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Feedback comments for LD47
Stefan B.'s games and stats for all events →
| Timestamp | Since previous | Game | Stefan B.'s comment | |
|---|---|---|---|---|
| Oct 6 04:44:44 | Amusement Shark | ♥ 1 | Cool idea, takes some time to get used to the controls :) | |
| Oct 6 04:47:59 | 3m 15s | Super Box Bot's Package Push | ♥ 1 | very nice "coding" with loop like |
| Oct 6 05:01:27 | 13m 28s | Spoonful | ♥ 3 | fun idea, also like the credits screen! |
| Oct 6 05:12:03 | 10m 36s | Groovy B and the Great Cownundrum | ♥ 1 | oops, straight walked by the uncle to the bus ;) Fun story and huge jumps (feels a bit too much movment in y direction compared to x) |
| Oct 6 11:22:42 | 6h 10m | Tuneloop | ♥ 1 | the HTML5 link does not seem to work |
| Oct 6 13:05:04 | 1h 42m | Roll, Turn, Repeat | ♥ 1 | nice little game. good mechanics and pick up on the "loop" theme! Well done! |
| Oct 6 13:21:27 | 16m 23s | Hangin' Around | ♥ 1 | i did not fully get the first mini game with the axe - basically just won it by chance randomly, good catch of the theme in the start |
| Oct 6 13:33:13 | 11m 46s | Looped Chaos | ♥ 2 | first yellow one made me crash without chance of knowing why, just read the tip showing later. Otherwise well done! |
| Oct 6 13:37:34 | 4m 21s | Stuck in a Loop | ♥ 1 | survived exactly for 81 seconds too, killed 39. Fun experience! (dont press ESC in the instructions menu ;) |
| Oct 6 16:35:33 | 2h 57m | LoopBreak | ♥ 1 | cool, similar idea to what we came up with :) but compared to our version i also like the limited amount of player instances and that you can even switch between them. Gives it a nice touch. |
| Oct 6 16:42:54 | 7m 21s | Ouroboros | ♥ 2 | at first i thought some of the things like the clocks would be powerups, until i understood everything is increasing the time, then i realized that time increase is actually a negative effect for winning the game |
| Oct 6 16:48:29 | 5m 35s | Roundabout Way | ♥ 1 | haha, our team had a somewhat similar idea in the brainstorming phase, but we then decided to go a completely different route. Really cool to see this idea in practice. Especially i like the crash physics in the game over screen! |
| Oct 6 16:53:10 | 4m 41s | Linfinite | ♥ 1 | we had a similar idea in the brainstorming phase but then went for something completely different. Would love to play but am on a mac right now. Maybe you could also build a HTML5 Web version? |
| Oct 6 17:04:07 | 10m 57s | Fly | ♥ 1 | cool intepretation, nice minimalistic style with challenging controls |
| Oct 6 17:50:30 | 46m 23s | Spectre Circuit | ♥ 1 | cool idea with the changes in car stats. Cool experience to race agains yourself |
| Oct 6 18:08:22 | 17m 52s | Satelloop | ♥ 1 | Cool game, always though this type of game would only make fun in multiplayer, but actually single player is also very fun! |
| Oct 6 18:20:38 | 12m 16s | Dream Chaser | ♥ 2 | Wow! Beautiful. Just beautiful! |
| Oct 6 18:29:54 | 9m 16s | Aztec Ride | ♥ 2 | whooo rollercoaster, really like the graphics style |
| Oct 6 18:42:22 | 12m 28s | Lunar Loop | ♥ 1 | intuitive gameplay, but i managed to win in the first run. probably hard to balance to add more challanges without making it unfair |
| Oct 6 18:48:50 | 6m 28s | Crash Thunderstud Returns | ♥ 1 | interesting take on the loop theme |
| Oct 6 19:03:58 | 15m 08s | Jump 'n Loop | ♥ 1 | On one level it felt like the obstacles fitting to the bg music, that was fun. Otherwise i would have hoped for some gameplay variations between the different planets |
| Oct 6 19:12:07 | 8m 09s | Stuck in a pool! | ♥ 3 | Haha, i love the loop <-> pool. A bit short and took awhile to unterstand but definitely has potential! |
| Oct 6 19:31:26 | 19m 19s | Idol | ♥ 1 | bit sloppy controls, but otherwise great idea! |
| Oct 7 13:47:01 | 18h 15m | Hyperloop | ♥ 4 | Cool game, during our brainstorming phase we also thought about a hyperloop topic, but then decided to go in a slightly different direction. Really cool to see this theme come to live. And such perfect execution. Like the atmosphere. Only the character movement could be a bit more smooth, but anyways, the newbie probably is not the best trained player character :) |
| Oct 14 10:39:38 | 164h 52m | CONTRAST | ♥ 1 | Interesting mechanics to control 2 characters at once! |
