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Scoop
Scoop
By bryceltaylor and William Macfarlane
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.80 | 15 | |
| Fun | | 2.46 | 15 | |
| Innovation | | 3.30 | 15 | |
| Theme | | 3.46 | 15 | |
| Graphics | | 2.38 | 15 | |
| Audio | | 2.37 | 14 | |
| Humor | | 2.83 | 14 | |
| Mood | | 2.50 | 15 | |
Comments
Interesting idea! I enjoyed the sprite work and the stealth component with enemy FOV. The intro cutscene was a nice touch as well. I couldn't figure out what the freeze button on the keyboard does but I didn't need to use it to beat the level. Good submission!
A very unusual game, an interesting mixture of genres :spy:
What I liked :thumbsup::
* Selected setting * Spy system
My comments:thinking: * Long first cut scene * The head of the hero passes through the wall
I like the character art and animation, but the upscaled background art does not look so good. The concept behind the core gameplay mechanics is cool, but I found the actual text entry interface a bit confusing - the textbox often didn't clear as I would expect and I wasn't sure if my input was being accepted. The robots were also not much of a threat, it was pretty easy to give them the run around. I was also able to sit right between the "boss" robot and his screen while I transcribed their convo, which was pretty funny.
blazen
2018-05-15 05:42
An awesome idea, great backstory and cool gameplay.
I like the idea very much. The mechanics are nice too and everything is working as it should.
My comments are that it was quite easy to evade the enemy, especially in the last task. Also, the text entry part was a bit confusing, only at the last task I understood that when I enter something wrong it colors it in grey instead of green. If you added this info in the instructions it will make things clearer.
All in all, great work. Congratulations :)
How did I go so long without reviewing your game??? Oh man. Sorry about that. I like the direction you took with this! You were able to put in some well working mechanics! I appreciate the fast transition between getting caught and restarting. Little things I would tweak is to make the intro text faster and adding multi-press to the movement controls. Apart from that, good job! I enjoyed playing and would love to see where you take this! :)
Thanks everyone! We really intended on having a more tutorial like experience that does a better job of teaching the player and remaining fun. We just lost a lot of time in this one, and it came at the expense of that and fine tuning the level design and polish. The intro was mostly just going to be for some characterization and an intro to the story, but when we ran out of time to properly introduce the mechanics it became the best place to stick some instructions so the player wouldn't be totally lost. Unfortunately it made it a little long. Probably the post-jam version will make that a little nicer.
Thanks again!