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Feedback comments for LD48
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| Timestamp | Since previous | Game | BluishGreenPro's comment | |
|---|---|---|---|---|
| Apr 30 18:46:09 | Deep Seek | ♥ 1 | As others have recommended, I think a minimap (with fog of war) would be very helpful since it's difficult to keep the whole maze in your head, but it depends on the type of challenge you're going for. | |
| Apr 30 18:48:34 | 2m 25s | self reflection | ♥ 1 | Very clever application of the theme! As I mentioned on stream, I think the one thing that would have been better was if you forced the player to move a mirror at some point to clue them into that being a mechanic. |
| Apr 30 18:52:56 | 4m 22s | Ocelot Safari | ♥ 1 | As I mentioned on stream, I think the addition of a progress meter would help the player to get a sense of their progress. Also; I'm wondering if you could have some way of manually speeding up time at night? There are plenty of times where I'm just waiting for night to end, especially before the Ocelots show up. |
| Apr 30 18:56:18 | 3m 22s | Get Down Mr. Lucifer! | ♥ 2 | Perhaps a little too ambitious for a jam game, but certainly a functional prototype if you dedicate the time to building out the rest of the game. I felt like the 3D pre-rendered art wasn't cohesive with the rest of the environment, making it stand out in an odd way. I think it works a bit better in Donkey Kong Country because the backgrounds are also constructed out of pre-rendered 3D art. And the health indicators really need to be more distinct to indicate when you do / don't have health. |
| Apr 30 18:59:32 | 3m 14s | MinorMiner | ♥ 1 | I remember you mentioned on the stream that you had very little time to make the game, so what you managed to achieve with limited time is quite impressive! But do keep in mind that while procedural systems can be used to construct nearly endless gameplay, you often end up with "A vast ocean, only an inch deep". Best to use the procedural generation tools in development, then hand touch the level design and ensure some sanity checks like necessary materials close to spawn and blocks that don't take so long to break. |
| Apr 30 19:02:39 | 3m 07s | Surface Level | ♥ 2 | As we discussed on stream, I'd love to try a version of this with a less steep difficulty curve. Also, I'd suggest reconsidering the use of using swear words; most of the time it isn't necessary. |
| Apr 30 19:05:47 | 3m 08s | Excavatris Inc. | ♥ 1 | If you haven't already considered it, I'd love it if the bomb powerup was dropped as a block and then you could direct it with the same controls you use to move blocks, same with the laser, that way, you don't have to use Q/E at all. |
| Apr 30 19:08:09 | 2m 22s | Asterisk | ♥ 5 | Unbelievable polish and excellent coordination from so many team members! All comes together remarkably well. As I mentioned on stream, you might consider the idea of the primary laser being 2x wide with a 1x laser on right-click that is a little longer so you can hit blocks further above you. |
| Apr 30 19:10:06 | 1m 57s | SlappyBird | ♥ 1 | Sorry I didn't get to play the game for very long, but most first-person games make me motion sick. I would really recommend including hit markers so you know if / when an enemy is approaching from behind. Also, I'd suggest reconsidering the use of using swear words; most of the time it isn't necessary. |
| Apr 30 19:12:38 | 2m 32s | Depot Drop | ♥ 0 | Amazing art, I just wish I could have seen more of it! Consider implementing an "atmospheric darkness" instead of true blackness so you can still see the art. Also, a targeting reticle showing the arc of your primary shot would really help. |
| Apr 30 19:14:44 | 2m 06s | Wasp Digging Hive Builder | ♥ 1 | Sorry, but I really couldn't figure out the controls to the game. Clicking to place only seemed to work for eggs and I never was able to destroy any blocks. Also, as I mentioned on stream, try to avoid held button actions unless you really need them for sake of accessibility. |
| Apr 30 19:16:42 | 1m 58s | HELL deep is your love? | ♥ 4 | Very challenging. As I mentioned on stream, it would be great to have slightly more frequent checkpoints so it doesn't feel like you are repeating large chunks of the levels. |
| May 3 13:41:29 | 66h 24m | Deep Dungeon Tactics | ♥ 1 | Well done! The only other recommendation I'd make beyond what I said yesterday on stream would be to display the movement / range of enemies on mouse-over. |
| May 3 13:43:36 | 2m 07s | Rabbit Rappel | ♥ 2 | Very challenging! I'd love to try new versions of the game and provide feedback as you work towards a complete release, please feel free to send a build my way anytime! |
