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| Timestamp | Since previous | Game | Virtual Turtle Studio's comment | |
|---|---|---|---|---|
| Oct 6 18:38:40 | Phil Alone | ♥ 1 | Interesting little game. I tried getting a different ending, and I saw a few things hinting to different endings, but I couldn't seem to use my lighter to burn things. Maybe I did something wrong? I still liked the little house and that everything was interactable! | |
| Oct 6 18:44:59 | 6m 19s | Chompy | ♥ 1 | I wasn't expecting anything like I played to be honest, but I loved it. I'm dizzy as all hell now but it was worth it, because all the commentary had me laughing out loud :P Especially the meta comments about the player getting 'sick of the lack of game development' were hilarious. I had to stop in order to save myself from throwing up tho, but good job! |
| Oct 6 19:09:27 | 24m 28s | Dreamin' Cat | ♥ 2 | A very good and polished entry! It incorporated the theme well, without letting it become annoying. The platforming reminded me a lot of the game Celeste, which I love. I have to say, the graphics, animations and audio is amazing. Together they create a very good atmosphere. The platforming became really hard all of a sudden, and after a million tries I had to give up, but I certainly played for 15 minutes or so! Compliments :) Ps. I kind of felt like the hitbox on the spikes was too large and they were too easy to hit. The ghosts also felt a bit useless as they didn't respawn after dying. Anyway, good job guys! |
| Oct 6 19:20:42 | 11m 15s | Just In Beaver | ♥ 1 | Lovely little game you got here! It looks super cute and when the beaver started walking around it was just way too cute. The game is pretty addictive and I think with a bit of music this would have been even more fun for a long time. My highscore is 612, but I do think it's a losing battle. At some point you just see the water going down and there is no way you can keep up, haha. Anyway, good job on this entry! |
| Oct 6 19:30:59 | 10m 17s | BoreOut! | ♥ 3 | Man, the isntant I started up this game I got Budget Cuts vibes and I loved it. The robots, the jazzy sound effects, the office setting. Awesome guys! I didn't do too well but I enjoyed the playthrough :) It was hilarious to see my coworkers fly across the workfloor! |
| Oct 6 19:41:29 | 10m 30s | The Titan's grave | ♥ 1 | Man this game is hella tough! I love all the movement, but the only thing that sucks a little is that you slow down when you shoot, I think it would be much more fast-paced when you could actually keep walking while shooting. I died in the final phase, which kinda sucked, but it all looked and felt really cool. Good job with this one man! |
| Oct 6 19:46:43 | 5m 14s | Ghost Loop | ♥ 0 | Very interesting puzzle concept, it makes for quick and clever puzzles. Nicely done with the time that you had this weekend, good job! |
| Oct 6 19:52:25 | 5m 42s | Spin Attack | ♥ 1 | Such a creative entry! I love the mechanic, it's so simple, yet effective. You even had time to implement multiple classes in the game, that's pretty amazing! Some feedback: I definitely think you could get away with making all the enemies a 1-hit-kill. The enemies with multiple lives feel a bit dragged out, and end up making you go back and forth near them. You could turn this into more of a puzzle style game and it'd be really cool. Good job! |
| Oct 7 07:45:51 | 11h 53m | Ebontale | ♥ 5 | Very, very cool concept. Loved how you kept the game relatively short too, perfect jam game length! That final boss kept killing me though, it kinda sucked. Hope you fix that in a post jam version. Other than that I loved it! |
| Oct 7 07:59:16 | 13m 25s | Within The Hour | ♥ 2 | Interesting concept! I managed to solve the puzzle, but I was a little confused on which date I had to use as there were multiple, so I just guessed the last digit ^^ It's interesting how the rooms change after some time, and how everything resets. But it would be more interesting if everything changed every time you woke up again. Anyway, good job on this game! |
| Oct 7 08:11:14 | 11m 58s | Get Over Yourself | ♥ 5 | Very intersing main mechanic, but I can't help but feel the first level is way too complicated already! I saw exactly what I was supposed to do and where I was supposed to go, but I was missing one important step in between and I couldn't figure it out :( I think if the mechanic was introduced a bit more slowly then it could have been a bit easier. Also, I think a timer that counts upwards might be interesting, because a countdown timer is quite stressful, especially in a puzzle game. Anyway, I definitely like the mechanic, and the artstyle + atmosphere in the game, so good job on that, it's just a little hard ^^ |
