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Diego Escalante

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TimestampSince previousGameDiego Escalante's comment
Oct 4 04:54:31 Fragments ♥ 1 That was a wonderful experience. I really appreciate how this game hits the theme perfectly. All the visual noise that appears as you take more damage was a very great alternative way of showing health. If there was something that I would try to improve, it would be the controls. It might have been the frame drops, but the character was quite tricky to control. But all in all, great game. Nicely done!
Oct 4 05:04:15 9m 44s Unstable Them ♥ 0 I kind of like this very much. Silly quick fun. I like the little horse noises. Sounds like dogs? Still cute. I can appreciate this for having only 5 hours for the jam. Nice work!
Oct 4 05:17:15 13m 00s birdbell ♥ 1 I thought I had run into another game in this compo about a crow! But this game turned out quite different. I thought it was a pretty simple game at the beginning, especially with the minimalistic visuals. But by the time I got to the bells I was quite amazed at how good the design is. Really cool mechanics, I dig it a lot. There's also a TON of levels, so you got quite a lot done! I think if I were to improve something, I would definitely add some sounds, and zoom in on the levels (everything was quite tiny on my screen). But in any case, this game left me impressed! Well done!
Oct 4 05:28:04 10m 49s Haywire ♥ 1 It seems like this game has a lot of potential. You got all the pieces built already! The last bit it needs is a good tutorial or way to ease the player into the game. I felt pretty lost at the beginning and spent my first attempts just reading what each thing did and needed to be built. I also wish there was a way to see what materials something currently has because I was waiting on some things to build but had no idea what I was missing. All that to say, it just needs a little handholding at the beginning. but there's a lot of potential in this game! It's very unique and interesting. Nice work!
Oct 4 05:42:25 14m 21s Lucky's Table ♥ 1 I like the interpretation of the theme! This takes pinball tilting to a whole new level. I do wish the pinball game itself had a little more variety so I could really make use of tilting the table in interesting ways, but this is a good start for this concept. I like that the high score and other UI elements are saved for the pinball table's backboard. That was a nice detail. In general the dedication to build the whole 3d environment was very nice.
Oct 4 05:48:19 5m 54s 1THRUSTR.EXE ♥ 1 That was a pretty cool concept! It's a very tricky game. So long as you take your time you can slowly maneuver the level once you have the bomb, but I found it pretty difficult to recover. That bomb goes flying everywhere when it hits something. I thought the music would get annoying, but I actually liked how it sounded like it was made from explosions. It felt like part the game's theme. Nice work!
Oct 4 05:55:18 6m 59s Unstable Concoction ♥ 1 That was quite fun. It was satisfying when your prompt tossed in like 10 items into the pot. I played on hard and got a score of 9920. I also enjoyed some of the generated phrases. Like "Four dumb fish," or "one American carrot." Nice work on this one!
Oct 4 18:51:32 12h 56m SEXY BOOBY 95 ♥ 2 That was wonderful. You may call it an abomination but I call it a work of art.
Oct 5 00:48:06 5h 56m Among Monolyths ♥ 1 Really cool game. I am a big fan of the witness so this was really fun for me. It brought out the same feelings of the witness when you would solve a puzzle and you would feel really good about it because you deciphered the rules alone, without any handholding. Having said that, I couldn't quite finish it. I just couldn't get past a few puzzles to continue, but the ones that I did complete were a ton of fun to solve! Really cool, nice job. You also nailed the theme of the jam with both the story and the visual effects.
Oct 5 02:33:18 1h 45m Psychogoat Collapse ♥ 2 I like the concept, and the visuals and sounds really set it apart. I'm sorry you ran out of time, but it's a good start! I'd like to see the rooms that appear to connect to previous rooms a little better. Sometimes those rooms were just not reachable with the way they spawned. I also love the wild use of colors. Real cool, nice work!
