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Rolly

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TimestampSince previousGameRolly's comment
Oct 4 23:06:48 while(true) ♥ 1 That was so good! It's really simple but very entertaining. Are there levels higher than 6x6? Those were crazy already (I played in hardcore), but I wanted more :D The visuals are really good, and the music was fine for what it was, just maybe too repetitive? Great entry !
Oct 4 23:30:58 24m 10s Oroboro ♥ 1 It's a very cool concept, I had a lot of fun. I was so close of completing the game, then threw a piece in the wall and couldn't get it back... That was a little frustrating so I didn't give it another try. The visuals are basic but we quickly understand everything, which is nice. The music really helped setting the mood! Nice entry!
Oct 4 23:41:52 10m 54s Just Another Day ♥ 2 I really enjoyed the mood of your game, the music and the visuals working perfectly together. I understand you only have 48 hours, but I wanted more of the story to actually get more of your take on the theme. Nice entry!
Oct 5 00:05:31 23m 39s Raised by Serpents ♥ 1 It wasn't really clear what I needed to do, then understood that putting the 3 controls in the same direction was winning the game. The game should continue with 4 or 5 layers. I don't really know what it would look like, but it would definitely be amazing to watch. I liked the visuals and the music! Nice entry :)
Oct 5 00:37:56 32m 25s Another ♥ 2 I really loved the intro, with gorgeous visuals and cool audio. The font was hardly readable, so with the movement, it was only slowing it down. The game is actually pretty nice, once again with very good aesthetics. I had to give up at the 5th level, it was too fast for me x) Controls were indeed straightforward, except for the space bar to restart the level. Nice entry !
Oct 5 00:58:43 20m 47s Save Her ♥ 4 ... But the cop said nobody would get hurt... :( It is a very nice entry. Even with simple game mechanics, it is nice wandering around just to appreciate the pen-drawn-like models and the music. It just missed a few more sound effects and the audio would be perfect. It's difficult in 48h to actually create a good mood, but you sir achieved it. Nice entry !
Oct 5 09:13:34 8h 14m We need to talk ♥ 1 The mobile game should be made a separate entry and would be the best one so far :D It is a nice game, the 3D models are really well done, credible, and you can actually feel empathy for lowpoly's! The dialogue system is nicely executed, and I like your take on the theme!
Oct 5 09:41:11 27m 37s The Ages Among Worlds ♥ 1 Very nice visuals! I didn't find much to do, but only seeing your art was a nice experience! You should add "Cursor.lockState = CursorLockMode.Confined;" anywhere in your code to hide the cursor and lock it in the game window, otherwise it's annoying for the players who have two screens ;)
Oct 5 12:01:33 2h 20m Core Defense ♥ 2 Pretty well executed shooter game. I especially enjoyed the visuals, the models are very good and the particle effects are perfect. Of course one can only do as much as it is possible in 48 hours, but there should be ways to improve the ship. At some point (~150s) they are just too many and your rate of fire don't make it possible to kill all of them, so you can only powerlessly watch your defeat coming. About the music, of course 4 notes in a loop (at least it matches the theme) is maybe "not enough"... But in my opinion, it's better than nothing. It always helps creating a more solid experience than no sound at all. And the sound effects were very nice too and matched correctly the visuals. Nice entry !
Oct 5 15:15:30 3h 13m Games are So Much Fun ♥ 2 Well that's something x). I like your take on the theme! You actually made exiting the game fun :D
Oct 5 18:28:43 3h 13m On the Phone (2020) ♥ 1 Such an amazing take on the theme. You got me curious about the code behind it, I will definitely go check it to learn one thing or another!
Oct 5 19:21:39 52m 56s Moving On ♥ 1 Very clever idea, it was actually quite challenging to reach the end, and I only noticed after a few runs that you can remember all the sequences. I don't know if I exploited the game for the "click 50 times" part but it becomes very fast when using both E and the mouse button. The music is very nice ! :) Nice entry !
Oct 5 19:51:31 29m 52s Fire Loop ♥ 0 It took me a few attempts but I made it to 880 (unfortunatly didn't beat your score...)! The growing fireball and shooting mechanics are very nice. It's a very solid entry for less 3 days of work! The models are gorgeous and the animations are really smooth! +1 for the character dancing on the title screen. :D Nice entry ! Edit: I'm curious, what is your interpretation of the theme? Is it more than the "loop" of fireballs around the wizard? 'Cause I also realized that a good way to win the game is running in circles (loops) so that you get a big pack of trolls behind you before shooting them?
Oct 5 20:47:07 55m 36s Roundabout Way ♥ 1 This entry is awesome! It's quite short but very fun to play! I love your attention for details with the resulting car crash when failing. The 3D models are really well done and the music is a 5-stars! Great entry !
