Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → ryannielson

ryannielson

Feedback comments for LD46

LD48 →

ryannielson's games and stats for all events →

TimestampSince previousGameryannielson's comment
Apr 21 01:53:55 MACHINA ♥ 2 This is pretty incredible. I love the art style and the music, they fit together perfectly. The mix of offense and defensive capabilities is really interesting, but I'd love it if you had a few more action points at your disposal to make use of them, or maybe if the move was free. I thought the initial dialog was well written, but it went on for a bit too long. Maybe splitting up the offense and defense tutorials into separate levels would be a good approach to take if you decide to continue working on this. Well done! This is certainly the best looking game I've see yet!
Apr 21 02:11:57 18m 02s Rusty ♥ 3 I like the art style, the robot looks good and has some nice simple animations. I'd recommend toning down the chromatic aberration, it's quite hard on the eyes. I like the concept of stopping to increase what you can see but rusting quicker if you do so. Ya'll had a unique approach to the theme with the rusting, so bonus points for that. Nice work everyone!
Apr 21 02:38:52 26m 55s DOC+ORS ♥ 1 Great game, everything about the presentation is spot on from the graphics to the sound. It creates an eerie mood, especially given present day events. I found it hard to select and control the nurse and doctors, perhaps the click selection could be tightened up. It also ramped up in difficulty really quickly, a bit of a slower start would help a lot. Good job overall!
Apr 21 12:20:34 9h 41m Peck Beach ♥ 1 I really like the art style and the graphics. The mix of 2D character and 3D environment is great. It really reminds me of Paper Mario. It was a bit strange how the character was always in front of the 3D objects, but that's a minor issue considering the time limit. The turn-based combat system works well, but I would have loved to see more attack types and options while in combat. Overall great looking game that I'd love to see expanded.
Apr 21 12:59:35 39m 01s Lost Goblins ♥ 0 Neat idea for a puzzle game, I don't think I've ever seen a puzzle game whose puzzles are based around pathfinding. I liked the aesthetic as well. To mirror the criticism of others, I also thought it was a bit slow. Maybe speed up the movement animation or automatically finishing the movement when a puzzle was solved and walking to the end automatically would help a lot. Great job overall!
Apr 21 13:10:43 11m 08s Lich Clicker ♥ 2 Neat clicker game, I really like the hand drawn black and white art style and the available upgrades seem pretty good. The audio was good, but I didn't think the sound when you defeat an enemy fit all that well. I wish the upgrade numbers grew exponentially so it got really crazy with the damage numbers and enemy amount. Unfortunately the damage over time temple seemed to stop working for me so I had to defeat everything by clicking myself. Other than that, great job!
Apr 21 13:18:58 8m 15s Social Distancing For LadyBugs ♥ 1 Great job for your first game jam! Hopefully one of many more to come. I liked the simple concept, it was fun and just the right amount of challenge. Could make a fun little mobile game if you added a few more features. It reminded me a lot of the Mario Paint Fly Swatter game from back in the day (maybe I'm dating myself). As far as improvements, maybe make the swatter collision a bit smaller when it comes to hitting ladybugs. There were a few times where I hit ladybugs but I didn't really feel as though I should have. Other than that, great job! I hope to play your next game at Ludum Dare 47.
Apr 21 13:27:27 8m 29s Growing defense ♥ 3 I quick liked this simple tower defense game. The art style and sounds were great. Though I do think the difficulty ramped up a bit too quickly and the plants were overly needy for water and other help. It's also be great to have some improved target prioritization. Often the plants we targeting enemies with high health instead of those in range with lower health. Maybe tweak that a bit or let the player click on enemies to prioritize them. Great job!
Apr 21 13:35:55 8m 28s Keep the flame alive (adventures of an arsonist) ♥ 1 Neat little platformer. I like the main character and the concept. The levels also felt a bit openworld-ish which was neat, almost Sonic like in that respect. I also like your title screen with the angry fire and water characters, that was nice. I do feel that the movement is too fast though a little unresponsive. Might work a little better if the character was zoomed out a tad more. Though that can be forgiven given the limited time (I'm going to assume your character uses Unity physics, correct me if I'm wrong). If you ever decide to expand upon this give something like Prime31's 2D character controller a look https://github.com/prime31/CharacterController2D. That approach gives you a lot more accuracy and control over your 2D platformer character movement which is key. Great job though, the world needs more cool playformers!
