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Feedback comments for LD49
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| Timestamp | Since previous | Game | Denzil Gomes's comment | |
|---|---|---|---|---|
| Oct 6 19:14:54 | Unstable Alchemist | ♥ 1 | Great interpretation of the theme, that's quite an original idea! Nice punchy sounds and really satisfying pot smashing. I think it could use a little more of a gradual pacing to it, but other than that it was a nice experience with cool mechanics. Well done! | |
| Oct 6 21:20:23 | 2h 05m | Bob's Monday Morning | ♥ 1 | Trippy experience with some nice cutscenes. I wasn't entirely sure what I was meant to do or if there was an order of items to find. But it was nice to unlock some of the cutscenes. One suggestion would be to lower the volume for the alarm |
| Oct 6 21:26:26 | 6m 03s | Stumblewood | ♥ 1 | I like the character designs, very creative |
| Oct 6 21:39:39 | 13m 13s | Dimension Collapse | ♥ 1 | I love the atmosphere and style to this game, great job |
| Oct 6 22:07:47 | 28m 08s | B1OCK | ♥ 3 | Very nice atmosphere to to this game. Reminds me of the Polybius mystery |
| Oct 8 13:07:35 | 38h 59m | Toil and Trouble | ♥ 2 | Really nice art in this, I like the the movement to it all. The brewing mini game is pretty cool and well executed. Having the cat kind of guide you was also a cool idea, though it would've been nice to know the basement door was now open without having to consult the cat lol Overall a very nice an polished entry. Well done |
| Oct 8 18:30:45 | 5h 23m | Uns'Table | ♥ 1 | Cool idea, I had a similar thought initially about the theme and was thinking of Hans's Table lol I think some sound would be nice and an idea of what food is ready or how much longer it will be, also some of the UI was covering the items. It's pretty frantic, I think with some balancing and polish it could be great. Perhaps taking inspiration from Overcooked how they have feedback for cooking items and such might add to this. I has fun until I had one too many tomatoes thrown at me lol |
| Oct 9 09:24:09 | 14h 53m | Reac'this | ♥ 1 | I couldn't figure out getting the power to the pump. I turned the valve in the other room and thought that would do it. Its good start to a game. I like the abandoned offices, reminding me of Portal a little and I like the little sticky notes you have across the level |
| Oct 9 09:30:31 | 6m 22s | High-Rise Havoc | ♥ 1 | Nice level design and good music. The music loop actually ended right as I was at the Helicopter, not sure if you planned that but it worked well |
| Oct 9 09:43:57 | 13m 26s | Wobbly Penguins | ♥ 6 | Well you had me leaning forward, wondering what was going on and engaged the entire time. Nice job! Serious talent in this entry. Everything runs well and the art is great. Well done on such a polished entry! |
| Oct 9 09:59:19 | 15m 22s | Unstable escape | ♥ 1 | Nice animation on the character, and its satisfying to break through walls, I think I couldn't get up one of the ceilings though. Perhaps something else should be introduced to the "find something and progress loop" to keep it engaging throughout? Regardless good entry and well done for getting that all in |
| Oct 9 10:07:26 | 8m 07s | Cthulhu goes to Work | ♥ 2 | I like the premise! The art is also amazing. I think the gameplay could use a little more feedback perhaps? Well done though on getting something this polished |
| Oct 9 11:33:09 | 1h 25m | Paper Route | ♥ 1 | Very nice game, The bike controls and physics are really nice. Found the best way for me to play was a combination of arrows and WASD. I couldn't get past the construction level unfortunately so not sure how the story pans out but that's a nice addition to the game and reward for progress. Well done |
| Oct 9 14:30:10 | 2h 57m | Un-Stabled | ♥ 0 | Nice game, the sound effects really add a lot to it! Reminded me of the Earthworm Jim sfx if you've played that |
| Oct 9 14:59:50 | 29m 40s | Heat Death | ♥ 2 | I like the mechanic, I feel the cooldown might be a little to long, but other than that the snappy dashes and quick transition on death keep the game speedy. Good job on this |
| Oct 9 15:20:05 | 20m 15s | Elemental | ♥ 1 | I really like the style of the game, everything from the colours to the character designs. I struggled to figure it out though and would've loved a tutorial of some sort. If you update this with instructions please let me know. Also some of the UI items weren't in full view, perhaps I missed something on the edges |
| Oct 9 15:46:43 | 26m 38s | Emotionally Unstable Bethy | ♥ 1 | I love the shifty eye animation, nice twist on that pac-man style gameplay, and very good intro in the beginning as well. Would've liked to see more but what was there was fun and funny. Good job! |
| Oct 9 16:12:48 | 26m 05s | GLITCH | ♥ 1 | This is very nicely made. I like the bugs and error theme throughout. The voice acting was a nice addition too. The player moves well when I don't mess up lol. I think I missed something though, I got up to a wall and couldn't get past...right past the fast moving red error icon that killed me 20 times lol had to do some gymnastics with my fingers lol nice idea |
