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Feedback comments for LD38
Jordgubben's games and stats for all events →
| Timestamp | Since previous | Game | Jordgubben's comment | |
|---|---|---|---|---|
| May 1 12:10:57 | The Spoiled Prince | ♥ 1 | Haven't played this since it's windows only. That said: The graphics sparkle with charm! And the gameplay reminds me of the water level in the first TMNT-game for the NES. | |
| May 1 12:31:01 | 20m 04s | Cartography | ♥ 1 | I'm a bit lost. Am I supposed to draw the map on paper as I play? (That would be very cool) |
| May 2 17:15:06 | 28h 44m | Pod2000 | ♥ 4 | Very nice! The only thing missing here is terminal history (ctrl+r) and auto-completion (tab). |
| May 5 17:08:28 | 71h 53m | It Shakes the World Apart | ♥ 1 | A lovely story that is just the right length. I like how it critiques our modern obsession with friend count. Also, the sheet music πΈ |
| May 5 17:38:48 | 30m 20s | Becky's very very Small and TOTALLY not mundane World | ♥ 1 | This is an intensely realistic recreation of office life. Trust me. I've worked in the public sector for five (5) years. I know realism when I see it. |
| May 6 17:26:42 | 23h 47m | Protolife | ♥ 2 | Cool idea. You cell-domely (sorry, couldn't help it) get to play games at this scale. The UX might need a bit of polish. I think I would have placed the wrong material at the wrong places less if they where just assigned to different buttons, preferably 'zxc' or 'asd'. |
| May 6 17:49:38 | 22m 56s | SurviBall | ♥ 1 | At some point I managed to get a stomach with 5/4, not sure if this is a bug or a feature. π Any way. This is a really cool little game. It works completely different from what I first imagined. |
| May 6 18:16:37 | 26m 59s | The Flip Lands | ♥ 0 | I like how this game is both hard and at the same time very forgiving. You can always flip things around until it works. The tutorial is also excellent. |
| May 7 09:44:37 | 15h 28m | Small Planet | ♥ 0 | Great fun! Reminds me a lot several games I used to play on my IBM 286 back in the day. I also like how the thrusters stop working when you exit the atmosphere. Clever details like that should not be under appreciated. |
| May 7 14:52:59 | 5h 08m | Miniscule Frenzy | ♥ 2 | The piano notes are a really nice touch. The contrast to the more synthetic music makes the whole thing feel a lot livelier. |
| May 7 15:14:36 | 21m 37s | LoneGalaxy | ♥ 0 | Reminds me a lot of Macross. macross.gif |
| May 8 17:52:40 | 26h 38m | SUPER Space Barrel | ♥ 0 | The absolute absence of re-spawn delay makes this into a real gem. It is seriously hard to stop playing. |
| May 9 18:54:23 | 25h 01m | Until Tomorrow | ♥ 1 | A well crafted and uncompromisingly sad story. The Atmosphere and subtle world building is superb. |
| May 10 16:59:34 | 22h 05m | Roguelike One | ♥ 6 | This may be the largest team I've seen so far this LD so far. Cool game and also impressive that you managed to coordinate so large a team in so short time space. (One small technical thing: Pressing the esc-key on leaves fullscreen (at least in Firefox). So it would be grate if the scrolling intro text could be skipped with some other key, like space or enter) |
| May 10 17:14:48 | 15m 14s | War of Quiz! | ♥ 2 | The fact that the all choices (both right and wrong) seem to be from the same pool results in a lot of brilliant (if possibly unintentional) LOLz. Seriously. Inviting a few friends over for some local multi-player could be a real hit. (Either that or Pokemon has actually won five consecutive Wimbeldons) |
| May 11 18:48:59 | 25h 34m | Missing Lands | ♥ 1 | This game gets an automatic +1 to everything for being a NES-game! There is a really good Zelda vibe to the simple graphics. One thing that would have make them sparkle even more is if the ground ha a few swatches of en alternate tile, to break the repetition a bit. And perhaps softer backgrground colours to make sprites pop out more. |
| May 11 19:04:13 | 15m 14s | Death's Knocking | ♥ 0 | High feeling of suspense and tension accomplished by very simple means (<-this is a good thing). I jump slightly every time I am caught and I'm not even playing in full screen. I think there is a bug in FF. Starting the game by clicking the 'Play' button works the first time, but clicking it again when it appears after a failed attempt to escape does not; clicking starts a new game, but the controls no longer responds and the page has to be reloaded. Pressing space instead and clicking gets around this. I also get the impression that the music dynamic is dynamic. It seems to intensify when when monster is approaching. All in all: stellar work. |