Apr 21 13:57:33 21m 38s Tumbleweed ♥ 3 Visually this game is incredibly impress, kudos to you at the team for being able to pull this off in 72 hours. It really set up a moody atmosphere and world. It felt like a neat journey overall, but the controls were a bit more finicky than I would have liked. Maybe a feature when you click, drag, and release and the wind speed is based on how long you dragged before released would help a bit, rather than having to click and drag over and over. Thanks for the visual treat, it's not often you get something that looks this high quality during a game jam!
Apr 21 14:27:24 29m 51s Short Dark ♥ 2 I like the concept and I especially like the visuals and the minimal sound. It really gives me a feel of being alone in the wilderness on a freezing cold night. The UI could use some work if you decided to expand upon this. In particular I had issues cooking the fish and drinking the water. The water pot seemed to get stuck on the fire unless I'm missing something. Good effort overall, I'd love to see this expanded. Also, I love the title if your game haha.
Apr 21 15:17:29 50m 05s Blocks 'n Trees ♥ 1 Cool little puzzle game, I really liked the art style and the concept. There's lots of room for great polish here like some effects and sounds when dropping blocks. Also maybe a hover that explains what each block does so I don't have to alt+tab out of the game to check the instructions on the Ludum Dare game page. You could even make a set of puzzle levels out of this concept that have a starting set-up and a solution rather than just an infinite level. Good work.
Apr 21 16:29:16 1h 11m Drivin' Alive ♥ 1 I like the gameplay mix between the hectic driving and the mundane desk work. The graphics are also pretty great too, in particular when driving the ambulance. The driving controls could use some work, but overall good job. Also I made the mistake of drinking one beer, don't drink one beer.
Apr 21 17:18:23 49m 07s Volty's Quest ♥ 2 This is a great looking, sounding, and feeling platformer. It's the perfect length for a game jam and had a great time throughout. I'd love to see more integration of the chargers throughout the levels to act as checkpoints or maybe different types of surfaces that drain or charge the player. Nice work!
Apr 21 17:49:44 31m 21s Keep Your Faith Alive ♥ 3 I really really like the graphics and sound in this game. Both are incredibly relaxing, and the visuals are a treat to look at. The puzzles get pretty tough pretty quickly, but they're never too hard to be frustrating. I don't really need much adherence to the theme, but it's a great game nonetheless. From a fell cube puzzle game designer (check out my submission) - great work!
Apr 21 17:57:09 7m 25s None left Behind ♥ 0 Neat little game, I quite like the pixel graphics and the exaggerated squash and stretch animations in places. It'd be great if the movement was a little faster and when you died you just had to redo the room not the whole level. I think the idea of a medic saving fellow soldiers could be a interesting one if expanded upon. Good job!
Apr 21 18:06:39 9m 30s How to Air ♥ 1 I love the art style and this is a pretty unique kind of game to find in a jam. Point and click + hidden object games don't show up too often. I thought it was a fun 10 minutes, but not every interaction was obvious or made sense, but I guess that's just the point and click way. Good work!
Apr 21 18:25:54 19m 15s Mr. Cheesy ♥ 1 The game is super well executed and is a fun infinite runner. The whole concept is morbidly hilarious, especially the hand popping out of the side with a plate of pasta. I feel really bad for Mr. Cheesy. I found the game a bit hard to focus on visually in full screen, perhaps pulling back the camera a bit would help. Otherwise fantastic entry!
Apr 21 19:36:38 1h 10m ADRENA-LINE ♥ 0 Great game. I love the look and feel, it's very polished. It's a fun concept, and I think it'd benefit a lot from some pre-designed levels, maybe a maximum amount of moves mode so they're more like puzzles. In its current state it's a little easy and doesn't really have much of a difficulty ramp. But procedurally designed puzzle levels are tough. Great game though, the attention to detail really shows.
Apr 22 13:32:37 17h 55m Captured ♥ 1 Nice work Otis, this was great fun. Nice work, especially for someone so young. I like the concept, and with different enemy types and a few more mechanics it could be great. A few suggestions: Try to make the aiming more accurate because as distance increases the bullets no longer go where the reticle is pointed. Also, it's be great if movement speed was a bit faster. This could be quick hectic and fun if it was really fast paced. Good work! I can't wait to see what you come up with for Ludum Dare 47.
