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Curtis Pelissier

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TimestampSince previousGameCurtis Pelissier's comment
Apr 27 09:05:23 Voyager 3 ♥ 1 Really like the mood like 2001/Observation. I really feel oppressed by going deeper and deeper. This is a good narrative game! It would love a much longer story! 😃 Some "bad" points: the music loop is a bit too repetitive and is present to early in the game. It would has been nice to let some ambient noises during the travel and fade in the music when the black hole appeared. Also, the speed text is really too fast. Really great job! 👍
Apr 27 11:42:40 2h 37m Into the Storm ♥ 2 Good narrative game. There is a nice work on the sound design and the mood! The gameplay reminds me the old PS1 Harry Potter game 😆 I don't really something to say about. Maybe it lacks of a music when approaching the storm ?
Apr 27 11:54:19 11m 39s Lost Shrimp ♥ 1 Yeah! Almost 1km! lost_shrimp.png Nice work on the art, I love the fact that you made a shoot'em'up with a shrimp 🤣 It's sad there is no audio 😢 but within 48h, I understand that you can't do everything. The big problem of the game are the controls. I think it should be better to not move the shrimp to the direction you place your mouse on, but simply on the horizontal/vertical axis. Because it's tricky to dodge enemies when your controls are inverted (you look down).
Apr 27 12:07:08 12m 49s AMVD&D ♥ 1 I'm not really good at those dodging games x) Congrats to finish a game for your first jam. KISS concept is working great. Only one bad point: the music is too much repetitive and broke a little bit the rythm of the game. amvdd.png
Apr 27 13:45:28 1h 38m Dig Deeper! ♥ 1 Great job on the destruction/mining mechanic! Impressive! I found the game punitiv and a bit unbalanced (items in shop are too much expensive) 😭 It lacks of a little ambient music. It could be a good rogue-lite game (some kind of Spelunky maybe?) Congrats of the final result!
Apr 27 15:52:23 2h 06m Crust ♥ 4 Solid. That's really nice. I have nothing to say about. The art is excellent, the music is nice, the gamefeel is cool! Really nice work. crust.PNG
Apr 27 15:58:24 6m 01s Deepeth Woods ♥ 2 🤣 That's really funny! I like the medieval art style, that reminds me [Simon de Thuillières](https://twitter.com/thuillieres) arts. The music is a bit aggressive on a complete run and the difficulty is to exponential, but the humour is present! Good job on that game 👍
Apr 27 16:46:22 47m 58s Age of Dwarves ♥ 2 Congrats on your game, it was really cool! A lot of work in this jam, that's nice. The music and the art are good. I have something to say about the controls. It's really hard, even with the two canvases on top-right of the screen, to understand which action I want to make. Like, I was at the final level to gather the big crystal with my ~20 soldiers, and it was a pain to click on each dwarve to send to attack an enemy. The enemy which dies something when the dwarve was going to attack it, and stopped his walk. Would be great, like SC2 or strategy game, to select multiple dwarves and send them once. I really liked the game, and so sad to not fight the balrog at the end 😭 I wanted to send my army in his face😈!
Apr 27 16:57:04 10m 42s OVERDRILLED ♥ 4 Not that bad 😎 Need me time to understand that the hammer can fix the walls and keep them breaking apart. The only problem I got. It was really funny and hard to dig really deeper ^^ Good work on the assets, on the gamefeel and on the art, it was good 😄 overkilled.PNG
Apr 27 17:15:26 18m 22s TamanDua ♥ 2 Congrats! That's a really great first game! What a psychedelic experience x) The art is really moody and funny The music was jolting on the webgl version, I don't know why :/
Apr 27 17:25:06 9m 40s Dream: The Temple Within ♥ 4 Congrats on your first ludum 👍 I hope you will make other games in the future ^^ I like the graphics of your game and the simplicity of your gameplay. The story of going deeper and deeper in the dream would be more interesting if the enemies became weirder. One point to correct: the music transition is too abrupt between scene. A fade in/fade out in the music + black screen fade would be great 😉
Apr 27 18:00:12 35m 06s In the darkness ♥ 1 Nice game! I will try hard for the "best life ending" 👀 I like gameplay and it's really fun. The art is nice. The mine explosion range is not enough visible or understandable. Good job on this jam! I hope you will get a good rating.