| May 11 19:14:48 | 10m 35s | OLDDOG | ♥ 1 | Really coo, if sometimes slightly nausea inducing, visual effects. |
| May 12 17:22:55 | 22h 08m | Den | ♥ 2 | Very interesting aesthetics choices. Gives a good claustrophobic feel, like horror game but the player is the scary thing and not the fleeing thing. The controls are a bit awkward since the touch pad on my laptop does have a dedicated button for clicking (the entire touchpad is pressed down for clicking). It's mostly manageable. But dedicated keyboard keys for moving, screaming and hitting would probably help. I could not get past the second mining site. It there a puzzle to solve? Hint? |
| May 12 17:43:38 | 20m 43s | Glass Houses | ♥ 1 | A well crafted depiction of the mudnannity of everyday life; doing your routine day after day seeing that things are slowly falling apart (both socially and quite literally). I was actually hopeing for this this to be a little longer. But I do on the other hand prefer narrative games to be "to short" than "to long". Music and scenery are both stellar. |
| May 12 18:28:21 | 44m 43s | Bubbletoy | ♥ 1 | It may be an odd thing to compliment in a Jam entry, but the typography of this game is remarkably pleasing. Its both relaxing and playful, that way it becomes very representative for the game as a whole. Level variation could happen earlier though as the first three levels are nearly identical. Also: The pink toy is very slow. It needs a serious buff to remain relevant in the current meta. |
| May 12 18:46:52 | 18m 31s | Our little island | ♥ 1 | Calling a game "Short and sweet" is a bit of a chicle. But this game is very sweet and also (a bit to) short. The little characters somehow reminds me of the "Mucklor" from the [Pettson and Findus](https://en.wikipedia.org/wiki/Pettson_and_Findus) series of chlildens books. groΜn-muckla.jpg (As far as I know these books are not very known abroad, but in Sweden they are something _everyone_ reads as a child) If I would change anything I only change one thing: move the 'Pick up' from z to more or else anywhere else, As for the background sounds. This is the first entry in this LD where I've kept the game running in the background long after I finished playing. It's so soothing. |
| May 12 19:10:38 | 23m 46s | YOSILand (Your Small Inner Land) | ♥ 0 | I couldn't help to chuckle at the thought of it when the game suggested that my mother (who is somewhere on the spectrum between agnosticism and atheism) would ask me to join her for church. Of course if she ever did ask I would quite definitely tag along since I'd really like to know what in naturalism and universalism was going on. π¨ π π Also: very catchy music! To thumbs up! |
| May 13 08:24:06 | 13h 13m | Paisley Princess | ♥ 1 | An interesting exercise in minimalistic user interfaces. You don't ever really need to "learn the controls". On my first run I bought the first shield buy-able shield before finding the crap shield. Then I accidentally picked up the crap shield and lost the better one. π (Perhaps the dropped sword and shield should appear in the map so that players can undo that sort of mistake?) Any how, very nice entry. And congratulations on making it on to [kotaku](http://kotaku.com/paisley-princess-is-a-terrific-tiny-adventure-game-in-1795126973). π |
| May 13 09:00:39 | 36m 33s | Pie Planet : Octopus flavour | ♥ 1 | This game would be easier to get in to if it introduced it's different mechanics more gradually. I had barely figured out what chain of buildings was required to build the thing that makes alien bugs go alien go away before meteors started falling all over the places breaking al my stuff. And I was constantly out of resources. With a reduced difficultly ramp up (or a difficulty setting) this could be very good resource manager. That said I really like the vecorised artstyle. And the little squid monster is very cute. |
| May 13 09:16:02 | 15m 23s | House Escape | ♥ 0 | It's always nice to find a fellow adventure game creator in LD. I generally agree with everyone above who says this game could/should be longer. The UX could benefit from better highlighting what elements are actually interactive; the pixel hunting part of it is kind of a annoying. The puzzles generally make sense and the minimalistic pixel art is a perfect fit for the game style as a whole. |
| May 13 09:44:32 | 28m 30s | Petty Puny Planet 38 | ♥ 0 | Reminds me a lot of [Long Live the Queen](http://store.steampowered.com/app/251990/Long_Live_The_Queen/) (one of my favourite games released this decade), but with a planet instead of a princess, and with a larger percent of the time actually making the choices. I have one question: How many moons can be built in total? The narrator sort of indicated that enough is enough when I got the third one. |
