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AranCutter

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TimestampSince previousGameAranCutter's comment
Apr 27 01:29:47 Deeper and Deeper ♥ 1 I had a lot of fun with this. The cute pixel art and lighting create an interesting and surprisingly moody atmosphere. The eerie music fits perfectly and made me feel immersed. I really like the idea of using light as your primary tool. It was nice being able to get your torch back any time you needed. I imagine you could play around with limiting it to some extent to create more challenge. I wanted to keep playing. I wish there were more levels! Great work, I really enjoyed it.
Apr 27 02:01:02 31m 15s Deep Dive ♥ 2 Very fun and challenging game. I like the "abstract" runic style of the art. The bubbles are a nice touch. It's simple and all fits together nicely. I wasn't sure how much I'd like the inverted platforming but it worked very well. The switching was used in a clever way and really made me think. I found the difficulty to ramp up pretty quickly, but it was very rewarding to complete levels. I'm not sure how much I like the spikes destroying the treasure. I understand it might be necessary but it was frustrating at times, especially when I was carrying it. Of course this didn't stop me from enjoying the experience. I had an issue with the treasure moving through colliders and getting stuck. It never caused me to be unable to finish a level, however. Great work on the game, I had a lot of fun.
Apr 27 02:28:50 27m 48s Deeper Into The Forest ♥ 1 It was fun playing a "shooter" that was a bit different. The graphics and sound were nice. I thought it was a bit slow, however. It would have been cool to see some different monsters with more demanding/varied timing. I had fun with it though. Nice work.
Apr 27 02:55:24 26m 34s Into The Depth ♥ 2 Very fun! I didn't realize I wanted to play a shoot 'em up with sharks before this :) The graphics look really nice and the sonar pings definitely create an interesting atmosphere. Like others have said, I thought I was doing pretty well before I saw how deep I had yet to descend. Not that this is a bad thing, but I wish there were more power ups or various weapon upgrades. It would be nice to have more creatures with unique behavior. I also thought it was a little frustrating not being able to collect power ups during invulnerability frames. Great work, really enjoyed it!
Apr 27 07:22:48 4h 27m Bunny Bunny Dig Dig ♥ 1 Really enjoyed this. The art style and the whole presentation is very charming. It feels so polished, I'm surprised it was made in 48 hours (like everyone else it turns out πŸ˜ƒ ) I love the dungeon crawling and hauling idea. I think it would be really cool with weapons and armor and some kind of endless mode or campaign. But it's already great for what it is. Really excellent work, was a pleasure to play!
Apr 27 08:41:11 1h 18m Deep Root ♥ 1 This is a really interesting idea. I had fun with it. It's neat seeing the roots branch off. I really like the retro graphics and audio--spot on. I thought it was a little tedious having to wait for the right selection to appear, though I realize it's a pretty core mechanic. I also agree that it was a little hard to know the lose condition at first. I got the hang of it pretty fast though. Nice work!
Apr 27 09:43:51 1h 02m Dear Child ♥ 1 This was really interesting. The art is great and I think you did a really good job creating a mood. It would be nice to experience this in a longer form. It's cool that you decided to go for something different and challenge yourself. It's really commendable. Thanks for making it and thanks for sharing.
Apr 27 10:20:26 36m 35s Holey Hell ♥ 2 Really cool game. I had a lot of fun with it. It's interesting that it manages to feel retro and modern at the same time. The graphics are really stunning. It's the perfect match for the theme. I like the simple mechanics and the variety of enemies. The warping surface really changes the feel of the platforming. It all works really well. The only trouble I had was with the controls while upside down, with directions flipping. I adapted fairly quickly but it was a little jarring at first. Great work on it, it's a fantastic game.
Apr 27 11:00:46 40m 20s Blackout ♥ 8 This is such a great little game! The art, the music, the story. It's all just fantastic. I really can't get over it. I was happy to find an adventure game to play, but this far exceeded any expectations I had. I only noticed one small issue with a door frame/wall near the clock overlapping the player towards the end of the game. I really loved it. Thanks for making and sharing it!