| Oct 7 08:22:00 | 10m 46s | All A Board | ♥ 0 | I love this game and the main concept a lot! It looks super cute and the gameplay is actually really fun. However, there are some things that hold it back in terms of gameplay: I feel like the cart speed is still waaaay too fast, and sometimes it just felt like the cart was going insane, and there is not enough feedback for when you hit an enemy. I often times had no idea whether I actually had hit an enemy or not, which kind of suckes. Also, the aiming is a bit hit or miss sometimes, with hits sometimes registering and sometimes not. The slow motion is neat, but making the music slow down too can lead to lots of distortions as you spend a lot of your time in slowmo. It might be worth trying to keep the music playing normally in the background. Anyway, overall it's a really nice and cute looking/sounding game. I like the concept, it was just a little fast for me :) |
| Oct 7 08:53:46 | 31m 46s | PolyFury | ♥ 1 | Cool little game! It's pretty and look and sounds great too. However, I do have some feedback: I thought the camera would rotate with me when I spun around the circle, but I was a little confused when it was a static camera, especially because the perspective is slanted (instead of top-down, which would make more sense for this current approach). I also found that the player movement was so fast that I couldn't precisely dodge enemy bullets, and it felt a little 'out of control'. Other than those few things, I really liked the idea of having multiple 'shields' / seperate enemies, which you can systematically kill, instead of one big boss. Maybe some more phases or waves, building up in difficulty, could be a cool addition! Good job on this entry! |
| Oct 7 09:07:38 | 13m 52s | Looper | ♥ 2 | This game is suprisingly polished for something made in a jam! The game looks and sounds amazing, and the puzzle mechanic is very interesting too. The only issue I really faced here is that it's super hard to know just which side you'll be rotating towards, as it's not always something that is very intuitive for our stupid human brains. Not too sure how you'd fix that though. Another thing (that is fixable) is that the spikes are pretty unpredictable in their movement, often killing me without me knowing they were going to go that way. I'd much prefer if they were set on a set trajectory, like a straight line or a circle which they move along. Other than that I had a great time puzzling this game out, I'm impressed by what you've done in a weekend. Good job! |
| Oct 7 09:25:22 | 17m 44s | TALLY MARKS | ♥ 3 | This is such a cool and atmospheric game, I'm really surprised this was made during a jam! Good job!! Everyting looks and sounds awesome. I liked the wrench-attack, it felt powerful as heck. I loved the puzzle elements and all that! The atmosphere and story is definitely what kept me engaged for so long, I was super curious what was gonna happen next. Sad thing is, I got stuck and I genuinely didn't know what to do anymore. It was in the room with the giant white energy ball in the middle (with x-shaped paths leading to it.) I found the note, but saw no way of escaping that room. I even climbed up to the platform to see if I was supposed to teleport, but nope. What was I supposed to do there? Other than that, super cool game, seriously hope you keep developing this! |
| Oct 7 09:29:35 | 4m 13s | Roll it up | ♥ 2 | Fun little game, I really liked the look of this little landscape, very cute! Although it wasn't too hard, I liked that you had a variety of objects that came from different directions, like the boomerang etc. I think you could make the ghosts a bit faster, because sometimes they're not fast enough to catch up. Good job guys! |
| Oct 7 20:07:26 | 10h 37m | Stuck in the Office | ♥ 1 | This game is really interesting in that the main mechanic works really well. However, I got pretty confused about a few things, because they weren't explained very well, like that you could 'teleport' by going outside the level. I didn't know how to do the first big level, because I couldn't get my last guy to run all the way to the top in time, the timer was just too short. Anyway, I think the game looks, sounds and functions really well, I just wish there was a little more explanation :) Good job guys, hope you keep developing this. |
| Oct 7 20:21:19 | 13m 53s | Resurrection | ♥ 0 | Interesting game, it feels quite artistic but can also be a bit slow at times. That does give you some time however to think about the story and such. Cool little experience, and the drawings are quite cute! |