| May 13 09:56:41 | 12m 09s | Dr. Plumb | ♥ 2 | Interesting take on classic old Pipe Dream. The theme and music gives it a more serious tone. I appreciate that mechanics are introduced one at the time through multiple levels with out that much written tutorial. What I really miss is some sort of save function (+ a level select screen) allowing me to come back later. |
| May 14 08:45:17 | 22h 48m | The Whole truth about Nature Selection (16+) | ♥ 1 | Interesting take on the theme 'A small world'. For a v1.1 the background should probably move more to convey a sense of speed. And possibly change when moving from one place to another, like when leaving the π and entering the π. |
| May 14 09:14:18 | 29m 01s | ATLANTIS | ♥ 2 | Cool approach making a physical prototype first. Would it be possible for you to post a few pictures of it? The UX could use a bit of polish. The thin black text in the hint boxes does not have enough contrast to the gray backgrounds. Also I'd prefer it if the hint boxes and command pallet appear next to the things they related to, instead of at fixed positions on the screen. Finally, the constant sinking of regions creates a tens claustrophobic feel. It really captures the sensation of a hastily declining civilisation. |
| May 14 09:40:07 | 25m 49s | Planetary Garden | ♥ 0 | If you want to make a game that impresses other game designers, then the clicker-genre is provably the least easy way to go about it. So kudos to you for for resisting the chains of cultural cognition. I really like the fact that the game starts to play it self after a while. In fact I'm still playing as I type this. What I'm missing is that the different plants look a bit to similar. I'm not entirely sure which is a daisy and with is grass. |
| May 14 09:50:02 | 9m 55s | The Pendant World | ♥ 1 | Not entirely sure what's going on in this game, but it did manage to keep me curious somehow and I played it to the end (I think?). Sound really is missing though. Maybe next LD? |
| May 14 09:56:40 | 6m 38s | Thieves, it's a small world | ♥ 1 | I really enjoyed the writing in the intro. This game could be a bit longer and have trickier clues. The font rendering is a bit muddy, but I'm starting to think this is a general Unity+OS X problem since a lot of Unity games seem to have the same issue. |
| May 15 18:11:13 | 32h 14m | Sim Sperm | ♥ 1 | This is a hard game. Playing it caused me to constantly shout the f-word (and given subject matter I find this to be appropriate behaviour). One thing this game does really right is that it lacks any "replay cooldown". Failing and trying again is never a process of painful waiting. I think I may have managed to swim outside fallopian tube at some point. Not sure if this is a bug or a short cut. |
| May 15 18:20:54 | 9m 41s | Tiny Dentist | ♥ 0 | Very fun take on the theme. Immediately reminded me of the [The Dragon Dentist](http://www.imdb.com/title/tt6004864/) miniseries (which is really good BTW). The controls could be robuster. It's a bit hard to measure jumps, especially when clinging to the facial hair. Also sound effects and music would add a lot (but sound is a glass house where I really should not throw any stones). |
| May 15 18:33:15 | 12m 21s | Last day of the woods | ♥ 1 | The graphics and audio gives this game a very mysterious and fairy tale like atmosphere. The teleporting pictureframe is an interesting mechanic. Unfortunately the game lagged a lot on this computer (macOS + Firefox). Due to this I had to stop once the platforming got more demanding. |
| May 16 17:47:53 | 23h 14m | The Last Colony | ♥ 0 | I actually think the controls are fine, since I see this as a multilayer party game. There is a lot of not-so-subtle humor in bumping into space stations killing countless millions of civilians. What prevents this from working as a party game is that the resources drain to fast and difficult ramps up to quickly. There should be more room to realize how terrible your party is at doing this before obviously unavoidable "game over". A new set of players should at least get a few minutes on their first try, to learn the controls properly. |
| May 17 18:30:32 | 24h 42m | Whale Fall | ♥ 1 | LD never stops surprising me. An improvement would be to change up the background more. It's hard to get a sens of upwward progress since the the whales/platforms constantly descend. |
