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Feedback comments for LD41
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| Timestamp | Since previous | Game | randomhuman's comment | |
|---|---|---|---|---|
| Apr 24 11:24:29 | PROJECTIME | ♥ 1 | Very pretty game with gorgeous sound effects. It's a bit tough with the firing patterns of the enemies not leaving a lot of room for error, but it is satisfying when you manage to make a hit. The quick restart is really good, and makes for some compelling play. | |
| Apr 24 12:21:41 | 57m 12s | Welcome to Mars | ♥ 0 | Just a black screen for me on a Mac, unfortunately, with music playing. I can press enter and it plays music. I will check back when you have the web build. |
| Apr 25 14:51:04 | 26h 29m | Peculiar Adventures of Dorothy Hops | ♥ 2 | Mmmm, dat parallax... What a great concept! Truly incompatible, yet really enjoyable when you get the hang of it đ It was a good idea to include a tutorial, good work squeezing that in. If there is a way to avoid the rogues without having sweet bread I couldn't find it, so my main causes of death were falling in puddles and getting stabbed by rogues. |
| Apr 25 15:39:17 | 48m 13s | My Witch Shop (unfinished) | ♥ 1 | What's there is really gorgeous and feels great to play. The concept sounded interesting as well, it's a shame you didn't get to implement it fully. I failed to complete my entry for an LD a while back so I know how it feels! |
| Apr 25 16:02:43 | 23m 26s | Carmagotchi | ♥ 1 | The music is definitely the highlight here, very fun đ The gameplay is a bit unbalanced as others have said. It could probably do with more depth and less waiting. I crashed straight into a rock in the middle of the road, but the car is only slightly unhappy and my biggest expense is fuel! It might actually have been more tamagotchi-like to have free things you could do with the car while in the garage. |
| Apr 25 16:09:43 | 7m 00s | Dangerous Fields | ♥ 1 | All I get is a black screen on a mac âšī¸ If I play it windowed it is black and flickery instead. I can click around an it makes a sound effect. |
| Apr 25 16:34:40 | 24m 57s | Darkade | ♥ 1 | Wooah, that is quite the experience! I'm not even sure if I got to the end or not? Really great atmosphere and puzzles, and just an amazing amount of content and polish for the time you had. I really felt immersed in this world! |
| Apr 25 17:26:54 | 52m 14s | Splendid Adventures on a Sunday Afternoon | ♥ 3 | I'm not sure where to start with my praise for this, it's such an excellent idea and so well executed. I love the hand-drawn (or seemingly so?) art and the way the words are arranged around it gives extra life to both. The music is the perfect compliment to them as well. It really feels like moving around inside a book. I guess my only criticism would be that I wanted to see every page, and not being able to undo a choice made that difficult at times đ |
| Apr 25 19:09:21 | 1h 42m | FLOOR IT! | ♥ 1 | That's fun, very moreish! I really liked the art and the music was a fun choice. |
| Apr 25 19:40:51 | 31m 30s | Crowdsurf | ♥ 1 | Performance anxiety the game! Really clever idea, but I found the strategy that worked for me was to just brainstorm word association nonsense with rhyming words on the end :P Maybe that's an apt critique of modern pop music. |
| Apr 25 21:42:27 | 2h 01m | Felocity | ♥ 1 | Fun! I really love the art and music. I'm not sure about having to pick up the guns as you go and then only getting a single shot, it makes it quite tricky to get food... |
| Apr 26 10:12:38 | 12h 30m | Xenoperil: You Must Survive | ♥ 3 | That art is absolutely gorgeous - great silhouettes and bold monochromatic scenes that, along with the excellent music, really evoke a different mood for each activity. On the other hand, the interactivity is a little bit lacking - it could use more audio and visual feedback for the clicks, and a lot more indication of how the difficulty is increasing and how the upgrades are helping to counter that difficulty. Also, if death is inevitable, as I think it is (?), a scoring system and some scope for approaching the game strategically would increase the replayability a lot. Overall a really great entry, and I look forward to seeing more from you guys in the future. |
