and collect the money that was a good idea. |
| Apr 5 23:37:50 | 32m 15s | Rocket Lawnchair | ♥ 1 | interesting game, was hard to control properly, but i guess thats the game. |
| Apr 5 23:50:37 | 12m 47s | Farm Dog | ♥ 6 | so tried using the controler, the right stick is backwords, and im sad about that. so i switched to mouse. and i noticed that there was no cross hair for aiming. thats a MUST need for a game like this. also when i was shooting at multiple enemys the level up screen poped up and cause i was still clicking to shoot i automatically clicked a levelup item before i knew i did it. so maybe add in a buffer asking the playing if thats what they want to ensure you cant just click an item in the middle of a battle. also it would be nice to show feedback on the enemys when they get hit, also you could have them get slow a bit when they are hit, or maybe have a chance to be dazed. |
| Apr 6 00:46:59 | 56m 22s | The Eclipse | ♥ 1 | so i got the bad ending. i didnt realize i had to make the 3000 while juggling the onslaught of enemies. this was one the of funnest games this event. nice job! |
| Apr 6 00:56:27 | 9m 28s | The Waiting Game | ♥ 1 | the music was perfect for this game. the mood is definitely 5/5. |
| Apr 6 01:06:23 | 9m 56s | SUNDAY | ♥ 0 | this is a really nice looking game. unfortunatly the big robot kept bugging out. the first time it got stuck in the bush and wouldnt follow. it looked like it wanted too. other times when the big robot bumped into things it got stuck and fell out of the world, or just bugged out. |
| Apr 6 01:23:47 | 17m 24s | Plague Fail | ♥ 2 | file size was way big for just a jam game. the graphics being set to ultra high was not good. my gpu heat shot up over 80c with this game. i tried clicking on settings, it never opened. when i got in game, the only thing i could do was walk back and forth and swing. not sure what the point of the game was, but i never found it. and with the game destroying my GPU i just couldnt go back and give it another try. also i couldnt open an escape menu to exit the game, i had to use short cut keys to get out and kill the process to stop the game. if you put in a quit game, or back to menu thing in the level game area, make it more accessable. |
| Apr 6 01:33:47 | 10m 00s | Floody Hell | ♥ 5 | really nice game. it needs an escape menu. needs a exit game button. also this game needs a settings menu to turn down all the high graphics. as fun as it was to play this game i had to stop due to it destroying my graphics card. |
| Apr 6 01:51:24 | 17m 37s | Lava Run | ♥ 2 | so first thing i would do is inform the player to what the control scheme was. wasd didnt work for me, then i pluged in my controller it worked. the timer needed to be white text, and probably in the top of the screen. you could have also put a plane at the bottom of the map to be emission orange to show lava. would have added a nice aesthetic. |
| Apr 6 01:55:58 | 4m 34s | Ballack | ♥ 0 | too many of them orange dudes with pin point accuracy spawning. also the controls feel a bit clunky. |
| Apr 6 02:09:38 | 13m 40s | Bald Dad tries not to die | ♥ 1 | so the thing i dont like about the game is that the ammo is random drop. its a nice mechanic that you force us to shoot carefully, but if i want to try for a high score im not garunteed to do better due to the RNG even if i do better. so there could be some thing to balance better there. the game was fun to play, it seemed like 45 was my average run kills due to the rng. nice job! |
| Apr 6 02:21:04 | 11m 26s | Battery Low | ♥ 5 | well i would stop the mouse clicks outside the map from moving the rover. other then that the game was fun to play. nice job! |
| Apr 6 03:57:01 | 1h 35m | Marin and The Sinking Kingdom | ♥ 2 | this game is pretty hard. the juggling of throwing the king down, and picking up blocks in interesting. so on another playthrough i just jumped with the water most the time instead of doing the block puzzles. |
| Apr 6 17:37:07 | 13h 40m | STAY | ♥ 1 | i would say to start of you could make the air velocity a bit more, so the character floats just a tad bit more, in stead of slamming to the ground with a hard gravity. i would also allow for the character to jump with the up arrow. since we have movement with them. it would also be nice in the begining to give us a check point after getting the weapon and the initial thing. there also seems to be a condition where you and the enemy hit each other at the same time. i think if you hit the enemy, it needs to be shut off and jolted back. allowing the enemy to hit you after you got hit makes the game that much harder. overall the game is fun and interesting. the scanline effect is nice, the music is ok for the content. nice job! |
| Apr 6 17:42:38 | 5m 31s | Salary Zombies | ♥ 1 | around 8000 seems to be where i keep getting stuck at. interesting game. |
| Apr 6 19:23:20 | 1h 40m | Lighthouse (Unreleased) | ♥ 1 | might have to set the page to public, this happens all the time. |
| Apr 6 19:52:01 | 28m 41s | Bathroom in the Backrooms | ♥ 2 | peed.jpg the backrooms if im not mistaken had the hum from the neonish office lights. but i think you forgot to put those in. a funny entry. |
| Apr 6 20:00:22 | 8m 21s | Rubigo | ♥ 0 | its a very nice looking robot building simulator. |
| Apr 6 20:11:02 | 10m 40s | Coffee Run | ♥ 1 | so this had a NES ghost busters feel to it. then i realized i was playing door dash, while hopped up on coffee. then also the eldritch things ate me when i fell asleep. |
| Apr 6 20:16:23 | 5m 21s | Bomb Game | ♥ 0 | for some reason it was pretty fun to just run around and poop out the fuse thing all around. i even starting making drawings with the fuse wire. |
| Apr 6 20:19:06 | 2m 43s | Bloons | ♥ 1 | i would have a timer counting up for score. then i would have a counter for the number of balloons so we know how many we need to juggle, or what you could do is make the resolution bigger, that way we can see the balloons. and keep the balloons in the arena. |
| Apr 6 20:22:52 | 3m 46s | RISR | ♥ 0 | this was a pretty hard game. |
| Apr 6 20:33:28 | 10m 36s | Diamond in the Rough | ♥ 0 | for some reason i had alot of trouble placing pots. they wouldnt drop |
| Apr 6 20:37:50 | 4m 22s | The Fight Scene | ♥ 0 | this was really bloody i love it. |
| Apr 6 20:48:33 | 10m 43s | Doom: Temporary | ♥ 0 | definitely would like some feedback when you hit the enemys. |
| Apr 6 20:58:58 | 10m 25s | Delay the INEDIBLE | ♥ 2 | tomato.jpg this was a pretty unique fun game. sure its a twin stick shooter, but the unique thing is the vegetebles. |
| Apr 7 21:20:40 | 24h 21m | Stay alive | ♥ 2 | one idea to maybe change the way this works is to have the powders as liquids in tanks, and you hit the buttons of the tanks to mix, then hit the button to create. that way you dont click extra times. also you can have more colors for more combinations and have the timer time you on how long it takes you to figure out how to make that color. you could also add in that mini game chemical mixer mechanic from the new resident evil 2 remake to this for added in difficulty. overall was fun to play with. |
| Apr 7 21:26:16 | 5m 36s | The Death of Time | ♥ 1 | so the first thing i did when i played the game was to go fullscreen. like i do with every unity game. then to my suprise i saw the pause menu over to the left. and the game got crazier in full screen. to be honest i really tried to figure this one out. i could move the guy and shoot. but some how i always died and i didnt know why. so point number one, test your game in fullscreen. point 2 have a super easy to control character or entity for the game. point 3, have a clear and concise reason for why the player died, or failed. and always provide feedback when you do a thing in a game. like shoot a enemy, make it flash, draw blood, make a sound, etc. |