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Feedback comments for LD49
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| Timestamp | Since previous | Game | BOOtak's comment | |
|---|---|---|---|---|
| Oct 4 18:45:05 | Antenna Antics | ♥ 1 | I was about to comment how "true" retro this looks. And then I saw that it's actually made for NES. Fantastic job, I can't beleive it's possible to make something like this in 48 hours. | |
| Oct 4 20:51:53 | 2h 06m | Reactor | ♥ 1 | I had a good time playing this. Reminds me of old "Crazy Machines" puzzle game. I like that game introduces new elements gradually, and have separate "sandbox" mode. It's impressive how it's done in 48h, complete with music, tutorials and stylish graphics. |
| Oct 4 20:57:44 | 5m 51s | Dahu Hunt | ♥ 1 | Oh wow, that was so fun! I like a bit of the "puzzle" in this platformer (strategically whistling to turn Dahus around). Also, falling Dahu animation is hilarious! |
| Oct 4 21:02:06 | 4m 22s | Tetromino Stack | ♥ 2 | THAT is a way more theme-fitting version of Tetris then my take! I see you did the research and painted pieces correctly. Well done! Oh, how wonderfully frustrating this game is! That was a great fun to play this. |
| Oct 4 21:14:36 | 12m 30s | The Virus | ♥ 1 | Not gonna lie, I was ESPECIALLY accurate checking the contents of the dir, after downloading something called "the-virus-1.1.zip" :) #### About the game: Great concept, "Defrag" challenge was fun and well done, with all its frustrating glory of label / color mismatch. |
| Oct 5 10:54:44 | 13h 40m | A puzzle with a cube and lazers | ♥ 0 | Inventive and fun concept, as always. Nice visuals, too. Cube "victory dance" reminded me of early CGI cartoons, nice touch! Personally, I would experiment with the pacing. Maybe controls without delays would feel more natural. Anyway, well done! UPD: I was not expecting "Lights out" mechanics, I really liked it! Also, gradually introducing new elements throughout the levels is always a win. |
| Oct 5 11:12:10 | 17m 26s | CyberVoid | ♥ 4 | Very cool concept. Shooting is a nice addition to a puzzle, and space theme is definitely fitting. Unfortunately, it was barely playable on an integrated GPU, so I died in the first room. |
| Oct 5 11:23:31 | 11m 21s | Wild Magic | ♥ 1 | While the concept isn't unique, it fits the theme perfectly, and executed great. Great game, well done and polished! Music and visuals are great, everything looks very nice, and main character design is cute. Lignting effects and particles are a nice touch. |
| Oct 5 11:31:39 | 8m 08s | Happy Glasses | ♥ 1 | You've managed to finish your game, add music, SFX, several levels and tutorial in 48h, well done! I like the concept and minimalistic looks of the game. Sometimes my "glass" jitters for no apparent reason. I guess, it adds some "insstability" to the game :) Probably some physic engine glitches |
| Oct 5 13:14:17 | 1h 42m | Space Alconaut | ♥ 2 | That was fun! Great concept and funny setting. I couldn't enter the password, may be I had too much :) |
| Oct 5 13:30:35 | 16m 18s | Unstable Towers | ♥ 0 | While this concept is not unique, it's executed very well. Particle effects, "Best" line and tower panning after game over are nice touches. Also, music and SFX in this one are good. Very nice compo entry! |
| Oct 5 13:43:07 | 12m 32s | Fission Horse in The Escape From the Condemned Stables | ♥ 1 | I love the pun in the game name! The game is very well made, it looks great, it sounds great, levels are fun to go through, and the concept is also great. I spent quite some time playing this, 10/10! |
| Oct 5 15:10:18 | 1h 27m | Girl in a red car | ♥ 1 | Oh no, I pressed "Ctrl+W" to erase last word and closed the browser tab :) Twice! Oh well, some habits are too strong. About the game: Oh wow, I think this is the first text-based game on Ludum Dare I was able to finish. Wery well-thought, with nice tasks and interesting story. Well done! |
| Oct 5 15:22:23 | 12m 05s | Rise of the Emoji | ♥ 1 | The last question was.. Oh. A bit cryptic 😄 ❗️ ❗️ ❗️ I was expecting to see emojis in the game literally called "The rise of the emoji" :) Overall, simple but fun little game! |
| Oct 5 15:39:09 | 16m 46s | Equilibrium | ♥ 1 | Oh man, The MUSIC! Your game was loading in background tab, and after if loaded, I actually spent some time just listening to it. The concept is pretty simple, but well implemented. I love the visuals, "victory" animation, and simple sound effects of it. Are levels generated procedurally? Asking because in some levels ball spawned just above the green box. Overall, well done! |