| Apr 26 17:19:47 | 7h 07m | Cardcade | ♥ 2 | Wow, so much content in this game! The sound effects, music and graphics are all really great, and work well together to create an epic, fast paced mood. The gameplay is a lot of fun, but something feels a bit off about how the aiming is handled given how closely the enemies trail you. Some of the cards were quite hard to use because of this as well (spikes, boulder), though on my second play through I realised there was a lot of synergy between those and the teleport card - create some distance with teleport and then drop a rock on 'em! I didn't get a chance to try it, but I definitely appreciate the thought that went into the deck, in this and other synergies. Overall a really excellent entry, good work team! |
| Apr 26 18:38:47 | 1h 19m | Birder x Runner | ♥ 3 | Number 1 runner and birder x runner!! This game is definitely a challenge, and it's great to have a scoreboard to climb. The audio is very atmospheric, but I feel that the art is very basic and not up to your usual standard - the elements are discordant, but not in a way that I would recognise as thematically relevant. It is a fun game anyway, it made me want to excel at it! |
| Apr 27 12:32:18 | 17h 53m | Gun Appetit! | ♥ 1 | That's super tough! I loved the art, and the music was an excellent choice as well. I found some aspects of the gameplay quite confusing - initially I thought I was supposed to be matching what each zombie was thinking about, but then that seemed to not matter, and any successful recipe just gave me a bunch of bullets. Also I read in a comment here that the ingredients had to be in order, which might explain why several times that I thought I had all the ingredients right, nothing happened. I feel like this game could benefit from being a little more forgiving, but it is really fun anyway. Also, excellent intro! |
| Apr 27 13:38:45 | 1h 06m | Heartache | ♥ 1 | I really love the colour choices, and keeping the palette limited as you have is really effective. There's a few minor control issues I would say - up to switch towers made me want to hit down to go back through them! I was also hitting off the platform edges. But those aside, this game is a lot of fun, and quite addictive! |
| Apr 27 17:52:04 | 4h 13m | Cinema Drive | ♥ 2 | Great concept, really illustrates the dangers of driving distracted! I just wish there was an option to continue after my inevitable death, I've heard how happy she is to be coming to the cinema with us a few times now. It's great that there is a bit of life in the portraits, they could have been static but they are jumping around and changing and stuff the whole time, I like it. |
| Apr 27 18:15:03 | 22m 59s | Super Antithesis Kart | ♥ 2 | Hilarious, the first really good comedy game that I've seen this jam, and also probably the game that puts the best emphasis on the "incompatible" part of the theme. Love that narration! Good job! |
| Apr 27 21:02:23 | 2h 47m | Goal and Crossbones | ♥ 1 | The art is really cute in this. I guess my only criticism would be that there are some balancing or progression issues, I had a long run of levels where I really only had to run straight to the goal. However, It is a great idea and I had a lot of fun, and it can be quite challenging on more complex levels and when the fast enemies appear. I love the little trails after the fast moving characters. Good work! |
| Apr 27 22:03:14 | 1h 00m | Witchbeat | ♥ 0 | I can't believe this is a compo game, it is so well thought out and polished. The art especially is gorgeous, and very readable. Hitting the attacks felt really satisfying when I got into the rhythm, and very frustrating when I was missing it! I think that is the norm for rhythm games though, and I suck at them. I did find that I could just hammer the z key if I was stuck and that got me by. The writing was great, very funny stuff :) The music was nice, but a but short, it started to get on my nerves a bit after a while. Overall a really great entry! |
| Apr 28 14:43:09 | 16h 39m | Definition of a Ghuest | ♥ 2 | In terms of game genres I guess you've combined a visual novel with a walking simulator, or perhaps TWO visual novels with a walking simulator, as well as situating one of narratives as a movie within the game, so that is really quite interesting. My main criticism would be that the text moves a bit slowly for me, but perhaps that contributes to the sense of ennui and impotent frustration that the gameplay evokes. It might actually be nice if the choices in the "movie" controlled the camera and took you where they described. As it was, I just walked around the room a bit and then stopped and just did the text stuff. Overall a really successful experimental mood piece. Good work! |
