Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Denzil Gomes
Feedback comments for LD48
Denzil Gomes's games and stats for all events →
| Timestamp | Since previous | Game | Denzil Gomes's comment | |
|---|---|---|---|---|
| Apr 27 15:41:48 | Dumb Ways To Dive | ♥ 2 | Very nice death animation. Also like the way the game starts. Oddly found it relaxing to begin with. Not sure that was the intention. Good use of lighting and particles too | |
| Apr 27 15:55:30 | 13m 42s | Space Breaker | ♥ 0 | interesting idea with having it risky to shoot as opposed to just dodge |
| Apr 27 16:17:43 | 22m 13s | Recursive Dreams | ♥ 1 | Very nice graphics in this and an interesting idea. I got stuck though on a platform I slept on that I took a bridge to get to. Maybe Im doing something wrong? |
| Apr 27 16:38:44 | 21m 01s | Sheltered Deep | ♥ 3 | Very nice atmosphere in this, and the graphics look great! |
| Apr 27 16:57:41 | 18m 57s | Micro Doc | ♥ 3 | Very nice pixel art in this. I like the weapons but in particular the ball weapon is well done |
| Apr 28 15:42:08 | 22h 44m | Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] | ♥ 2 | I'm not great at typing and I felt the feedback on how good you were or not could've been clearer..but...but...What a unique game!!! I really like the camera work, trippy art style and all the sounds that tie it all together. If this doesn't score top marks in mood then something went wrong. It gives me black mirror vibes, not sure entirely why but its a compliment for sure. Also you captured the anxiety of public speaking very well, surprisingly well. I loved the experience of your game. Well done, One of my favourites of this jam! |
| Apr 28 15:58:26 | 16m 18s | Just quarry on | ♥ 1 | Nice game, it was nice to set up a roll by mining the rocks further ahead before mining the rock directly beneath me to roll in the intended direction. Adding more ways to affect direction without full control might be a good area to look at to expand |
| Apr 28 17:08:46 | 1h 10m | To the Core | ♥ 1 | Nice idea with this. I like the way you handled drilling in, with the sound effect and pause of motion, really nice feedback |
| Apr 28 17:38:25 | 29m 39s | Falling Bot | ♥ 4 | Great looking game, from the models to the animation and colour choices great job. I like that you didn't try to cram too many things into the game and instead could focus on polishing the main mechanic of the game! |
| Apr 28 17:47:26 | 9m 01s | Way Down We Go | ♥ 1 | Well done on getting achievements in there, that's not something I've seen often in Jams. Looks like you ran out of time as when I went deeper there weren't any fish. I like the dimming of the water to show you're going into the depths. cool start to a game, hopefully you get to add all the things you wanted to |
| Apr 28 18:30:17 | 42m 51s | Defiled Reflection | ♥ 2 | Nice graphics, cool colour choices too. Feels very polished and easy to understand. Great job |
| Apr 28 19:12:51 | 42m 34s | She Waits Below | ♥ 2 | Really great writing here and mood. I really like the mechanic of perceiving things differently adds a whole lot more depth to the game and is very unique. I'm glad some music kicked in as at first I thought that there wasn't any. Perhaps some sound effects for some of the items would be a good inclusion if you take it further? Overall very cool idea well executed! |
| Apr 29 19:37:46 | 24h 24m | Where's the water? | ♥ 1 | I found the player would stick a little to walls, perhaps reducing the friction or changing the collider would help? Some little glitches here and there that I'm sure with more time you would've ironed out. That being said I did finish it, that is give all the fish and go back up and the screen goes black. Maybe a "you win" text? Thats what I done as I ran out of time in mine. Your game is packed with charm, from the artwork to the story to the funky music, would like to see this with more polished movement, and just to see if that octopus actually sticks to its word. I'll be happy to give it another go if you take it further |
| Apr 29 20:02:21 | 24m 35s | The Deep Well | ♥ 1 | I think you could've really used some sound. Especially with your intro, which I really like - the zoom into the well then orienting yourself before having the axe come into view felt good. I had some trouble with the hitboxes at first but got the hang of it in the end and got through all 3 levels. Good use of colours btw One thing I thought might happen was that the gravity would change and I would be mining on the adjacent walls as I could see gems on them, I think that could make a cool twist on the "Levels" just being different walls you fall onto. Well done for getting this all in on your own. |
| Apr 29 20:30:56 | 28m 35s | Don't Pull It Out | ♥ 1 | Very original idea. I like the voice work too, especially good on the intro, nice way to pull someone in quick |
| Apr 29 20:54:02 | 23m 06s | Pretty Flower | ♥ 1 | I feel like the character was a little floaty and the footstep sound seemed a little loud for such a tiny dude. I liked the art, especially at the end it has some nice charm |
| Apr 29 21:14:08 | 20m 06s | An Ore'ible Game | ♥ 2 | Haha nice game name. The truck was cool to play around with and I like its sound effects. well done on pivoting and reworking your idea |
| May 4 15:21:36 | 114h 07m | Deep plat-o-ball | ♥ 0 | Nice idea that suits the theme well, could use some adjustments to the camera to improve the experience, but nice clear game loop |
| May 4 15:40:10 | 18m 34s | Sporelunk | ♥ 1 | Simple clean design. I think you could've streamlined it even more by removing the need to press z and just have the digging in the direction you're going automatic. The art is great and the animations are really well done! I got 95 levels deep! overall very clean and polished entry well done |
