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Feedback comments for LD46
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| Timestamp | Since previous | Game | Curtis Pelissier's comment | |
|---|---|---|---|---|
| Apr 21 08:04:16 | Chromasphere | ♥ 1 | I really like the paint effect. It's funny. The game become a bit harder for me but the feeling is nice. Only one problem: the shot SFX, when the big round enemy arrives and shot in every direction, there's too much sounds in game. | |
| Apr 21 08:14:04 | 9m 48s | Forfeit REBIRTH | ♥ 2 | The graphics are specials, but I like the idea ^^ Also, is this normal that, at the end, the number of enemies augment exponentially in three seconds ? |
| Apr 21 08:21:09 | 7m 05s | Rodolf | ♥ 2 | So far, one of best games from this jam. It's fun to play and to flee. Just collisions should be less hard, I'm always hurting to wall when I want to open a door. |
| Apr 21 08:34:47 | 13m 38s | J'ai Froid | ♥ 1 | Ok, I really like the PSX style you made. How did you achieve this ? Anyway, the game is a bit short and I think the "run" action could slow the decreasing warm bar. The idea is great by the way, so nice work ^^ |
| Apr 21 08:58:17 | 23m 30s | Silva | ♥ 2 | This game is really intersting. You have made a good story based on friends around a campfire, with dark elements in the wood that made the story creepy. The graphics are good, I love the "hand paint" style, the parallax forest, the details in the woods (that I will not spoil here). With the musics and audio mix, you made an incredible game. But it's really hard to follow the story and collect wood at the same time. I tried to follow the story but died because the fire stopped. Maybe the solution was to collect wood between dialogues? Nevermind, really nice work with Godot, I really like the game. |
| Apr 21 10:38:59 | 1h 40m | Nekotchi | ♥ 2 | That's really cute ! But it lacks of randoms events and musics. |
| Apr 21 12:19:54 | 1h 40m | Elnelis | ♥ 2 | For a first game, you've done a awesome work. There are some gameplay and level design problems. First, you must explain the control when you acquire the capacity to do that. I'm asking why I can't shot with my bow whereas it was said in the controls at the begining. Also, checkpoints or, at least, hearts will be a great help. Because of the shot rate of the plants, that doesn't let a chance to errors, I died too much. And a direction preview for the shot would be easier to kill enemies with the bow. Continue to make games, that's a really good start ;) |
| Apr 21 12:21:44 | 1m 50s | Mayday | ♥ 1 | The graphics are nice. But I don't understood the difference between the two shields 😢 |
| Apr 21 12:23:02 | 1m 18s | Gimme The Tree | ♥ 1 | Can't launch the game 😢 |
| Apr 21 12:34:46 | 11m 44s | Project Kepler | ♥ 1 | Well, I think it's too complicated for a jam game x) I was there, asking myself "ok, and what now?" while click on all buttons. |
| Apr 21 12:41:25 | 6m 39s | Lost Goblins | ♥ 3 | The concept is interesting, but the game is really slow. When I already solved a level and I want to move directly to the end (like straight forward), I must click "Next turn" while my player hasn't arrived. An option to speed up the time scale or the turn duration should be less frustating. |
| Apr 21 12:48:03 | 6m 38s | Bug-Free Zone | ♥ 2 | I don't understand how the game works. And the UI doesn't scale to the actual size of the game. I can't resize the game though. bug-ld46.PNG |
| Apr 21 16:40:02 | 3h 51m | Extinguished | ♥ 1 | Nice work. The game is interesting but the more I play and the less framerate become. I decided to kill myself after ~7 minutes because the game falls under 10 FPS 😢 test_extinguished.PNG |
| Apr 21 16:47:16 | 7m 14s | All That Remains | ♥ 5 | Nice work for a first game. Next time you play with gravity, let the player more space to pass doors and place more props to play with physics. Continue to make games, that will be great to see your next games. |
| Apr 21 17:06:04 | 18m 48s | Life of a Homeless | ♥ 2 | The idea was so cool but, gosh, the controls 😢 Your game is really made for arcade style. So, I think that the best solution to achieve your controls was a fixed following camera (like RTS style, or Diablo). With the fixed camera direction, you could level design your world as you want. And the character is hard to control. I think he's drunk. That's funny but impossible to control. I hope you will continue to make games and, maybe, update this game (with sounds, there are lots of free sounds on [Kenney website](https://kenney.nl/assets?q=audio)). |