| May 17 18:49:20 | 18m 48s | Blomst π» | ♥ 1 | I really enjoy the relaxing intentional monotony of this game. Feels a lot like real gardening (my other hobby). It even depicts the practical logistic problems of over-planting and not knowing what to get rid of to make room for something new. The only thing that really bugged me was that the menu cursor in the "sell" menu moves upwards when the last seed of a certain type is sold. This caused me to unintentionally hit "back" and exit the shop quite a few times. The cursor could move down (instead or up) or the "back" button could be moved to the bottom. But I don't think there should be a "sell all" option since that would increase the game play tempo. As for aesthetics: Music, sound effects, 3d-models and graphical are all lovely and more importantly they suit each other very well. So to sum it up: Great stuff! And I'm really looking forward to see what your team manage to come up with next time. (I was fairly certain that I had already commented on this one. Better late than never, I guess.) |
| May 19 17:35:43 | 46h 46m | 1964 World's Fair Engineer | ♥ 1 | Very interesting concept and a different take on the theme. The graphics are really colourful (I would LOVE to see this animated). I feel the UX would be improved if the game was zoomed out a bit more and the cards could be selected by clicking on them. I'd like to say that music/sfx would really improve things here, but then on the other hand this could actually work as a physical card game to. So all in all: Good job! |
| May 19 18:01:57 | 26m 14s | Here Be Fish | ♥ 0 | The humans in this game are really a bunch of pricks. On my first play though I wanted to build a shark that would eat them all. Watching the orca struggle in it's entrapment sends a strong environmentalist message. We only have one world and it is small! For this I give it 5 of 5 in theme! |
| May 19 18:37:45 | 35m 48s | Glop Plots | ♥ 1 | Waiting games is an odd genre, but it's very convinient as you can rate and comment on the game wile playing it. I will probably leave it running while playing some other games to (things for not pausing the game when switching to another tab). At first I didn't get this at all, since I was in a bit of a hurry (bad me) and the controls where not on the itch.io page. But then I figured it out I was all right. Making it to the end and seeing it start over felt refreshing in some odd way. |
| May 19 18:51:40 | 13m 55s | Space Hummus | ♥ 1 | The non-tutorial in game tutorial is introduces concepts very well. I really liked the hint that appeared at the first planet where you have to fall from the other side of the planet. Can't really say what's so good about it; it is just placed very well. The difficulty really spikes after a while, though this is to be expected for this type of game. The story intro is fun and still short enough to not overstay it's welcome (I have a half-serious food allergy so most of my friends can associate with the perils of the main character). |
| May 19 19:03:22 | 11m 42s | Terraform | ♥ 0 | I find it a bit to tell the difference between the rocks and the coal. Also, I'm not sure what the buildings actually do (do they do anything?). Music is really sweet though, and he strange night monster look cool. |
| May 19 21:13:29 | 2h 10m | Odd Ball | ♥ 0 | This seems like one of those tests you take to check if you'd make a good astronaut. It gets really cognitively challenging at the later levels. It took me 10 minutes to get me through this and I spent more than half of the time (6m 22s) on the last 4 stages. It's tough, but there is also that "Ah! Now I see it!" feeling when you "solve" a level. (Hope you manage to get over the magical threshold) |
| May 19 21:20:29 | 7m 00s | Unlucky Planet | ♥ 1 | Starts out a little stale, but gets a lot more interesting once the upgrades start kicking in. You should probably probably reduce the game height (or implement a fullscreen mode) as I had t zoom out the browser page for the game to fit ( and this screen is relatively high-rez screen). GG! |
| May 20 07:33:56 | 10h 13m | Caterpillar Chomp | ♥ 0 | The graphics are really gorgeous. |
| May 20 07:50:29 | 16m 33s | Space^3 | ♥ 0 | Interesting concept. This could be something really cool if given enough polish. If I could add sound effects to one thing it would be the protagonists gun. It should have a "bzzt" when fired, a "poff" when hitting a "klink" when hitting the shield of a target. Right now it's hard to tell a shot actually hit a target. |
| May 20 19:32:12 | 11h 41m | Llama's World | ♥ 2 | Cool concept. The puzzles are tricky, though not too hard. The arrows at the edges of the board point in the opposite direction of how the lama actually move. It is logical, but I still had problems getting my head around it. Also: Llamas πππ |