| Oct 9 17:08:12 | 55m 24s | Rickety Ranch | ♥ 0 | This game has so much character, I was always looking forward to the end level cutscenes as they were hilarious. I thought perhaps the sound bugged out on the web build so I tried the windows version too. I understand having time constraints and working on your own probably stopped you from adding sound but that would've added quite a bit to this. Regardless I had fun with this. Good job |
| Oct 10 13:25:48 | 20h 17m | Snowbody's Mountain | ♥ 2 | So I tried this yesterday and kept dying and couldn't make it past the second level. But I really wanted to finish this as I like the mechanic. I hopped on today a little more fresh and to my surprise I went through the first 2 levels without a single death. I think once you get the timing of this it sticks. I went on to finish it! Congrats Fenno, Benjamin, Minor Seven and Chillertyp on a good take on this theme. In terms of what I would improve if you continue development on this, besides checkpoints as others have mentioned is that I'd make the jumps more consistent mainly. I found I could get a better jump if I made sure I was holding forward before I pressed jump. if I tried to jump and then move I would sometimes have a lower jump, and that was particularly punishing on the falling platforms. Also Jumps on the branches seem to vary not sure if there was a specific way I was meant to jump on them? There were a lot of nice little touches on this, The main menu and death scene were quite nice and the music change was pretty good. Starting of the level with a nice pan of where to go was also pretty helpful. Stretch and squash animation was great, liked the blinking head and the pipe smoke snowflakes. Some cool ideas with the level design, hitting the head up the tree and dashing forward to catch it was cool. Overall I had a good time playing, nice job! |
| Oct 10 14:14:20 | 48m 32s | A Gift in Good Faith | ♥ 2 | Nice idea, reminded me of Hunter Hunted, a game I used to play a long time back in which you're trying to escape a minotaur. I think it would work better if you could dumb down the minotaur A.I. a little so he doesn't always take the shortest route to you. Perhaps also having the dialogue auto skip on restart. I like having the recharging push ability but found I couldn't use it more than once, as when I pick up the gem I am unable to use it...perhaps being able to put the gem down? The music worked well and I like how it adapted! Going back and forth in the same area helped to familiarise the map too. I find the flare an interesting ability I think if you could throw it over walls it would have a lot more potential. Overall though good job on getting all of this in, you managed to wrap it up neatly. P.S sound didn't work the first time around, I had to go back and try again after reading the comments. No idea why |
| Oct 10 14:38:19 | 23m 59s | Mint | ♥ 3 | This game has a great atmosphere, awesome art and unique movement mechanic well done. Initially I really suffered trying to move in zero gravity. It took me a while but when I tried clicking further away from the character then it worked well. Something about clicking nearer the character gave unintended results. After I figured that out I really got to enjoy it. This game reminded me a bit of "The Way" with the music and aesthetics, and I really enjoyed that game. Would have been nice to see more, especially after that ending but I know how it is with time and jams. Great job |
| Oct 10 14:56:38 | 18m 19s | Portal Problems! | ♥ 1 | Cool idea, would've loved to see more, but I completely understand with jam times, especially compo. You sounded a lot like Cortana when delivering the line "We still have one last human.." I got the good ending and the bad. No idea how to get the 3rd one. It was fun, I'd play more if you ever make more levels with higher difficulties too |
| Oct 10 15:58:09 | 1h 01m | OverCauldron - Lonely industrial stories across the hearth | ♥ 2 | Cool concept. I really like the look of the brewing potion animation. I did get into a sort of flow state just trying to spot the potion running out quickest while dragging so goo job on that. Cool looking cat, would've been nice if you had more time to get the cat react to the gameplay |
| Oct 10 16:10:21 | 12m 12s | The Unstable Challenge Of Space Time | ♥ 1 | Hey I really wanted to try your game as you've tried mine but I couldn't get it going even after installing Core. is there an easier way of playing this? |
| Oct 10 16:26:11 | 15m 50s | Unfairly Unstable Unfun Game | ♥ 1 | I like how the gravity changes how you approach the level, and I like the look of the game. For improvements I'd make the player collider have a frictionless Capsule collider with a tiny circle collider below with friction to help the player not stick to walls but still have friction on ground (a little fiddly to size them right though) |