Apr 27 19:25:17 8h 24m Deeper and Deeper into Outer Space ♥ 2 Congratulations on your second jam! I enjoyed the game. The controls have an interesting out of control feel to them. It got pretty hectic towards the end (in a good way). It was nice being able to wrap around the screen to avoid asteroids. It would be neat to have some power ups and maybe health/lives. Glad to hear you're going to keep working on it. Nice work, and good luck with your next jam! πŸ˜ƒ
Apr 27 19:54:05 28m 48s Ariel Cleanomancer and the Eldritch Sweep ♥ 4 This was great! I didn't realize how fun Sokoban with a vacuum would be πŸ˜ƒ The art, music, and design was really outstanding. I love the pixel art. I have to agree that it could sometimes be difficult to perceive tiles properly. I found myself suddenly realizing there was actually a free space right next to me a couple of times. Still, I actually really like the isometric style. I didn't have any trouble with it other than that. Really nice work on it!
Apr 27 20:15:54 21m 49s not a gaem ♥ 1 I think I'm more addicted than ever...
Apr 27 20:54:52 38m 58s Deep molatoes ♥ 2 I had fun with it! Sort of a Lemmings-esque experience. The characters are cute, too bad I couldn't save them...
Apr 27 21:16:12 21m 20s End of my Rope ♥ 1 I had a lot of fun with this. The 3D environments with 2D sprites works well and reminds me of some classic Playstation games. I really enjoyed the pixel art and the unique audio... But it is THEY who are the cheeky buggers! The roping was definitely kinda wonky, but I had a lot of fun with it πŸ˜ƒ I had some issues with double jump activating after coming off a rope, at least I think that's what was triggering it. Also, I think the hit boxes on some of the enemies were a bit too small. It was a little frustrating trying to land an arrow while jumping around trying to avoid them. Nevertheless, great work, I really enjoyed it!
Apr 27 21:34:59 18m 47s Mineshaft ♥ 1 This is a great idea and I had a lot of fun with it. It's a really unique take on the theme. I think the minimalistic style works quite well. It feels really polished. Great work!
Apr 27 21:52:33 17m 34s LuK-2000 and the Fragments of the Past ♥ 3 I really enjoyed this. The character is cute and the art style in general is charming. I like the hand-drawn feel of the robot. The backgrounds have an interesting dreamlike quality which is accentuated by the lovely music. It all combines to create a really great mood. Nice work on it, I had a lot of fun.
Apr 27 22:22:20 29m 47s Adventure in Socksland ♥ 3 Had fun with this. It's a really amusing take on the theme πŸ˜ƒ It reminds me of some old classic games. I had some trouble having to memorize the patterns, though I quickly realized I needed to just feather the flashlight button. It seems like you should start each level with battery life since you regain it when losing anyway (a bug maybe?) Really creative concept. Great job with it.
Apr 28 06:01:58 7h 39m Get Down Mr. Lucifer! ♥ 1 I had fun with this. I really like the setting, it goes well with the theme. The mechanics were interesting. I like that you have to decide to fight or flee using the same tool. I think maybe some of the controls are unnecessarily complicated. It seems like left click could be used both for attack and recall for example. I like the idea of dragging enemies to you, but I feel like it might be better to combine this with the healing mechanic. I also thought enemy health was a little confusing. I didn't ever have a good sense of when they would die, and I ultimately just started avoiding them. I feel like they should have a lot less health. I enjoyed it, though. Nice work on it.
Apr 28 06:57:57 55m 59s Dome Romantik ♥ 2 This is such a great game. The setting is strange and fascinating. I love the pixel art, palette, and sound. It creates a very unique mood. It's all so retro feeling--I felt nostalgic. The dome has a cozy feel, but it's contrasted by the panic of incoming enemies. It's a nice place that I want to be in and keep safe. I really like the mixture of gameplay. Managing your time and taking risks is simple yet fun. The upgrade system is great and coming to the surface with a haul to buy new equipment is always satisfying. Seeing terrifying creatures slamming against the glass dome, getting to the controls, and vaporizing them with the laser is oh so sweet. It all works so well together. Really excellent work. I enjoyed it immensely!
