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Virtual Turtle Studio

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TimestampSince previousGameVirtual Turtle Studio's comment
Aug 14 07:35:24 doof ♥ 0 Loved the artstyle and especially the music. It was very calm and chill. The puzzle mechanics were a nice touch, although I didn't always seem to know what the exact point of the level was. I unfortunately got stuck on one of the further levels, but that's okay. Also (you probably know this) but the character glitches through walls quite a bit, not really a problem though. Good job on this, and thanks for making a LD game!!
Aug 14 07:52:58 17m 34s Falling Town ♥ 0 19 days... That's how long it took for comets to destroy my little town 😢 I was so proud of that town. People went to school there, had jobs there, they were happy! Only sad thing is that I was saving for that super fancy skyscraper, but the town got destroyed just 1 turn before I had 500$ :( Anyway, I loved the game. It's pretty cute and makes you really want to build the whole city. Also love the chancegame when the comet comes around. Some feedback: it seems that some of the money values are a bit off, for example when I had 30$ and I bought something that was 30$ I would still be left with 5$ in my pocket. This happened with multiple building types, actually. Furthermore, I would love to have a function to also rotate the view around my city (for inspiration, maybe look at my LD40 game, untouched). But I get it if you don't want to work on this anymore, you did very well and you can be proud! Good job and thank you for making it :D
Aug 14 08:33:51 40m 53s You Should Be Executed ♥ 1 I liked the game, however I feel there might be a bug: the bullets are super super slow, so it wasn't really a challenge. I can see this being very hard if the bullets are super fast and if you would add some more dangers, which could be very nice. Also, the tank aims opposite of where my mouse cursor is, which feels a bit weird. Other than that it was quite a nice game, I got a really nice score :) Good job on making it this LDjam!!
Aug 14 08:51:40 17m 49s Escape ♥ 8 Hey there, good job on finishing a game for LDJAM, you can be proud! I really liked the aesthetics of it, there were some beautiful models (especially the vault!). That being said I have some feedback: I didn't really know you could drag the camera, it might have been more intuitive to lock the camera to the cursor movement in the first place? The lightswitch was a bit confusing, especially when I turned it off and I couldn't see anything, so I had a really hard time turning the light on again. When there's water the player start to glide around the place, so it's pretty hard to stay locked into a puzzle, and I also don't seem to die before of drowning? 😅 Other than that I think the puzzles were nice and quite a challenge :) I'm usually pretty okay at puzzle games, but this one I couldn't solve (I'd love to know the answers though! haha) Good job!
Aug 14 13:56:43 5h 05m Zero G Hero ♥ 3 First of all, good job on finishing a game for ludum dare, you can be proud. And what a game, it looks and feels very solid and professional. The art is beautiful and all the storytelling makes the whole thing come together. Also it was tough. I almost didn't make it out of frustration, until I finally had a good run! Then again, I'm a platformer noob haha. Some feedback: I would love to be able to aim the gun anywhere with my mouse cursor, instead of just firing backwards and forwards. The way it is it can feel kind of difficult to hit certain enemies. Also, the red enemies can charge at you rather quickly, leaving you being hit even if you continuously fire at them. Further than that, I loved this submission, very well done!
Aug 14 14:10:17 13m 34s Get rekt (the game) ♥ 1 Nice submission! I liked the gunfeel and chaotic nature of the game. So many zombies, but making them easy to kill also makes you feel very powerful and in control. I also loved that they split to little bits that you can push around! :D Some feedback: there didn't seem to spawn any ammo boxes, so my ammo went down on all weapons and that was it. Only medkits everywhere.. Also, the ammo counter said 8, when I was out of bullets. hmmm Other than that, I liked the game, good job on finishing it! I attached my score below :)Knipsel.JPG
Aug 14 14:24:41 14m 24s Body Hiding Simulator 1995 ♥ 1 Love this submission, it's really something else and really creative and crazy at the same time! Although it seemed kind of hard to hide the bodies sometimes.. They are just too large ;P The crazy mechanic is definitely going to pay off in the humor category. As some feedback I would say: maybe make the time between husband visits longer, so you have a bit more time to find the right hiding spot for a body. Good job on making this!
Aug 14 14:41:33 16m 52s Cheating The System 32 ♥ 1 Lovely submission. Very humorous and Dank, like the kids say these days :^) I hope the final crash was intentional, but I liked that it was open-ended. Good job on making this!
Aug 18 10:53:15 92h 11m Space Escape ♥ 1 Nice entry! I'm really impressed with the amount of work that you did in 48 hours. Don't let the graphics fool you, this game is actually quite interesting and deep. And therein also lies one of it's weaknesses, because even after I read the tutorial in full, it was still pretty difficult to remember all the little things that you have to do in order to keep your spaceship alive. At times, it can be a bit unintuitive. Especially when you hear a million little warning sounds and you have no clue how to get away from that *damn* astroid coming your way. Of course this can all be learned with a bit of time, but I'm afraid that for a jam game, it's pretty complex (which is a compliment but also a pitfall 😉 ) Asides from the feedback, it's a really nice entry and I enjoyed flicking through all the menus and seeing all the little things I could buy, upgrade, tweek etc. It's all really solid and seems to work well, good job!