| May 4 21:32:53 | 31h 49m | PANEMUAN | ♥ 1 | Thanks for submitting this game to my stream! The story was very heartfelt, thank you for sharing this story. |
| May 4 21:36:38 | 3m 45s | Deeply Organic | ♥ 2 | Thanks for submitting this game to my stream! I think it's admirable that you tried to incorporate so many genres under a limited time. |
| May 4 21:38:29 | 1m 51s | Deepsea Alchemy | ♥ 0 | Thanks for submitting this game to my stream! As I mentioned on stream, I would really appreciate having an image of the ore I'm looking for and perhaps a codex to remind me of what elements combine to form what result. |
| May 4 21:40:35 | 2m 06s | Deep Drive | ♥ 0 | I would appreciate if there were some way to control the camera so I could anticipate the obstacles ahead of me. Thanks for submitting this game to my stream! |
| May 4 21:41:58 | 1m 23s | Crust | ♥ 4 | Thanks for submitting this game to my stream! Super polished, an absolute joy to play. |
| May 5 01:56:42 | 4h 14m | Minedeeper | ♥ 1 | Lots of fun, and love the visuals! Here's the stream clip where I'm playing it; https://www.twitch.tv/videos/1011359891?t=00h40m59s |
| May 5 19:12:44 | 17h 16m | Bubbly | ♥ 3 | Well done, very challenging, but I'd love to see how it plays with some hand made levels as opposed to procedural generation |
| May 6 14:22:59 | 19h 10m | Dig Straight Down! | ♥ 1 | The explanation image and GIFs help, but a few things were still not clear. If you wanted to continue this game, I would suggest having smaller sample levels where some of the infrastructure was already built. As for supporting structures, perhaps there is some way you could graphically indicate when a structure has insufficient support? |
| May 6 15:20:52 | 57m 53s | Adelie - Rolling in the Deep | ♥ 1 | (I hecking love penguins). Really challenging game, great graphics and very polished feeling overall. I'd love to give it another try on stream after you've implemented some changes and are ready for a follow-up playtest. |
| May 6 15:24:21 | 3m 29s | Be Queen | ♥ 0 | I like the idea of approaching the game with an emphasis on stealth to have dominion over the most bees at the end, however I felt like the pheromones wore off too quickly to be of much use. |
| May 7 19:23:38 | 27h 59m | Voyager | ♥ 1 | I think it would be ideal if you could perhaps keep a record of which events have occurred recently so you can avoid presenting the same one twice in a row. Also, it would be neat if you had potential trade-offs when it came to performing UFO repairs, and it wasn't always a guarantee that they would succeed. |
| May 7 19:28:03 | 4m 25s | Redtape | ♥ 2 | Very amusing! One thing I didn't mention on stream; the text is pretty hard to read, which is why I would shake the camera around to force the text against different colored backgrounds to read it. I would recommend a semi-transparent solid-color box (black, white, or grey) behind the text to improve contrast. |
| May 7 19:34:17 | 6m 14s | Marbellion | ♥ 1 | Marvelous visuals! I'm looking forward to trying the game again when you're able to implement some updates to the camera as we discussed on stream : ) |
| May 7 19:38:22 | 4m 05s | Dwarven Delver | ♥ 1 | Man, if I didn't just have the worst possible luck on stream yesterday :) Great job on the visuals, I hope I can someday get past the 4th floor ;) |
| May 7 19:44:33 | 6m 11s | DRIFTDOWN | ♥ 2 | Very challenging; thanks for submitting it to the stream! |
| May 8 01:38:46 | 5h 54m | Groundbreaker | ♥ 1 | The biggest challenge was the darkness itself; would you consider adding an option to increase the contrast? Here is the link to the stream where I played the game; https://www.twitch.tv/videos/1014865624?t=01h26m22s |
| May 8 01:40:47 | 2m 01s | Aquanaut | ♥ 1 | Hey! I finally got a chance to play, and boy am I glad I did. Very well done, but I did notice that the UI goes off the edges of the screen (as you'll see in my stream) https://www.twitch.tv/videos/1014865624?t=01h34m06s |
| May 8 01:42:03 | 1m 16s | Cookie Crisis | ♥ 1 | Thanks for tuning into the stream! I'm sorry I immediately spoiled the game, but hopefully it will be pretty easy to tweak the game so you don't have that happen in future. |
| May 11 01:39:30 | 71h 57m | Deep Pocket Digs | ♥ 2 | My main suggestion would be to allow the player to remain in drill mode when popping out of the ground, holding down the button so you can drill into other patches of soil. I've got some more feedback on my playthrough here; https://www.twitch.tv/videos/1018321279?t=00h16m30s |
| May 11 01:43:13 | 3m 43s | Sector Sweep | ♥ 1 | Hey! I got a chance to try your game out on my most recent stream, here's the timestamp; https://www.twitch.tv/videos/1018321279?t=00h27m24s |
