mikew 2021-04-27 18:55
I liked the graphics, the sound and the central premise. My only criticism is that the jumping feels a bit kind of floaty.
Foon → Ludum Dare Explorer → LD48 → Just A Shot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.10 | 12 | ||
| Fun | 2.90 | 12 | ||
| Innovation | 2.40 | 12 | ||
| Theme | 3.00 | 12 | ||
| Humor | 2.72 | 11 | ||
| Mood | 2.72 | 11 |
I liked the graphics, the sound and the central premise. My only criticism is that the jumping feels a bit kind of floaty.
Nice guy, I liked the story and humor but the movement was horibble.
Other than that, I like it a lot!
Looking at your gifs, I feel like I was missing something when trying to wallkick/wall jump - I always ended up losing my momentum when I hit the wall - It made it really difficult to complete a lot of the platforming. During the fight with the two cultists where you had to drop down through two doors, I obtained a single key and dropped down the first door, and ended up stuck and unable to climb back up to kill the second cultist. :(
I went back and recorded a gif of my attempts at wallkicking during the tutorial area, in case it helps you to see what I was doing wrong!
wall-kick.gif
The camera was too high up, so it was hard to see below you when you were dropping into a room. Cute little platformer though!
I love the small touches, like floating "E" button, dynamic text typing, nice and smooth controls. And I really like chromatic abberation effect, really adds some retro look to the gaem. The in-game tutorial is also a nice touch, loved it. Music seems nice, I like that it appears only in some locations. It adds to the atmosphere and present those locations as "special". When level requires a lot of jumping, it's hard to control horizontal speed of the character. I really like particle effects. Stomp on the meat dogs and squish them to pieces feels saisfying. I wish this entry had more levels, or more inventive level design, but oh well, it's only 72 hours. Overall, I enjoyed playing it. Well done!
@koolruz Thanks a lot for the feedback! I completely agree with the walljumping: its kinda shit. Its a feature we are not that proud of, and we tried to work on it as much as we could.
About improving it. As a player, what would you suggest? Should you keep a little momentum, and then also be pushed to the opposite direction when wall jumping?
Thanks a lot for this!
@bootak thanks a lot! Great you enjoyed! What features and types of levels would you like to see? (moving platforms? OwO)
@fabighindaru I know the movement feels kinda bad. What would you suggest? I definitely see walljumping on the list.