Apr 28 07:24:07 26m 10s Antrum ♥ 2 This is so cool. Heavy Descent vibes and nostalgia galore! The art, music, and sound design create a really creepy/weird atmosphere. Using the harpoon to rip off armored segments is a great idea, though it sometimes felt a bit clunky. I also felt a little lost at first, possibly because of how confined a space you're in. I would love to see more enemies, weapons, and powerups... I just want to play more of it, really πŸ˜† I had an absolute blast! Great job with it.
Apr 28 07:57:33 33m 26s The Tourist ♥ 1 I really enjoyed this. It was a nice relaxing atmosphere. The graphics are very crisp and pleasant and the music adds a lot to the experience. Like the others, I had performance issues as well. It was sort of exacerbated by the high mouse sensitivity. Excellent work on it, though. Thanks for sharing!
Apr 28 08:10:40 13m 07s Catch GEMS all ♥ 1 Had fun with this! The art is really cute--the presentation in general feels really polished. The song choice was spot on. It fits really well. I wish there was a bit more of a challenge and a way to extend the timer. I really enjoyed it though. Nice work.
Apr 28 08:35:39 24m 59s Glowstick Run ♥ 1 Wow, this was a tough one. I had a lot of fun with it. The mechanic is interesting, though I couldn't quite figure out exactly where I'd bounce off to. Surprisingly I managed to complete it... in 7:04. It still counts! I also had trouble with the HTML5 version on Firefox not loading. Had to switch to Chrome. Nice work!
Apr 28 08:51:45 16m 06s Just Down Jack ♥ 1 This is really fun. It's a great simple concept that gets pretty challenging. I got a lot further than I thought I would, though my high score was only around 950. I wish the question blocks were all powerups. The confusion was pretty punishing. I was tempted to avoid them as a result, but those hearts are just too tempting... I guess it's just personal preference and does add some extra challenge. Great work on it!
Apr 28 11:12:28 2h 20m How to Swim! ♥ 1 This is a really interesting game. I had a lot of fun, and frustration, playing it. It's very stylish in every way--very calming, even though I was raging inside. I really want to make it but I fear I never will. I might give it another go, but my enemy buoyancy is really persistent... I liked the tutorial, and strangely it actually did help 😏 Excellent work with it. I feel like it could be a classic like QWOP.
Apr 28 12:04:18 51m 50s Deeper Into The Mind ♥ 3 Congratulations on completing your first game jam! Hope you'll participate in many more. They're a great way to learn, and great fun of course πŸ˜ƒ I enjoyed the game. I like the idea of fighting your personal demons, especially in bullet hell format. It was cool fighting in a sort of arena and moving forward/deeper. I wish there was more. I also found some of the audio to be a bit harsh. Nice work!
Apr 28 12:45:56 41m 38s VRtigo ♥ 3 This was great fun! I love the idea, it's simple and elegant. The "wireframe" graphics look really nice as you fall. I think it was the perfect choice. It's awesome that you just look down and you're in the game. It's a great transition. Looking down for too long was maybe a little difficult for me. I'm using the first generation Vive with the original flexible headstrap which has a tendency to slip up on my face while looking down, it turns out. I grasped the headset and mostly solved this issue with no problem, though I ended up with some occlusion as a result. Mind you, I'm sure this is mostly user error πŸ˜ƒ I got a little dizzy, but not too bad. I'm not usually susceptible to motion sickness. It was very tolerable. This is an excellent game. I was happy to play a VR game during the jam, especially one that was so fun and polished. Really great work on it.