Oct 6 08:33:49 11h 46m Ribbon ♥ 4 As always, it's a delight to come and try your entry. It's a very unique take on the theme and it's full of poetry. It's remarkably executed and the visuals and music are a perfect match. I only wished it was a little bit longer, because when I got the "ow ok I got the idea" feeling, it was ~3 seconds before the end :p. But hey, I wouldn't even know where to begin myself to implement that mechanic, so hats off!
Oct 6 09:30:46 56m 57s Loopomotive ♥ 0 That's the kind of game "just one last attempt", then you find yourself still playing half an hour later. The mechanics are trivial but the possibilities are great - the best kind of games for a LD. Now I think I mastered it, I can stop. loopomotive.png The visuals are neat and the music works perfectly. Nice entry!
Oct 6 09:42:52 12m 06s Choo Choo Loop ♥ 3 I'm confused, is it actually possible to create a loop? The visuals are nice and the music is fun (I think you only forgot to check the "loop" box - it just stopped after a while). Nice entry!
Oct 6 11:00:32 1h 17m Vrochos ♥ 3 It's a cool idea to have multiple mini-games instead of a single one. The first one was really scary, good job on the visuals and the audio ! I think this one has a very good mechanic, and could be pushed a little further! Nice entry !
Oct 6 13:13:53 2h 13m Red Baddies in Blue Sky Town ♥ 1 It's a really fun game, and a great take on the theme. Normal difficulty was a bit "meh" so I went to extreme and that's when the fun begun, rewinding ~17238894 times to optimize the action sequence "kill him > shout at him > go trigger that plant > kill him > ..." I had a lot of fun, thank you for this game ! :)
Oct 6 13:36:58 23m 05s Chronolings ♥ 1 That's a high risk to create that kind of game during a game jam, because it needs to be perfectly balanced to be interesting until the end... And I would say that once you understood that it's actually useless to build more than one farm and one lumberjack camp (they don't produce enough on their own, clicking is the only viable solution), that you have to rush 2-3 cannons, it's actually too straightforward. Apart from balancing, I would say that it is well executed and maybe a good basis to keep working on a post-jam version! The visuals are really good and the music fits correctly. Nice entry ! EDIT : I'm not sure I understood your take on the theme, could you help me here ? :D
Oct 6 14:07:40 30m 42s Grabby - The Ultimate Grabbinator ♥ 3 That was really fun to play, good job ! I especially like your attention for detail ("muhaha I will break the game by over-feeding over 1000!" "mmh no ok they thought about it."). The visuals are really good and the music is fun and works correctly with the game. The only thing I have more doubts of is the theme. Just to be sure, what is your take on it? Is it only for the story (grabby's stuck in the loop of doing the exact same thing everyday so it escapes) or is there something more that I missed?
Oct 6 21:21:03 7h 13m Paradox ♥ 1 It was really good. As you posted on my game, they are indeed similar, yet very different. It was little too short, but it has great potential and I would love to see more of it ! The sound effects and visuals were really good, too bad there was no music ! Very good entry, hope you keep working on it!
Oct 6 21:36:18 15m 15s LittleIC ♥ 1 The visuals are nice and the littleIC walking animation is really cute! The music was nice at first but became too repetitive in the end. Globally, well done!
Oct 7 14:29:07 16h 52m Total Shipwreck ♥ 1 Made it in normal ! I had to restart a few times though, so I didn't give it a try in hard mode :p I love your idea of justifying inaccuracies in the script with the fact that they are drunk - kinda jealous of not having had a similar idea x) The models are nicely done and the audio is really good. Made me laugh to hear their lines :D Great entry !
Oct 7 19:35:10 5h 06m Are We There Yet? ♥ 1 This game was hilarious, I only hoped that it would get even crazier! At some point I thought that the "Are we there yet?" was syncing with music, was that only a coincidence? I was so expecting a "A-A-A... Awedeyet?" Visuals are what they are, but i must say that they are perfect for carrying the humour. The audio was really nice too! I had a very good time playing your game, thanks!
Oct 8 11:47:26 16h 12m Roller Riches ♥ 2 It was a very funny game! Even with a simple game mechanic like this one, carrying it with a good sense of humour makes it great! Regarding the audio : I disabled it for the first part of the game and re-enabled it for the second part, and may I say that it adds so much to the experience! So even if you think it's your weakest skill, you should definitely try to spend 2-3 hours during the jam to make it! The music not only serve the "Audio" category, but also "overall", "fun", "mood" and in this case "humour", it's totally worth the time spent! Great entry!
Oct 9 07:51:01 20h 03m Blastaround ♥ 1 It's a very good game! I couldn't beat the hard mode tho... I'm not very good at that kind of game, so adding more obstacles makes it so difficult ^^. It's a detail, but when going to the menu, the previously picked difficulty should be set by default, so that I only have to press the start button again. It happened more than once that I restarted in "normal" while trying to beat "hard". I especially love the visuals, and am always impressed how this style gives a great feeling of consistency yet being so clean. I would have loved to hear a nice music over it, too bad. The sound effects gave a nice feeling tho. Good entry!
