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Diego Escalante's games and stats for all events →
| Timestamp | Since previous | Game | Diego Escalante's comment | |
|---|---|---|---|---|
| Oct 5 02:49:09 | Infinite Pinball | ♥ 1 | How come I've never heard of infinite pinball before? What a unique idea! Fits the theme real well. I kind of wish there was a bit more I could do other than wait for the ball to get close to one of the few paddles I had. But it's a real solid entry. My favorite thing about it is how the game never resets and flows from one attempt to another. That's a good detail. My best time was 3:34! | |
| Oct 5 02:59:17 | 10m 08s | Stuck in a Loo | ♥ 1 | I read the title of the game, I read the description. My reaction was "wat?" until I realized what you were going for. Do'h! Hilarious take on the theme. It was good fun. I wish there was a time counter or something to let me know how well I did. My favorite thing about the game is flipping the loo over. Somehow, it is satisfying and plays really well. |
| Oct 5 03:07:34 | 8m 17s | HarmonyMaybe | ♥ 1 | This entry provided a neat interesting break from the high energy most other entries try to achieve. Well done! |
| Oct 5 03:12:31 | 4m 57s | LoopLab | ♥ 1 | Welcome to Ludum Dare. Well done completing your first game! Keep up the good work and stick to it. Nowhere to go but up! :) |
| Oct 5 03:59:07 | 46m 36s | proceed | ♥ 2 | _BIG_ mood coming from this game. I am a sucker for mysterious eerie games. Love the death(?) scene with the pink pyramid? It was really intriguing and I wanted to keep going but I got stuck after turning on the (f)light and couldn't figure it out. Still, I absolutely move the atmosphere of the game. Nice job. |
| Oct 5 04:13:50 | 14m 43s | Alice | ♥ 1 | Wonderful entry. This game is focused and the core mechanic is polished and deeply explored. Really well done! |
| Oct 5 04:19:05 | 5m 15s | Jumper | ♥ 1 | That was really tricky! I was finally able to get all three squares but I never quite had enough time to reach the door. It's good for a quick challenge. Well done! |
| Oct 5 04:38:03 | 18m 58s | Buttercup#2 | ♥ 1 | As I sit here watching a hamster run in a little wheel I sometimes wonder how all my life led to this moment and how I got here. These are the kind of strange experiences that make me love Ludum Dare. |
| Oct 5 04:47:21 | 9m 18s | Little TV Escape!!! | ♥ 1 | Took me a little bit to understand what's going on but afterwards I thought it was a cool idea. I wish there was more. Nice work! The transition effect was really cool. |
| Oct 5 04:54:02 | 6m 41s | A Clean Getaway | ♥ 1 | It's a neat take on the theme. There's some repetition in there that normally might be unpleasant but I think it really drives home the Vacummba experience and solidifies this game for the stuck in a loop theme. Well done! |
| Oct 5 05:05:12 | 11m 10s | ZBX 9800 | ♥ 3 | Love the art. How can you not fall in love with that little robot? The whole game was super fleshed out. Even the UIs were wonderful. ZBX walks a little slow, and it's hard to guess how far it'll walk with respect to time, but it's a good entry nonetheless. Well done! |
| Oct 5 05:22:52 | 17m 40s | Spinning Around | ♥ 2 | This is pretty dang good. The game mechanic is intuitive and fun. It also plays really well. I do wonder if some people might get motion sickness from all the spinning. (I myself didn't, just wondering.) The part where there's huge ton of red spikes everywhere was really though. Couldn't quite make it through that but I had fun playing the game! |
| Oct 5 05:26:54 | 4m 02s | Harmony of the Spheres | ♥ 0 | Hard to control the cube but I like the idea. pretty atmospheric vibes (no pun intended). |
| Oct 5 05:46:58 | 20m 04s | The Toroidal Tower | ♥ 1 | Holy moly what a great game. It was like a mini-metroidvania in a loop. Never seen something like it before. I got no complaints. Nice ending, I'm glad I was able to complete it. :) |
| Oct 5 05:55:11 | 8m 13s | Nuclear Loop | ♥ 1 | I instinctively pressed E when I found the gun but I don't think I wanted to do that. :( I liked the puzzles, it felt very rewarding to figure them out without help. Good game, way to go! |
| Oct 5 06:02:27 | 7m 16s | 10_SECONDS | ♥ 1 | Sometimes I would try shooting but couldn't, had to really spam the clicks to get my shots in. I like the quick pace of the game, and losing was not a problem since you're back on your next attempt right away. Nice work! |
| Oct 5 19:40:47 | 13h 38m | Looping Robot | ♥ 1 | A really robust and solid entry about controlling a robot with looping commands. The puzzles are well designed and all the sounds, music, and visuals fit together nicely. My small criticism is that if you retry a level, your previous attempt's commands get cleared up. I wish I could just fix my "bug in the code" without needing to rebuild it all again. Good entry, well done! |
