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Virtual Turtle Studio

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TimestampSince previousGameVirtual Turtle Studio's comment
Dec 3 13:33:11 Expendibots ♥ 1 I really liked your idea here. It kind of reminds me of an older ldjam game 'snakeforce' where you had a line of soldier that all walked the same way, like your bots. The puzzles are pretty solid. Using the barriers to line up the bots was a great idea. I coulnd't finish the whole game (ragequit after failing on the last bit 3 times in a row, haha, but I really liked it. I did think, however, that that the difficulty curve was a bit steep, especially in the beginning with a lot of bots. It's quite hard to get them all perfectly lined up, since they like clustering up. Anyway, good job!
Dec 3 13:44:49 11m 38s The Saver ♥ 2 Great game, I really liked the story part about the people being happy underground! The gameplay seems well thought out too, but I feel like there is a certain order in which you have to give stuff out to rescue all people. I couldn't really figure out that order, so I got stuck a lot. Also, walljumping in rapid succession is really difficult! Ps. I would also write down the controls on your page here, so people know what to do, without trying to figure it out :) Other than that, great game! I really liked the art and the sounds, felt really immersive.
Dec 3 13:56:26 11m 37s Sacrificed Dimension ♥ 2 I super love the concept! I can see you have taken a lot of inspiration from the game Fez, which is good! I loved that game, and I love approach too :) I can see how some people are saying the difficulty curve is way too steep in the first level (it wasn't for me, since I'm used to these kinds of games), but in general it's good practice to make your first levels practically un-failable, so people can find their feet, and aren't scared off! One other thing: because there is a top-down map, I ended up spending a large part of my playtime looking at that, and just using the 2D view to get my bearings as to which direction I was walking. I'm not sure if this is intended, but you could possibly fascilitate this by give the topdown map and the 2D an even amount of space on the screen (just a random suggestion.) Anyway, I think you did a great job on making this game! It feels sturdy, intelligent, challenging and fun. Good job on making it!
Dec 3 14:26:57 30m 31s Four Deities ♥ 1 I really liked the concept. Your art is minimalist, but the animations and sounds are on point! I like the complexity of the weather system and day/night cycle too, very nice touches. Having said that I think there are a few things that are holding this game back from being even better: I felt like the gameplay was somewhat slow. At first I thought I had to drag villagers around to make them do things, but apparently everything happens automatically (Maybe that first thing could be a great suggestion?), so there is a lot of downtime. The second thing is that I feel that there is not enough feedback as to what the gods like and don't like. Sometimes something good happens after you've sacrificed something, but mostly nothing occurs. I also think their diets change after a while? At first one of my gods loved trees, and then I gave him some later and he burned down my house (the bastard!). Anyway, overall I really liked the game, and the depth you've put into it. Good job on making it and I hope this feedback was somehow helpful! :D
Dec 3 20:58:35 6h 31m On The Verge ♥ 1 Ah geez, that was such a dark experience: you did a very good job though! I like the little story you got going. It makes you wonder about some extremely hard decisions, and in that way is similar to the 'trolley problem' (google it if you don't know). Also, the voices were at times a bit hard to understand, because they were so distorted, but it wasn't really a big problem. Good job man!
Dec 3 21:07:55 9m 20s Save The Ginions ♥ 0 Wow, this game has a surprising amount of depth! I really liked it :D It's also really damn tough to beat, haha! Keeping those little fellas warm isn't easy. Some tips: maybe label the machines, so I don't end up throwing a ginion in the lower machine because I think that it will produce a battery ':) Other than that, I ended up getting stuck underneath my own rocketship (but that's just a little bug). Good job on making it, nice work! Ps. your artwork and animations are superb!
