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Diego Escalante

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TimestampSince previousGameDiego Escalante's comment
Apr 20 06:53:21 Dad Day ♥ 1 Is this what it feels like to dad? I tried to keep juggle them in the corner, but babies have a way of wiggling their way out and slipping past. I like the humor, and it fits the theme well. My best score was 23 points!
Apr 20 07:19:26 26m 05s Dashing Guard ♥ 1 That was SUPER fun. I really had to get through all 5 levels before moving on. The sound effects were a bit harsh on my ears, but the game was fun, and it was super satisfying to dash through a bunch of enemies. The pace is nice and fast. I love how time slows down as you prepare for a dash. I also like how you can use the rockets at the end against the tank itself. Really well done. You should be proud.
Apr 20 19:07:09 11h 47m Keep the Party Alive! ♥ 2 I wasn't quite sure how the bars above the guests affected my overall Enthusiasm, but the rest of the design was clean and clear. Very easy game to pick up. Made it to the end just in time, enthusiasm was red and low but just pulled it off! My final score was 226. Good job!
Apr 21 04:08:49 9h 01m Save The Dog! ♥ 0 I found all the items and the art is nice. I think they had just mopped the floors because the game felt pretty slippery. The zombies were pretty easy to avoid, I didn't really have to pay much attention to them. But keep up the good work! The dog is very cute!
Apr 21 06:10:16 2h 01m Feed Me ♥ 3 It's a neat interactive I-Spy kind of game. I do wish there there were more than just three things to find. The pixel art was wonderful. A bit of a twist in the story at the end there. And what happened to Carole's husband??????
Apr 21 06:19:39 9m 23s Stay Away from my Eggplant ♥ 1 I successfully protected my eggplant! The game was solid and well rounded. I especially liked the idea of picking your poison as "loot" when deciding to make the enemies stronger or faster. I kind of want that idea to be explored further. Movement was a little rigid; sometimes it felt like I got stuck. In any case, you did a great job, well done!
Apr 21 19:37:11 13h 17m Friendly Fire ♥ 6 Hello, other Friendly Fire game! You folks did really well! The visuals are wonderful, the music was good (Especially the Dancing Tree), there was good humor in the dialogue, the animations are smooth, and the platforming is solid. Even the minigame was a nice touch. Perhaps my only critique is that the pace is a little slow, and some of the dialogue becomes unnecessary and obsolete after getting past an action. But beyond that, you lot made something very cool and you should be proud!
Apr 22 05:31:22 9h 54m Ubergine ♥ 4 Look, I'm just saying, you could have had anything more believable than a gundog. It could have been dingus' brother. It could have been anything but a gundog. But you chose a gundog. And I think that's wonderful. More games need gundogs. I'm going to put the idea of a gundog in my pocket for later use. Oh, the game? Yeah it was great! The animations were smooth, the art style worked, the music was an absolute bop, and that eggplant sure had faces that caused emotions in my brain. I don't have much to complain about. I wish there was more to play I guess, I feel like I was really getting into it by the time I beat it. But that's a good problem to have. Great job!
Apr 22 05:42:44 11m 22s A Fistful of Daisies ♥ 2 Ok, for the little amount of time you spent on this game, it's very well rounded and complete. The intro was slick. Especially when the title appear on queue with the music, that felt real cool. It's hectic, but it makes it feels more like an actual shootout. You also can't see very far, which makes it disorienting when enemies run in guns blazing. Again, I actually think it adds a good effect to the shootout feel. All in all, this is a strong entry, I just wished there was more. But that's a good problem to have. I got 19 bandits before I lost. Great job!
Apr 22 05:54:54 12m 10s Build with Haste ♥ 1 It's a neat and novel concept. You executed on it well, and it plays smoothly and as expected. It'd be nice to see this idea fleshed out more. I'd like to see more interesting obstacles and things that affect the movement of the ball. Great job!
Apr 22 06:52:59 58m 05s Keith's Flint & Steel ♥ 1 The art and music are great. The fox was real pesky and I wish I could have been able to do something to scare him away. It's fast paced, which I like. A minor nuisance I had was that I had to line up just perfect to the side of a tree to hit it. But this game looks, sounds, and feels like a game. Good job!
Apr 22 07:19:46 26m 47s My Pet's Dungeon ♥ 1 That was very fun! It's nice to have a pet that does all the fighting for me, and I can just sit back and do some inventory and pet management. The game is well fleshed out. Giving your pet a name was a nice touch. I like the music. I wish there was a little bit more variety on the items, or the ability to toss out slime during dungeon crawling later in the game, as it filled up my inventory too quickly and I wanted to get other things instead. But this is a solid entry! Great work!
Apr 22 18:32:16 11h 12m A lost fire ♥ 1 I don't know what was supposed to happen when I brought over materials to the specified locations, and I wish I could look up a little. However, the environment was well made and the piano was actually really nice. Good work, keep it up!
Apr 22 18:47:11 14m 55s Prince of Al Harrah ♥ 1 I think the little drawings that teach you the rules are a little confusing. Or perhaps they tell you the objectives? Because I was a little confused on the last level because previously I had to burn all the trees but not on this one. However, the music was nice, the puzzles were a tad easy but well-put together and enjoyable to go through, and the animations are nice. The transition between levels was slick! Great job! I really enjoyed that.