Oct 9 09:09:48 1h 18m Train Rush ♥ 4 It's a very simple mechanic but perfectly executed. I could see this game getting bigger, with more depots and resources. The music is really nice and perfectly fits the game, creating a nice mood! Had fun, thanks!
Oct 9 12:39:47 3h 29m Driven Round the Loop ♥ 3 I absolutly loved it. The puzzles were really clever and the idea of a webpage as a menu was perfect and hilarious. You probably just got my highest rates in this jam! Don't know who did what, but cheers to the one who came up with the brilliant idea, cheers to the one who made the music and sound effects, cheers to the one who made the 3D models, cheers to the one who wrote the hilarious texts! Everything in this game is perfect!
Oct 9 12:54:23 14m 36s Time Crash ♥ 1 The visuals and the music are great. The mechanic is simple but well executed. You can quickly understand what you have to do. Nice entry!
Oct 9 13:27:27 33m 04s Stuck in a TIME loop ♥ 1 Nice take on the theme ! I especially liked the animated rewind feature. The problem with time limits is that the physics must be perfect... In this game, it's ok but they could be improved! The music give it a mysterious touch, which is nice, and making it loop each time you start over is a good idea! Congrats on your first solo participation, keep up to good work!
Oct 9 14:03:57 36m 30s City Loop ♥ 2 That's such a great idea! Perfectly fitting the theme and actually entertaining! Good job!
Oct 9 15:23:50 1h 19m Rail ♥ 1 It gets hard pretty quickly but the mechanic is solid and well-executed. I managed to get to level 16, but then there are just so many enemies x) . The music is nice and the visuals are great for being so simple! Nice entry !
Oct 10 11:27:03 20h 03m Pi's Great Escape ♥ 1 The game idea is really cool for this theme ! It was sometimes frustrating not being able to jump, but overall it was nicely done. I read in your commentes that you were rotating the whole level, did you consider rotating the character, the camera and the gravity vector only? That could require less calculations ;) The music was nice and I really liked that you would change its side depending on the rotation. Nice entry!
Oct 12 08:43:14 45h 16m Loop Cure ♥ 1 Globally the game works fine, is well executed, is not too hard nor too easy. The characters models are nice and well animated. The music is a nice touch. Overall it's a very complete game. Now I have a feeling that there's something missing... A story, or at least links between ideas that would make them consistent. At some point it feels like you don't actually believe in the story you are trying to tell me as a player, so I can't believe in it either. For instance, on this page you call the items "red items", but in the game, they are "potions"? Why do guys (who, to me, look like football players) chase potions? Why do the potions and the enemies teleport every once in a while? You can imagine the craziest reasons to answer those questions, but you have to know these reasons, and believe in them. Please don't take my comment too harshly, I'm just trying to help, 'cause I think you only miss that little bit to create a very good game!
Oct 12 10:01:54 1h 18m Runaway Railcar ♥ 4 That's a great entry ! The mechanic is simple but well executed, and perfectly fits the theme: as long as you suck, you're actually stuck in a loop! :D Great job on the 3D models, lights and particle effects, they were perfect! Graphics are a 5-star for me! The music was also pretty good ; too bad you had to opt-out, you would definitely have got a good ranking there too! Awesome work!
Oct 12 14:37:48 4h 35m SUSHI INK. ♥ 3 It's a very original idea, and it's perfectly executed! I liked everything about your game: the visuals, the music, the mechanic! Unfortunately, it became quickly too complicated for my poor little brain to process quickly enough x) While playing, I thought it would be awesome if we could "program" the tentacles, pressing a button to start recording, then again to stop recording. The tentacle would then loop (one more for the theme!) through the script and all you have to do with the last tentacle is to create the dishes depending on the requests and serve! That would be awesome. Great entry, hope you keep working on it!
Oct 13 14:49:03 24h 11m Stealth Line ♥ 3 The idea is nice, and the atmosphere created by the music and voices is a nice touch. As it was said before though, I wished there were a little more to do. My feeling is that any path could actually work if I was lucky enough. It's not missing much, for instance you could add a button "stop/start" to give instructions to the character while he is on his way, and that would bring an all new dimension to the gameplay. Why not different terrain types too, that would have a different ranges of noise, but choosing the less noisy means a longer path or something like that... I could continue but you got the idea : you got a good basis to build on and actually make a game that is very innovative and fun to play! Nice entry!