Dec 3 21:18:47 10m 52s Love is Sacrifice ♥ 1 Wow, this was much better than I expected! Your art is absolutely amazing. And those animations! Perfect! The story is great, and it's actually pretty relatable for me.. It's always amazing how much we sacrifice for others we love. Good job on making this game! Unfortunately it sometimes got glitched, like below, and then you can't progress (the characters just stand there.) Maybe that's just a random bug though. Nice work :D Knipsel.JPG
Dec 5 19:05:00 45h 46m Volcano Rush! ♥ 0 Although the concept of a typical 'run and jump platformer' would seem a bit overdone, you actually gave it a nice twist! Because of the highly unpredictable nature of some of the firerocks, you are guaranteed to sacrifice many lives to get to the top, haha. This also brings me to the next point: it's quite hard to get in a nice flow when all the rocks keep going back and forth. You really have to learn the level, and even then it's quite hard! Good job on making this game. Ps. V.1 worked perfectly for me, no bugs whatsoever!
Dec 5 19:15:58 10m 58s The Price of Crops ♥ 0 Great game with a few drawbacks! I really enjoyed seeing all my little farmers race around to follow my orders. The graphics and animations look absolutely awesome man, good job :) I did however feel like it was somewhat chaotic at times, and I couldn't for the life of me figure out how to bring food to the gods? When I picked up food, they brought it to the storage. When I click the fire, they jump in themselves, haha. But I couldn't make them drop the stuff in. Also, I assigned a worker to the bakery, but he won't go inside the building, and I can't figure out how to get the wheat to him to bake bread. I feel like that's a real missed opportunity, because I know all those features are there, there just isn't enough explanation to get them across. Maybe I'm just dumb, who knows? :P Anyway, good job on the game, you did a great job and you're really talented :)
Dec 5 19:22:14 6m 16s The Apostle ♥ 0 I love the concept of having to go through the same old easy level over and over again, but with a major handicap every time. You had me laughing my ass off when I gave my glasses, or the UX designers soul, or when I gave gravity. The animations are also pretty nice for a jam game, I didn't expect that. Maybe put up some screenshots on the page here? The jump feels a bit slow, so you really have to time it well, but you get used to that after a few turns. You could also jump a bit higher. Good job on the game and nice work!
Dec 5 19:29:12 6m 58s Exploding Sport ♥ 1 I really like the concept of this game, having some sort of 'airhockey' style gameplay with exploding projectiles really adds another dimension to the genre. I unfortunately had to play alone, but I did get the chance to try the mechanics. I felt that it was pretty hard to accurately aim your canon. More slow movement would have solved this (maybe even fast movement whilst holding shift), and something like an aim-line? I liked the graphics, it looks pretty realistic and nice. One last thing, when you shoot at a distance, bombs tend to skip over the ball, which is pretty annoying, hehe. Maybe make it so they can't make any horizontal movements, or whatever. Anyway, good job on making a game this jam :)
Dec 5 19:43:19 14m 07s Price of Power ♥ 1 At first all the explanations and numbers are quite intimidating, but once you get it, it's actually quite a fun and strategic game! I love the way you made the animations do everything, and the way you actually get the tokens to move across the board, that all felt really polished for a gamejam, nice job! I'm not really into boardgames, but reading the comments I can see that you are quite loved by those who do. Nice work!
Dec 5 19:51:08 7m 49s Steven's Journey ♥ 1 What a beautiful game! I'm quite literally stunned by the art and the (procedural!) soundtrack you guys made as a team! Wow! Now, I must say I'm a real sucker for audio-visual kick-back-and-chill experiences, so this was right up my alley. The one gripe I had with this game was that the mechanic, while probably being fine on mobile, can be quite tiring for your hand when using a mouse! It might also add some more depth if there were more (dangerous) things to avoid or spectacular things to see in the sky. Anyway, you guys did a really good job and you should all be proud :D Ps. Of course, this should be my favorite game, since my name is Steven ;)
Dec 5 19:58:53 7m 45s Pyme's Genocide ♥ 4 Wow guys. First of all, you did all did SUCH a good job here. I can't even believe this is a jam game to be honest! Everything is polished, there are cute sound effects, the mechanics work really well, and guess what? The game itself is even very fun too! You hit all the marks for me! Of course, I didn't want to leave the planet, because who wouldn't want to stay on an island with tiny creatures with tiny hats?? Very good job y'all!