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| Timestamp | Since previous | Game | Rolly's comment | |
|---|---|---|---|---|
| Apr 26 09:26:32 | "Say Aaaah...!" | ♥ 1 | sayah.png And please come back ! Really funny game, simple mechanics but that give some challenge. It's a really nice take on the theme ! Sometimes the controls seemed a little off, like the cleaner slowly going down for no reason. I'm still not sure whether the tools collide together or not, but it seemed a little weird from time to time. The visuals are clean and do the job! The music and sound effects are very good. It was fun to see someone using Musescore too, it got me curious and checked it out. Thanks for providing the musescore file :) Overall a very good entry, well done ! | |
| Apr 26 09:59:02 | 32m 30s | Deeper in color | ♥ 3 | It runs well and seems well polished. I think you could have gone further with your idea on the theme. I didn't understand what was the purpose of the black trail, since I could clear it by simply walking over it. Maybe it should damage the player instead, adding more challenge when there are more of them. Visuals are ok and the sound effects are welcome! A nice music would have added a lot to the mood! Nice entry, good job! |
| Apr 26 10:10:19 | 11m 17s | Cave of Glory | ♥ 0 | Nice pixel art! I really love the animations, especially the attack of the monster! The game is simple but well executed. I didn't encounter any level generation problem. It felt quite easy to find the green pickax, I think I got there in ~5-6 rooms. I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. "Deeper and deeper" would have made more sense then. Is it me or is there no audio? You probably want to opt-out from the category if there is none 😉 Nice entry, good job! |
| Apr 26 10:46:18 | 35m 59s | So-so-phia | ♥ 2 | I got the same error, here's the exception trace : [FloatRange: min=5, max=7, steps=0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <4756199cf52a4f14b33cdcc5659f782e>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <4756199cf52a4f14b33cdcc5659f782e>:0 at System.Single.Parse (System.String s) [0x0000b] in <4756199cf52a4f14b33cdcc5659f782e>:0 at DataExtensions.GetFloat (YamlDotNet.RepresentationModel.YamlMappingNode n, System.String what) [0x0000c] in <d6dba11904dc4c09b530a0086399d6c8>:0 at DataExtensions.TryGetFloat (YamlDotNet.RepresentationModel.YamlMappingNode n, System.String what, System.Single _default) [0x00000] in <d6dba11904dc4c09b530a0086399d6c8>:0 at EnemyPreset.get_bullet_delay () [0x00006] in <d6dba11904dc4c09b530a0086399d6c8>:0 at FloatingShooterEnemy.Initialize (EnemyPreset ep) [0x00040] in <d6dba11904dc4c09b530a0086399d6c8>:0 at EnemyManager.Generate (EnemyPositionPreset epp, UnityEngine.Vector2 position) [0x00041] in <d6dba11904dc4c09b530a0086399d6c8>:0 at EnemyManager+<SpawnBlockEnemiesStep>d__8.MoveNext () [0x00287] in <d6dba11904dc4c09b530a0086399d6c8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8d0325021aa54101b3fa80b5597446c0>:0 Please ping me when it is fixed so I can give it another try! Looking really good so far ! Edit: I would say it's a floating point parsing error. I already met such problem, that happens depending on the client's configuration. My computer is in french, so it uses the "," as the decimal separator, and not the "." like english ones (or something like that). Worth doing some research in that direction! |
| Apr 26 12:07:23 | 1h 21m | Potato Pandemonium | ♥ 4 | That is so good ! x) It is a bit difficult to understand the movement at first, but it really makes it fun to play once it's understood ! I love how you send the player in a "forced tutorial", like you must understand the keys before continuing, that's a cool idea. The visuals are consistent, which add a lot to the humor category. The music felt kinda out of place at first, but it made the battles so epic. I died at the first boss, then at the 3rd, and didn't want to start over, so I guess some checkpoints would be nice. Great entry! |
| Apr 26 12:29:56 | 22m 33s | Deeper Trance | ♥ 1 | 😢 I can't make it. I have spent the past half hour trying, but I really can't. Is it better in small or in full screen? I will try again, but in the mean time, I must say it's a great concept, totally inovative! Great job! I will extend my comment soon, if I can reach the trance :) |
| Apr 26 14:16:56 | 1h 47m | A Well-built Castle | ♥ 1 | Nice! You don't need to explain anything, the objectives a very straightforward. This game could easily grow further! I wished there was a little more to do though (that thing that everyone calls "relaxing" felt to me a little to much like "idling"). I don't know if it would be fun or not, but maybe having the player harvest the resources that would fall on the ground would be something to keep him interracting with the game. The visuals are really nice, I think the parallax effect is well done. And the music is a nice touch too! Good job! |