| Apr 21 17:19:18 | 13m 14s | Frozen Skies | ♥ 3 | The graphics are good and the "Long Dark" ambiance is a success. There are gamefeel elements that would be great, like the character speed which is a bit to slow and the camera smooth follow is slow too. I think that was you intention, but when you really to reach other isle to collect wood for the fire, and haven't crafted enough power-ups, it's really hard. Oh and "weeeeeeeeeeee" weeeeeee.PNG |
| Apr 21 17:37:27 | 18m 09s | WordChain | ♥ 1 | I think I broke the game 😬 i_think_i_broke_the_game.PNG Nice game, so bad I'm french... |
| Apr 21 17:48:56 | 11m 29s | Magic Mirror Delivery Service | ♥ 3 | Oups I broke the game 😬 magic_mirror_bug.PNG I really like the concept. Just a thing, don't make the music reset after deaths and when you move into another level, it's frustrating. |
| Apr 22 08:00:09 | 14h 11m | Beast of Mista | ♥ 0 | The game keeps crashing when I send the beast eating people. That seems to be a great idea, but it's too buggy. A tutorial in your page should be better to understand the game. |
| Apr 22 08:05:42 | 5m 33s | Mars Alone | ♥ 2 | Nice work. A bit too hard, needs some tweak and progressive difficulty. |
| Apr 22 08:28:32 | 22m 50s | Game of Beans | ♥ 2 | The gameplay made me laugh, it remembers me "Swiss army man" movie. Nice work ;) |
| Apr 22 08:40:41 | 12m 09s | Bosskeeper | ♥ 2 | A really nice work. The concept fit perfectly with the theme. Some improvements I recommand: - Slow a bit the game. - Put informations about the boss life's. - Don't close the game each time you die, it's frustrating. - If the introduction had already seen, skip it at the game launch (or put a Skip button) - Make a UI information for the supply mobs you can get in the dungeon. I was like "I had an ally, why is he respawning only after 3 turns ?" 🤷 - When you display the power-up selection screen, make the game darker, or let them appear in a modal window. That will be more visible and understandable. |
| Apr 22 08:58:16 | 17m 35s | Tear the damn tree down | ♥ 2 | I like this game so much. I was try harding since 15 minutes, and then I pressed space to use my special and the game crashed with the same message than @ponypen 😢 |
| Apr 22 09:14:58 | 16m 42s | Phase 7 | ♥ 1 | Your game is really nice. There is a great atmosphere with tensions. You should accentuate the difficulty when you progress on planets by punishing the player when he kills non-infected people (even if it's funny 😈 ). I've also made a game when you must keep the humanity alive, check it out ;) |
| Apr 22 09:22:26 | 7m 28s | Mirror | ♥ 1 | The rogue ascii style is great, but spamming arrows to move isn't a good gamefeel feature. I also have a bad visual representation of the environment, which I'm loosing myself. |
| Apr 22 09:51:36 | 29m 10s | Techno Oink | ♥ 1 | Your game has a great idea, but I can't pass the first level because of lack of feedback. I play very carefully because when I kill or shot an enemy, there is no feedback (even just the destruction of the enemy itself). I was progressing, I suppose I killed every enemies (there were all down on the ground, not targeting) and my techno-oink has been killed without reason. A shot sound would be great to add a nice FPS gamefeel. Talking about music, why is it spatialized 😆 ? Afterwards, it's a nice concept. You must work a bit more on gamefeel features. |
| Apr 22 10:09:55 | 18m 19s | Heart Kicker | ♥ 1 | Ok, this is really good. The idea, the gameplay, the feedbacks, that's an excellent performance for a jam game. Nice work ! I recommend you to follow [this excellent thread from the creator of Celeste](https://twitter.com/MattThorson/status/1238338574220546049) to tweak the gamefeel features (like the coyot jump effect). The wall jump also need few pixels more to achieve perfectly. Last things, maybe some indications in the levels design, to understand where you are in the level and which platforms you can reach. Like the following "And what now?" 😄 heart-kicker_platform.PNG |
| Apr 22 10:23:45 | 13m 50s | Saving your Pet | ♥ 1 | That's totally "Jonh Wick The Game"? 😆 That's a cute game. I enjoyed smashing some enemies, like One Finger Death Punch style. Continue that way 😉 |
| Apr 22 12:21:09 | 1h 57m | À la Fenêtre | ♥ 2 | C'est ultra propre, il y a un vrai mood de confinement, ça se sent ^^ Beau taf |
