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Virtual Turtle Studio

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TimestampSince previousGameVirtual Turtle Studio's comment
Apr 27 11:59:35 LakeLeak ♥ 1 I love the concept of this! The artstyle is really nice and I think the gameplay could have been really great, had I not stumbled upon two problems: 1.) The controls seem a bit janky (you also mentioned this), to the point where I wasn't quite sure whether I was doing something or whether the character was moving without me interfering. 2.) the low visibility under water caused me to be completely disoriented as soon as I went under, so I had no idea where the trash was, or where I even was! Maybe a minimap with trash indicators could potentially help with this? Anyway, I think this is a really cool and ambitious concept and with some tweaking could be a really fun game! Well done!
Apr 27 12:10:28 10m 53s Embark ♥ 1 Loving the concept of a idle brick breaker! The artstyle is very nice, the UI interactions smooth, and the music + vibe soothing, I definitely enjoyed playing. However, I do have to admit that I was a little confused about what was going on once I started out. I get that we collect 'dust' by breaking blocks, but I have no idea what we use that for? You seem to need coins for upgrades, but I didn't see my amount of coins displayed anywhere. So at first I thought the dust was my 'coin' amount, but that also didn't seem to be the case, as I couldn't buy a 25 coin upgrade when I had 40 dust, so that all was a little confusing. However, I could totally see this being a really fun idler if all of that was a little clearer, definitely well done!
Apr 27 12:24:53 14m 25s Soul Catcher ♥ 1 I really liked this concept! Very cool idea that works really well. At first I was a little daunted by the 'complicated' looking UI, but it turned out to be very simple! I did play on easy, (and it was very easy), but I kinda enjoyed building an unstoppable army of bois that absolutely shredded every enemy coming their way. The soul-catching part of the game is a nice twist, shifting the focus away from the fights and making the game more of a strategy/idler game. This felt nice to me, but it did cause me to kind of miss the fight happening on ground level, but that's not too bad. Good job on this one, I very much liked it :)