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| Timestamp | Since previous | Game | Denzil Gomes's comment | |
|---|---|---|---|---|
| Oct 6 20:54:04 | Justin Time | ♥ 1 | Am I doing something wrong? the game isn't running for me unfortunately. when I click on the exe I get this and it closes quick. error.png | |
| Oct 6 21:20:51 | 26m 47s | Dungeon Break | ♥ 1 | I like the intro sequence, sets it up nicely. I also felt the audio worked well and the art made it easy to see how many steps I need to take. If I was to add anything it would be free movement of the camera maybe but other than that a solid puzzle game, good job |
| Oct 6 21:49:06 | 28m 15s | Loophole | ♥ 0 | Where do I start here. Really elegant design. Great choice of music, I actually let it play a while at the start screen, it also goes well with the graphics. The way the game starts and ends and seamlessly loops back to the start screen is very well done. The feedback is rich...again...just an elegant design. I really like the idea, easy to pick up and very enjoyable. You tied this together really well. I'd say perhaps making it slightly easier to begin with, before having moving obstacles a little more practice would be nice but other than that I'm impressed |
| Oct 6 21:58:10 | 9m 04s | Stuck in a.....Loop? | ♥ 1 | Congrats on your first jam. I like the ending sequence, reminded me of Mr Oshiro from Celeste, that was a nice touch. I'd suggest increasing the player gravity a bit and make the jump force stronger to have a snappier jump. |
| Oct 6 22:05:47 | 7m 37s | Beware, space! | ♥ 1 | I liked the main screen animation. I wasn't entirely sure what I was supposed to do though. the handle bits that seem to break asteroids are difficult to move or am I doing it wrong? I kept going mad in space apparently lol The music is a good fit for this and I like the art style |
| Oct 6 22:11:48 | 6m 01s | The infinity - Pool bar | ♥ 1 | Well nailed the theme lol but is there a way to actually get to the bar? |
| Oct 6 22:26:26 | 14m 38s | Save The Town | ♥ 2 | Day and night cycle is a nice touch, well done on getting that in there. The game has a lot of charm and some good writing. I got stuck and had to restart when I visited the bar and asked for a beer. The woman went off to the tables and I couldnt move |
| Oct 7 07:58:22 | 9h 31m | A Really Bad Day | ♥ 1 | Funny story with a good choice of music, I like the way the text animates also. I would have liked more options but I understand the time constraint. The text cuts off on my screen a bit, might just be me though by the looks of it. Overall though it played well good job |
| Oct 7 08:21:53 | 23m 31s | Into the Iron Mist | ♥ 1 | Very impressive graphics and effects here. Really good idea too, replaying feels different with the different loadouts and keeps you coming back. The enemy ai seems pretty good too, challenging but fun. I kept thinking this could really use some sound and came to write this but looks like its just me the sound isn't working for, strange. also there was some slowdown on particle explosions and I got this error ERROR: instance_set_transform: Condition "Math::is_nan(v.x)" is true. At: servers/visual/visual_server_scene.cpp:601. Technical issues aside its a really impressive game and you done well to get all that in there. P.S. Would have been nice to shoot the orb **EDIT** The sound works. I retried it and its all fine and does add to the atmosphere and impact of the action |
| Oct 7 08:36:46 | 14m 53s | Loop Land | ♥ 0 | The art really surprised me with this one, doesn't come across in the screenshots but really nice from the moment it zooms in from the menu. I liked the loop idea with the platforming but found the jumps were a little too difficult to reach and moving with the platform wasn't as fun. Perhaps moving with the platforms but having to jump to another moving platform might be a good alternative? I like the doughnut enemies, they have a nice animations, everything from the smooth walk to the punch and disintegration. Good job *EDIT* "perhaps not having to follow along with the moving platform but sticking to it and having to jump to other moving platforms..." realised that bit wasn't really clear. I see you're using unity. If you know this already ignore me. But if not you can set the player transform as a child of the moving platform when he lands on it and set his transform.parent to null when you jump to have him move along the platform without slipping and continue as normal afterwards; |
| Oct 7 08:49:21 | 12m 35s | Get Those Votes! | ♥ 1 | Clean interface, pretty funny and yeah a little hard as has been said but a nice entry. I like how the sound and animation of the votes work together |
| Oct 7 09:57:59 | 1h 08m | Over Unity - A puzzle game | ♥ 1 | I like the art style used and the charming music, the little hovering animation works well. I think I cheated the room with the red spheres somehow, I wasn't sure what I was doing but got through. some of the text cuts off in full screen on my browser. a little hard for me but I'm not great at puzzle games, nice entry |