| Apr 26 14:32:02 | 15m 06s | How deep is this rabbit hole anyway? | ♥ 1 | Sadness, there are cute rabbits and explosions, but no sound effects, nor fast-paced music. :'( I love your pixel art, your rabbit and the dynamite on its back are gorgeous! The gameplay is quite simple, but the special effects are a nice touch! Good job! |
| Apr 26 14:44:22 | 12m 20s | Deep In Time | ♥ 3 | Cool entry ! The mechanic is nice, with different gravity forces coming from different sources. I only think that the camera could be farther. I found myself playing with the mini-map instead of the main screen. At some point you fall too fast and have to see what's coming. The visuals are ok, and the music fits! Good job! |
| Apr 26 15:03:42 | 19m 20s | Jawbreaker | ♥ 1 | Congrats on your first game! It seemed well polished. The pixel art and sound effects are both well done and give that special old school vibe :) Like others said, I didn't understand the meaning of some icons at first, but it was quite easy to try it out and come back to the same point, so no big trouble. It's so cool that you had time to come up with a story and a bunch of situations/encounters. Nice entry ! |
| Apr 26 15:57:24 | 53m 42s | Deeper into hell | ♥ 3 | That is such a good entry ! Had a hard time on my first try, the core crystal room was the 3rd room with no other solution that going through it... I tried many times, but nah, couldn't pass! Upgrades felt a bittoo powerful. In my opinion, you start too weak, then imrpove too fast. After a few upgrades, it becomes almost impossible to die (I went up to 20 shooting speed). The gameplay is nice, the prodedurally generated maps add something. Some more variety in adversary units could have been cool. The tank and turret models is very well done, and the music fits perfectly. Nothing more to say: great entry! |
| Apr 26 17:39:32 | 1h 42m | Floors | ♥ 1 | I'm not sure if it's a bug or not, can we actually pass the first day and see other levels? When I complete the level and go back to the shelter, it keeps telling me that it's day one. When leaving the shelter again, I access the same level (btw, when accessing the level a second time, it appears that the lignting and shadows effect didn't work anymore. Congrats, you made it actually spooky, thanks to the lighting and the creature's sound effects. The character pixel art is pretty good. Let me know if I missed something ; for now I will rate you from what I saw :) |
| Apr 26 18:07:19 | 27m 47s | Subterplane | ♥ 1 | Nice work! You did a pretty good job with the plane control feeling, it was very satisfying! The visuals are ok-ish to very good. I especially enjoyed the smoke effect of the dead previous planes (and there were many of them x)) and the flashlight when going deeper. The music is nice (is there a reason it is muted by default?). Some more sound effects would have been appreciated, such as explosions when crashing. The gameplay is simple, not very innovative, but who didn't chose this path for a first game jam? It actually felt quite polished. Note that I encountered a bug (sorry if it was already said, I didn't read all comments above). When you crash, you can click multiple times on the "Play again" button, and it will spawn as many planes, that you all control at the same time. Then each time one of them crash, the game over ui is displayed again. Good job, congrats! |
| Apr 26 20:17:02 | 2h 09m | Treasure Hunter | ♥ 1 | This was fun, maybe my fist time playing as a chest, ever! The game seems well done and pretty well polished. The 3D models and lighting are very well done too ! I only have one complaint, about the camera; is it locked in a position, or did I miss the controls to rotate it? As long as the level is made to go forward it's ok, but when we have to go towards the camera, it's a free hit for every encounter. Giving the possibility to rotate de camera by 90 degrees would have been nice! I couldn't beat the game. After a few attempts, I reached the king, but he got me... And the camera issue was sadly too frustrating to try again. Anyway, overall you did a really good job, nice entry ! |
| Apr 26 21:30:00 | 1h 12m | Hook, Mines & Sinker! | ♥ 1 | Nice little relaxing game. I had to stop because of a bug, but until there it was quite pleasant ! Visually, the game is great. The sprites are sober and gorgeous. However, I'm sad that there is no relaxing music to go with it ! Here's the bug I got: a "NaN" value of gold. I couldn't purchase anything anymore. Note that there is also anohter (minor this one) bug: at some point the oxygen bar decided to move to the top of the screen. HookMinesAndSinker.png So sad that happened, I wanted to know how deep I could go! Nice entry overall! |