Apr 22 13:40:31 7m 54s My Mother is a Caravan? ♥ 4 Great game, I particularly like the player art and some of the enemy designs. The concept is really silly, but I didn't notice the enemies attacking the mother/caravan. Perhaps that would add another neat layer of risk vs. reward to the combat. Nice work.
Apr 22 13:58:05 17m 34s The Seeker ♥ 3 I really likes the sense of exploration and the mix of art and sound really sold the world for me. The concept was also fun, and the effects to go along with it without overuse of UI was fantastic, especially for a jam game. I would've liked a mode that had checkpoints just to make it easier to explore the world you created rather than having to restart because of a small mistake. Overall awesome entry with a lot of polish.
Apr 22 14:48:51 50m 46s The Harmless Prison Escape ♥ 1 Great little puzzle game. I made a puzzle game for the jam as well so I can appreciate how tough it is to create interesting puzzle ideas and make levels do kudos for that. I really like the style and aesthetic of the prison escape, and the ways the guards react is quite good. The game was a bit on the easy side this most puzzles having basically the same solution. In the future you could mix this up by maybe having guards that only attack when in a block right next to the player, walls, security cameras that you can't walk into at all, guards that have a wider field of view, and bigger grids. I really think this concept has legs, and you could go lots of directions with your aesthetic choice. Well done!
Apr 22 16:41:05 1h 52m Keep Pit Alive! ♥ 2 I'm just gonna start by saying, that's a fantastic looking horse. The rest of the game's art is quite good as well. The collision and controls should use a bit of work as I found it hard to put my character exactly where I wanted them. Also a checkpoint system or something of the sort would be handy so that when you fall off a ledge you didn't have to start from scratch. Nice work. I'll finish by saying again, that's a fantastic looking horse.
Apr 22 17:04:55 23m 50s Günther ♥ 1 Neat idea for a game, simple and the graphics look quite good. I think the controls could use some work, maybe a bit more swimming control and a way to boost out of the water to make it easier to get back on the ice.
Apr 23 14:39:29 21h 34m Hostage Escape ♥ 1 Neat game, short and sweet with a pretty novel puzzle machanic. With a few more enemy types and weapon options I could see this being a full-fledged game. A few things I would tweak: - Get rid of the countdown after you press the run button. - Minor gripe, make the weapon rotation just point directly where the mouse cursor is instead of having it slowly rotate towards it. Other than those really small things, I really enjoyed it. Good work!
Apr 23 14:46:21 6m 52s Activated ♥ 3 I really like the art style, and this is a cool take on a lemmings style game. It's unfortunate you didn't have more time to create more levels. One little tweak I'd recommend is to add a button to fast forward so you didn't have to wait after solving a puzzle. Good work! I'd love to see this expanded with more content.
Apr 24 12:22:58 21h 36m Tower Defence of the Heart ♥ 1 Great little tower defence game with nice visuals. I thought it was a bit tough at first but then I learned you can sell towers for the same amount they cost, so I just started reorganizing the level between waves which I thought was pretty neat. Though I do think it's still a bit punishing overall. There's also a weird bug (or maybe intended affect) with the tower that shoots down a hole row. It seems to shoot behind itself as well. Admittedly helpful, just not sure if it's intended.
Apr 24 12:33:53 10m 55s The Ludum Dare Flame 🔥 ♥ 1 This is super cool, much different than the usual Ludum Dare game. I like how co-operative it is and how I can just pop in occasionally for a few minutes to see how things are going. Nice work!
Apr 24 12:50:16 16m 23s Keep Him Alive ♥ 1 Congrats on finishing your first game jam. It's always an impressive feat. This feedback is all based on the original version, not the post-jam. I liked the simple art style, and the game was pretty darn too. The game could use a bit more explanation or what the player is supposed to do as it wasn't clear. Maybe just consider writing some more information on your ldjam.com game page and adding a coin UI. I look forward to seeing what you make for Ludum Dare 47!