| Oct 5 19:52:26 | 11m 39s | Tower of Madness | ♥ 2 | Wow that was difficult. I think I made it pretty far but I couldn't get past one of the last rooms. Celeste is my favorite game of all time. :) So this was a good challenge. Jumping off ledges was a little tricky; I sometimes missed my jump window and would just fall down instead. You had me paranoid about moving spikes after a while! Good job on your submission. |
| Oct 5 20:04:02 | 11m 36s | The Death Loop | ♥ 1 | I appreciate the honesty and humor of the message saying I was going to be trolled. Restarting cycle was a bit slow, but I liked the way the rest of the game toyed with my expectations. Congrats on your first LD jam! Keep coming back and keep making games! |
| Oct 5 20:08:20 | 4m 18s | Loopin' Dungeon | ♥ 2 | Unfortunately for me the game kept moving me down and spamming my attack forever, so I couldn't really move or play the game. But the art style was great! Extremely nostalgic for those old-school visuals. |
| Oct 6 04:50:01 | 8h 41m | Ribbon | ♥ 2 | That was super cool! Never seen something quite like that before. I know 48 hours is not that much time and I know this is just a concept but I really wish I could have played it it more! I feel like this idea can be explored a lot more. Can't really think of any complaints. Even the controls are quick to get used to even though they sound tricky at first. |
| Oct 6 05:06:29 | 16m 28s | Chromen | ♥ 1 | That was a great experience. the game felt well-rounded. I feel like outside of just making actual mistakes, there wasn't much of an opportunity for the looping, which I would have liked to be explored a little more. In any case, I really enjoyed how you were able to tie it all together into an actual story. You managed to build a world for your game in very little time. Great entry, congrats on your first jam! Come back for more! |
| Oct 6 05:30:03 | 23m 34s | in Dreams you can't find clocks | ♥ 1 | Its a nice game that is story driven. I think there's something special about having a tambourine tower in space. Felt very random but also exactly like something a dream would have. That was a nice touch. |
| Oct 6 05:49:55 | 19m 52s | Temple of Heh | ♥ 1 | They physics and the jumping was a little rough, I found myself getting stuck on walls and slopes a lot. I like the idea of the game though. I was surprised by how many different routes and secret ways you could take to the end of each loop, I just wished it was easier to navigate. My favorite part of this game is the mood it brings. It's mysterious and kind of eerie, and I like that a lot! |
| Oct 6 06:00:54 | 10m 59s | StackOverflow | ♥ 1 | Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Help I am triggered and having existential thoughts. Nice concept though. I wish I knew the average amount of clicks all players went through. :) |
| Oct 6 23:36:19 | 17h 35m | the sisyphean man | ♥ 1 | I like the mechanic. It's a fresh take on the usual game about build a sequence of looping commands on a robot. The beginning was a little rough for me, I didn't really know what I was supposed to be doing and I felt like nothing really keyed me in on how the looping worked. Once I got the hang of it it was a pretty interesting experience though. My favorite part is how you took pieces of that well known music (the name is escaping me right now) and worked it into the progression of the game up to that finale. That was great. |
| Oct 6 23:49:20 | 13m 01s | This Party Sucks | ♥ 2 | pretty creative idea to have a beanman running on a vinyl while scaring spiders. The game feels very well rounded and polished. Nothing to complain about except that sometimes spiders would drop down outside of the record so you couldn't scare them away. But you can always avoid them until they go away, so no big deal. My final score was 312 on 45 rpms! |
| Oct 7 00:09:59 | 20m 39s | Protogonus | ♥ 2 | This is pretty dang good. I lost track of time playing it. Perhaps it is a little too easy. I never had a problem clearing all cells. It's still a very good concept through. _really_ easy to say, "Ok, just one more level." Nicely done! |
| Oct 7 00:27:54 | 17m 55s | RoboBlast | ♥ 3 | That was fun, but yeah it was really tough! Last level really threw me in for a loop. Pretty well polished and I appreciate the announcer guy yelling go at me. It was a little demoralizing to jump back 2 or 3 levels back to back for making a quick chain of mistakes, but the levels are quick enough anyway. Well done, folks! Oh and I beat it in 14 deaths! |
| Oct 7 00:43:27 | 15m 33s | deertective (deer detective) | ♥ 1 | The humor was really good. That was a great experience. Nothing to complain about; just a good time. Thanks! |
| Oct 7 00:55:07 | 11m 40s | Frozen Potency | ♥ 3 | That was quite the aesthetic. Big mood! The game looks and sounds great. The only two issues I see is that moving around a corner of the screen is clunky, and I really found no reason to ever stop moving forward. Anyway, I am a sucker for synthwave so I'm probably just going to start listening to Nuclear Winter forever now. Well done! |