Oct 5 02:50:58 17m 40s The Madness of Larry Donovan ♥ 0 It's an interesting concept, and I liked the atmosphere the game had. It's my first exposure to a spooky thing this October. Thank you for setting the mood for this month. :)
Oct 5 03:01:40 10m 42s Kasprzak Saves Us All! (Again) ♥ 1 Umm, dang, I got 0 exothons. I thoroughly enjoyed this entry. Very funny. Also was that The Rugrats theme? My favorite was Thharg. You can bet your life that I tried clicking on the option that apologized for not having enough time to flesh out that character. Worth a try! Anyway, that was a great experience. I would just make that (awesome) intro skippable so that I could easily retry the game with different options. But great job! Cheers!
Oct 5 03:10:26 8m 46s Lemmini ♥ 1 That was oddly relaxing to play. I did feel a bit cheeky to rely on balancing the lemming on a stick. If I had a way to rotate the sticks to more easily build bridges and such would make it less likely to be cheaty. Congratulations on your first jam entry! Come back for more on LD50. :)
Oct 5 03:15:59 5m 33s the end ♥ 1 The concept is simple but you added a lot of variety to the game. The cutscenes were a nice touch. I was able to balance for 59 seconds!
Oct 5 03:44:50 28m 51s Sanity Check ♥ 1 Good, fast-paced and hectic! Which pipe do I throw my stress into? :) Jokes aside, there's surprisingly quite a lot in this game! I found the controls to be a little clunky, especially when trying to pick up and drop thoughts, but you put in a lot of detail with Mike's thoughts, the dialogue of the player, and the animated 3D environment. So aside from my struggles trying to pick up and drop off things, I think it's a well-rounded and impressive game. Nice work!
Oct 5 03:55:01 10m 11s -Connection Interrupted- ♥ 1 I got a little lost at the very very beginning because I didn't notice that `./control` was clickable. But once I unblocked myself the game really took off. I initially thought it was a neat concept but then the real-time component appeared with those orbiting satellites and I thought the game was super cool then. I didn't get too far though, I just couldn't multitask well enough to look at what I was doing, and also look at the map to see how I needed to react. Still, great concept, nice work!
Oct 5 04:15:30 20m 29s Hazmat Magic ♥ 1 That was REALLY GOOD. The platforming was as smooth a butter, and mechanics were intuitive and easy to execute, and the pixel art and music was on point. Even the corporate messages were quirky and humorous. I have no criticisms to give, I only wished that this game was longer. My final time was 8:43, and I had 20 deaths.
Oct 5 05:17:49 1h 02m Gem of Stability ♥ 1 That was fun! I got to 187 seconds! The gameplay is simple but there's so much detail packed into the game. I loved the expressive character and how well they were animated. I appreciated the movement of the camera, made everything feel more alive. Even the background with the animated checkerboard pattern was a nice touch. I think I would have liked a bit more variety for the enemies, but maybe I just didn't get far enough. Anyway, nice work, cheers!
Oct 6 00:52:33 19h 34m Rival Sniper ♥ 1 I liked the visuals and this game seems like a good start for something. I would have liked the rival sniper to do more since that's where the name of the game comes from. Still, it was a neat experience, keep up the good work!
Oct 6 00:58:33 6m 00s Komuro ♥ 1 Kind of a neat puzzle idea, I've never seen something like that. It got a little repetitive after a while. Maybe it was because I reached level 51. Still, it as a good time. Thanks!
Oct 6 02:38:22 1h 39m Unstable Memories ♥ 1 I had a pretty difficult time knowing what to do, since the instructions appeared right during the time I had to do something to not fail. So if I took the second to read the prompt, I'd lose and have to restart. Having said that, the 3D environment was impressive and set the mood quite well, so nice work!
Oct 7 00:55:10 22h 16m Werlds ♥ 1 Looks like the old windows music visualizer?? This game is pretty strong in mood with the visuals and sounds. Unfortunately I couldn't get past the 3rd loop as everything was tad bit too unstable. I wonder if it loops forever or if there's an ending? Good job with the game, it was certainly a unique experience!
Oct 7 03:08:51 2h 13m Pile Up Medieval ♥ 2 Wow I didn't expect the fight at the end. Unfortunately I had no way of defending the town against him. I tried a second time but wasn't able to get too many buildings that would attack back. It's a neat concept though! Nice work!
