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Jackaljk

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TimestampSince previousGameJackaljk's comment
Oct 4 20:23:25 Tables & Tremors ♥ 2 The mechanics on this are incredible, great work! The death screen/flash could use some work and I found the flying tables a bit hard to see in some levels, but overall I loved this!
Oct 4 20:38:36 15m 11s Hello Darkness. My old Friend. ♥ 1 The art style is very distinctive, I loved the main menu! Basically I +1 everything @voidsay said, although I couldn't get past the third level. For your next game, make sure it adapts well to all window sizes, my screen is 1600x900 and the browser window is even smaller in height and the game got cut on the bottom. Good job and congrats on your first jam ever!
Oct 4 20:51:33 12m 57s Unstable Concoction ♥ 1 I like the concept, I brew some random stuff but I couldn't even figure out how to brew the first order haha. Maybe you should have limited the number of ingredients to 2 instead of 3 in order to reduce the guesswork on the part of the player?
Oct 4 21:03:23 11m 50s Unstable Vampire: A Text based Infinite Runner ♥ 0 Nice concept, I find it somewhat frustrating having to rush every word I type tho. Technically all action games have you type letters in a rush but I guess they're laid out so that it's not as frustrating? Or maybe I just don't like typing in a hurry haha.
Oct 4 21:24:08 20m 45s Unstable Mines ♥ 1 It's fun once you understand how it works! I loved that some mines follow you, great touch! I think it was a bit too easy to get stuck behind blocks, but overall good job!
Oct 4 21:34:50 10m 42s Unstabled Horse Game ♥ 2 I love the intro text and the sounds! I couldn't quite figure out how to properly control the tail, Callum wasn't too happy about it :P
Oct 4 21:49:20 14m 30s gone. ♥ 1 Brilliant! "Please refrain from losing again" and "could you please not" cracked me up. Can I steal those lines? :P Loved the ending too, bravo!
Oct 5 19:09:56 21h 20m UNTetris ♥ 1 I love the concept and how polished this is! If you plan on expanding it you might consider adding a variety of base shapes other than a rectangle with a hole in the center.
Oct 5 19:34:55 24m 59s Unstable Genius ♥ 1 Hilarious, so meta! Great job!
Oct 5 19:58:09 23m 14s Helico Pter ♥ 1 I like the concept and it looks really nice, but I couldn't land succesfully once haha
Oct 5 20:17:36 19m 27s Super Stable Charger Robot ♥ 1 Great soundtrack and mechanics, well done!
Oct 5 20:35:23 17m 47s Celestial Heights ♥ 1 Great concept and mechanics! It's quite hard even on easy to go higher and higher because you always end up right below a block. Maybe by letting the player swing in both directions it could be solved? Anyway, good job!
Oct 5 21:02:50 27m 27s Midnight Maintenance ♥ 1 Cute horror game! The audio was a little low volume but otherwise good and funny. Nice one!
Oct 6 19:44:50 22h 42m Hardwork Simulator ♥ 1 Great concept! Maybe a little more gameplay would have made it better though.
Oct 6 20:00:10 15m 20s Piles - Pile it up ♥ 1 Amazing concept, fits the theme perfectly! Bravo!
Oct 6 20:13:33 13m 23s The Theme is Unstable ♥ 1 Wonderful idea! The execution is kind of basic but it does the job, well done!
Oct 6 20:22:53 9m 20s Unpredictable Processes ♥ 1 The concept and the visual styles are good! The controls need some work though, sometimes I can't jump for no apparent reason. The audio is a little basic but it fits the settings. Good job!
Oct 6 20:30:35 7m 42s Tetromino Stack ♥ 1 This answers "if tetris had physics", nice concept! The placed blocks are unstable in a probably unintended way as well, they have the tendency to phase through each other but otherwise it's fun!
Oct 7 07:13:52 10h 43m Harvesting Motherboards ♥ 3 It looks cool! I think it would be better if you could move very slowly while aiming rather than being forced still. Good job anyway!
Oct 7 09:19:18 2h 05m The Eye of Glower-On ♥ 1 This is really fun! Nice aesthetic style too, well done!