Apr 28 13:06:41 20m 45s CQns ♥ 1 It's a very polished game and I had fun with it. I was impressed with the music and art, and I love the retro feel--you nailed it. I really like the idea of selecting your character and then facing off against the rest. It was a fun surprise. Unfortunately I found it pretty difficult to aim. I think a big part of it is the character's slow fire rate and the behavior of the enemies. They definitely felt too tanky to me. I enjoyed it once I got the hang of it, though. Nice work on it.
Apr 28 13:40:30 33m 49s Mole Hole ♥ 1 This was really cool, I enjoyed it. I love the 1-bit art style. The bosses are strange and kind of disturbing in a good way. I like the idea of a series of boss fights. I think movement is a bit too slow. I didn't have too much trouble as a result, but I never felt very mobile. The boss attacks could probably be telegraphed a bit better, but it might just be my lack of attention. More than anything I wish there was more content πŸ˜ƒ Nice work!
Apr 28 14:25:57 45m 27s Super Drill Diver! ♥ 2 This game is absolutely adorable. I had a lot of fun with it. The art style and character design is so good. The characters are super cute. The sound and music is also excellent and fits nicely. I had some trouble with aiming and found enemies had a bit too much health. I would have liked to start levels with full health and only take damage from falling into the abyss. I also thought it was a little punishing having to start over upon death. Even so, I had a blast. Great work on it.
Apr 28 14:38:54 12m 57s Cave Rider ♥ 0 I had fun with it. I love the art style and retro music/sounds. It really looks great with the parallaxing. But wow is it tough... My poor index finger... The bats come out from way too close and move really fast. My reaction time just isn't sufficient. I'd love to be able to hold down to rapid fire and maybe have a little more camera distance. Good work on it, though. I enjoyed it even with the difficulty.
Apr 28 15:03:52 24m 58s Below the Ocean ♥ 2 This game is absolutely phenomenal... It's jaw droppingly good. The art style and music/sound is so amazing. I wish I could listen to the music on loop. It's such an innovative game. I was happy with the retro style platforming, but when the tethering mechanic appeared I was just blown away. It's really the perfect idea and it plays so well. It feels super polished. I love this game. Seriously nice work. I'm really impressed.
Apr 28 19:45:10 4h 41m Down to Goblin Town ♥ 2 This is so adorable. I had a lot of fun playing it. There was enough challenge to keep me engaged and I think it was the perfect length. Loved the voice acting, it had me laughing πŸ˜„ It's really great getting your kids involved. Being able to turn their ideas into reality must be really awesome for them. Great work!
Apr 29 08:15:14 12h 30m Objective Atlantis ♥ 3 I really enjoyed this. It's very charming. The art and audio is very good and really creates a good mood. It's fun being in the submarine but not having direct control. Things get hectic, but if you're mindful and man the stations regularly it's very doable. Great work on it. Bravo! πŸ˜„
Apr 29 08:35:17 20m 03s Nyctofobia ♥ 2 This is really great! I absolutely love the artwork and music. The hand drawn style of the art is almost a comfort in the dark atmosphere. The music is eerie and ethereal. They combine to create a truly strange and somewhat unsettling game. The gameplay is simple yet fun and I think it's interesting that it's essentially a puzzle game. I definitely would like to see more enemies or behavior of some kind. I also think it would have been nice to be able to walk around after turning on all the lights. The home was a nice place that I wanted to just take in, but I had to rush because of dwindling fuel. It would be neat to piece together even more of the story by interacting with the world during some kind of downtime. I really enjoyed it. Great work on it!
Apr 29 08:58:35 23m 18s aMAZEing Mine ♥ 3 This is a really interesting idea and I had a lot of fun with it. It's pretty mind bending, though I eventually got the hang of it. I had some trouble imagining what the configuration would be after an operation, but I think that's on me πŸ˜„ I think there's a lot of potential here for even more. Great work on it.