Oct 15 11:37:34 44h 48m Imminent Danger ♥ 0 That's impressive to have a "deep" (I mean, for 48hours, it is ^^) story in a game jam. Like it was said before, the fact that it's not possible to read the passcode somehow killed the game. But you got something that you could definitely push further in a post-jam version. The visuals are ok for a jam, you quickly understand what everything is. Now I wished there were some music and sound effects. As I advise to everyone in this case, when you are 2 hours away from the deadline and don't have a music yet, the best way you can use those two hours is by making that music. Even if it's 8 notes in a loop, it really helps creating a better experience! Some texts you find in the lockers are funny and that humorous touch is really nice! Nice entry, hope to see more of it!
Oct 18 04:06:28 64h 28m Ascend ♥ 2 It's a very solid entry. I love the art, both visuals and music. The puzzles were very clever. After ~5 times running through all the seasons wondering what I had to do (which was nice, it let me enjoy the art!), it was very nice to understand that I could actually change the squirrel position to influance the other seasons. I completed the game without watching the walk-through video, but spent some time on the panda part. I understood that I had to make it go on the right to use its bubbles to access higher platforms, but it somehow felt wrong to go left (so, "back in time") to take advantage of its new position. Also, when going to the left, the position of the panda is actually reset in summer and spring, so that was a little confusing. Good entry!
Oct 18 04:54:09 47m 41s A Long Night At Work ♥ 0 It's a very solid idea and take on the theme. The puzzles are nice and the difficulty grows smoothly from a room to the next one. As said previously, the mechanic to pick up objetcs (that needs to be used all the time) is a bit frustrating and you will sometimes have to start over only because you can't press the button correctly. Objects rotating while holding them is never useful in the game, so I would suggest freezing their position when being hold! Nice entry!
Oct 19 19:43:41 38h 49m Loopy ♥ 2 That's a very good game (it actually looks like my second LD, but well-executed! x) ). I love these kinds of puzzle games with very simple mechanics but a lot of possibilities and levels. I only went up to the level 34 then came back here to see that there are 50 of them. So that would be my only piece of advice: don't make such a long game for a LD! I'm not sure how many of the players actually finished the game, but I think many of us expect to play an entry in something like 10 minutes. So I guess I would have had a better experience seeing a victory screen instead of quitting because I had to do something else. Of course that does not change anything about the quality of your game - I will actually keep it and come back to it later, just for fun (which happens like, never.) The visuals are simple but well done. In this case, "simple" is a compliment: you get the player's attention to what's important and that don't distract him from the objective. The music fits very well too. The animations of Loopy are cute! Very good entry! Edit: just for your information, there are missing sprites of walls in a level (I didn't note down which one). Not really important, but I actually wondered if it was a missing sprite or a new mechanism (a hole in which Loopy could fall?).
Oct 21 21:39:49 49h 56m Stuck While True ♥ 1 It's a really nice game, the puzzles were clever and it felt well polished. I didn't need the information panels and din't actually noticed them at first - it's really easy to understand what you need to do ; and when I noticed them it actually confused me and took me a while (no pun intended) to understand what they mean. So maybe later in the game with more complex mechanisms that would be useful, but for what it is now I don't think it's required. The visuals could (obvisouly) be better but at least you used different colors that made it possible to easily understand everything! Sound effects are nice, too bad that there is no music :p Good job!
Oct 21 21:50:06 10m 17s LABLOOP ♥ 1 The mechanic is nice, but I'm not sure how it fits the theme. Help me? :D Visuals, music and sound effects are really nice. I hoped there were a few more levels ; the end came when I actually felt confident about my understanding of the mechanics! Nice entry!
Oct 21 22:03:35 13m 29s Feed the Bear ♥ 1 I had the bug with the sprites not being rendered too, but after some alt-tab it worked. I see you're using Unity, are you sure you did set the honey and beehive SpriteRenderer "order in layer" higher than the background's value? spriteRenderer.png The game is nice and fun. As it was said before, it's frustrating to lose by missing honey by a frame, that changes in place to a behive. The visuals and audio fit well together and helped creating a nice mood. Good entry!
Oct 25 19:09:24 93h 05m Circle Golf ♥ 1 Nice take on the theme and very fun mechanic. I experienced some lags as some others said, but it was ok to deal with. I hoped for more levels ! The visuals are nice and the music was okay - maybe too repetitive. Good entry !
Oct 25 21:37:19 2h 27m A Night Around the Fire ♥ 1 I loved the mood in this game! Nice work on the visuals, animations, particles, and lights. The music/ambiant sounds fit pretty well too! And I loved the effect of transforming the characters into bones! Good entry!
Oct 27 12:17:09 38h 39m Loop Line ♥ 0 It's really nice to have a relaxing game once in a while! I spent so much time playing your game! Really simple mechanic but well executed. The visuals are nice (too bad the rails are only vertical, it would have been a lot better) and the music fits really well. Nice entry !