| Apr 28 15:30:08 | 46m 59s | Honest Dan's Trout | ♥ 1 | I really like how the the two aspects of this game fight against each other in a very explicit way, but in a way that makes it more fun rather than less, it's very clever. The graphics are clean and readable, which is what you really need in this kind of game. I like that you put the effort into making a logo for it! The music is really great - I thought it was going to be quite simplistic, and then the deep bassy version kicked in! Really great entry overall. |
| Apr 28 15:54:09 | 24m 01s | Shuffle Climber | ♥ 3 | This is a great looking game and it has a great concept behind it. However, depending on chance to deliver the cards you need to progress makes it quite frustrating at times, and really removes any element of skill I think. I wish I had a suggestion for how to fix this, but if you can figure it out I would really like to play an expanded version of this on mobile. |
| Apr 28 16:37:11 | 43m 02s | Cropshots | ♥ 0 | Top notch - great art - everything nice and bouncy and fun, great concept, well polished, good music choice. But my favourite aspect was how the different plants required different strategies to deal with them. The only thing I'm not sure how I feel about is how quickly the crops disappear after they fruit, it feels a little bit unfair, and doesn't leave a lot of scope for strategically picking up and planting more seeds because you really have to be ready to harvest right away. Great game overall though, definitely one of the best I've played. |
| Apr 28 16:59:12 | 22m 01s | FAST CRASH | ♥ 2 | Really great aesthetic, both art and music. I was hopeless at the trivia because of the subject, but I can understand you had to narrow it down to a single thing. I managed to survive for quite a while just collecting the cash off the road. I honestly didn't find the driving part to be too much of a challenge or distraction from the trivia - using the laser is not that punishing and also pretty much required in many cases where there is no viable way to dodge the obstacles, and the whole thing is too slow moving to really take your mind off the trivia effectively. Good game overall though. |
| Apr 28 17:25:12 | 26m 00s | Love Love! Space Attack | ♥ 1 | This is a really great combination. I didn't get anywhere close to a win condition, if there is one, but I was really compelled to get to the next question! I also couldn't help myself from choosing some of the less than optimal responses ha ha! The shooter side of it is well implemented, though the ship is perhaps a little slow to accelerate. I couldn't get past the squidy guys, but I had a lot of fun with this. |
| Apr 28 18:19:47 | 54m 35s | Sneaky Beats | ♥ 1 | It took me a long time to get the hang of those patterns, but then I do suck at rhythm games - and I definitely appreciated that there were only a limited selection of them! I also really appreciated the way game mechanics were introduced, it is rare to see this amount of thought put into that in a jam game, so it really stands out. The art is simple but stylish. I really liked the audio on the rhythm part, especially the "picking up an electric guitar" noise when you first enter it, but I think some other sound effects for the rest of the game would have been nice. Overall a really great combination of genres and a fun game. |
| Apr 28 18:56:43 | 36m 56s | Sadie's Stabby Sword Story | ♥ 2 | Sooooo much fun. There are a few issues with the gameplay area and controls which I think you are aware of at this point, but this is definitely one of the most fun and original entries I've played, and the art is awesome as well. |
| Apr 28 19:15:23 | 18m 40s | BunkerDefense | ♥ 1 | I got a javascript error in the web build when I was trying to upgrade a turret early on, and the mac build seems to start with the help menu already activated, but won't accept any input. It looks really interesting and I love the audio, but I can't really rate based on what I can play of it. |
| Apr 28 21:13:51 | 1h 58m | Remember or Die | ♥ 0 | I really like the idea of this, and the simple, bold graphics are very effective. However, it is far too difficult for me. Part of that is due to my terrible memory, but I think a range of different grid sizes would be an ideal way to make this more accessible. |