| Apr 27 08:49:08 | 11h 19m | DeepSea | ♥ 1 | Nice ! The gameplay is intuitive and after a few seconds of getting used to the controls, it is very fun to swim! In my opinion, the drilling is not relevant enough (even though it's the way to increase score). Maybe if it had been animated (some particles effects) and had sound effects it would have been more interesting. But I think that you could have had the score depend only on the depth and remove the drilling part. I found myself having a lot of fun going fast and trying to dodge the missiles and the bombs. Some music would have been nice ; overall it misses too much audio. The visuals are really neat, good job on the submarine! The lighting and overall atmosphere are really good. During my first game I encountered a bug. I was low on oxygen so I rushed towards the surface, and probably was I going too fast 'cause I ended up in the outer space, falling forever x) Nice entry ! |
| Apr 27 09:21:30 | 32m 22s | How to Swim! | ♥ 1 | You got me with the tutorial, I hate you x) It is really good, quite simple but it's the "come on I can do it, one more try" kind of game. The visuals are nice and music is really cool and goes well with the atmosphere. Good job on the sound effects too, the "arms against water" is very satisfying. Good entry! |
| Apr 27 09:40:38 | 19m 08s | Dukes of Debt | ♥ 0 | Cool game, nice mechanic and nice take on the theme. The battles seemed a little bit too easy; for my last battle, the opponent should have easily crushed me, but it seemed like he didn't want to send big amount of troops and I could get them one by one, even though I was outnumbered. The visuals are ok, but their animations are really cool and add a lot to the cute/funny vibe. The music is simple too but works correctly with the visuals and spirit of the game. Very good job overall, it's a nice entry! |
| Apr 27 13:43:39 | 4h 03m | RAMnesia | ♥ 3 | Dude that's a crazy game. How do you come up with ideas like this one in 48 hours and implement it so well? Visuals and music are very good and look perfectly consistent. You create stuff that is commercial material in such a short amount of time. Only thing is about the theme, I don't get this "deeper and deeper" feeling. Like you have amnesia and that's it, it's not getting worse. Congrats on your game, I'm sure it will add new impresive grades to your list! It is from me in any case! ramnesia.png |
| Apr 27 14:26:00 | 42m 21s | Drip | ♥ 0 | Nice job for 14 hours. I'm sorry I didn't really get the pattern. Is there more to do than trying with no clue at all, then starting over until you luckily get the good option? It feels a bit like I'm not given the tools to actually improve so it's a bit frustrating... |
| Apr 27 15:05:12 | 39m 12s | Sunk Cost | ♥ 2 | Good job, it was a nice experience. I'm impressed by the polish of your game. Everything works so smoothly together and it feels really nice playing it. The visuals are pretty neat (the bubbles were so cute) and the audio fits pretty well. Your interpretation of the theme is maybe too basic, but that would be the only "medium" point that I give. Congrats! |
| Apr 27 15:32:35 | 27m 23s | Sven Treasure Hunter | ♥ 2 | It's a little too much based on luck in my opinion, maybe it would have been interesting to have the camera farther to the scene, so that we can try and elaborate a strategy on where to go to optimize getting gold without running out of beer. The visuals are cool especially the HUD sprites. I don't know why but the mud block sprite is not as good as the rest. Did you change of artist mid-jam? x) The music is nice and goes well with the story and visuals. Nice entry ! |
| Apr 27 16:23:20 | 50m 45s | Deep Doors VR | ♥ 1 | At least you tried to create a VR game during a jam, which is nice :D What was the original objective in your game? Fighting felt good, even though I was surprised that the boxes attacked me, I thought it was inanimated objects at first. You should make it possible to turn around with the right joystick, I'm not comfortable moving around in my small VR zone :( Nice try anyway, it's still something that you should see as a good step towards a succesful jam! See you next time with a complete project :) |