Apr 27 18:11:37 11m 25s Afterlife ♥ 3 That's a good Downwell copycat ^^ It's a bit sad that there are no audio at all 😢 But, I understand that you haven't got the time to implement that. One thing you should fix: the player is higher than one cell. So, I can't move out on some platforms without getting hit by enemies (like on the screenshot). You should code a security condition on that part. qfterlife.PNG
Apr 27 18:30:03 18m 26s Pâquerette Down the Bunburrow ♥ 2 One of the best game I've seen so far in this jam ! The art, the kinda sokoban gameplay, the music. It's cute and excellent for only 72h! And puzzles are brillant! pqauerette.PNG
Apr 27 18:42:27 12m 24s Down the Block ♥ 1 It lacks an background music but the mechanics are here. It would be great to get more levels ^^ Also, I noticed a lil bug: when I die, I can continue to move like 2 or 3 seconds. So, at the final stage, I died in front of the ending but still moved to the final platform.
Apr 27 18:52:13 9m 46s The Shadowy Temple ♥ 1 Oh guys, it would be really great with more feedbacks! Like a glowing material with a "woosh" SFX on the orbs. The puzzles weren't understandable enough. Like, I finished the game and I really don't know how x) I just aligned myself to the final door and the orb in front of it and I don't know why she opened. P.S.: the SFX of the door opening is perfect 👌
Apr 27 20:16:41 1h 24m HELL deep is your love? ♥ 9 Sorry, I can't finish the game. It's really to hard for me 😭 Auto-scroll platforms are not the type of platforms I'm good at ^^ But the art and gamefeel are well done!
Apr 27 20:31:21 14m 40s Mental Abyss ♥ 3 It was fun. Maybe some hit SFX would be more juicy when the I'm on my murderous madness 😈 I find the black "entities" really chilly :O
Apr 27 21:08:18 36m 57s The Depths of Science ♥ 2 I laught so hard at those pink enemies 🤣 🤣 Thank you for that! Some points to modify: - On a certain rotation, the camera speed up too fast horizontally - It lacks of feedbacks SFX and background musics - A little information somewhere to tell the player if he got the card of the level - Remove the "ctrl left" binding on the Fire Congrats for you first 3D though :)
Apr 27 21:35:12 26m 54s Cave48 ♥ 0 The concept is interesting but you should improve the gamefeel by reducing the mining time and increasing the spawn rate of enemies. Even if the player move really fast, I found the gameplay a bit slow because of the waiting time to gather the minerals. By the way, the art is really nice. God job!
Apr 30 07:31:45 57h 56m Vertigo ♥ 2 I tried your game yesterday during my live ^^ So, here are my feedbacks: - I like the gameplay, I was cool and fun - Your pixel art fits fine into your game - The controls are a bit chaotic. Putting the jump on the Z in a platformer is never a good idea. Actually, setting the Jump button on a other key than the Spacebar is an heresy. And, on a gamepad, the B and the A are inverted (B to Jump and A to Attack isn't a good binding) - The enemies aren't a real problem in the game. I think you can set them aggressive after 4-5 minutes of game. Good job in this jam! Edit: here is the link to the video [https://youtu.be/mYqBFQerlCI?t=274](https://youtu.be/mYqBFQerlCI?t=274)
Apr 30 07:36:49 5m 04s Descent ♥ 1 Hello I tried your game yesterday during my stream! What a weird experience ^^ I really enjoyed to play it. I think it could be a really good "idle game" like "cookie clicker" where you just let it play in background, collect your coins, move on a deeper floor, etc... I was funny too! Only one point to fix: the screen shake is really too disturbing. I think you could make it with less amplitude. Great job! And thanks for sharing me your work ^^ Here is the link to the video : https://youtu.be/mYqBFQerlCI?t=1350
Apr 30 08:24:07 47m 18s Watcher Patrol 4 ♥ 3 Hello! I tried your game yesterday during my stream ^^ It really was a hard game for me. I tried some strategies to finish the game and none of them worked. I think you must level the difficulty like a linear curve. Here, it's too hard, too fast. Though, I like the mechanics and it reminds me FTL because of the management of the different parts of the ship. It's weird ^^ Great job on this game 👍 EDIT: here is the link to the video https://youtu.be/mYqBFQerlCI?t=1986