| Apr 29 15:16:01 | 18h 02m | Golden Beak Golf | ♥ 1 | It's a neat concept, but it's quite tough to make progress by either golfing or flapping. I basically hit every obstacle on the way to the hole on each of my three or four playthroughs, except for one that I managed to fly through. Part of the problem is the gaps are too small and part is that there seems to be a bit of a lag between pressing Z and the power/lift meters registering the input. |
| Apr 29 18:19:12 | 3h 03m | The Legend of Block | ♥ 1 | That's a nice little puzzler. I found one viable solution that was disallowed for some reason, which caused me a bit of confusion, but once I got past that I really got into it. I would have liked to see more levels and more challenging puzzles, but what is there is well executed. Good job! |
| Apr 29 18:26:53 | 7m 41s | Dark Soil | ♥ 1 | I only got to level 39, but I had a blast! The combat in this game is incredibly satisfying, and there is an impressive variety of enemies and weapons. The pixel art is great, very alive and fun, great colours, with a good separation between gameplay and background elements. The music is also fantastic. If I had to criticise something I guess it would be that the weapons didn't really seem to have any difference between them gameplay wise, and it would be a nice addition to allow some choices there. Other than that I really have nothing negative to say, I loved this game! |
| May 2 13:06:05 | 66h 39m | Moth and Bat | ♥ 1 | Beautiful art, music and story. I especially liked how the background art changed over time and the music at the end. I found it a bit difficult to predict how bat, in particular, was going to behave, which I think is the root of the game's difficulty for me. I'm glad you included a option that enabled me to see the entire story, though once I activated it I actually didn't hit any obstacles! |
| May 2 13:29:04 | 22m 59s | Pivit | ♥ 0 | The graphics are very stylish and the concept is unique and interesting. However, I didn't really feel like I had a lot of control over what was going on, which I guess is kind of a feature of pinball! I would definitely be interested in seeing what features you had planned for this that you weren't able to implement. |
| May 2 14:10:07 | 41m 03s | Heart of the Cards | ♥ 1 | This is fun! The graphics are very cute, especially the way the enemies walk. There could do with being some more environmental details, but it is understandable that their isn't considering this is a compo entry. On the gameplay front, the only real problem is that the aiming feels a little off - I guess there is some ideal distance at which you will hit an enemy in the centre of the screen, but if they are too close you have to aim slightly left. I also think the card element is underdeveloped in favour of the FPS side of the gameplay. I think in most card based games you would be able to choose from a selection of cards each turn, and it would be really cool to see something like that introduced to this game, if you continue to develop it, along with more card types, more status effects, cards that act on the player etc. Overall, a very nice looking game in which I can see a lot of potential, good work! |
| May 2 14:27:13 | 17m 06s | Type-Zero | ♥ 1 | 4:12:30. Man, I suck. I didn't really like the way the car drifted after a turn, it always seemed to put me into the rough. I really only used left and right commands, maybe I need to experiment a bit with braking and accelerating and stuff. Anyway, this is a great interpretation of the theme and the music choice is really great. |
| May 2 15:34:24 | 1h 07m | Railgear | ♥ 0 | Hawaii forever! Nice relaxing game. It could benefit a lot from some sound and music, but the art is really nice and stopping the train exactly right is very satisfying. It does need some other gameplay elements to remain engaging longer term though, as it really only gets easier over time. I'm not really sure what to suggest, though it sounds like you have some ideas of your own. |
| May 2 17:33:46 | 1h 59m | Dead man's hand | ♥ 1 | Very cool idea. A bit frustrating when you need a search card and none is dealt for multiple turns. It would also be nice to have some indication of where the extraction point is once you've set off the flare. Fun game though, very atmospheric. |