Oct 7 20:00:52 10h 41m Handle With Care ♥ 4 Ok so coming from me it will sound silly but... this is hard!! You have to get hang of it before it becomes fun and I think this is the biggest issue. In the beginning it's frustrating, you can see the potential but you're so tempted to just give up because there's not much to keep you engaged. You're simply not having fun yet. To make things worse it wasn't even obvious what I was supposed to do in the first level. Do I have to land in the upper platform? Or on the one on the right? What if only the cargo lands but not the ship? Only when you learn to control the ship and what the objective is it becomes fun and it's a really good concept! Next time work on your tutorial guys, if you want to make something as hard as this make the first level as simple as possible and explain exactly what should be done, in particular in this game point out where and how you should land. I hope this is useful, congrats on your game, I liked it!
Oct 7 20:03:38 2m 46s Home Renos Inc. ♥ 1 It's impressive that you could code something this involved in compo! So involved that sadly I could not understand what I was supposed to do, despite reading the tutorial. This really needed an interactive step by step tutorial. Nice concept regardless!
Oct 7 20:15:11 11m 33s BIG BAD LAB ♥ 1 Nice concept! I realize you explained the game in this page but I think that for jams it's sooo important to explain everything in game with interactive tutorials that introduce things one at a time. Please take the time to do it on your future entries, I truly believe it makes the difference! Maybe make one less mini-game or save time in some other way, but do save it. Anyway I had fun, well done!
Oct 7 20:28:16 13m 05s Unstable Abel ♥ 2 This is fun, nice work! Procedural generation is spot on and animations are really funny. The cars stutter around a bit but you're surely aware of it. The real question is... why are people driving around like it's nothing on a zombie apocalypse?! And who left those washing machines around??? :P
Oct 7 20:36:16 8m 00s Angry Girl Wants Buns ♥ 2 Amazing art, it's really cute and evocative! The music greatly emphasizes the character's mood and fits great. Like others said, this would work better on a grid. Nice job!
Oct 7 20:50:41 14m 25s Baby Atom ♥ 1 Aesthetically this is really nice and distinctive. The gameplay isn't bad too. I'm not convinced by the randomly moving red balls, I think their erratic movement takes away from the fun a little bit. Also, the button mashing minigame is a bit dull. The mechanic is fine but I think it needs more feedback, like more graphical effects. Overall good job guys!
Oct 7 21:13:22 22m 41s Werlds ♥ 1 I really like the concept! The graphics get really, well, unstable and shaky and I couldn't get past the first level of the 3rd iteration. I think the player's movement should have been just a little smoother. Good job!
Oct 8 20:22:09 23h 08m The Headless Horseman ♥ 1 While the theme is implemented only in the lore behind the game, the art and music are actually good! The gameplay is solid too. Some special sounds and ui effects on deaths and winning would have made it even better. Nice job!
Oct 8 20:32:11 10m 02s You won't believe your result from this personality test! ♥ 1 I don't handerstand this game but it's thumbtastic!
Oct 8 20:55:18 23m 07s Mountaineer ♥ 0 At first the game was incomprehensible to me. I had no idea what the items were for and how to use them. When I somehow jumped I fell for seemingly no reason. Then things slowly started to make sense, I learnt what the items were for and how to use them and what the warnings meant. And at that point the game was actually good! So please on your next jam take the time to make an in-game interactive tutorial, it's really important and helps a lot with first impression! The game itself feels rough, slow and unpolished but despite of that it's fun to play, nice job!
Oct 8 21:26:21 31m 03s Silex ♥ 1 This has great potential, whish it was longer!
Oct 8 21:39:33 13m 12s ŮNSTÅBLĒ ♥ 2 Interesting, so this is why stuff gets broken when delivered at home XD Nice job guys, this is fun!
Oct 9 10:44:54 13h 05m Tesla Coil ♥ 1 The concept is nice and the art looks really cool! You did well to increase the damage in the newer version, the other big problem I faced is that when repairing the tesla coil you have to use different keys than for moving and I don't think that was a good idea. Also, during the voting period I think you should leave the original version playable in the browser and have the fixed one as a download. Anyway good job!
Oct 9 13:06:52 2h 21m Shaky Structures ♥ 1 Great concept and execution! It looks good too. Reaching the stars to get more lines seems kind of pointless since you can just build a structure that stretches there, collect the star and then erase it all. It would have made more sense if you had to encompass the star in order to unlock the additional lines. Anyway the game is fun and engaging, well done!
