FoonLudum Dare ExplorerLD48 → Just A Shot

Just A Shot

By berlm and m3mz

View on ldjam.com

CategoryRankScoreCount
Overall3.1012
Fun2.9012
Innovation2.4012
Theme3.0012
Humor2.7211
Mood2.7211

Comments

mikew 2021-04-27 18:55

I liked the graphics, the sound and the central premise. My only criticism is that the jumping feels a bit kind of floaty.

fabighindaru 2021-04-27 18:57

Nice guy, I liked the story and humor but the movement was horibble.

Other than that, I like it a lot!

koolruz 2021-04-27 19:08

Looking at your gifs, I feel like I was missing something when trying to wallkick/wall jump - I always ended up losing my momentum when I hit the wall - It made it really difficult to complete a lot of the platforming. During the fight with the two cultists where you had to drop down through two doors, I obtained a single key and dropped down the first door, and ended up stuck and unable to climb back up to kill the second cultist. :(

I went back and recorded a gif of my attempts at wallkicking during the tutorial area, in case it helps you to see what I was doing wrong!

wall-kick.gif

tubular 2021-04-27 19:09

The camera was too high up, so it was hard to see below you when you were dropping into a room. Cute little platformer though!

bootak 2021-04-27 19:21

I love the small touches, like floating "E" button, dynamic text typing, nice and smooth controls. And I really like chromatic abberation effect, really adds some retro look to the gaem. The in-game tutorial is also a nice touch, loved it. Music seems nice, I like that it appears only in some locations. It adds to the atmosphere and present those locations as "special". When level requires a lot of jumping, it's hard to control horizontal speed of the character. I really like particle effects. Stomp on the meat dogs and squish them to pieces feels saisfying. I wish this entry had more levels, or more inventive level design, but oh well, it's only 72 hours. Overall, I enjoyed playing it. Well done!

berlm 2021-04-28 10:56

@koolruz Thanks a lot for the feedback! I completely agree with the walljumping: its kinda shit. Its a feature we are not that proud of, and we tried to work on it as much as we could.

About improving it. As a player, what would you suggest? Should you keep a little momentum, and then also be pushed to the opposite direction when wall jumping?

Thanks a lot for this!

berlm 2021-04-28 10:59

@bootak thanks a lot! Great you enjoyed! What features and types of levels would you like to see? (moving platforms? OwO)

berlm 2021-04-28 10:59

@fabighindaru I know the movement feels kinda bad. What would you suggest? I definitely see walljumping on the list.