Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → BOOtak
Feedback comments for LD48
BOOtak's games and stats for all events →
| Timestamp | Since previous | Game | BOOtak's comment | |
|---|---|---|---|---|
| Apr 27 19:21:31 | Just A Shot | ♥ 1 | I love the small touches, like floating "E" button, dynamic text typing, nice and smooth controls. And I really like chromatic abberation effect, really adds some retro look to the gaem. The in-game tutorial is also a nice touch, loved it. Music seems nice, I like that it appears only in some locations. It adds to the atmosphere and present those locations as "special". When level requires a lot of jumping, it's hard to control horizontal speed of the character. I really like particle effects. Stomp on the meat dogs and squish them to pieces feels saisfying. I wish this entry had more levels, or more inventive level design, but oh well, it's only 72 hours. Overall, I enjoyed playing it. Well done! | |
| Apr 27 19:42:52 | 21m 21s | MineF | ♥ 1 | screen.png For some reason, I sometimes can't dig this block and fall through. Also, I noticed that I could click on the hidden block and dig them as well. Overall, good idea and nice visuals! With some tweaks, you can make it very addictive and fun to play. |
| Apr 27 20:04:56 | 22m 04s | The Hidden Unknown | ♥ 1 | While I definitely wish it had more gameplay to it, I really like the concept and digging mechanics. The style and the atmosphere are on spot as well. Nice entry! |
| Apr 27 20:17:08 | 12m 12s | MineWell | ♥ 1 | Wow that looks great! I really love simplicity and nice looks of it. Very well done! |
| Apr 27 20:27:46 | 10m 38s | The Colorsmith | ♥ 1 | This mechanic, while not unique, is still pretty rare, and it implemented well in this game. Also, it looks polished and nice, I also love the sound effects. Really satisfying switch clicks! I find confusing that clicking a color switch reveals parts of the level previously unseen, I thought that you'll see the whole level at once, and click switches to access previously inaccessible parts of it. That would make it more like puzzle and less like a platformer. But I assume that it is easier to desing levels that way. Overall, really nice game! |