| Oct 7 10:07:25 | 9m 26s | LööpBöund | ♥ 1 | It's a shame you weren't able to finish it but here's some feedback on what's there. I like that you added the shooting pushing you back as it adds more depth to gameplay and I can imagine with more loops in there it can be a tactical decision as to whether to shoot or run. I like the whole bobbing look of the game, sells the milk idea and just looks nice. The screen is a little small though I had to zoom in with my browser. Some sloshing sound effects would add to this (rich coming from me as I had zero sound in mine lol) Good job for putting it up. Hopefully you finish it |
| Oct 7 10:24:36 | 17m 11s | Get the Pizza! 🍕 | ♥ 1 | Nice game, I got all the pizza. The music is catchy and the idea is easy to understand. I did find it hard to align myself properly and assumed it was a bug but read in your previous comments that it was intentional. perhaps making it so you don't have complete movement control but rather you shoot towards a direction and stop when you hit a wall and also right after you go through the screen...to avoid looping. maybe that would communicate that clearer? |
| Oct 7 11:28:55 | 1h 04m | Stugan | ♥ 1 | Really good atmosphere in this, genuinely unsettling and I liked the voice acting. I got stuck however when you get the symbols the triangle moon and the other..didn't know what to do from there. Well done on creating that tense atmosphere |
| Oct 7 11:49:42 | 20m 47s | GLITCH LOOP | ♥ 1 | This was really well done, super clean, nice style and all just fits together well. Not sure how I would improve this bravo |
| Oct 7 11:55:05 | 5m 23s | Caterpiloop | ♥ 1 | I cant seem to launch the game. The Windows build doesn't have the .exe file. Looks like its the files for the web build. Let me know if I'm missing something |
| Oct 8 11:36:54 | 23h 41m | Looper | ♥ 1 | Good job on the audio. Took me a little while to figure out what I was doing, but after that got the hang of it. Perhaps having the parameters have names would help |
| Oct 8 11:53:44 | 16m 50s | Jerry's Misfortune | ♥ 2 | Unique take, not what I was expecting at all, movement feels good (especially after the scaffolding) and some nice juice with the pick axe. Audio was pretty fun good job. I did encounter a game breaking bug though. When I took the elevator while he was burping I got stuck on my side as I came out and couldn't move the character anymore |
| Oct 8 12:09:06 | 15m 22s | Blasted Isle | ♥ 0 | Genuinely fun game. The loop isn't too big, which is nice. Animations are quite good, though would have been nice to have a vertical dash animation as well. Overall easy to jump in and charming graphics make for a nice experience. If I was to add anything, perhaps having her be able to slide underneath the cannon balls even if it means having a long recharge for the slide. perhaps the boss drops a random powerup that could be good or bad and you only find out if you take it...for example triple boomerang, lethal slide. slower movement, no slide...just to shake things up a bit each loop and give a reward for completing a loop. It played well good job |
| Oct 8 12:25:00 | 15m 54s | Something's Changed (Minsk 2118) | ♥ 2 | I like the intro, a lot of style and atmosphere. The tension building with the guards was nice and leading up to the drawing of the shields to the music was timed well. from there though it lost me. I found the web build worked better for me as there was less audio bugging out. but not sure what was meant to happen as I was stuck at what looked like a boss. Strong start, I'd be interested to play a finished version I could actually move around as the atmosphere seemed strong in this. |
| Oct 8 12:35:46 | 10m 46s | The Fire Case | ♥ 1 | Seems like you may have a good detective game here but I'm struggling to get to the puzzling bit because of the controls. Particularly the jump not allowing forward momentum. Its a shame though as I was looking forward to seeing what the detective story was all about |
| Oct 8 13:17:20 | 41m 34s | Void | ♥ 1 | It was worth getting my headphones out. Great job on the audio and atmosphere. Bit sad it ended at the void I wanted to see more |
| Oct 8 13:40:53 | 23m 33s | LA FAILLE | ♥ 1 | Very trippy experience. I think this would be so much better in VR. I was hoping for some end of some sort. I saw a timer and thought that was it but just put me back in the room with HE-man lol Interesting and very trippy |
| Oct 8 13:46:47 | 5m 54s | Skelehunt | ♥ 1 | The folder is empty for me? |
| Oct 8 14:15:42 | 28m 55s | Fearcle | ♥ 5 | Very nice polished presentation. Audio is really good and helps with the atmosphere of the game. I did get lost though and wasn't sure which side I was on or what I wasnt doing right. Aside from that, its presented really well especially considering the time limit |
| Oct 8 14:20:28 | 4m 46s | Mind Loop : Monsters in my Brain! | ♥ 0 | Im not sure if Im doing something wrong but shooting isnt working for me. I like the music track though and the character design |