| Oct 8 05:04:32 | 28h 09m | Escape the loop | ♥ 1 | Ok, every time I heard "Foor meeeEEEeeee!" when I picked up a key made me feel absolutely delightful. Love it. zizicaca. It was a pretty good maze design and I enjoyed figuring out how the portals work and how to use them to get to where I needed to go. In general the visuals could use a little work (it was all mostly gray maze) but I must admit the player's running animation was very smooth and pleasing. Also, I didn't get too much of a good look at the minotaur but that guy looked very cool. |
| Oct 8 05:18:19 | 13m 47s | Are We There Yet? | ♥ 1 | I made it to the beach with (only???) £7200 in repairs. Oh my. The game is really well rounded. The visuals, music, gameplay all fit together very well. And by far the best part was the voice acting and witty writing. Hands down this is what makes the game really shine. You don't really see much voice acting in Ludum Dare entries and I'm really glad this one has it. Grounded the game with a good short story and provided many chuckles along the way. Well done! |
| Oct 8 05:28:18 | 9m 59s | Stuck in a while(true) | ♥ 1 | I like the garbage collector theme! It marries well with the game mechanics and the visuals like the little log at the right really ties everything together. The game is very well rounded. Nothing to complain about. |
| Oct 8 05:36:27 | 8m 09s | Ex Aeternum | ♥ 1 | I know you ran out of time, but I like the visuals. Not many puzzles of course but I feel like the foundations for some really interesting ones were there. Shame you fell victim to the limited time, but this entry still excels at mood and graphics! One tiny tidbit I did like is now I didn't actually have to point and click to change screens, just moved my cursor in the general direction and the camera would rotate. That was real nice. |
| Oct 8 06:29:24 | 52m 57s | Loop Racer | ♥ 1 | Phew, it's quite tricky to control the bus at the beginning but I got the hang of it after a while. I did the first level and got all 4 points in exactly 100 seconds. :) Theme is very strong with this entry, of course. The physics are quite good and everything moves exactly as you expect. I'm not entirely sure if I am a fan of letting the player fall off the edge, but I guess I don't know what the alternative would be. All in all, I like the take on the theme, it's a very unique game. Nicely done! |
| Oct 9 03:25:57 | 20h 56m | Snake Loops | ♥ 1 | I think the game is a little too slow, even with the sprint key held down. Having to backtrack because you missed a snake loop is a bit painful to wait for. Related to that, I wish there was some kind of indicator, be that an arrow pointing you to a nearby loop or a counter showing how many are left would have been useful for knowing how much searching you have left to do. Having said all that however, the game also excels in other areas! It is a very creative game. The setting, characters, task, all very creative and unique. The visuals are gorgeous. The world is lush and teeming with nice things to look at, and your character is interesting, unique, and its animation is so well done. Not to mention that it's a very complete game and well rounded in all aspects. And in that respect, you did a great job! |
| Oct 9 03:35:05 | 9m 08s | Moving On | ♥ 1 | I liked the smooth looping between rooms as the restart mechanic to the game. I wish there were more things that could benefit from previous rounds. Aside the number-guessing part, the rest of the sequence of actions you just know you have to do really fast. In any case, The concept is nice, and the music was very fitting. It took a maybe 4 or 5 loops before I was able to win the game with only 5 seconds to spare! Nice game, well done. |
| Oct 9 04:01:43 | 26m 38s | Vicious Circle | ♥ 0 | This game has big mood. I found the task to collect the lighter orbs to be a little repetitious near the end but I was able to finish the game anyway. Those transitions between layers were pretty wicked cool, by the way. Nice work! |
| Oct 9 04:20:33 | 18m 50s | C - O - I - I - L | ♥ 1 | This entry has Descent vibes (it's an old game). The camera is similar in that game because you are on a ship in outer space (i.e. there is no down). I didn't get any motion sickness or anything, but definitely disoriented. I only found the red X switch. After that I felt like I was going in circles and didn't find anything. I had to give up. :( Still, this game has really BIG mood. You feel lost, claustrophobic, and honestly kind of scared. It's dark in there. I was worried I was going to come across something real scary. in that respect this game is really good. I dig the vibes it gave me. Well done! |
| Oct 9 04:31:09 | 10m 36s | A Day in the Life | ♥ 1 | I think this game is tell me I should get fired. Repetitive? Kind of draining? Maybe that's how the game wants me to feel. In that sense its pretty good on the mood category. The visuals were nice too. I did 2 loops and then decided to heck it all and steal from the counter. Whoops! |