| Oct 7 20:31:27 | 10m 08s | Core Defender | ♥ 1 | When I finally found out how to activate the weapons it was quite fun. Was a little slow, I think you could have made it a little faster. Good job with this game :) |
| Oct 8 08:30:17 | 11h 58m | S P A C E D O U T | ♥ 0 | I really liked the mood of a lonely ship stuck in space, especially with the calming music. The problem was that the game fullscreened in browser, and I often couldn't completely read the texts in the corners of the screens, which I think is why I missed some important information. I like the idea of having to manage the three elements, and doing it with different activities tho! For some reason, I couldn't always do something, so maybe I missed a warning message or a cooldown timer or something.. Anyway, I ended up with crippling depth and no way of knowing how to fix it, woops! I still really liked walking around the space ship and just chilling out. The sounds and graphics are beautiful, good job! |
| Oct 8 08:46:18 | 16m 01s | Photon Loop | ♥ 1 | I really enjoyed this game! The experience was super chill and calming, and the mechanics were interesting. There was actually a lot of complexity, with lots of different kinds of nodes to play with, and intersting choices to make. I played for quite a long while before my last photon sadly faded away. The splitting node especially makes it fun to play, because you really have to decide on whether you want one strong photon or several weaker ones. I think you could add a few more beacons, because at times it was hard to explore new areas, but that's all I can say. Very fun and chill. Thanks for making this, good job! |
| Oct 8 08:50:56 | 4m 38s | Stranger dreams | ♥ 1 | I'm pretty confused, to be completely honest ':) I've seen a few hints, and I guess the solution is to play the doors like piano keys, and follow the tune on the radio, but how am I supposed to do that? It seems really hard. Am I missing something? Another tip: if you're going to do an infinite loop of the same room, I'd suggest changing a few things each time, because right now it just feels like you're clicking on doors and they either work or they don't, which is a bit weird. Hopefully this feedback is useful, good luck :) |
| Oct 8 09:01:58 | 11m 02s | 13 Codes | ♥ 1 | Interesting concept for sure, being stuck in a maze that changes based on what you enter into the consoles. The thing is just that it's really unclear what does what, because there is barely any feedback at the moment. I would love to hear a little sound when I press something, or when a door opens, so I know what activated what, you know? Also, I think you could just make the buttons be pressed with left mouse click, it got me a bit confused that I had to use E. The maze itself is pretty intersting, but not very clear since you don't really get an overview. It'd be awesome if you could pull up a little map, showing you an overview look of the maze, so you could easily see what your actions did (what doors are open etc), and how you are supposed to go to the end. Hope you keep working on this. Good job :) |
| Oct 8 09:10:39 | 8m 41s | Uroboro's Guardian | ♥ 0 | I like the concept and enjoyed the game, but I think there are a few things that could be improved on in order to make the player have a better chance of surviving (and enjoying) the game. First of all, I'd give some more feedback on the actions of players. Right now, it's really hard to see whether I hit an enemy or not. Also, I'd make all enemies a one hit kill, it's already pretty tough to hit them, but it gets a little frustrating when you have to hit them 2 or 3 times in a row, especially when there's so many of them. I love the defenses you can put up, but when you're in battle, it's hard to see how many energy points you have, because you're focusing on shooting. I'd maybe change the energy points into a bar, floating above the player (but you'd have to make clear it's not your health.) Lastly, I think it'd do wonders if the player could use their mouse to aim and fire at the enemies, I personally found using W / S really difficult. Anyway, I think you did a great job on this, the art looks really cute and the mechanics seem to be thought out really well. I think with a few tweaks this could be pretty damn fun! Hope you keep working on it. Good job on making this entry! |