| May 11 13:52:55 | 12h 09m | INSIDE the BOX | ♥ 1 | I really like the idea behind this puzzle, but I got lost and couldn't figure out how to complete it. I'm pretty bad at puzzle games on the whole, and I was trying to play the game while streaming, so it's possible that splitting my attention was the reason I couldn't remember where everything was, so I'm not reducing my score because of my shortcomings. |
| May 11 13:57:05 | 4m 10s | Falling Through Love | ♥ 0 | Loved the idea, just had a little trouble with the controls. Here's my playthrough; https://www.twitch.tv/videos/1018321279?t=00h05m42s |
| May 12 01:38:53 | 11h 41m | Tiny Drop | ♥ 1 | Hey! Some kind soul on the Ludum Dare Discord brought your game to my attention since it is low on ratings, so I tried it on stream; https://www.twitch.tv/videos/1019424536?t=00h07m25s |
| May 13 14:32:54 | 36h 54m | The Whole Game | ♥ 1 | Congratulations on your first entry, and thanks for submitting the game to my stream :) |
| May 13 14:35:52 | 2m 58s | LAYERS | ♥ 1 | Really neat puzzle. As I mentioned on stream, I'd love to see a mini-campaign where you can learn about the combinations through objective driven puzzles (perhaps on smaller boards) before tackling the primary game. Thanks again for submitting it to my stream! |
| May 13 14:38:28 | 2m 36s | Dead End | ♥ 1 | Great work! I'd love to see this developed further; just consider if you're going to lean into the challenge of exploration or the joy of it. Thanks again for submitting it to my stream! |
| May 13 15:50:49 | 1h 12m | Ludum Dare News Network | ♥ 1 | I tried to make my voice so low I forgot to breath; https://www.twitch.tv/videos/1021175044 Thanks for submitting the game to the stream; this was lots of fun! I'd love it if the prompts were randomized on repeat playthroughs, and perhaps you could add an alternate more where you could challenge yourself to make your voice as high-pitched as possible? (Obviously not in keeping with the theme, but just for the fun of it). |
| May 14 01:24:53 | 9h 34m | Lost Mind | ♥ 2 | Made it to the end and back! https://www.twitch.tv/videos/1021709114?t=00h06m35s |
| May 15 02:42:46 | 25h 17m | Down Whale | ♥ 2 | As mentioned on stream, I think it needs to be a little clearer that you need to depart from the ship to grab fuel. Perhaps it could start out moving a little slower? Also, it would really help to have a big flashy warning for when you're running low on fuel. [EDIT] Also, the camera was a little wonky, perhaps you could increase the smoothing on the zoom in / out? It felt very rapid. |
| May 15 02:50:25 | 7m 39s | Where's grandpa? | ♥ 3 | Perhaps the best thing I could recommend is trying to ensure a sense of "cohesion" between puzzles in the game. By this, I mean keep controls similar to each other so that the user doesn't get confused by inputs they didn't know they could make. Displaying the puzzle controls / objective would also help, but I know it's not ideal since you're hoping the puzzle is intuitive enough to solve without having to spell out how to do it. Thanks again for submitting the game to my stream! |
| May 15 02:54:09 | 3m 44s | Vertigo | ♥ 1 | As others have mentioned, the melee range is rather short considering how significant the knockback is. The visuals and music were great though! |
| May 15 02:59:16 | 5m 07s | The Shrinking | ♥ 2 | Excellent job! I appreciate that you were able to give the game a bit more life via replay-ability through collecting items / time scoring, although I still can't figure out how to get that obvious looking orb near the start of the second level. Would you consider making Space Jump? I find it a little easier than pressing W, and perhaps Shift could be used for grabbing / moving things? |
| May 15 15:01:13 | 12h 01m | Beepo's Shop | ♥ 1 | @itsboats Thanks for submitting your game to my stream! I saw your comment above about adding a DS-like ability to retrieve your lost upgrades, but I would think very carefully about this. Perhaps the player only loses their money (with the ability to retrieve it) but not their upgrades? I'll put it this way; I am the sort of person who used a mod manager to remove the loss of souls on death in Dark Souls and enjoyed the game SO MUCH MORE as a result. So maybe instead, you could have a "hardcore" mode where you do lose everything, but otherwise you only lose money? Just a suggestion. Looking forward to trying the game again when you're ready for more feedback : ) |
| May 18 01:40:03 | 58h 38m | Nautilus: Gestation | ♥ 0 | Hey, I just tried out your game on my stream; https://www.twitch.tv/videos/1026326007?t=00h52m29s |
| May 18 01:41:43 | 1m 40s | Deep Space Surfing | ♥ 1 | Hey, I didn't have the most time to play, but I tried your game out on my stream; https://www.twitch.tv/videos/1026326007?t=00h59m58s |