Oct 9 14:33:25 1h 26m Final Slumber ♥ 2 Amazing psx style and great atmosphere! It's only missing a creepy ambient music. Wish there was also some scary entity to haunt the place. Controls are smooth and the interactions well made. Good job!
Oct 9 16:02:26 1h 29m BRUTEFORCE ♥ 1 Nice concept and great execution! I have only played a few minutes, it feels like a real command prompt and I liked the brute force minigame. A few quality of life improvements would be great, like allowing the left arrow key to move the cursor back one character and the home key to move it at the beginning of the command. Also, some old PC/modem sounds and loud key pressing would have made this even more immersive. The heat mechanic feels like it's there just to fit the unstable theme rather than being important to the game. Maybe it should have been a minigame that interrupts you every now and then? Maybe there should be graphical glitches that get worse and worse until the temperature is fixed? Anyway good job, I'll make sure to play the game to completion at some point!
Oct 9 17:05:44 1h 03m TECHNUCLEAR ♥ 3 This feels incredibly polished and good to play! You are clearly a skilled gamedev and obviously put a lot of love into this. My only criticism is that it seems to me the unstable theme is only implemented in the terms you used in the UI :P Regardless this is awesome, bravo!
Oct 9 17:20:34 14m 50s Haywire ♥ 2 This is possibly the most fun game of the jam! Feels really polished, looks and sounds great and the shooting jump mechanic is sooo good, bravo!
Oct 9 19:02:20 1h 41m Pop Shove-It ♥ 3 The concept is so cool but the mouse only controls turns me really off :/
Oct 9 19:31:05 28m 45s Deathrail ♥ 2 I have finally found you! I knew someone was bound to have the same idea I had :P I can hardly believe people complain this is hard, it seems right to me. The art really stands out, the music is cool and the gameplay is fun. I think the explanation of the keys should have happened during the game, I completely forgot the key to jump when I started. Also I think it would be cool if the balancing gets harder the longer you manage to stay up. Great entry overall!
Oct 9 20:21:41 50m 36s The Un's Stable ♥ 4 This is really fun and challenging! The art is so good and cute and the music fits great. The mechanics are solid and it's so funny when animals fight. Great job!
Oct 9 20:41:32 19m 51s Deck Bomber ♥ 1 This card game is really good, I'll be playing it with my friends! Great to find someone else who sang their music, cheers :D it's catchy too, nice job! The art is great and cute. If you plan to expand this you might want to introduce special cards like UNO reverse and skip turn. Maybe also rare cards that set the bomb number to their value rather than summing to it? Maybe rare cards that don't trigger the explosion despite going beyond +/-10? Just some suggestions, it's up to you. Nice work!
Oct 9 21:17:50 36m 18s Anti-Bomb ♥ 1 This is fun and has great potential! It's really hard and might turn people off, but I like hard games so if that's the niche you're after it's fine as it is. What I thought was harder than it should be is actually aiming the antibomb, but I don't know how to make it easier or if it can or should be. Part of it was that I had to fight the instinct to drag the opposite way. Anyway I think this is really good, nice job!
Oct 10 08:26:31 11h 08m Darkness In Bloom ♥ 1 The concept is great and so is the execution! Art, music and sounds are high quality and the game feels really polished. My main criticism is that the enemies seem kind of pointless, if you fight them you'll soon have to avoid them in order to not die and running past them feels too easy. It would have been great if there were undead enemies that you defeat by funneling (maybe they turn into harmless animals/plants?), possibly this would fix having to avoid normal enemies too. I really liked this game, it makes me feel like a powerful dark spirit! Wish there was more, great job!
Oct 10 10:07:51 1h 41m BRIMSTONE ♥ 1 The level design on this is incredible! The art and particle effects are wonderful too and the game feels very polished. The fire spreading mechanic is amazing, especially because it's well integrated in the gameplay! My only complaint is for the spikes: they are a little hard to see and they kill you even when they're halfway burnt, despite visually looking like they're safe. Superb entry overall, bravo!