Apr 30 08:30:54 6m 47s deepr ♥ 0 Funny concept ^^ It was really funny to try that. I'm curious about the best quotes which you will select 👍
Apr 30 08:38:16 7m 22s Rope Adventurer ♥ 1 Hello! I played your game yesterday during my stream. And it was insane! I think that if I wasn't streaming, I would have played hours. The only feedback I got is that it would have been great to get a little animation when you move from a floor to another. But that's all! All the game is incredible. It was fun, addictive, interesting, strategic, beautiful and I will download it to play again and again and again and again for sure! Sad that you made it in jam. In compo you would have won the first price. I hope you will get a good place in the jam ladder. Congrats! Instant follow on twitter though. Here is the link to the video https://youtu.be/mYqBFQerlCI?t=4281
Apr 30 08:55:22 17m 06s Mine Zhero ♥ 1 Je vais me répéter mais au moins tu auras une trace écrite 😄 (et j'écris en français parce que flemme hein) J'ai beaucoup aimé ton jeu mais surtout j'y vois un potentiel futur jeu complet. Là où, effectivement tu as une majorité de jeux de gamejam qui ne mènent à rien ou qui ne peuvent pas aller plus loin que la jam, je vois pleins d'améliorations que tu pourras rajouter dans ton jeu. Déjà, tes mécaniques de gameplay peuvent s'adapter à bien des gens, mais surtout au rogue-lite. Ton concept est taillé pour ça. Entre les améliorations de l'ascenseur (pour qu'il ait une foreuse), du personnage, l'optimisation du minage, etc... Tu as de quoi faire. Tu as aussi l'aspect aléatoire de la run qui apportera de la rejouabilité. Pour ce qui est du jeu de jam, je te préconise de fluidifier le mouvement du personnage. Il faut vraiment que ce soit un plaisir de se balader et de miner. Fais tester le déplacement à différentes personnes à chaque itération et tu pourras affiner le gamefeel. Une fois que ton mouvement convient à la majorité, et que même toi tu prends du plaisir à te déplacer, t'as fait 50% du boulot et t'as tout gagné. En l'état, je trouve encore des imprécisions sur le minage ou sur les collisions lors des déplacements. Les inputs ne sont pas problématiques, donc il faut vraiment être peut-être plus permissifs sur les erreurs que peut faire le joueur dans son minage ? Ce sera à toi d'ajuster. En tout cas, je suis très curieux de voir la suite du projet si tu le continues. Je pense que ce pourrait être un bon petit rogue-lite (en terme de scope, aussi petit que Heavy Bullets) auquel je jouerai volontier 😃 Bonne continuation ! Et bravo pour ton jeu de compo !
Apr 30 09:05:45 10m 23s Blackout ♥ 7 That was 15 minutes of excellence! I have nothing to say that wasn't already said previously. I played your game during my stream, that was an very nice moment. I hope you will make a definitive version sold it to steam/itch/gamejolt/other. I want to buy this game ❤️ Congrats to the team, really good job! EDIT: here is the link to the video https://youtu.be/mYqBFQerlCI?t=7234
Apr 30 17:03:32 7h 57m Fall Miner ♥ 1 fall_miner.PNG Nice copycat of NinJump ^^ It reminds me my high school years 😄 I think you should just tweak the inputs. Letting the spacebar down when landing on other wall makes the player auto-jump. But it's hard to get the perfect timing to stop pressing the spacebar while we are ajusting our position. Good job with the tools, making music Sonic Pi x) Nice work!
Apr 30 17:34:52 31m 20s Lost Contact ♥ 1 lost-contact.png Yeah! 😎 Your game was really good and moody. I really enjoyed discovering the seabed, collect treasures and upgrade my submarine (which looks like a fish 😆 ) Only one thing to fix: when the submarine comes to surface, its speed is too much reduced. Great job on this jam!
Apr 30 17:46:44 11m 52s Screw it ♥ 2 Ahahahah 🤣 The SFX of the screw just killed me! The graphics are nice 😉 Your game is funny, but lacks of variability a bit. Good work on this game tho 👍
Apr 30 18:05:43 18m 59s Tension ♥ 1 tension.PNG Nice bug when you finish the game and want to respawn from the menu ^^ You have the ending screen but can continue to play 😆 Without that, I found the game too much longer. You could've shorten it a bit. For a compo, you made a great job. Well done!