Apr 29 09:37:40 39m 05s Asteroid Breaker ♥ 1 This game is great. I absolutely love the look. The abstract style works perfectly. The music is great and the sound effects are satisfying. The game controls really well and it's interesting being able to modify this throughout the game with upgrades. I thought it was clever having a very finite upgrade path and definite goal in a game like this, rather than being endless. I found the enemy placement to be frustratingly random at times, but I didn't mind starting over and trying to be more careful about resource collection in the early game, which helps a lot. It can be pretty rough being out of control while falling, but I like that you need to try to plan--It's a double edged sword. I really enjoyed the experience. Great work and thanks for sharing it.
Apr 29 09:53:27 15m 47s ASTEROID SHOWER ♥ 1 I love the retro graphics and audio. I had fun with it but I had a lot of trouble surviving. The perspective made it pretty hard to tell when something was actually going to collide. Death often seemed unavoidable to me. It's entirely possible I'm just very, very bad at it, though πŸ˜ƒ
Apr 29 10:51:10 57m 43s Hook, Line, Key ♥ 1 This was a great chill game. I love the piano music and low-poly art. There's enough gameplay to keep me engaged but it doesn't overstay its welcome. The humor is funny and I wanted to catch more stuff to read all the descriptions. This game really works on all levels. I did find the tutorial to be too long. Actually, at one point I thought maybe this wasn't a fishing game at all, and instead the joke was that it was never ending tutorial dialogue (Not to offend, I thought it would have been amusing!) But I know patience is key when fishing... 😏 I really just loved it. It's great. Thanks for making it.
Apr 29 12:02:33 1h 11m Nuclear blaze ♥ 2 Great game and super stylish. The pixel art and animations look fantastic. The fire and water look particularly good. I can imagine it with some awesome chiptunes. Really enjoyed it.
Apr 29 12:17:48 15m 15s Dungeon Painter ♥ 1 Really great idea, I had a lot of fun with it. I like the neon glowy aesthetic. It would be cool to have other abilities that might highlight larger areas. Falling from a height or something causing a splatter of paint, for example. My only critique would be that some of the sounds get a little old, namely shooting, and that the death sound is sort of terrifyingly loud.
Apr 29 12:36:54 19m 06s SelkΓΆ ♥ 3 Awesome! This is a great little meditative deep dive. I love the art style and music. It's fun just interacting with the sea life. The puzzles were simple but enjoyable. Great job on it.
Apr 29 15:41:24 3h 04m GRAPPLE the Abyss! ♥ 1 Very cool, I love platform games that replace jumping with a novel mechanic like this. It works really well and was quite challenging at times. Loved the meta humor at the end πŸ˜ƒ I had a lot of fun with it. Great work.
Apr 30 11:18:54 19h 37m Riches Below! ♥ 1 I had fun with this. I like the art--it's an interesting style. It's neat seeing all the skulls of my enemies on the floor πŸ˜ƒ It was a little confusing starting so far from the generator. Once I got there I was surprised a wave had already spawned, but luckily they were easily dispatched. I enjoyed upgrading and farming the floor, but at first I really had no idea I could continue down at will. I think it might help if the camera was zoomed out a bit. Nice work, I enjoyed it.
Apr 30 11:43:51 24m 57s Last Breath ♥ 1 This game is very stylish, somewhat disturbing, and quite fun. It's also really challenging and I'm terrible at it πŸ˜„ The graphics and audio combine to create a very moody atmosphere. It's weird and beautiful being dragged into the abyss. My only suggestion would be to allow restarting more easily. Great work on it!
May 1 11:27:47 23h 43m Crown of the Mountain King ♥ 1 I really enjoyed this. I don't have experience with the ZX Spectrum, but I have a lot of reverence for games of this era. I felt so nostalgic playing it. It's awesome that you made such a dedicated throwback. I thought it was a perfect challenge and length. The level design is really spot on. The checkpoints were well placed and I felt like I was always making good progress. It was nice having some choice with alternative paths and a bit of exploration. I thought it was really clever having to get to the throne and work your way back. The added weight and new perspective created a fun challenge. I just barely got to a few of the checkpoints and it was very satisfying. Great work on it, I had a lot of fun.