Oct 10 10:36:13 28m 22s ClownPunk ♥ 5 This is really great! The concept and execution are awesome! The time slow down and control inversion are great too. I love all the small details and laughed hard when I got rick rolled :P I think it would be even better if you turned the things that make you instantly lose into heavily increased difficulty. In particular, the more items you collect on a box the more you naturally tilt toward it so that keeping yourself balanced if you don't distribute them equally becomes so hard that you fall down. As for the bomb, if you catch it it should explode and tilt you heavily in the opposite direction and maybe even partly or completely empty out the box you collected it in. Overall this was great fun, amazing job!
Oct 10 13:57:12 3h 20m Rocky Rhodes and the Cracked Case ♥ 4 This was brilliant!!! Amazing concept, visuals, audio everything! The puzzle at end was impossible without knowing what to do, I thought you had to put the pieces like they were arranged in the previous cutscene, so I restarted and took screenshots. I was so convinced of this because the pieces were not constrained to the grid on the borders and outside of it. I could only solve after the hint you guys wrote here about it being circular. Anyways this was spectacular, wonderful job!
Oct 10 15:37:26 1h 40m Mission Control ♥ 1 This looks great but I'm still not sure how the game really works lol :P I get that you're supposed to visit the planets in the dashed rectangle but I do not have a coherent understand of anything else. Like, when and why does my ship become yellow sometimes? What are the relays for? Why am I sometimes connected to other planets then lose that connection? Anyway it's fun, nice one!
Oct 10 19:13:14 3h 35m Unstable Ground ♥ 0 Nice mechanics and good level design! For a jam you might wanna consider adding more checkpoints so more people are likely to see the later levels. Nice job overall!
Oct 10 20:07:52 54m 38s Unstable Dimension ♥ 1 This is great! The mechanic is really solid, the graphics look cool and it feels polished (despite the UI breaking on fullscreen). I also love how it gets more and more intense. To spice things up you might consider adding different types of runes, maybe some shake the camera and others rotate it 180 degrees or something like that. Nice game, good job!
Oct 10 20:28:47 20m 55s MEMALOIRS ♥ 1 The concept is really cool! I love that you included something meta like the music among the things that may interrupt you :P nice job!
Oct 10 21:17:12 48m 25s Reactor ♥ 0 The concept is cool, it's an interesting reinterpretation of puzzle bubble! It's fun to play and intuitive enough, good job!
Oct 11 19:36:09 22h 18m Cowabunga ♥ 1 Great music and concept! Having a single bar for health and attacking is great and I love that you become incapacitated when you run out. I would have loved a little tutorial that explains how to play, but nice job anyway!
Oct 11 20:14:53 38m 44s Unstababel ♥ 1 It's fun reaching god, it gives the player something to aim at. I had some issues with the physics, at the start of a round often I would grab a piece and everything gets flinged in all directions and at least a piece goes so far it becomes unreachable. Also, the small square when used as a base (alongside one of the black columns) would begin to slide when the tower gets high enough for no apparent reason, eventually causing everything to crumble. Finally, it's really unintuitive having to click an already bought piece to start the game. But anyway it was fun to play, nice job!
Oct 12 19:56:45 23h 41m Medieval Madness ♥ 1 Is this controller only? Seriously?
Oct 12 20:11:39 14m 54s P.T. Bone-um's Fabulous Tightrope of Terror ♥ 2 I'm sure is won't happen at the wrong time XD Great art, music and style, the gameplay is solid although the controls don't feel very responsive and it doesn't feel that unstable. I think it's a little too hard and it often seems that my input is ignored when given at the last moment. Overall it's great and humorous, great job!
Oct 12 20:43:12 31m 33s Corvin and The Cauldron of Who-Knows-What ♥ 0 This is great! I love the art, sounds and humor! It feels like there's a little too much guess work to do, I often resorted to trying out all combinations because those that seemed logical to me didn't work. Maybe Corvin should say something about each item after you used it twice or three times that make you understand if you should keep it or not? Anyway this is really good, great job!
Oct 12 20:57:01 13m 49s U.R.A.N.I.U.M. ♥ 1 This is well thought out! The difficulty curve is perfect and the gameplay is fun. My main issue was that when both the bucket and the shovel were on the ground close to each other it seemed to prefer picking up the bucket rather than the closest item. Graphically and audio-wise it's not much but you get bonus points on everything because of how well you explained everything in game and how you added one mechanic at a time. Bravo!