| Oct 8 09:21:03 | 10m 24s | Last Night in France | ♥ 0 | First of all, I love the graphics, atmosphere and IDEA of the game. The first level alone is just so damn hard, even when knowing what to do, that I couldn't get past it. I tried a lot of times, but I just couldn't get the timing right! I'm a bit sad, because I'd love to see more of this game, but it's impossible to get through right now. However, I do feel like you definitely know what you're doing in terms of art and atmosphere, so with a few tweaks to the gameplay this would be awesome! Good job, and good luck in the future! |
| Oct 8 09:31:39 | 10m 36s | "Used to it." | ♥ 1 | Very mood-heavy game for sure, you guys did really well on that part! It's an interesting look into the life of a shut-in, and the way they think. I didn't really find any 'end' to this game, but I guess that's the whole point, going for the 'stuck in a loop' theme, right? It would have been cool if there were a few more interactions around the place, or some more story to go through, but I get that you only have so much time during a jam, and a lot of your time probably went into the art and stuff. Good job guys :) |
| Oct 8 09:47:06 | 15m 27s | My Sister | ♥ 0 | I love these kinds of atmospheric walk 'n puzzle games where you go through a story. Think you did pretty well, especially liked the clever 'light' puzzle. At some point I got stuck though, because I couldn't find the journal everywhere. I even found the empty page, but not the journal.. Other than that I really liked the story, I was intrigued! |
| Oct 8 10:00:09 | 13m 03s | Colorful Memories | ♥ 2 | What a lovely experience this was. First of all, I'm in love with the spherical shader you guys used for the world, it really creates this feeling of a small cozy world, and the looping is really seamless too! The story elements were nice, and although not very complicated, added a nice layer of meaning on top of the color adding mechanic. Nicely done guys :) One thing: in my first playthrough I fell through the ground after watching the backpack memory, so I had to restart the game. |
| Oct 8 17:14:05 | 7h 13m | Neverending Duck War | ♥ 1 | I loved how brutal this game got within a few minutes, haha! I murdered all enemy chicks and fed them all to mama. Then she ate me! :( Big sad. Anyway, I think the game looks and sounds really great. Very cute and polished. I like that you even had time for an options menu, good job. Some feedback would be that I think the game could play out a little faster and shorter, as it took quite a while to complete. I love the combat part personally, so maybe you could give that an even bigger role in the game? Just imagine giving your bro's swords and helmets and marching into battle :P Good job on this game! |
| Oct 8 17:37:53 | 23m 48s | Round-a-bout: Get Me Outta Here! Edition | ♥ 2 | Very cool little game! I hate roundabouts in real life, so when you guys stacked them, it really was a nightmare for me haha. For some reason I actually got stuck on a roundabout with only wrong exits, is this possible, or did I do something wrong? Also, I actually found that hitting the cars was so much more fun than not hitting them, so maybe you could actually do something with that mechanic. Follow the fun, and all that. Good job on this game guys :) |
| Oct 11 07:23:49 | 61h 45m | Bind Off | ♥ 1 | That's a cool little concept you got right here. I love how the gameplay compliments the story of this old superstition, that's pretty neat (or should I say pretty knit)! I liked that it was pretty short, perfect for a jam game imo. It was also pretty hard to spot the mistakes sometimes, but also fun to track them down. I was a little confused by the speech bubble pixels as first, as I thought they were the mistakes, but then they disappeared. One minor tip: I think having the same interaction buttons (space and arrows) to skip through the text makes it so that people skip a lot of the text by accident, because they were just walking around. I definitely skipped a few by accident! Woops. Anyway, good job on this game, love the idea and execution! |
| Oct 11 07:32:45 | 8m 56s | Escape From Rotting Town | ♥ 1 | It's a short little game and not too hard. It's pretty alright in the fun department, but I think it'd be a lot more fun already if the combat was a lot more skill-based. What I mean by that is that there is more of a emphasize on quick reactions etc. Right now it's really hard to hit someone, because the character stops moving altogether and the animation has to 'charge up' before it 'hits' someone. You could definitely make that animation way quicker, and keep the character walking, which would make the game a lot more fast paced. I like the mood you created here, it's nice and spooky, I'd love some more backstory of why these people try to kill me ;) The money mechanic is interesting, but you could also just say that if you kill all enemies you can open the gate, which would make more sense in my opinion. Anyway, good job on what you have. I know it's really hard to get animations right, so you did a good job! |