Apr 30 18:27:57 22m 14s Falling Bot ♥ 3 KISS! Keep. It. Simple. Studip. And you done that very well! Easy to learn, fun to play. The controls are very good and I only have two feedbacks to give: - More visuals juicy feedbacks. Your game could be playable fastly with more juicy effect (SFX, VFX, more screen shake maybe?) to encourage the player to replay instantly a new run - Make a better difference between elements that the player can touch or not. I was thinking I couldn't touch flowers (or mushrooms? I don't know...) even when I "finished" the game. I think I could move through some other elements like the metal frames. Really great job for a jam 👍 falling_bot.PNG
Apr 30 18:35:31 7m 34s Dig Deeper & Digger ♥ 2 Is it a good score? Is it my best score? I don't know ^^ It lacks of the storage of a high score, maybe in the local storage. The game is fun but requires super sayan reflexes to dodge or eat carrots 😆 The graphics are good ^^ The SFX of the rabbit which vomits makes me a bit sick 🤮 dig_deeper_and_digger.PNG
Apr 30 18:46:26 10m 55s Deep Diver ♥ 1 The mining feature is kinda bugged I think? It seems random or something x) Like click 20 times on block, no desctruction. Moving one meter, clicking once and the block disapear 🤷 The ambiance of the game should be more moody with a more relaxing music and ambient SFX. I think you should fix the mining bug (you can do that even after publishing, if you write that in a changelog (see the [Rules](https://ldjam.com/events/ludum-dare/rules) of LDJAM) because it's barely hard to play. Hope you will be aware of that! 👍
Apr 30 18:57:39 11m 13s Where's my dynoMITE? [LD48] ♥ 2 The mouth-made SFX are hilarious 🤣 Well done! That's a cool usage of the physics engine. The graphics are not that great but they're funny ^^ The game is not too short nor too long. Perfect timing 👌 Great work! You must have had a good laugh during the jam 😄 wheres_my_dynomite.PNG
May 1 19:38:18 24h 40m Where are my sexy red boots ♥ 2 I like the concept and mechanics, but the game is really really short! I have played like 2 minutes before finishing it! I hope you will make a longer version with more puzzles. The music and audio is cool. I want to know more about that "sexy" story you're telling 😃 Nice work 👍
May 1 19:54:53 16m 35s Goblin Heist ♥ 3 Nice gameplay. There is a great work on the level design and I think that, in a further version, some levels should add new mecanics (like push buttons, doors, water, etc...). More diversity in the mechanics would be a game changer for your concept 👍 I found the graphics simple and funny. I don't like that your score drop down by seconds while all the game is turn by turn. I would prefer a score that decrease on each move. Nice job for this jam 😄
May 1 20:29:27 34m 34s Perciflette ♥ 1 Bon, j'adore les histoires à choix multiples. C'est vraiment ultra audacieux de proposer un jeu de ce style, en français. Pour une jam internationale, c'est culotté et franchement j'applaudis. Votre histoire est vraiment drôle. J'ai bien ri par moment et j'aimerai bien que ça aille plus loin, avec des ambiances différentes selon les pièces, des SFX (notamment quand on meurt comme une 💩) Maintenant: - Le jeu se soft-lock si on prend la chevalière avec le génie-chevalier puis qu'on retourne voir le troll immédiatement après (écran noir, pas de texte, pas de retour arrière) - C'est vraiment laborieux de se retaper l'intégralité du parcours quand on crève. Un système de "checkpoint" aurait été pratique. Même en restant sur un chapitre. J'espère qu'il sera présent dans une version finale si vous continuez le jeu ^^ - Certains textes ne sont pas alignés, ce qui est perturbant dans la lecture. - Certains options sont clairement mal placées par rapport au visuel. Genre le choix de la porte "petite/mur/grande" ne correspond pas à l'artwork. - L'introduction est vraiment longue à lire. Alors, je sais que c'est une jeu textuel, ne me frappez pas. Mais, j'aurai vu un truc encore plus concis pour rendre la situation encore plus ridicule. Et vous pourriez distiller les informations sur la vie passée du joueur pendant l'aventure ; pendant la description d'une pièce, vous rajoutez un reveal absurde de sa vie passée. Exemple: le personnage trouve un cadavre décapité, vous décrivez la scène et vous rajoutez "ça me rappelle mémé -cette blagueuse-, un jour elle nous avait dit qu'elle allait perdre la tête en vieillissant, et elle a fini. Ahah, elle nous a bien eu". Votre personnage fait déjà des réflexions comme ça, donc ca serait trop bien d'approfondir le concept ^^ En tout cas, j'ai beaucoup aimé et j'aimerai vraiment voir une suite. Bien joué 👍