Apr 23 04:07:38 9h 20m "Covid Conundrum" Civil Policy Simulator ♥ 0 This is actually pretty interesting to see as you fiddle with different parameters. Depending on your sources and numbers, I think this transcends the category of a "game", but rather an important tool that could be useful, if anything, to educate people out there. I do have to rate you on something. The font as others have said, is difficult to read. But more importantly, I wish I could see the parameters and numbers behind the scenes displayed on the UI. Like maybe tell me the infection rate you're using, and how different policies might affect that number. Stuff like that. And perhaps also a quick access to references and sources that you're basing your simulation on. It's a really interesting tool. I'd love for this go beyond Ludum Dare. Thanks for your hard work, great job!
Apr 23 04:23:44 16m 06s Go With The Flow ♥ 2 That was a pretty unique concept. It's a little difficult to use the blue ball to time your key presses I think. One thing that I really appreciated about this game is that you not only have to think about the current word you have to choose, but how that word will fit and rhyme with a future word choice. You needed to look at the whole stack of decisions up ahead, not just the one at hand. That was honestly a bit eye opening, and it made me appreciate freestyle rap a lot more. So thanks for that!
Apr 23 04:37:12 13m 28s Final Interrogation ♥ 2 This is a nice change of pace from other games. For a game like this the writing is very important. On one hand, since the text is everything, there's a lot of typos and grammar mistakes that can be distracting as you are trying to read the information. On the other hand, the game was well-written in terms of what information you give to the players. I wasn't 100% sure who did it, but I got enough from the questioning to make the correct decision. So I think you struck a good line between holding back information and spilling everything out. So it wasn't too easy, but it also wasn't impossible if you focus on the details. Good job!
Apr 23 04:48:30 11m 18s Lost Beneath ♥ 1 I can tell you put in a lot of effort into this, but I don't think I had the skill to get very far even though I wanted to see more. From what I played, I liked the animations, and the movement abilities are very well fleshed out. But they are quite technical, and confusing and difficult to pull off just right. The movement is also a bit slippery. You can use this momentum to your advantage as you try to pull of maneuvers, but I also ran into a lot of spikes. The mood was good. I felt like I was in a sewer or some dark humid place. It fits the rest of the game well. Great job on the entry! I just wish it was a little easier.
Apr 23 05:34:02 45m 32s Fifteen Minutes of Flame ♥ 1 That was really well made! I didn't quite survive, but I gave it my best. The mood is great, it's dark, claustrophobic, and I was really worried that there might be something scary out there in the dark. I wish there was some sound to go with the game. It would have really put me in the game to hear the dying crackling of the fire, lone steps in the ground, maybe an eerie sound in the dark. I also wish that when I crafted an item, that it would go directly into my inventory instead of having to manually pick it up and go back to the crafting UI to use it again. But all in all, I really enjoyed that. I want to see more of it! Great name for a game, by the way.
Apr 23 05:46:05 12m 03s Virtual Fish Tank ♥ 1 Umm, I kind of love this. I want a full game of this that is in real time that I can just have on my computer. The bubbles and the pump hum is just such a soothing sound. It legitimately felt calming to just watch the fish and take care of them. I wish there was more content, like different fish to get or decorations to put in the tank, but that's a good problem for you to have. What a wonderful entry, you should be proud.
Apr 24 02:02:31 20h 16m RestoPlane ♥ 2 I like the little spin from a typical lunar lander game where you can thrust near the ground to get a little boost, but I am not sure how to properly take advantage of that. Also having to pick up things and delivering them to the mogmog is another improvement to the formula. Good job!
Apr 24 02:09:25 6m 54s Flowers for Johnny ♥ 1 You made a puzzle out of Conway's Game of Life, and that is super cool. Never seen something like it before. It's very difficult to wrap your head around the puzzles, but it's a really neat concept. The flower theme is nice and relaxing too.
Apr 24 18:52:03 16h 42m Ballistica ♥ 1 That was fun, I had to beat it. The learning curve is a little steep. It found it difficult to manage all my turrets and keep aiming them at the correct places at first. There's also nothing that really explains what other objects you can purchase are. Eventually I started to assume that these were cannon fodder to keep the enemy from destroying my units. But the game is fun, and it has a surprising amount of variety in terms of enemies. The text boxes between waves was also nice. the little beeps and boops as the text was written out was nice and satisfying. I also like that you incorporated a tutorial to the game rather than just dump a rules and controls explanation at the beginning. Great entry!
Apr 24 18:59:02 6m 59s Dog Walk Danger ♥ 1 I appreciate the 3d game and the humor of a cuboid dog. The idea is fun, and I had a good time playing through the first 3 levels, but that 4th level was very difficult and I don't feel like I had enough time. Good job though!
Apr 25 19:36:09 24h 37m My Friend Phil ♥ 1 I was able to beat it! The game is well rounded in terms of music, animations, platforming, the whole lot. It _feels_ like a game. Two notes: 1. The platforming is a little too slippery for my taste, and the wall jumping is very difficult. 2. I wish there was more to do with phil. The amount of time Phil can be out of water is huge, and I almost feel like I could ignore this mechanic and just move through the levels. I also liked the idea of being able to throw Phil, but aside from the very first time I did it, I didn't find a good reason to throw him ever again. But again, the game is well rounded, and it's a solid entry. Good job!
Apr 26 06:48:14 11h 12m Grow! ♥ 1 I like the game! The mood is nice; it's very calming and the music is very fitting for that. I enjoy the progression of the game and how you slowly get more abilities as you grow the plant. There's a lot of variety in the abilities, which is really nice. Design wise, it seems very easy for a player to just get a greater income than spending and just skip days until they win. That is, you could expand your roots three spaces down at the start of the game and skip until you win. Although that might take quite a few days. So if the goal is to optimize and win with the fewest days possible, then maybe this is not so bad. It's a very solid entry, I had fun playing this game! Great job!