| Oct 5 16:00:13 | 21m 04s | Stronkey Kong | ♥ 1 | That's a great game right there! Firstly, the concept is unique to me, I've never seen a combination of Donkey Kong with shop & building mechanics. Second, it looks and sounds very very nice, I love the style of levels, character design and shop interface. And also, I love your attention to details. Where someone could just put a dollar sign and call it a day, You've made "The scaffolding company" how fun! It's impressive how you managed to do all this and this good just in 48 hrs! The game looks very polished, complete with some nice touches like proper intro (with even a fun twist to it)! That's a 5/5 entry! |
| Oct 5 16:09:34 | 9m 21s | Nucleus | ♥ 1 | Very stylish and unique game! Graphics are simple yet pleasing, and animations are great. Audio design is done very well, too. 100% theme hit. Great game overall! |
| Oct 5 16:14:50 | 5m 16s | KungFun BaLance | ♥ 1 | Nice concept and stylish, minimalistic implementation. I love the aesthetics of this, with Gamebox-like graphics and simple 8-bit music & sounds. Well done! |
| Oct 5 17:09:47 | 54m 57s | Teeter Hero | ♥ 2 | Very fun and addictive game, I like it! |
| Oct 5 17:29:36 | 19m 49s | AIROBICS | ♥ 1 | I've played a few of "air traffic routing" games, so I was prepared for some frustrating gameplay, but you've managed to create a surprisingly enjoyable entry. Is it graphics, or sound, or controls - I can't say exactly, but whatever that is, it works. Well done! I liked playing it UPD: Huh, "AIROBICS"??? I love the name :D |
| Oct 5 17:43:33 | 13m 57s | Super Clumsy Box Galaxy | ♥ 2 | Funny intro sequence! I like it ) Intro music is great, reminds me of some demoscene works. Character & NPCs designs are cool. And oh god, I love the humor in this one! From cowdogs design, to Fartist :) Very nice game, I was very glad to beat it scbg.PNG |
| Oct 5 17:53:33 | 10m 00s | Insomnia | ♥ 2 | Ho. Ly. Hell. That was. Quite an experience. From calm and peaceful to. Well, nightmar-ish and destructive. I couldn't avoiding "bad thoughts" and keeping my breath at the same time, that seemed to be impossible, so I got the "bad" ending. I wonder if there is a good one. However, I enjoyed your game, its beautiful. |
| Oct 5 18:07:26 | 13m 53s | TECHNUCLEAR | ♥ 2 | Wow, this one is really fun to play! So far, my favorite in "Audio" category! But also, it looks amazing and unique, well done! |
| Oct 5 19:55:22 | 1h 47m | Captain Peggles | ♥ 2 | Very nice game! I love the concept, great typing excercise! Great music, sounds, character designs, just all around well polished fun little game. Some dialogs are great fun, too. Very much enjoyed playing this! |
| Oct 5 20:02:53 | 7m 31s | Tones of the World | ♥ 2 | Wow, that was quite an experience! Great sound design and music in this one. Goals were not clear, which makes this more like a interactive art piece than a game, IMO. Anyway, great entry |
| Oct 5 20:13:26 | 10m 33s | Unpredictable Shapeshifting | ♥ 1 | Great idea, never seen something like this before. Makes you constantly adapt your playstyle. Nice take on theme, too. As @wafflesys mentioned, timer is a good touch. Also congrats on implementing AI for this one. Well done! UPD: Huh, if you think about it, timer makes shapeshifting in "Unpredictable shapeshifting" kinda... Predictable :) |
| Oct 5 20:31:54 | 18m 28s | Chaos Cube | ♥ 1 | Great game! I enjoyed this one, nice and addictive. Pretty sure I've never seen similar concept. Also, wibbly-wobbly-textured cube looks nice :) |
| Oct 6 18:32:39 | 22h 00m | I Want to Summon a Hot Demon but My Pwr Lvl is too Low so the Portal is Unstable | ♥ 1 | Nice game! Managed to summon 3 out of 7 different demons. On my second try I fugured pentargam rotation is a visual cue for when to press buttons (it makes 1 full rotation in 25 seconds, right?), and summoned 5 demons! Very cute little game, love demon designs (UwU-something was my favorite!) and sounds! |
| Oct 6 18:49:14 | 16m 35s | Space and keys | ♥ 0 | Enjoyed this very much. I love sound effect of the letterbeam! So punchy! Visuals are great, too. Congrats on making such a good and polished game in just 12hrs! |
| Oct 6 19:11:05 | 21m 51s | Last Mile | ♥ 2 | Great idea! I love the graphics, looks really cute. I had some issues with controls and collision detection (you can drive out of frame, or even through buildings). I can imagine that after some polishing this game could be very fun and addictive. |