Oct 7 03:25:22 16m 31s Dank Brew of the High Mage ♥ 3 Dank brew and a high mage huh? It took me quite a few tries, but for once I managed to not disintegrate myself. This game has big mood and big humor, visuals were lovely and the balancing challenge was neato. That glass shattering sound effect sounded so authentic! ;)
Oct 7 03:49:36 24m 14s Devil's Sitter ♥ 3 Dang, I didn't know taking care of a demon baby was so stressful! Days 1-3 went pretty smooth, but day 4 was really tough with the baby moving everywhere! It took me a couple retries, but I decided to instead gather all the items into the central room and then just pick up the item I needed and search for the baby. I think the chair mechanic is a bit tricky to play with, I always struggled to get up and down the chairs for some reason. But aside from that, this is a good challenging game! Everything is fleshed out nicely. Good art, good music, good story. Well done, team! You should be proud!
Oct 7 03:56:15 6m 39s Tetromino Stack ♥ 1 Dang, I'm not very good at this game, I could only get it to 10.1 high. I thought that was pretty good until I saw the screenshots from others. Although I'm bad at the game, I can appreciate the cool concept! The idea is so simple that you can start playing right away, but has enough room for the player to develop their skill and own playstyle. And the game plays well. I like that the pieces pivot around the place where you grabbed them, gives you another layer of control. Nice work on this game!
Oct 8 00:35:32 20h 39m Moonbase Melee ♥ 1 I was a little confused at first, I thought I was doing a good job but it turned out I was just smacking the arrow-looking projectiles and not destroying the green things. I wasn't quite sure "when" to spend my energy so instead I stored it so that my base movement speed stayed up. The game has good mood. I like the art direction and the player animations, and it felt pretty satisfying to whack things away! I got through 5 waves and killed 24 enemies. Far, far from the dev high score!
Oct 8 04:10:42 3h 35m Warp Driver ♥ 2 Pretty well fleshed out game! I like that black hole shader a lot. :) There's not much to criticize for this submission. I felt like it achieved what it wanted to do well, and the music, graphics, sound effects, and gameplay worked well together. Perhaps my minor nitpick is that the game could be fully playable with the mouse, but I am required to use the keyboard to continue the tutorial or to restart the level. Being able have the option to click through that would be nice. Heck, that'd make it nearly ready for mobile! Well done, good game!
Oct 8 04:42:39 31m 57s KungFun BaLance ♥ 1 Interesting concept, feels like one of those micro games in WarioWare. The dial on the bar was a bit too fast for me, but I was able to get a score of 21. Graphics were nice!
Oct 8 04:49:30 6m 51s Escape Pod ♥ 1 I like the graphics! I got a little stuck until I realized I could roll the cylinders from the sides, but all in all, it was a nice proof of concept. Congratulations on completing your first jam! Make sure to come back for LD50! :)
Oct 8 05:04:50 15m 20s Crumbling Down ♥ 1 I admit, I saw that it had crumbling floors and I thought I knew exactly what I was getting into, but then you broke out the glue. What a simple, easy-to-understand mechanic. And yet you were able to squeeze every last drop from this mechanic to use it in very interesting and complicated ways. I had a great time playing this game. Looks nice, and had a good steady difficulty curve. Great job!
Oct 8 05:12:37 7m 47s Unstable Matter ♥ 1 The mechanic was simple to understand but it was pretty fast paced and fun! I think it could use a little more variety in the long run but I had a great time. Well done!
Oct 10 03:30:52 46h 18m Radio Inactive ♥ 2 I liked the graphics! At first I wasn't sure that there was a win condition. I just assumed I had to follow instructions until my doom, since the bars kept raising. I guess I was just not very good in my first playthroughs. I also figured that I just had to wait for all the information to come through from the radio rather than take risks. Then I read the comments here and realized I wasn't quite playing right. I was able to fix everything after a couple more tries with the winning condition in mind. I liked the art, and the game follows the theme very well! Maybe don't play the same sound 50 times when all the bars raise at the same time when you lose though, that was a bit too loud! 😆 But well done with this game!