| May 4 15:56:39 | 16m 29s | Sleepie Cookie Eatie | ♥ 1 | Excellent music in this. It matches well with nice art you have in there. Overall I think I like the feedback in the main mechanic the most, the little flash with screenshake and particles is done really nicely and just as well as you're going to be doing that a lot. Nice small scope and polish very well done |
| May 14 12:24:03 | 236h 27m | The Whole Game | ♥ 1 | Congrats on your first jam. I liked the well laid out instructions you added, it's usually very hard to get that in a jam, especially your first. I was wishing to have like a little boost ability to speed up the drill, perhaps a feature to add? The rock enemy looks too friendly to be an enemy and he spawned directly on me a couple of times, sop perhaps tweaking how the enemies are laid out? Overall well done on getting a complete game experience on your first go, I like the enemy ideas too. As the others have mentioned I think it would play a lot better with more speed. Keep it up |
| May 14 13:50:22 | 1h 26m | Between the Lines | ♥ 0 | Very good writing and nice little touches like the notebook bob when you get a note. Sounds would take this to the next level but other than that this is the best written game I've played in the jam. Great job! |
| May 16 20:36:36 | 54h 46m | Corporate Mole | ♥ 1 | Very unique idea. I really like the humour in this, and the game is quite fun too. Only wish there were more levels. Good job |
| May 16 20:48:50 | 12m 14s | shaftception | ♥ 1 | Glad I didn't give up on this game. I struggled with holding Shift and S. Perhaps just S alone would enough? Also didn't realise I was dying because of the key combinations until I came to the comments here. With the beginning out of the way, this is a very good game. I really like the feedback you have on boost and the crash through the barriers as well as the music slowdown and speed up, very nicely done |
| May 16 21:04:29 | 15m 39s | Clockwork Abyss | ♥ 1 | Very nice idea, polished quite nicely. Really great audio and nice art as well. I like the constantly changing upgrade options and the simplicity of the idea that was executed very well. Great Job! |
| May 16 21:23:47 | 19m 18s | Town of Monsters | ♥ 1 | So I was quite confused with the buttons in this and kinda guessed my way through the combat,..but..This game has my top marks for atmosphere/mood you just really done a great job on that. I don't gravitate to this art style but I can certainly appreciate that its done very well. The music and writing and voice acting add so much to this. I have no idea how you managed to do all this alone. Awesome work |
| May 16 21:37:51 | 14m 04s | Sploosh: A Guinea Pig Saga | ♥ 1 | Found the little hollow knight guy. Really nice art. Some music and a few sounds would take it to the next level. Nice little experience you made here |
| May 16 21:58:02 | 20m 11s | Ocean Explorer | ♥ 1 | The graphics in this really pop. Great job on that. You probably ran out of time but some walls would have been nice to mark the level boundaries and perhaps a win area. But I really like the look of the game, nice touch with the different player face animations too. I wanted to continue exploring when I hit the bounds but I can understand being on your own that's a lot manage to get done. Great job! Ps I really like the enemy character design with the head-like face |
| May 17 10:00:38 | 12h 02m | Deep Waste | ♥ 0 | Hey, for some reason this isn't opening on my system. Running windows 10. I tried both v1 and 1.1. just never opens when I click on the .exe |
| May 17 10:45:57 | 45m 19s | HELL deep is your love? | ♥ 5 | Nice visuals and really good music in this! They fit together quite nicely. The gameplay has some good moments and some that feel a little bit too hard but overall its a good quality entry |
| May 17 12:57:10 | 2h 11m | RAMnesia | ♥ 1 | Very clever idea and smart level design! How you managed this for Compo I will never understand. Great job |
| May 17 13:18:32 | 21m 22s | Alice's fall | ♥ 1 | Nice idea and well done for getting it done in time for Compo. I feel like it would play better if the player was smaller as I struggled to dodge the center platforms. Or maybe even some way to slow the player? That being said it's nice to see a game centered around light as a mechanic and the art was quite good. Well done |
| May 17 18:53:45 | 5h 35m | Lost Mind | ♥ 2 | I think there's a good base to this. Adding even just a few more elements to the gameplay would improve it quite a bit, but I understand jam deadlines aren't that accommodating. The audio and atmosphere in this is really good and suits the mood realllyl well. Good job |
| May 17 23:14:04 | 4h 20m | Axel the Axolotl Saves the Day | ♥ 1 | When I got to the end I thought I was being tricked again and spent some time trying to find a way out! Good job on this, controlled well and the puzzles were satisfying. You got a decent amount in there too, especially for one person! Congrats |
| May 18 12:58:57 | 13h 44m | Enter the Cubegeon | ♥ 0 | I felt like the difficulty was just right on the first few floors but then I think I became over powered. I know the pain of trying to balance during jam time, I can only imagine what that's like on a Compo deadline. That aside I like the presentation, I like the hit and appear animations of the cubes. Felt smooth the way they rotated into view. Would have been nice to see my progress toward the end floor and perhaps a camera that moves down toward the next floor as well as attack stats..but all that is extra, you've made a nice little experience here and I'm suprised how well the cubes work in this. Nice job |
| May 18 13:37:18 | 38m 21s | Deep Asleep | ♥ 1 | I was looking forward to more and thought the boss battle win was a fake end game message. Your game has some nice charm, I think you should continue, the writing was nice and so was the art, just needed more of it. Good job |