| Apr 27 19:30:56 | 3h 07m | Ronin Blade | ♥ 1 | Nice game. The feeling is really well done and the combo system is very satisfying. I think there should be some kind of checkpoints. I died twice at the boss, and wasn't even close to beat him :( I will try again! The visuals are really cool, you managed to give they this "pureness" feeling that goes really well with the context. Good job. One thing though: I don't know how you could have made it otherwise, but to me the crates appeared as breakable - so it was a bit disappointing there... I think you could have worked a bit more with the theme. It seems a bit "too easy" as for an interpration of it. Anyway, theme isn't the most important part. The music is really nice and the sword sound effects are perfect! Good job, nice entry ! |
| Apr 28 07:17:55 | 11h 46m | Grave Fallers | ♥ 2 | Great game ! I thought I was really bad at this, yet I am suprised to have the highest score in the comments so far 😄 Took me 3 attempts to be honnest... gravefallers.png The gameplay is quite simple but very well implemented, and it seems polished! I didn't understand that i had health points at first so I wondered why I didn't get punished for being hit the first time. I guess it's the kind of game in which you understand so well what you have to do, that don't take time to look around the screen. Anyway I think having "lives" is a good idea, and can actually be a good strategy to try and get a few ones before going free fall, not caring to much for hits! The visuals are well made and very clear, using colors to get the attention of the player where it's needed. Good job on that. The music is really cool ! It is nice to hear something else than electro for a fast-paced game once in a while. And the idea of having the volume depend on the timer is a nice touch! I think you had a good time making sound effects, they were both cute and funny x) Good entry! |
| Apr 28 07:41:22 | 23m 27s | Gun Fracking | ♥ 2 | You got me laughing out loud on the first line of your description x) The game concept is really good, it was a nice feeling to destroy stuff with the shotgun. Note that you can easily break the game by creating a hook to force the missiles to go and crash, destroying blocks one by one. I think the missiles should destroy a small area instead of one single block at a time, making you lose the oil destroyed in that case of course. gunfracking.png The visuals are neat, good job on the pixel art. I like the detail of the character looking in 8 distinct positions, depending on the position of the cursor. Nice touch. The audio is really nice too! Only missing part for both the audio and the visuals is the missile explosion. That may be the most important part. At first I didn't realize I was losing health points because I thought I was far enough to the missile, especially since it only destroyed one block at a time. You really need to give more feedback to the player! Very good entry overall, nice job! |
| Apr 28 08:10:33 | 29m 11s | Deep Sleep | ♥ 1 | Very nice take on the theme, it is great seeing something different that is actually well done ! The mini-games are not especially innovative, but it was nice having various gameplay. I enjoyed the storytelling part, even though it was sometimes difficult to focus on the game and on the text in the top right corner. Took me a while to complete levels 2 and 3 x) There should be some sort of feedback when hitting something. I guess at some point I hit another car but it was not very clear, so I was confused of the screen fading out to start over. The pixel art is really nice! The title screen is really gorgeous, good job! Audio is really nice too, the "mysterious" melody adds a lot to the mood. Nice entry ! |
| May 1 12:56:27 | 76h 45m | The Burden | ♥ 0 | Very nice pixel art! The game is pretty dark (visually and in its story) and had a really nice mood carried by the visuals and the music / sound effects. Nice entry ! |
| May 1 13:07:04 | 10m 37s | Deeper get Deeper | ♥ 1 | I'm sorry I can't really play your game because of mouse sensitivity... I see you are using Unity, is it possible that you are using the new input system, but multiply the value by Time.deltaTime? That could explain the different outcomes between players. If it's the case you shouldn't, since it's already multiplied for you. I won't rate you since I didn't really tried your game and that wouldn't seem fair to give bad notes only for a bug... Let me know if you fix it, I will gladly come and give it another try! :) |
| May 1 13:17:12 | 10m 08s | Street Spark Racing | ♥ 1 | Ok now that's the kind of humor that I LOVE! You got me laughing out loud so many times. Good job on the story, the dialogs, the gameplay, that was really great. I liked your pixel art and your music too. I don't know what I would have done differently, everything was really good, nice work ! |