| May 2 17:59:52 | 26m 06s | Roulette Knight | ♥ 0 | So gooood! The art is absolutely gorgeous and the gameplay seems to be incredibly deep - perhaps a little too difficult at the beginning - and very addictive. I think the music is a little bit too light and cheerful. I guess it is quite a humorous concept, but something more tense might be better. Really great overall though, incredible work! |
| May 2 18:21:26 | 21m 34s | RPG Clicker | ♥ 1 | Congratulations on completing your first LD game! I really liked this game, but it is a bit unbalanced as you already know. I didn't mind the music but I found the talking sound incredibly annoying - maybe try something less high pitched next time. The art was really great and the combat mechanics felt just right for a clicker game. |
| May 2 18:32:20 | 10m 54s | You Can't Dodge Your Feelings! | ♥ 1 | Interesting idea. I guess the jump was for the final scene? However, by that point I had been trained to duck, so that is what I did, and it didn't seem to matter. Nice little story, great art and dialogue. |
| May 2 18:49:40 | 17m 20s | Mojojo | ♥ 1 | OMG adorbs <3 The character art and animation is top notch, as are the lighting and visual effects. The music is fantastic, I was bopping along to it the whole time I was playing. Everything in this game has so much life and energy it can't help but make you feel good. Great work! |
| May 2 19:22:31 | 32m 51s | Late for Love | ♥ 1 | There's lots of fantastic details in the art of this game, like the lights on the car and on the character portrait. It really captured the mood of driving at night. Just excellent art in every respect really. I especially liked the colour choices, quite similar to those I chose for my own game, but put to much better use here :) I really liked the story as well, but if there were supposed to be alternate endings I couldn't find any way of getting the second one without crashing. My only real criticism of this game is that sometimes after clicking a dialogue choice the car controls didn't want to accept my input, which was quite frustrating. Perhaps on mobile, which this game seems to be intended for, this would not be a factor. Great game overall, well done! |
| May 2 19:37:05 | 14m 34s | Rogue Princess | ♥ 0 | I love the bright, colourful graphics! It took me a few tries to figure out the strategy, so it felt a bit like a puzzle game. I'm not sure if that was your intention.. I really enjoyed it anyway, though the music was a bit repetitive. |
| May 2 21:07:14 | 1h 30m | Tower Hopper | ♥ 0 | Really nice art, great colour choices. Music is really great as well. I really enjoyed the gameplay - there are other tower defence/platformer combos in the jam, but I haven't seen any where you platform *as* the towers! My only criticisms are that it wasn't clear to me what was causing damage to my towers, and the upgrades don't hang around quite long enough. There is also a bug that causes the game to become unplayable if a tower drops off the bottom of the level. Great entry overall though, I hope you will give feedback on some other games to draw attention to to it. |
| May 3 13:00:54 | 15h 53m | Dungeon Racers | ♥ 0 | The controls are not really as advertised, and I found the game very hard to play, which is unfortunate because I love the premise, the art, the music, and the level design looks really great. The inclusion of a spread attack was clever, because it was my only hope of hitting anything! |
| May 3 13:29:29 | 28m 35s | Jeff From Accounting | ♥ 0 | Really excellent mashup of genres, and I love the environment art. The enemies are a bit floaty and silent, and there could be some effects for when they die, but the gameplay mechanics are solid, fun, and original. |
| May 3 13:50:11 | 20m 42s | Grid Gunner | ♥ 3 | Fantastic stuff, really demonstrates how simple, effective art can be elevated with some carefully chosen effects. The gameplay feels frantic despite being turn based, which I think is accentuated by the music, which has just the right rhythm. My favourite part was the incredibly insightful tips :) Really great work overall! |
| May 3 14:01:53 | 11m 42s | JUMP & RUN | ♥ 0 | I'm not sure this is complete enough to be considered a game, but props for creating something and submitting anyway. I hope you will try again in future Ludum Dares. @Hyohane The controls are likely based on an AZERTY keyboard layout, where the equivalent of WASD is ZQSD. |