May 1 12:59:25 1h 31m Mine Zhero ♥ 1 Had a lot of fun with this. The graphics are really clean and cute, especially the ghosts πŸ˜ƒ It was interesting having to mine while being careful about the time. The combo system and hoarding really add a nice dimension to the gameplay. The online leaderboard is a nice touch. If I was better at it I'd try for a spot πŸ˜„ Nice work!
May 1 14:04:49 1h 05m HELL deep is your love? ♥ 5 This game is great! I love the pixel art and palette. The music is amazing. I'm listening to the soundtrack while writing this πŸ˜ƒ The whole thing is just really stylish. It's great fun also, but wow it's tough. It felt really rewarding making progress and eventually completing it. I sort of found the auto-scrolling to be unnecessary. It often times slowed me down. I realize it's just personal preference, but I found it to be more frustrating than fun. I also had a lot of trouble with the medusa heads. I think maybe their hit boxes could be smaller. I was playing with a gamepad for most of the game, but the last level I ended up having a lot of trouble jumping ladder to ladder. I think maybe I was experiencing a bug. Really nice work, it's an astounding game.
May 2 09:12:34 19h 07m Infinity Dive ♥ 0 This game is so cool. It's one of the most creative entries by far. I love how pure it is. You click and you're diving into the "world" itself. It's really a fantastic idea. Great work!
May 6 16:08:04 102h 55m Demden ♥ 1 This is an interesting idea and I had fun with it. I like the crisp graphics and the retro audio. Having to venture into the cave, check for teeth below "gum" level, and carefully mine them out was a nice challenge. The upgrades felt meaningful and the constantly decreasing "energy" created a sense of urgency. I thought it was cool having a sort of soft lose condition when your light goes out. I agree that it really needs to communicate things better. Through trial and error I got the hang of it pretty quickly, however. More than anything I really didn't know how to compelete a level (I eventually came here to read comments). I think something simple like an arrow pointing back to the entrance when you've completed your objective would help a lot. Nice work on it, I enjoyed it.
May 6 18:46:50 2h 38m Boots & Booty ♥ 1 What a charming game. It felt really cozy in the cabin of the ship. The graphics were cute and the music was great. I enjoyed the minigame once I got the hang of it. At first I had a hard time compensating for the weight on the way back up. It was very satisfying bringing the last piece of cargo aboard and realizing it wasn't another boot πŸ˜„ Excellent work, I really enjoyed it.
May 9 14:58:40 68h 11m Flare ♥ 0 I really like the idea. I wish I had someone to play with locally but I gave it a shot on my own. The graphics and music are nice and set a unique tone for the game. I had some trouble with the controls. The mouse turning felt slow and kind of floaty. I also think the rotation speed for the observer is much too slow. I felt pretty disoriented while playing. I noticed an issue with the grey blocks getting nudged out of place and becoming unmovable. It's an interesting game and I think it could be a lot of fun with some minor changes to the controls. Nice work on it.
May 9 15:20:25 21m 45s Research and Rescue ♥ 2 I had a lot of fun with this. I really like the presentation and minimalistic graphics. The audio and music are really nice and fit well. It's a very stylish game. I thought the enemies moved a little fast and took too much damage. I think it would be more satisfying taking out a hoard of weaker enemies. It also would have been fun having an alternative fire, like a rocket or grenade with a long cooldown. I really enjoyed playing it. Great work!
May 15 16:57:54 145h 37m HyperJack ♥ 1 Really interesting idea. I had a lot of fun with it. I avoided the spoilers and just jumped in. I was frustrated at first, but I quickly realized how much control I actually had over the jackhammer. I started getting a much better feel for the nuances of the controls. It was very satisfying learning the rhythm of the game. I'm glad you were able to overcome the initial block. I know how annoying that can be. It's interesting seeing complexity arise from relatively simple mechanics. You've created something really unique. Great work on it.