| Apr 22 15:37:11 | 3h 16m | Fox! Hen! Bag! | ♥ 2 | Graphics are nice, and a bit of humor through dialogues. Great job there. |
| Apr 22 15:58:02 | 20m 51s | Subsea Demon Hearts | ♥ 1 | I really like PICO-8 games. That's a really cool engine. Your game is interesting and really hard. The rotation of shot trail preview is too long for me. Afterwards, nice work ;) |
| Apr 22 16:10:22 | 12m 20s | Fire Keeper | ♥ 2 | Wow that's really impressive for a jam game 😛 Nice work, I really like the gameplay ! Can't wait to see your next games. |
| Apr 22 16:22:43 | 12m 21s | The God Of Adventurers | ♥ 3 | That's a funny game, but I'm always loosing whitout understanding the situation. |
| Apr 22 16:30:22 | 7m 39s | Bubble Story | ♥ 2 | So sad the game is too short 😢 I want to play more. Anyway, the concept is nice, you must tweak a bit the bounciness of the ball when it becomes a "water ball?". The level design is nice after the four pillars. The two first fan makes me loose my mind x) Nice work for a jam, continue. |
| Apr 22 16:35:58 | 5m 36s | Hospital Ride | ♥ 1 | Ahah really funny game. I love hurting everyone in front of me 😈 Nice work for a jam |
| Apr 22 17:20:58 | 45m 00s | 🐱 Cat Fun Factory | ♥ 3 | So cool and so cute. I really like the factory system. But I don't understand where the theme is x) |
| Apr 23 10:26:41 | 17h 05m | IT KEPT ME ALIVE | ♥ 1 | You need Blender installed to play the game. I needed a few minutes to launch the game. The game is really hard. The controls are too much sensitive (and my Y-axis in inverted, don't know how to re-invert it). And why my vision seems to be zoomed ? It's hard to manage the character. But the game is funny and doing that on Blender is well done. |
| Apr 23 11:53:36 | 1h 26m | Prime Number Defender | ♥ 1 | The idea is funny. I like to leg-hook all humans on my way. But the actions bar fill up too low. It's hard 😢 |
| Apr 23 12:01:00 | 7m 24s | Rocket Defence | ♥ 1 | The rocket feeling is good, but the game is really hard. The boxes drop quickly and when I shoot them, they sometimes just rotate before continue straight down. |
| Apr 23 12:07:41 | 6m 41s | Infinite Machine | ♥ 0 | Very nice gameplay, this is nervous and strategic. There are choices, you need to go fast. Well done! |
| Apr 23 12:17:42 | 10m 01s | City Soundscapes | ♥ 3 | I have nothing to said more than that was said before. You idea is funny and well executed. Perhaps, there are some cam/cursors bugs which making the game a bit harder. |
| Apr 24 14:17:07 | 25h 59m | Collect The Cores | ♥ 1 | The idea is funny, but the random collisions are so frustrating... Sometimes, I'm just walking straight forward and get stopped suddenly 😢 |
| Apr 25 15:07:00 | 24h 49m | Kill the Beast | ♥ 1 | The story is interesting. I like that multi-choice dialogue game style. Some english errors but still good. You're questionning about who are the real monsters in our lifes, with open question so. Great choice, nice mood. |
| Apr 25 15:10:48 | 3m 48s | Sorbest | ♥ 0 | The second level is too much hard! I'm hurting my head each jump. Good job for the level one though. |
| Apr 25 15:21:22 | 10m 34s | Fridge Helper | ♥ 1 | Great work, it's really hard to create a management game within 72 hours (I know it...) I was too bad to keep my dinosaur alive 😢 maybe because of the lack of Vitamin. All elements I got was 0 or less in Vitamin. Too hard to keep this datas up... Also, make my mouse disappeared when I hover an element made me unconfortable. The humor is here, and the idea is well executed. Nice job! |
| Apr 25 15:30:08 | 8m 46s | The Intrepid Boo | ♥ 0 | C'était vraiment cool comme jeu. J'ai eu du mal à comprendre quel élément protégeait mieux qu'un autre. Au final, j'ai passé pas mal de temps à l'étourdir avec le marteau 😆 C'est dommage que vous n'ayez pas pu implémenter des sons. Cela aurait énormément ajouter du cachet au jeu, en plus de servir le gameplay (genre le bruit d'un ressort de cartoon lors qu'on frappe sur la tête du personnage). Je vous conseille aussi d'ajouter un petit signe visuel qui indique l'endroit où souhaite se rendre Boo. Cela permet de mieux préparer les protections sur le chemin. Bon travail pour 72h, c'était fun à jouer 😉 |
| Apr 25 15:51:55 | 21m 47s | Seafood | ♥ 1 | Well done in only 72 hours 😎 Graphics are great, the gameplay idea is fun and the levels are interesting. Only one problem for me is the camera. When I dash and my character hurt the screen border, it makes too long to recenter. |