| May 3 18:23:31 | 4h 21m | Witch's Escape | ♥ 1 | Nice game. I was just getting bored with the single button sequences when the two-button sequences began to appear - I would say they should maybe start a bit sooner. Missing the sequence for the spike pit did not seem to have any negative effect, which I'm sure is just a minor bug. The graphics are great but the knight animations could use some up & down motion, like the witch has. Music and sound are also great. Good work overall! |
| May 4 12:22:23 | 17h 58m | Scoop | ♥ 1 | I like the character art and animation, but the upscaled background art does not look so good. The concept behind the core gameplay mechanics is cool, but I found the actual text entry interface a bit confusing - the textbox often didn't clear as I would expect and I wasn't sure if my input was being accepted. The robots were also not much of a threat, it was pretty easy to give them the run around. I was also able to sit right between the "boss" robot and his screen while I transcribed their convo, which was pretty funny. |
| May 4 13:29:07 | 1h 06m | Check, Please! | ♥ 0 | Very fun, I really like the way the intro and game over are blended with the game environment. The physics are a little bit wonky even for this type of game but it didn't impact my fun. The art is really great with a nicely unified palette. I guess it could have been clearer when I was failing or winning? I think I succeeded at the meatballs bit and that was the end of the game, but I'm not entirely sure from the feedback the game gave me. Great entry overall anyway. |
| May 7 10:03:11 | 68h 34m | Jump, Push, Match | ♥ 1 | Some of these puzzles are really tough, but as a result very satisfying when you figure them out! I did also skip a few though, because I am dumb. I really love the cute character animation and melodic footstep sounds. Great game overall! |
| May 7 16:20:45 | 6h 17m | Tsun Tsun Button Mash | ♥ 1 | I do think this could have benefited from more immediate feedback to clicks, like a little bit of animation, or a dollar (sorry, sorry waifubucks) amount right where you clicked, but it is a pretty fun & funny game. I like that've actually actually kind of got two approaches to the theme. Like narratively you've got the opposites of romance and "abuse", but maybe also the gameplay genres of dating sim and clicker game. Art is good, which is important for a game like this of course! |
| May 8 20:11:26 | 27h 50m | Barcelona Secret Party | ♥ 1 | Very colourful and fun, and I really liked the music. It was a bit unexpected for me that you could actually hide in the houses from the police, and also once they are on your tail on the streets they seem to never lose you. It would be great also if there was a scoring system, after a few houses I kind of lost interest a bit, but I can tell that with just a few more little hooks I would be compulsively trying to get every house in the grid hopping! |
| May 8 21:42:33 | 1h 31m | TnT: Tracks 'n Towers | ♥ 2 | I think this is my favourite of the tower defence hybrids that I have played. The balance of the towers and wave size feels very good, like I was always at risk of being overpowered, and having to do laps in a car is definitely incompatible! But having the car also be a weapon is a nice way of bringing the two genres together. Unfortunately I think the car feels a bit slippy - not so much that you can't get used to it for the plain track of level 1, but when I saw level 2 I knew it was going to be a disaster. Good work overall though, I found this really compelling. |
| May 10 10:08:23 | 36h 25m | Restructive | ♥ 1 | That's so cute. I enjoyed the rebuilding as much as the destroying, but I was a bit disappointed when I went back to mom and she suggested I wasn't done. I tried my best damnit! |
| May 13 11:34:08 | 73h 25m | Numbness | ♥ 1 | That's a pretty cool combination of genres. A good improvement would be to have more and faster paced enemies so that dodging and quick aiming would become essential. The enemies that are there are a bit plodding and easy to pick off - I basically just parked the princess while I dealt with them and then carried on again. I'm not sure what to do about the mix of prefab and new assets. The audio in particular does create a good mood though, and I like the transitions and stuff in the intro. |