| Oct 11 12:43:51 | 20h 17m | Wonky Brew | ♥ 2 | This feels very polished for a jam game. It has similar gameplay to Overcooked, and I like that game so I had a good time. The artwork was also nice and the animations worked well. good job |
| Oct 11 20:13:33 | 7h 29m | Fellowship Manager | ♥ 2 | Well done on getting all this done in Jam time. The UI is done really well, I like all the little animations and everything is clear and easy to understand. I like the text at the bottom that narrates the battle that was a nice touch. Overall a very ambitious and polished entry nice job |
| Oct 12 12:38:27 | 16h 24m | Blood Friday | ♥ 0 | Do you have a windows link, I didn't see a download option on your itch link? I can't seem to get it to run properly in Chrome or Edge. From the choppy bit I did see though it looks pretty good. Perhaps the Windows build will play nicer with my setup? |
| Oct 12 12:55:17 | 16m 50s | Laura Magan | ♥ 1 | This was pretty short but even in that time you managed to make this pretty creepy. Top marks for mood for sure. I liked the almost negative photo look of the game and thought it went well with the vibe. Really wanted to see what the story was about so well done on creating some intrigue. Well done! |
| Oct 13 12:48:33 | 23h 53m | Dungeonball 2 | ♥ 2 | Very nicely polished game, I like the additions to the gameplay, like the spiked object and the disappearing floor sections. I had a hard time getting past the levels but that's probably because I've always been bad at these types of games. The graphics are really nice and the lighting seems just right, the music also goes well with the tone. Good job! |
| Oct 13 13:03:50 | 15m 17s | Vulcanization | ♥ 0 | Nice little game I see you had to pivot because of time but I see what you were going for. The music and visuals go very well with each other and I'd be interested to play a full version of this if you do make one |
| Oct 14 12:36:05 | 23h 32m | Antstable | ♥ 1 | I like the art style of this and the music, while initially I thought the music wasn't right it did grown on me and worked. Also very good job on that intro it was pretty dramatic and a nice way to start the game. It would have been good if you could explore the balancing aspect a little more as I thought this was in interesting addition as well as having other challenges to the colony before the end, It was relatively easy enough for me to get through to the end, I know how difficult balancing can be in jam time and you have quite a few variables to consider there. I think its a cool idea that with a little more time could be great |
| Oct 14 13:03:36 | 27m 31s | Hazmat Magic | ♥ 1 | Excellent entry, everything from the clearly explained controls, to the feel to the exploration of the mechanic. One of my favourites in this Jam. Really clever level design , I have no idea how you done this in 72 hours..let alone how you done it solo! Really impressed, Great Job! |
| Oct 17 13:56:38 | 72h 53m | MELTDOWN | ♥ 0 | I liked the idea, though I think it was a little unclear. More feedback on clicking the players would be good too as I found myself doing that often. The lighting worked well for the art style and the mood |
| Oct 17 14:16:12 | 19m 34s | UKI | ♥ 2 | Nail man proved a little too tough for my skills even after multiple tries. Perhaps starting with an easier boss would be a good way to give me a chance to get used to the controls. In saying that though the character did move well and I liked the art and music choice as well as the little cutscene at the start. Nail man also seems like a well designed boss, just a little tough at the start. Keep it up |
| Oct 17 14:43:55 | 27m 43s | Feed Me Pizza! | ♥ 1 | Very nice game, the graphics are outstanding, awesome job! I really like that tutorial area with the jukebox, very clever to include this as I was ready for the pigs when the time was right, I love the physics of the pizza boxes you done really well on that. The sound effects were good and another smart choice to use 3d sound introduced with the jukebox but more importantly used to know when the opposite pig isn't fed enough. I would play a full adventure in this world if you decide to go ahead with it and expand it ( a metroidvania in this style would be awesome) |
| Oct 17 15:20:53 | 36m 58s | Moonpond | ♥ 1 | I really enjoyed this! The increase in difficulty felt perfect, well done on that level design. What a good use of atmospheric sounds, it really made the world come alive. The art was really well done too. Overall a very fun and weirdly charming game. Great job |
| Oct 17 15:39:41 | 18m 48s | Instability | ♥ 1 | Very clean entry well done. The jumps felt great and so did the feedback on the landing. I think it would help having a jump off of the rope and an instant restart, other than that awesome job! |
| Oct 18 19:44:23 | 28h 04m | The Train Station Mage | ♥ 1 | That's a unique idea! Took me a while to figure things out and I found myself only using spell 3 and I managed to win 😃 The voice sound effects were awesome, from the chug of the train to the voiceover to the impact sounds great job! Would like to see a slow down time effect if you continue this |