| Oct 11 07:36:40 | 3m 55s | Countercl0ckwise | ♥ 1 | Very cool idea for this theme, actually. I couldn't for the life of me get to the number 0, but I love the challenge of it getting way harder every time something gets added, and the fact that you only have one life makes it super tense, good job! You could also add an event where the whole thing starts spinning backwards all of a sudden, which might add a little more complexity. Good job! |
| Oct 19 18:33:42 | 202h 57m | Ribbon | ♥ 2 | Wow, this is a surpringly interesting and innovative concept, I don't know how you did all of this in the time of a jam! The elephant in the room are that the controls are somewhat wacky, but honestly you'll get used to them quick enough, so that's no biggie. I found it hilarious when I stabbed the guy to be honest, that was golden. The art was really beautiful too! I loved the concept of the little 'islands' in their own style, but I couldn't help but feel that the brick world surrounding it felt a bit cold and disjoined from the lovely artstyle of the rest. Maybe that's just because you had to cut corners in order to get it done in time, and I totally respect that. Anyway, good job, you did really well on this one! |
| Oct 19 18:40:12 | 6m 30s | Orbitality | ♥ 1 | This is honestly a really great concept. I could grasp the main mechanic literally within the first 5 seconds of playing, which isn't something many jam games can do, so good job. I like how simple the premise is, but how extremely difficult and chaotic the game gets (very fast, actually!) I love it though, I had a lot of fun playing this. Good job, you did great for this jam! |
| Oct 19 18:46:14 | 6m 02s | Beware, space! | ♥ 2 | Pretty cool little game, I've actually seen a few 'manage yourself in a room' games during this jam, but I like the simplicity of this one! While it's one of it's strengths, it's also one of it's weaknesses, as doing the same things over and over again in a sequence isn't exactly too fun. Maybe you could break it up with some more random stuff happening in between? Also, I found that my madness was going up extremely fast, and I died a couple times without even knowing what hit me. (the first time, I couldn't even read the tutorial before dying, haha.) Anyway, I think you guys still did a very good job on this game, very nice work! |
| Oct 19 18:54:07 | 7m 53s | Pip's Journey | ♥ 1 | I very much love the idea of this game, and would definitely, definitely tell you to keep working on it. It has a lot of potential, especially with the little cute pieces of story and dialogue. Just like the game Thomas was Alone, you gave these little chess pieces their own personality which I loved. The gameplay is really fun too, but I have to admit that it was like a million years ago since I last played chess, so I got stuck (yes, embarrasing, I know), HOWEVER, I totally see the potential of implementing chess rules into this sort of a game. Genius! Like I said, i hope you keep working on it, and best of luck :) |
| Oct 19 19:03:15 | 9m 08s | The Endless 8 | ♥ 1 | This game was pretty damn ambitious for a jam game, but you guys made it work. There is a lot of dialogue to go through, and after a while I think I just didn't read it all anymore, so I wasn't able to kill the right person. I did really like the fact that you scramble the words more and more as you progress through the loops. It's a really cool concept, and maybe if it was all made a little more compact and quick, it could be really damn fun. Good job on the entry, and good luck in the future! |
| Oct 27 07:48:16 | 180h 45m | Plague Friend's Deathly Journey | ♥ 1 | Hey, this was a really cool little concept! It took me a while to actually finish the game, but I did it (and died, LOL!) I like the way you interpreted the loop theme, it felt really interesting to be able to 'move through time'. It felt weird and disorienting, and really logical at the same time, if that makes any sense. The writing was witty and fun, I definitely enjoyed reading it all. Good job on this, hope you keep on developing it :) Ps. the main character is super cute! |