Aug 18 11:13:10 19m 55s CubiCo ♥ 2 Wow I wasn't ready for this submission! I though it was a cute little pixel-art style game but it turned out to be a fully fletched, well thought out puzzler! The puzzles felt satisfying and fair. The graphics and audio are amazing. Everything works really well, I'm also really surprised at the amount of puzzles you guys managed to make in the little time you had! Overall, really solid experience, keep it up guys! The only feedback I could give has to do with player-feedback (ironically): the teleporting when drinking coffee seems a bit out of place with the style of the rest of the game, which is smooth and calm. Maybe give this 'teleport' a new animation: like a *long* jump animation, so you can skip a hole and also make it seem believable. Other than that, the flickering door puzzles seemed a bit abstract to me: I knew how they worked, but at first it didn't immediately make sense to me that I could only walk on gray, stay on white and couldn't pass black: maybe make this 'block' kind of a door that opens and closes or something? Maybe just something that's a bit more intuitive for players. Anyway, very good job on making this guys, I enjoyed it a lot :D
Aug 18 13:53:22 2h 40m Where Stars Belong ♥ 1 What an experience! This is exactly something I wouldn't expect from a jam game, but I love it. It's the art of taking something so simplistic and fragile and turning it into a thought-provoking experience. You guys have done really well! I really don't have any feedback, there were some minor visual glitches here and there, but that really doesn't matter in a game like this. I totally relate on the use of the theme, sometimes you do feel like your whole day can be filled with certain thoughts, whether these are good or bad can really change the kind of person you are that day. The visual style is exceptionally pleasant and really compliments the theme choice, also. Keep doing what you guys are doing, congratulations!
Aug 19 10:45:11 20h 51m ECO WARRIORS ♥ 0 I absolutely love everything about this game! I genuinely can't believe that you guys made this for a gamejam too, it's so polished.. The gameplay was fun and satisfying, the sound and particle effects were beefy and made everything feel super good and all the UI stuff and screens looked very professional too! The only sad moment I had was when my super awesome quadbike flipped and I couldn't run people over anymore, but I guess I had it coming trying to wheelie over their dead bodies ;) This is one of those entries where I can say: don't change anything, just expand! Very good job everyone, congratulations! I hope you end up winning some categories!
Aug 19 11:04:29 19m 18s The Hero's incredible Chronicles ♥ 1 LOL, I smelled something fishy coming up when you said 'the largest open world', but I wasn't expecting this. The easteregg that happened after 2 minutes of waiting was really nice though 😉
Aug 19 11:22:54 18m 25s Void Knight vs PEST ♥ 1 Hey good job on finishing a game for this ludum dare! I like this entry, especially the drawn graphic style and the sound effects that match the style. This dark world your game was set in feels very convincing and nice. The gameplay is not too fast paced, but it doesn't have to be because it feels more like a strategic thing: you have to really choose where you place your character so the enemies don't block your way to more bubbles. And that's also one of the weaker points: the enemies seem a bit slow and big, so that they block your way pretty often. In the time it takes for you to kill them, their bubbles usually would have grown to a size that is impossible to destroy, thus creating more bubbles because you're more stuck than before. Maybe it just needs some balancing. Anyway, I destroyed the boss and won the game, it felt pretty good. Good job on this entry! I enjoyed it :)
Aug 19 12:31:52 1h 08m Blocks ♥ 1 Hey that's pretty good! Nice little concept and execution. If this was made in 5 hours you can be really proud of yourself :) Good job! My feedback would be that the jump seems a bit high, and then suddenly the gravity kicks in when you're at your highest point: that feels a bit unnatural to me. I think it would be more of a challenge to make the jump less high, because you have to worry about not falling in a deep hole too! Anyway, good job!
Aug 20 13:30:02 24h 58m Plenty Of Junk ♥ 0 Good job on finishing a game for this ludum dare! It's a great concept, with the slick character being able to dive through the tiniest cracks like a cat! That mechanic can feel awesome when you're speeding through the maze of stuff. Unfortunately it can at times also feel extremely unwieldy, sending your character flying miles up, while your hungerbar just keep trickling down and you don't have time to get food. I agree with other people about the readability of the text, maybe make it a bit higher res next time. Overall it's still a pretty interesting (and difficult, dare I say!) entry, so good job on making it :)
Aug 20 13:42:38 12m 36s WearOut ♥ 1 I'm writing an review of the post jam version because the original version was bugged to the point of me not being able to even hit enemies (and also the keybinds weren't right). I like the game, the soundeffects make your attacks seem pretty strong and everything seems solid. Only problem being that it doesn't feel like there is a challenge yet: you can win by not looking at the screen and pressing W continuously. I've played up until the score 300 and there doesn't seem to be any difficulty progression yet. I think this is a huge opportunity for this game though, if the enemies get harder, have special abilities and you let the player also jump, perhaps, you can give the experience a bit more complexity. Anyway, good job on finishing this game! Keep working if you like :)