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Virtual Turtle Studio

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TimestampSince previousGameVirtual Turtle Studio's comment
Apr 21 19:16:18 Critical Freight ♥ 1 I really liked the game man. Very well balanced (and hard as balls!) but very fun. Managing all these factors can take a little time to get the hang of, but once you do its fun and tough. I love the look you managed to get in two days, the atmosphere is really there. Would have loved to get some more little sound effects in there, but that's all :)
Apr 21 19:33:48 17m 30s Unnamed Balloon Game: Video Game Edition ♥ 1 Definitely a cool game! Very relatable since we all used to play this back in the day! You managed to make a fun game with very limited level design and I applaud you for that, good job man. I hope you keep doing jams, this game is very addictive and perfect for jams!
Apr 21 19:48:48 15m 00s KIA ♥ 1 I enjoyed the gameplay but I think it has more potential if you expand upon it a bit. For example, if I knew exactly what everything did than I would have had a better time. The teleporting is also a bit random and looks like a glitch. Other than that, congratz on your first LD game!
Apr 21 20:15:58 27m 10s The Hand That Feeds You ♥ 1 I had a bit of a hard time understanding the games logic to be honest, but I think with a little explanation it could be really fun. I just didn't know how to get the sunlight in quick enough, he always seemed to get mad. I would also recommend making the UI fixed on the screen, so you always see it. I love the animations, art and music. Good job dude!
Apr 23 09:06:20 36h 50m Torchlight ♥ 0 First off, the graphics look amazing! I love the animations and light effects you did here, very interesting. Of course the game isn't finished yet, but there were some hurdles too: I found it extremely difficult to clear the first jump, and when I fell in the hole nothing happends (which I suppose is because it's not done yet.) Then I found out I could double jump which made my life so much easier, but maybe a little heads-up would be great in the future! Or like a jump that's a bit too high, where you can't fail, but it hints at your double jump ability. I very much liked the mechanic that your torch is running out and you have to be quick enough so you can reach a checkpoint to rekindle it. I think it'd make more sense for these checkpoints to be reusable, like a campfire, instead of chests, as that would give the player a bit more leeway and also the chance to rest for a second. I'd definitely expand upon this idea because it's very promising! Especially if you combine it wirth combat. Good job!
Apr 23 09:23:34 17m 14s Frequencies by De Nederlandse Amerikanen ♥ 0 So this is definitely a very intersting and innovative concept. I liked the idea of having to switch my music quickly a lot and it made for very interesting gameplay, as I also have to juggle my spotify playlist outside of the game, while playing the game itself. What I found is that it's kind of easy to find music that satisfies all frequencies relatively well, which makes you kind of invincible :P Also, I sometimes found that it was quite hard to know what was going on in the other rooms, even with the status panel in the top right, which meant that I sometimes lost the game without any clue of where I went wrong. This could maybe be solved by putting everything in one room, so you get a better overview? Anyway, very cool concept and I think you guys definitely learned a lot, which the goal was, so good job!
Apr 23 09:33:38 10m 04s Eggcelerate ♥ 1 This is such a cool little entry. Perfect example of what a jam game should be! It's quite a challenge but not one that's impossibly hard. The game feels balanced, but also frustrating at times because "I SWEAR I NEARLY DIDNT HIT THAT BUMP, YOU HAVE TO BELIEVE ME!?" Great concept and execution, good job :) PS. I just realised that this would be AWESOME with some friends in a local CO-OP setting. Have a few different cars like in rocket league and the ability to bump each other, this would be so great!