May 1 21:17:50 48m 23s Fathomless ♥ 1 The game is really too hard for me (and I played Celeste). I think the colliders are bigger than they graphics. Also, I recommand you to ajust your platformer mechanics to be more "permissive" for newbies (including me). Take a look at [this thread of the creator of Celeste](https://twitter.com/MattThorson/status/1238338574220546049), really helpfull ^^ The concept of the game is excellent. Some king of level-inception ^^ That's brillant, congrats! I will try hard this game if you made some corrections for stupids players like me XD
May 5 16:32:51 91h 15m In Too Deep ♥ 1 That's a good moody game. I love the graphics and the music. But the farming is really slow. I played like 20 minutes to get the silver pickaxe. Maybe I'm bad, or the random is not by my side, but I found the "leveling" really long. Maybe a more exponential curve would be great? The battles are a bit rigid, but it's ok for a jam game. Good job for this game 👍
May 5 16:45:33 12m 42s Beneath ♥ 1 YEAAAH that was hard ^^ I liked the game, it's simple and adictive 👍 I think you should have been more permissive with enemies (maybe, the explosion has a "coyote effect" and the collision of the explosion stays more frames for the enemies only?) And hope there will be a leaderboard version. You could totally make a free mobile version with adds 😄 Nice job 👌 beneath.PNG
May 5 17:20:33 35m 00s Can you Dig It? ♥ 1 can_you_dig_it.PNG Ahah I've been stucked in the wall 🤣 your_game_is_good_but_it_can_be_better.png Yes! I think you must tweak the gamefeel of the drill. Spamming the button is a bit exhausting. It's totally ok to let the button down during all the game. It think you core is the movement, and it must be juicy to destroy blocks. And maybe set the spacebar to drill too. The music and the art are nice, so I hope you will improve the gamefeel in a post-jam! Good job 👍
May 5 17:46:03 25m 30s Don't Pull It Out ♥ 1 Wow je ne suis pas sûr que la mutilation soit acceptée sur certaines plateformes 🤣 en tout cas c'était bien cool. Je suis un peu triste qu'il n'y ait pas de contrôle manette, ça s'y prêtait. J'aime bien le concept du jeu, à mi-chemin entre Savant Ascent et Hidan de Naruto. J'ai eu du mal à bien comprendre la mécanique de mutilation, ainsi que l'épée qui se remplissait. Je spammais juste le B dès que je pouvais et j'ai réussi à survivre comme ça. Il aurait fallu une difficulté plus linéaire et peut-être pousser le délire plus loin en ayant plusieurs méthodes de scarification (se planter la main, le pied, se couper un doigt, etc...) 😈 En tout cas vous avez bien du vous marrer pendant la jam et bon travail 👍
May 5 17:58:50 12m 47s Tall Tales ♥ 1 I'm stuck in front of the door. None key are currently working 😭 I tried keyboard and gamepad, none worked
May 5 18:05:46 6m 56s Falling Dwarf ♥ 3 J'ai déjà fait tous mes commentaires pendant le live, vous avez fait un excellent boulot et c'est très propre pour un jeu fait en seulement 72h. Quelques légers bugs à droite à gauche mais c'est totalement oublié face à la qualité du jeu. Je vais suivre assidument vos prochaines productions ! 😃
May 5 18:21:24 15m 38s Deep Mind ♥ 1 This is so stressful, and I think that was your intention. So well played 😂 The nightmare cards were hard to dodge! The big problem is to read really fast the blocks to understand which choices I could make, and I'm french... So, near the end, I just drag'n'dropped card fastly without reading x) Great job here 👍
May 14 15:23:53 213h 02m Deep Sleep - The Sandman ♥ 1 Je t'ai déjà fait mon retour lors du live ^^ Donc bravo pour ton travail et bonne continuation pour tes autres projets 👍
May 14 15:26:48 2m 55s Deeper In The Night ♥ 0 J'ai pas trop eu de chance sur le placement des soleils lors de ma run, mais en tout cas j'ai plutôt apprécié y jouer. Je t'ai déjà fait mes retours lors du live, encore une fois bravo pour le travail fourni, et j'applaudis ton ambition avec ton moteur de jeu ! 😄
May 14 15:28:29 1m 41s INTO THE FRAME ♥ 2 Bravo les gars, j'ai adoré votre jeu et en plus, comme je vous l'expliquais en live, je le vois vraiment speerunnable dans une version plus complète ! Donc bonne continuation et j'espère que vous le porterez assez loin pour qu'il soit complet 👍 https://www.youtube.com/watch?v=1pYtTUKawtI
May 14 15:31:50 3m 21s Dante's Harvest ♥ 2 J'ai déjà fait tous mes retours en live donc encore une fois bien joué pour tout le travail fourni. C'est très propre, c'est fun et c'est assez innovant (au moins c'pas un enième jeu où il faut creuser ^^) Essayez de régler l'équilibrage et ce sera vraiment parfait pour un post-jam 👍 https://www.youtube.com/watch?v=1pYtTUKawtI
May 14 17:34:41 2h 02m Feelings Not Yet ♥ 1 J'ai trouvé le jeu plutôt cool mais trop court. On en parlait lors de mon live, mais j'aurai vraiment aimer aller plus profond (deeper and deeper lol) dans l'esprit et le passé des personnes pour vraiment avoir un vrai mind-puzzle. C'est très cool cela dit et j'espère que tu arriveras à en faire une version longue. https://www.youtube.com/watch?v=1pYtTUKawtI