| Oct 23 18:20:11 | 223h 40m | Skycrawler | ♥ 0 | Cool concept, took me a bit to understand how to trick gravity into your favour, but then really intuitive gameplay feeling |
| Oct 23 18:32:32 | 12m 21s | Outside The Loop | ♥ 1 | took me a while to understand you have to enter this special place to procede, always was walking by, the red portal in the begining suggests you should go on :) |
| Oct 26 21:03:46 | 74h 31m | POKKO | ♥ 2 | Cool, we had kind of a similar idea of spawning "ghosts" of yourself. Nice to see your interpretation. |
| Oct 26 21:35:57 | 32m 11s | Hide and Seek | ♥ 0 | I actually made it before the bad things got me, so now i have to start again, what i managed to avoid ;) really cool atmosphere, got me hooked to avoid the danger and hide immediately |
| Oct 26 21:57:15 | 21m 18s | [while'd] | ♥ 1 | Interesting concept, we were thinking of something with coding loop in the beginning too, but then did go into another direction. But interesting take to actually NOT do the coded instructions ... |
| Oct 26 22:20:08 | 22m 53s | Space Drummer | ♥ 2 | Cool combination of rythm and space shooter, gives the urge to change the beat at some time, but... guess your stuck in your loop. Nice one! |
| Oct 26 22:35:10 | 15m 02s | VintageTime | ♥ 0 | really cool puzzles combined with the music loop. Only point that could make it even smoother would be the music being actual loops, repeating seamless when you fail to solve the puzzle |
| Oct 26 22:51:47 | 16m 37s | Tempus Locus | ♥ 1 | Cool take on the theme. Interaction with your ghost sometimes felt a bit squishy but overall fun to play. We had a similar idea of ghosts of your past, even though we went a route of spawning many instead of only recording one. The limited scope of the record beam gives a nice twist to it |
| Oct 26 23:01:26 | 9m 39s | - | ♥ 1 | Second that, rather feels like a movie than a game. The few interaction points get you hooked into it though. Really catches the mood! |
| Oct 26 23:27:00 | 25m 34s | Loopwise | ♥ 0 | some gets into the math puzzle game genre |
| Oct 27 07:54:22 | 8h 27m | while(true) | ♥ 1 | Cool idea! Needs a bit more diversity. I basically always ended up camping at the chip or cookie spawner eating until getting to the next loop, then moving on to the next camping spot. Would be cool if the loops create real tasks you have to execute. |
| Oct 27 13:01:37 | 5h 07m | FarmerDude | ♥ 1 | i was wondering what this has to do with the "stuck in a loop" theme, until i manged to throw a showel such that it was stuck in a infinite loop going left and right and never moving out of the screen again :o |
| Oct 27 13:25:09 | 23m 32s | River Express | ♥ 0 | actually took me until i read the comments here to understand you can do crossings in level3, but after i knew the rest was easy |
| Oct 27 13:28:53 | 3m 44s | DIMENSION LOOP | ♥ 1 | I like the dialog, also at some places it could have been even a bit more on the spot, as in "would like more shiny graphics"? ;) |
| Oct 27 13:48:03 | 19m 10s | Escape the Loop | ♥ 1 | controls feels a bit strange, when sometimes walking together with sliding would not bring you forward, instead standing still and slide will. But after a bit getting into the controls, was a quick win :) |
| Oct 27 13:57:37 | 9m 34s | Escape A Curved World | ♥ 0 | i simply ran besides the zombies and never killed any :) |
| Oct 27 14:08:51 | 11m 14s | CircleRC | ♥ 1 | i did especially enjoy the choice driven narrative :) reminded me of days when my rc indeed was stuck |
| Oct 27 14:43:48 | 34m 57s | Dopamine Drip | ♥ 0 | hm in the post jam version my blue mates learned that we store the most easy points if we hand over the red flag to the red team and when they try to collect our flag, they actually score for us *G, my mates never learned that we can actually score ourselves |
| Oct 27 17:17:03 | 2h 33m | Eloi's Adventure | ♥ 2 | funny, maybe you also like our interpretation of looping and shadows/ghosts? |
| Oct 27 17:42:42 | 25m 39s | GunTron | ♥ 0 | i found me basically rushing to the note, getting killed if i missed it and then killing the enemies and leaving through the correct door. Not sure thats exactly the intended gameplay? |
| Oct 27 18:29:49 | 47m 07s | Re-Peter | ♥ 2 | i like the "limited" but resetable clone idea. Maybe you also like our interpretation of "as many as you like" :) |