| Oct 8 14:31:10 | 10m 42s | Glitch Lab | ♥ 2 | So, I don't seem good enough to get very far. But the jump and movement feel tight. Music is good too. I guess if I were to suggest anything it would be to remove the game over screen. Seems like a game you'd die a lot in, and its discouraging having to wait each time especially when you keep dying almost instantly at the first section. Just respawn the player and in the end you'll probably play a lot more than you had planned to. Bold idea, well done |
| Oct 8 15:07:22 | 36m 12s | Arround | ♥ 1 | I like the minimal art for the background worked well. It does make me dizzy though, not sure how you'd improve that. |
| Oct 8 15:17:14 | 9m 52s | Stealthy Suspect | ♥ 0 | Nice job on the wall hug, simple and intuitive I liked it. Nice effect with the dash too. Good tempo music. The level transition was pretty nice although a bit janky when you start the new room. couple of things I'd suggest, I got to a room where it was impossible to sneak past. not enough space behind the enemy and wall so perhaps making every room have the ability to be 100% done without being seen. Also when starting a new room once I was immediately seen which felt unfair. Perhaps a safe are right as you start. Other than that though its very fluid, fast and easy to understand. Good job |
| Oct 8 15:34:17 | 17m 03s | Glide | ♥ 3 | Nice music, I really like the canvas and paint aesthetic and how it goes well with the music. Its very nice idea, easy to pick up and understand. I found myself clicking wishing I could fling the string forward, so I think that may be a good addition. perhaps having some items you can loop around to temporarily increase the string size too. Overall though very nice polish and solid execution, Well done |
| Oct 8 15:44:25 | 10m 08s | AUTOLOOP | ♥ 1 | Took me a while at the end to realise everything was on auto lol. Googd music and look to the game and nice meshing of the input and sound. On this point it would be nice to have a few sections with perhaps just jumps to other platforms and nothing to stop your momentum just so you can enjoy that a little more without interruptions. Overall though nicely executed |
| Oct 8 16:04:43 | 20m 18s | once upon a time in my weird endless dream | ♥ 0 | Very nice puzzle game. Looks very polished. Nice idea and interpretation of the theme! like @zagganoth it also took me a while to realise the reload looking symbol was the arrow being mentioned. also it wasn't as straightforward, maybe just for me which was a left and right turn. But once I got the hang of it its pretty good and well put together for the time frame. Good job. nice music too |
| Oct 8 16:14:52 | 10m 09s | A Martian MetroidVania | ♥ 0 | I really like the starry background and the glow effect, worked well together. I was going to say the jump is a bit floaty but he is in space lol so it fits. As a suggestion I would perhaps not make a game over with this as its quite tricky in some places and you need to recollect all the abilities again. But overall well done on getting all the abilities in there. not an easy task in a jam period. |
| Oct 10 08:08:38 | 39h 53m | Kung Pao Piggy | ♥ 1 | That intro music is awesome! Great job, I liked how you worked the pig rage with the music too. If I was to add add anything it would be perhaps a little more instructions about the objective as I was confused at first but got the idea in the end. |
| Oct 10 08:18:10 | 9m 32s | The Facility | ♥ 2 | Just as you were pulling me in it ended. Super short but what is there is nice. Music goes very well with it, good atmosphere, kind of reminds me of "The Way". Would've liked to see how you would've handled the puzzles. Good job for getting this up there even though you lost so much time |
| Oct 10 08:39:09 | 20m 59s | Void Climbers | ♥ 0 | Cool little guy reminds me of ice climber. I think it could benefit from a ledge grab as I found it quite hard to climb the platforms. I like the look and the idea |
| Oct 10 08:52:23 | 13m 14s | Time Wizards | ♥ 0 | Very nice snappy movement, feels really good to play. Looks like it was meant to be a hard game but it would have been nice to increase the difficulty a little more gradually. I had a hard time passing the 2 archers until I found out about the pit exploit lol Really good entry well done |
| Oct 10 08:59:19 | 6m 56s | Into the Portal | ♥ 1 | Nice looking top down shooter, could use better hit detection. I like the way the sound slows on death, nice touch |
| Oct 10 09:14:40 | 15m 21s | Codebusters | ♥ 1 | Really solid puzzle design here. Great job! The writing and humour is on point and I think you executed well. Perhaps making the dialogue skippable when repeating (very minor nit pick)/ Great entry |
| Oct 10 09:41:42 | 27m 02s | Ebontale | ♥ 1 | Very good concept here, not what I was expecting at all. Music goes well with this. Overall a well executed polished experience. Well done |