Apr 24 12:55:40 5m 24s Feed The Fire ♥ 3 Great little game, I like the concept and the art. This is pretty polished overall so congrats. I like how the items are swapped out and appear in the darkness so the player doesn't actually see it happening. Some items that I thought should be flammable weren't, which was a little frustrating.I'm also not sure the flashlight running out was really all that engaging, but something could probably be done there to make it more fun. Nice work overall!
Apr 24 13:01:34 5m 54s On Air ♥ 3 Neat little game, very clever idea. The pixel art is absolutely fantastic, and I really like the audio. I think the game would benefit from some more feedback when putting out fire, or making it more obvious what the player was supposed to do. I was putting out fires then I suddenly got a game over screen with no explanation. I few tweaks to that, and maybe some feedback when you were getting really low ratings, would help a ton. Great job!
Apr 24 13:10:53 9m 19s Leap Of Faith ♥ 2 Lots of places you could go with this. Different types of obstacles, environmental things like trampolines to bounce the fish, mud to get stuck, etc. Also I wish you could zoom out a bit when launching because it sometimes felt like it was down to luck whether or not I landed in a pond or not. Nice relaxing work though, I like the art as well.
Apr 27 12:12:54 71h 02m Oak Defenders ♥ 1 Neat little tower defence game. I really like the silly music, it's particularly good in the main menu. Moving around feels pretty good, though it wasn't immediately obvious that the player could jump multiple times. Also, disabling shooting after the player gets hit is a bit frustrating, I'd make sure that doesn't happen. Otherwise great little game, I'd love to see it expanded with more enemy types. FYI: Your web version appears to cut off the sides of the game, not sure if you can fix that or not but I figure you'd like to know.
Apr 27 12:26:10 13m 16s Gaia ♥ 1 Neat little game, I'm a sucker for god-games like this. This is pretty challenging. I did manage to crash the web version of the game though when I zoomed in too much though. As for improvements, I'd love if the game was slowed down a bit. It gets hectic pretty quickly. Good job overall!
Apr 27 12:48:10 22m 00s Last Light ♥ 1 Great graphics and adherence to the theme. The presentation was spot on, and I liked the concept of the game. Stealth games are tough, but I have a few ideas of small tweaks you can make that I think would really improve things. 1) Make the camera move ahead of the player a bit so they can see what's coming. Or maybe even zoom out a bit. 2) Don't make the enemies start chasing the player so quickly, maybe add a warning to the player that they've been seen so they can quickly turn off the light. 3) There were a few collision issues there I'd stop being able to move forward, and I'd have to jump over a tile or something to keep going. Sometime's unity's boxcolliders can be a bit finicky when tiled which I'm assuming was the issue. Overall though I think with those few improvements, and maybe another couple enemy types, this would be a fantastic game. You already nailed the audio visual experience, so congrats!
Apr 27 12:58:10 10m 00s Space Station Alpha ♥ 1 Congrats, I really love the sound, graphics, and level design of this. It feels super claustrophobic with the small hallways and random generation. I played a couple rounds of it, and I still can't really figure out what I was supposed to do though. Maybe some more detailed instructions are in order, or maybe I missed something. Super impressive though considering your limited use of Pico-8 in the past though. Well done!
Apr 27 13:10:12 12m 02s Mutiny ♥ 1 This is a pretty neat resource management game. It's a little easy, but I like how all the systems work together and how you constantly have to juggle crew-members. It would have been pretty cool if you could upgrade crew members, or choose ones with specific stats to hire. Some audio would have made this great, I'm a sucker for pirate music and sea shanties. Good job!
May 1 01:38:19 84h 28m Kitten Catastrophe ♥ 2 Great first game, certainly better than my first Jam submission years ago. The pixel art looks great, and I quite like the idea. Though I thought it was pretty unforgiving. It could use a bit more of a difficulty curve. Good job.
May 5 13:52:31 108h 14m Mark ♥ 1 Cool theme interpretation. There was a lot of polish, and I quite liked the simple aesthetic. All the different mechanics made the game feel really hectic as well, but in a good way. There are a few small changes I'd make that would help a lot. 1) When you get a new message, maybe along with the envelope show the count of the total number of messages waiting. 2) Show how many messages are going to be removed when you send, because it can be hard to do the math when you're mashing keys and in a rush.