| Oct 6 20:13:59 | 1h 02m | Deathrail | ♥ 3 | Fun little game, adds one more dimension to those three-lane runners. I love small details, like sparks behind the board don't disappear the moment you swap the rail, but instead fade slowly. Nicely done. Some score would be a nice addition, so I could see how far I've travelled and see my progress. |
| Oct 6 20:37:17 | 23m 18s | The Ruins of Cuglatr 2 | ♥ 1 | I was shot by the turret, oh well. Very nice game, I might return to it later! I like that events are non-linear, and you may gain necessary items later in the game, if you missed them earlier. Well done! Inventory limit is also a good addition, adds one more dimension to decision-making. OVerall, very pleasant game. |
| Oct 6 20:47:13 | 9m 56s | Warp Engineer Simulator | ♥ 2 | Screenshot_20211006_234429.png Huh, that was quite a learning curve! From 3 controls to five :) I was overwhelmed and could not beat this level :) Very nicely done, I think I've seen games with similar mechanics, but those entries were not as enjoyable and polished. Is it a Star Trek reference? Overall, well done! |
| Oct 6 20:54:28 | 7m 15s | Unstable Stick | ♥ 2 | Gerat game! I love this concept, very theme-fitting. I like that each angle of the stick makes sound of different pitch :) Nice little detail. Gameplay is pretty hardcore and with a healthy dose of frustration. If that was your goal, then well done! If, instead, you want this to be more casual, I would experiment with showing trajectory, so you could better plan your move instead of just eye-balling it. Overall, great game! |
| Oct 7 08:52:24 | 11h 57m | Heating plant tycoon | ♥ 1 | Oh, finally found it! Yeterday it catched my eye in the main feed, so let's give it a try! First, I love the music, it definitely reminds me of transport tycoon, nice touch! The game looks great, too! I admire the scope of the game you've managed to create in this 72 hrs! Very impressive! I must say, playing this was quite a learning curve. UI/UX need a good polishing for sure, but for such a complex game it would take another day. So I took my time to learn how to play, and after some time and page refreshes I started to really enjoy your game, that was quite rewarding. Thanks for nice touches like show/hide numbers and buildings, this helped for sure. I like how along with load balancing, careful "pipe management" is also an element of a gameplay. If you're not careful, your map quickly turns into a mess. Overall, great game, I would like to play the post-compo version some time! |
| Oct 7 12:21:50 | 3h 29m | Sagittarius A* Defence | ♥ 1 | Very fun game, ended up playing multiple times. Very simple yet addictive, I like it! Great music and sound, too |
| Oct 7 12:25:10 | 3m 20s | 1THRUSTR.EXE | ♥ 1 | WOW, The MUSIC! Oh my, what a punchy and fun melody! Great game, I like it very much. Thank you for making ship speed linear, so the game wouldn't be frustratingly hard :) Very well done |
| Oct 7 18:20:58 | 5h 55m | P.T. Bone-um's Fabulous Tightrope of Terror | ♥ 2 | Wow, what a nice concept! Very theme-fitting, with unstable acrobat and unstable lighting. That's like 10/5 on theme. Great execution, too! You've got well-known gameplay, changed one part of it (periods of darkness), and this made playing this way more interesting. "One innovation" rule at its best. I love the graphics and music as well. I was not expecting this level of hardcode from the game with such cute visuals, well done! |
| Oct 7 19:02:00 | 41m 02s | This is falling to be unstable | ♥ 1 | I like it! Very simple concept, but it works. This could've easilly become unforgivingly hard, but you've managed to balance it well, I enjoyed playing it |
| Oct 7 19:15:13 | 13m 13s | Mysterious Mine | ♥ 1 | 'Ha-ha, how "Scary"' - me, after deliberately going towards the floating head. "Oh S^&%#$*!" - Me, losing each time after that, after head came around the corner :) Either I am easy to spook, or the game is spooky itself - anyway, nice entry, 5/5 Mood :) |
| Oct 7 19:38:31 | 23m 18s | Platform Fall | ♥ 0 | Great looks and awesome music! Gameplay is fun, while isn't that addictive to me. The only complaint is inconsistent (or *unstable*? Heh) platform behavior. If you stand on platform with "0" on it, it auto-destructs. Hovewer, if this platform is last in the level, it stays intact until you make a jump. Overall, good entry! |
