FoonLudum Dare ExplorerLD47 → Vrochos

Vrochos

By christos-avramis, Stefania Mak and Lycaonas

View on ldjam.com

CategoryRankScoreCount
Overall12933.1320
Fun12232.9720
Innovation14112.6821
Theme14452.8121
Graphics13382.8621
Audio7993.1321
Humor6302.9120
Mood10523.1521

Comments

kisamegr 2020-10-05 23:45

Nice, short and innovative! The first one was terryfying...

rolly 2020-10-06 11:00

It's a cool idea to have multiple mini-games instead of a single one. The first one was really scary, good job on the visuals and the audio ! I think this one has a very good mechanic, and could be pushed a little further!

Nice entry !

kbanana 2020-10-06 11:02

Fun idea! You really need to "think outside the loop" to get through these minigames!

domnomnom 2020-10-06 12:22

I like the minigame approach.

Is it possible to fail the roller coaster one?

That silhouette is a little bit derivative of braid.

The between-scene screens are very nice and chill.

christos-avramis 2020-10-06 17:28

@domnomnom no you can only win that one . Thank you for playing

christos-avramis 2020-10-06 17:28

@kbanana Thank you for playing the game !

christos-avramis 2020-10-06 17:28

@rolly Thank you for playing the game!

christos-avramis 2020-10-06 17:29

@kisamegr Thank you for playing the game !

stefania-mak 2020-10-07 10:13

@domnomnom @christos-avramis well- didn't we put a timer there as well? We didn't?? :laughing:

toccio94 2020-10-07 20:05

The rope mini game is very creepy, I was a bit scared by it. The music was cool! The credits come faster then I expected tho, they almost scared me lol Nonetheless, it's always an accomplishment to complete a jam, keep going!

stefania-mak 2020-10-07 21:27

thank you for playing the game @toccio94 !! Yes we would had some more ideas for mini-games but we didn't have the knowledge to do them faster :smile:

zaibakk 2020-10-10 18:23

Nice little game! The first was very difficult to complete but at the end I've done it! Nice job!

h-moon 2020-10-11 09:01

Fun to play :)

christos-avramis 2020-10-11 10:16

@zaibakk thank you for playing the game

christos-avramis 2020-10-11 10:16

@h-moon thank you for playing the game

arad-hamidsamiee 2020-10-17 11:55

At first it had a strong and scary start, but then there was no challenge to it, I kinda wish there was more to it but good job on the mechanics and the audio.

voidfishing 2020-10-20 12:56

I like the idea of lots of little mini games - the first one with the rope was especially good! :)

gustavo-christino 2020-10-25 04:26

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J12-b.png

gustavo-christino 2020-10-25 04:42

**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo: Suponho que trabalhar com enforcamento (mesmo que pareça algum super herói da Marvel) seja suficiente para marcar como impróprio para menores (mas não tenho certeza). Hahahahahah (minha criança interior deve ter ficado com medo). O jogo (principal, ao que entendi) é divertido e um pouco desafiador. No começo é possível se manter encostado no carrasco sem maiores problemas e isso talvez seja um bug a ser corrigido (não sei ao certo). Os minigames ficaram bastante confusos e meio sem sentido (creio que não tenham muito a ver com o que está acontecendo principalmente, a menos que eu não tenha entendido alguma coisa). A dificuldade vai aumentando enquanto o aprendizado em controlar o personagem do jogador (doravante PdJ) vai aumentando também (então tem um bom fluxo de jogo).

2 - Gráficos, Áudio e Narrativa: Os gráficos do jogo principal ficaram interessantes e uniformes com a proposta (novamente há uma quebra de imersão ao pensar nos gráficos dos minigames). Os efeitos sonoros ficaram muito interessantes e imersivos. A narrativa não foi bem o foco (em termos de desenvolver ao passar do tempo); quem sabe algumas falas do prisioneiro ou do carrasco poderiam dar mais humor e personalidade.

3 - Cultura: O jogo fala muito sobre pena de morte (não ocorre essa pena em todos os países). O carrasco remete à idade média. O jogo tem uma pegada de verticalidade que me faz lembrar alguns jogos do ano de 2019 (parecia haver uma onda crescente do uso de verticalidade).

4 - Monetização: Sugestão: adicionar piadas, novos prisioneiros e novas mecânicas (armadilhas, obstáculos e outras). Uma versão estendida e polida poderia vender em stores como itch.io. Se migrarem para smartphones: poderiam monetizar com propagandas.

**[EN] Analysis...**

1 - Mechanics, Learning and Flow: I suppose working with hanging (even if it looks like some Marvel superhero) is enough to mark it as inappropriate for minors (but I'm not sure). Hahahahahah (my inner child must have been scared). The game (main, as I understand it) is fun and a little challenging. In the beginning it is possible to stay leaning against the executioner without any major problems and this may be a bug to be corrected (I am not sure). The minigames were pretty confusing and a little pointless (I think they don't have a lot to do with what's going on mostly, unless I don't understand something). The difficulty increases as the learning to control the player's character (henceforth PC) increases as well (so there is a good flow of play).

2 - Graphics, Audio and Narrative: The graphics of the main game were interesting and uniform with the proposal (again there is a break in immersion when thinking about the graphics of the minigames). The sound effects were very interesting and immersive. The narrative was not quite the focus (in terms of developing over time); perhaps some speeches by the prisoner or the executioner could give more humor and personality.

3 - Culture: The game talks a lot about the death penalty (it doesn't happen in all countries). The executioner goes back to the Middle Ages. The game has a verticality footprint that reminds me of some games from the year 2019 (there seemed to be a growing wave of using verticality).

4 - Monetization: Suggestion: add jokes, new prisoners and new mechanics (traps, obstacles and others). An extended and polished version could sell in stores like itch.io. If they migrate to smartphones: they could monetize with advertisements.

thegreenworm 2020-10-25 20:24

That first part was very fun, but the rest felt unfinished. It's an uneven game with an awesome beginning. The mini game description could be bigger and centered, it would make it more noticeable and important (because it is !)