| Oct 9 04:39:25 | 8m 16s | LoopyPong | ♥ 1 | That was surprisingly fun! I really enjoyed that. A good example of less is more. The mechanic of this game is pretty unique. I've never seen anything quite like it. The goal and controls were clear, and even the enemy's movements were clear and fair. This game is well rounded, and a complete package. Well done! I had fun. :) |
| Oct 9 04:50:43 | 11m 18s | Work Sleep Repeat | ♥ 1 | This game has big mood. It's simple but I think it brings out the appropriate emotional response from players. I was trying to desperately find a way out of the loop or somehow raise my hunger or sleep bars, but nothing. Also, the typing(?) that I heard far way(?) in one of the loops was pretty dang creepy. Thank you for the experience. |
| Oct 18 02:12:57 | 213h 22m | Nailed it | ♥ 0 | The core platforming movement has room for improvement. Jumping itself is floaty and you get stuck on walls if you keep moving against walls while not on the ground. On the other hand, I like the premise of the game, and there are a few levels that highlight the looping around levels very well. Good job! |
| Oct 18 02:23:06 | 10m 09s | Catch the Higgs boson | ♥ 1 | I like the novelty of the game. I think the idea could have a little more depth if you could predict which path particles would take from a node so you could make some interesting cycles or paths or something. my general strategy right now is just to close all the nodes with a path out and open them the second a particle needs to come in. In any case, well done! |
| Oct 18 02:37:56 | 14m 50s | Paradox | ♥ 1 | This game stands out among most other entries I've played. I am actually a fan of the visuals and color scheme and the music is just absolutely on point. It fits the game so well and brings a lot of mood to it. I personally found the grappling a little clunky and difficult to master. There's not quite enough feedback from the game to know if I can grapple something or if I am even currently grappling. In any case, it's a great entry! I couldn't really find the "win condition" but it was a fun playground to zip around and explore. Really well done! |
| Oct 18 02:57:10 | 19m 14s | Project R.O.O.M | ♥ 1 | Ok, I admit. I was playing it. And I thought the visuals and sounds and everything felt pretty good. Started answering questions and then I looked at the _corner_. Holy moly. I don't know what I saw but I yelled and immediately closed the game. I am nervously laughing now. I spook easily, so I don't think I'll be booting this game up again even though I was very interested in it. Gotta hand it to ya, that was some BIG mood. So well done! |
| Oct 18 03:21:38 | 24m 28s | Operation Rewind | ♥ 2 | The main thing that could use improvement is the movement. It's very floaty and so fast it feels slippery. Hard to control and maneuver around the level. On a more positive note, the graphics are pretty dang good. The game looks really nice. Well done! |
| Oct 18 03:28:03 | 6m 25s | Infinimaze | ♥ 1 | I like the novelty of a maze that can be changed by you and others. It's actually very challenging to maneuver the maze just by itself, let alone while being chased by a dragon. So I didn't quite finish the game, but I had fun while I played. |
| Oct 18 03:38:31 | 10m 28s | X REALITIES AWAY FROM HOME | ♥ 1 | This reminds me of The Lost Woods from Zelda but in space. It's a neat little memory game. Default ship is a little slow, but I like the sound effects. Those provide nice mood. Good job! |
| Oct 18 03:46:14 | 7m 43s | Life is Loop | ♥ 0 | I like the simplicity of of the game, even if the message it is trying to tell is a little gloomy. Graphics were nice and although the music should have been repetitive, it wasn't, and instead fit the game really well. |
| Oct 18 03:56:42 | 10m 28s | WireTap | ♥ 1 | Bravo! This is a wonderful entry. So polished, the game design is super good. The only thing I have to complain about is that relative to other sounds, the turrets are LOUD, so the first time they fire is pretty alarming. But that's _the_ only issue I can think of. If this idea was expanded on, I would pay money to play this on my phone. You should be very proud. Nicely done. |
| Oct 18 04:29:06 | 32m 24s | L2020P | ♥ 0 | I once made a cheeky game where the only thing you can do is wait literally hundreds of days for a door to open in-game. My friends asked what was behind the door and I answered, "I don't know, it hasn't opened yet." I don't think they liked my game very much... This is a similar concept. Nice to know there are other brilliant minds making masterpieces out there. 😉 |
| Oct 18 04:51:21 | 22m 15s | ReBeat | ♥ 1 | The UI polish and level transitions are some of my favorite things. :) The game idea is pretty unique. I wish I could pause or have a safe little space to play with the music/environment to plan things out before walking into spikes. But aside from that, the game is pretty well rounded and fun. Nice work! |