| Oct 7 19:48:28 | 9m 57s | Tetrominal Space | ♥ 2 | I saw the name of the game and thought "My GOD, is there anything unique I can make? That must be exactly the same concept as my "Orbitris"". Turns out, no, it isnt the same at all. Nice little game, it looks great, extra points for the nice stars effect, I like it! I was able to get ~1100-ish points before get sucked in by the black hole. Which I totally missed because it was masked by the blackness of the space :) Totally agree that minimap would make things better, but mouse thruster controls feel a bit more fun then suggested keyboard ones. I would experiment with more idfferent mouse-activated elements of the ship, like turrets to shoot asteroids, or magnetic rays to collect something. Someone could find a lot of fun in those "control hell" games. |
| Oct 8 08:09:58 | 12h 21m | Bomb Mania | ♥ 1 | Very nice game, it looks so polished, can't beleive it was done in 48h! Well done. I like the fuse mechanic, it really makes the gameplay unique. That was pretty hard for my skills, I couldn't master wall jump and beat lvl 4, but anyway I had great fun playing this. |
| Oct 8 08:28:58 | 19m 00s | SEXY BOOBY 95 | ♥ 1 | Oh, troubleshooting felt so real, I almost forgot it was just a game. Very nice! |
| Oct 8 11:18:43 | 2h 49m | Unstable Concoction | ♥ 1 | Great game! Very captivating and fun, nice take on a crafting mechanics! Really love "true" pixel art (all pixels are of uniform size, no "Rotating" pixels, etc), and true 8-bit music (not just a generic electronic music with 8-bit-ish samples among others). Very inventive crafting process, steering adds a lot more fun to the process! |
| Oct 8 11:46:50 | 28m 07s | Earthquake City Builder | ♥ 0 | Not gonna lie, when I opened the game, I had to re-check whether this is really compo. It looks so polished, very impressive what you managed to achieve in 48h! Very nice game all around, I really like earthquake effect. I would love to see buildings shaking with the ground, it probably will look even more epic. Balance seems to be on the easy side, probably need some tweaks for the post-compo, but works perfectly as-is for a quick play. Well done! |
| Oct 8 12:07:00 | 20m 10s | Another Brick on a Brick | ♥ 1 | Nice visuals and take on a theme (and a song!) I would prefer blocks to rotate, but I guess the less buttons the better, if you're aiming for hyper-casual gameplay here. |
| Oct 8 20:04:49 | 7h 57m | Hardwork Simulator | ♥ 0 | That's the most unique idea i've seen so far! I like the narration as well, it motivated me to continue playing to read the story. I wish I could press and hold spacebar, so keys would fall automatically, OR! Why don't use backspace instead? It seems more appropriate for deleting text. |
| Oct 8 20:11:31 | 6m 42s | Chop and Sprout | ♥ 1 | Mmmmmm did I crashed it? Seems like it. Oh well, Unity physics are pretty... UNSTABLE :) crash.PNG The core idea with sprouting and cutting, and branching is reeeally nice and unique, I very much like it. I can see that mechanics reworked into some simple and addictive hyper-casual mobile game. It worth trying mouse controls, as they might work better here. |
| Oct 8 20:34:38 | 23m 07s | Pile Up Medieval | ♥ 2 | Oh My, I defended the Beast! Wow, what a fun game! I've played a handful of "stacking" games on this LD, and at first, I thought that this was one of them, but instead of "height" you had "population". And then came the dragon :) That was a total surprise, everything started to make sense. So next time I've read all the requirements for each building and tried to actually build some towers etc. Unfortunately I ran out of time, so third time was the charm, when I unlocked towers and castle. Overal, very nice fusion of different mechanics and genres, fun and enjoyable entry, well done! |
| Oct 9 10:27:52 | 13h 53m | That stable looks pretty unstable | ♥ 1 | Fun little game, I like it. Great take on a theme, too. Just like Crossy Road is the modern take on Frogger, this could be some kind of reinvention of Breakout or Arkanoid. Very fun! You can score players by the number of horses it took him/her to destabilize stable :) Like the less horses it took, the more points you get. That would make a game more fun, IMO |
| Oct 9 10:36:52 | 9m 00s | Frogmented World | ♥ 1 | Fantastic! I had this "Oooooh!" moment when I learned about mechanics in the game. And the next level with the robot, what a clever idea! thanks.PNG And thank you for making this. What were the more "theme-fitted" mechanics you wanted to add? Just curious :) |
| Oct 9 10:51:21 | 14m 29s | Circle 7 | ♥ 1 | That's one of my favorites so far. It looks amazing, music and sounds are cool, too. I love the pace, it really sets the mood. Usually I suck at such games, but here I could successfully beat several levels and get "welcome back" screen. I guess that the goal is to find a "true" exit, but I quickly got lost :) Overall, fantastic entry, well done! |