| Oct 27 07:56:44 | 8m 28s | Cereal Killer | ♥ 1 | Full of humor and great writing. I loved the gameplay too, BUT I literally couldn't get past the first real enemy encounter because it's so damn hard. The enemies just KNOW where I'm going to move next, and fire there, they got wallhax, I'm sure :P I'd love it if the difficulty got ramped up a bit more slowly. Maybe theres a trick I'm missing, but I could barely seem to be able to dodge their bullets, let alone actually shoot them. Anyway, I loved the approach you took on this game, and it definitely turned out interesting. Good job! |
| Oct 27 08:13:23 | 16m 39s | Hide, Seek, Die, Repeat! | ♥ 1 | Ahh, I really like the concept that this game went for, but I can't help but feel that it's just really hard to play which is why I couldn't end up finishing it :( First of all, I really love the atmosphere that you guys created, that's top notch! However, for the first good 4 minutes I walked around in the outer wasteland without a clue of what to do. I gave up, but only then saw the picture on this page, and finally understood that I had to randomly press the 'darker' keys on the keypad in order to enter the facility. To be completely honest, I think you could either just remove this whole section, or make it so that the door just opens when pressing E, which would prevent players from getting stuck there. Also, inside the facility it's sometimes really hard to see where there are paths, because of the perspective. The radar is definitely nice, but sometimes you still end up getting trapped with almost no way out. I didn't really found any clear objectives immediately, except for going up to the first panels and doing something there. There were hints however, so maybe I didn't read well enough. Anyway, I still really liked the idea you guys were going for here, and I'm only trying to give some feedback which I hope is useful. I hope you keep developing this in the future, as there is definitely a lot of potential here! Best of luck, and good job on what you guys did already :) |
| Oct 27 08:18:06 | 4m 43s | Loopsie | ♥ 0 | Sooo... I guess in this game you'd have to remember what the right and wrong paths are in order to run as long as possible? That's what I got, judging from other comments, but I didn't really understand that in the game; I just thought it was all random, which it is, right? I'd love it if there was a way to know which path was going to be the right and wrong one, and you'd have to react super fast, as the level sped up and up! I love how the tiles float in from the air, the environment looks nice too :) Just some more 'game design', and making of meaningful choices would be nice. Good luck with this, and good job on making this little game! |
| Oct 27 08:39:23 | 21m 17s | Start The Game (Together) | ♥ 5 | Alrighty, this is a seriously underrated Ludum Dare entry. This HAS to be my favourite Ludum Dare 47 game, period. It's the only one that I felt deserved a 5/5 stars in the overall category, and I don't take that lightly! It's clear that you guys are a professional studio, full of incredibly talented people. I don't know how, but you managed to make an incredibly polished, fun and interesting game in one weekend! That's a huge deal. Seriously, good job. I won't spoil anything for other readers, so I won't go into further detail, but you'll have to play this. I love all the attention to detail, like the amazing graphical fidelity, the UI (animations) which are just so clean, the sound design, all the different little games, the networking features. Sheeze.. there's just a lot of work for 1 weekend. Congratz guys :) |
| Oct 27 09:11:19 | 31m 56s | Anything For You | ♥ 2 | Wow, first off, that's a lot of people having worked on this game! And it shows too. I think this is the longest I've played any Ludum Dare 47 game, which is a compliment. It's a sweet, yet double-sided story about a girls relationship with her grandpa, and the conflict between love, and the generational gap they share. I'm very glad all the flashbacks were completely illustrated, that definitely added a lot to the experience. I'm glad you ended on a happy note too. It's not always easy to come to terms with differences between you and the people you love, but in the end we all pass away at some point so it's probably best to try our best not to be too critical of others. At least, that's my interpretation of the story, and it's a very beautiful and meaningful message. Thanks for making this. I also love the stargazing reference (the store page looks great by the way!) The only feedback that I could give is that I'd love for all the story to be narrated (which is a lot of work, I know), but that'd just add that little extra emotional connection to the story. Very good job guys, you should be proud :) |