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Jordgubben

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TimestampSince previousGameJordgubben's comment
Dec 11 19:23:26 SlimeGame ♥ 0 Mini-computers are a cool concept. Also an interesting game. Also, I'm not sure what "Liquid Ham" is (and neither does urban dictionary), but it is definitely a word I will begin use any way.
Dec 16 10:55:42 111h 32m Too Many Chooks ♥ 1 Highest score so far: 65 (not that good, right?) Starts of relatively easy, then gets very hard very fast. The voice acting is excellent. :D
Dec 16 11:04:09 8m 27s The Ol' Flower Shop ♥ 1 Highscore: 6250 At first I was going to report the gradually more sluggish controls as a bug. Then I realised that it's probably a feature. Nice touch!
Dec 16 11:30:19 26m 10s Booyah Bass ♥ 1 A cleaver take on the theme. I really like how the range-indicator grows as you collect more fish. Music is also very catchy. Fish gets a bit sparse towards the end of the match. Maybe more fish could should "spawn" somehow.
Dec 16 11:48:50 18m 31s Being Plundered ♥ 1 I really enjoy the mix of relaxing grunt-work and action-packed gunfights. Dynamic music could really take this somewhere. What I'm having most problems with is what to do when those pesky pirates follow me back to base. how-to-get-out 2017-12-16 kl. 12.41.26.png Cant really find a good way to break out of this situation since I cant fire the guns from inside the shield. Speaking of the home base, using different docking stations for different purposes (sell ore, refill fuel, repair ship) is a really nice touch.
Dec 16 11:54:12 5m 22s Run Guys ♥ 1 Seems your game and [mine](https://ldjam.com/events/ludum-dare/40/be-popular) tackle very similar concepts. Interacting with other people is not always an easy thing. We get entangled in our daily lives and some times we just want to get away. But loneliness is also a hard ting to cope with. Perhaps the core of the human experience is in the struggle it self.
Dec 16 16:26:25 4h 32m Speed Date Shuffle ♥ 1 Top notch aesthetics. Also cool to see boardgame-like stuff that could never be a board game on LD. Would swipe right again.
Dec 16 16:34:18 7m 53s Life's A Glitch ♥ 1 As we all know: Hard + quick re-spawn = Awesome! This one reminds me a lot of [Super Space Barrel](https://aamatniekss.itch.io/super-space-barrel), a personal favourite from an earlier Ludum Dare.
Dec 16 16:58:45 24m 27s The Exalted ♥ 1 Very cool, and astonishingly simple, idea. Graphics remind me a lot of good old geometry wars. Had a lot of problems with the controls at first. Then I plugged in an external mouse. Suprising no one: Plays a lot better with mouse than with touch pad. I wonder how it plays on a (wacom-)tablet or an (ipad-)tablet. (I'm not sure why, but audio volume is very low. While playing I can just barely hear sound effects and music)
Dec 16 17:36:46 38m 01s Too much money earning simulator ♥ 2 Ok. I figured it out on the third try. Not sure how to say this without spoilers... hmmm.. ™™™ Through valiant effort and high focused time critical investment I have accumulated the intended transportation device. Pigs where kept at bay by frequent visits. The roster has learned to fly and the chickens are now safe. I repeat: the chickens are safe! ™™™ Jolly good show, lad. I must admit I have a bit of a, shall we say, kink for games that are something else than what is initially perceived. Jolly good, I say. ;)
Dec 16 17:49:28 12m 42s Money transporter ♥ 2 Fast paced, with a lot of small risk/reward situations. Graphics are a bit on the smaller side. And music/sfx are missing. That said I could see this becoming an arcade hit in the early 80-ties.
Dec 17 17:42:18 23h 52m Cherry Creek ♥ 2 Graphics and sound blend very well together. Great job on that part. Does the algorithm that generates the puzzles guarantee that all puzzles are solvable. I'm sort of stuck on this one. Skärmavbild 2017-12-17 kl. 18.38.31.png (Maybe I'm just missing something, but I cant see how this could be solved)
Dec 17 17:55:12 12m 54s Neon Hell ♥ 1 The no-nonsens re-spaw keeps the adrenaline ride going. The graphics in general, and the parallax scrolling background in particular, are well crafted and crisp. GG.
Dec 17 18:09:07 13m 55s Ed's City ♥ 1 This has probably already been said a a couple of times, but this game really need some form of tutorial. I've build a bunch of windmills and houses. Cant really understand what I'm supposed to do next. Skärmavbild 2017-12-17 kl. 19.01.33.png So for instance: - What is the difference between the two house types? - Can I get more house types and how? - Are there any negative side effects of building power plants next to houses? - Who is Ed? (And what does he do?) Not my intent to sound to negative though. Give this a few more weekends and you could be on to something. Cheers.
Dec 17 18:39:07 30m 00s SHROOOMS ♥ 0 I find it a bit hard to tell when mushrooms go from food to foe. Perhappes thay could change in hue, not just size. Liked the control scheme once I got used to it.
Dec 17 18:55:32 16m 25s Factory Panic ♥ 1 You really captured the theme well here. Factory inventory management is tricky stuff. The UX could need a bit of work. I'm not a very smart person. So the fact that the container statues are at the top of the screen and actual containers are at the bottom confuses me a bit. Also being able to upgrade the carrying capacity and movement speed of the little factory worker would be very useful.
Dec 18 19:20:08 24h 24m Antibody ♥ 1 Music is catchy, even if the loop is a bit abrupt. Moving up in layers is a bit of a gamble since you only see what's below you (right?).
Dec 18 19:31:19 11m 11s Just Another Space Game ♥ 0 Highscore: 1267 The asteroids are a bit hard to since since they are dark grey on a black background. Perhaps I'm just getting old, but I had to squint a bit to see what was going on once the asteroid count started climbing. You mention this was your fist Unity game. [My game][https://ldjam.com/events/ludum-dare/40/be-popular) was also a first on new tools, so I feel your pain bro/siz. Doing LD on new tools can be a learning adventure in it's own right. Use this as a reference point for your future Unity-based games.
Dec 19 08:48:30 13h 17m Mallio Cart ♥ 1 It's always a treat to see what you come up with for every LD. It's a bit depressing how realistic this game actually is. Complete with the obligatory store Christmas muzac, incomprehensible shopping list and (my worst dread in life) other IRL people. I can really feel the panic as the clock is quickly ticking down and I can barely remember what to buy. The rush against the clock remind me a lot of a certain *Arnold classic*. [Ohh, Embedded video? Nice!](https://www.youtube.com/watch?v=YTcFsdIJ_Xo). The only feature I'm missing is the a ability to slap parents who, for some reason, decided it was a good idea to bring their toddlers to the store. GG.
Dec 19 08:54:55 6m 25s Chuck Norris will Make America Great Again ♥ 0 A Chuck Noris Joke! Havn't seen those in a while. :D I have one problem though: On macOS Ctrl+Arrows is used to switch back and forth between desktops. So every time I move and shoot at the same time I loose browser focus. Maybe ad another alternative fire button (like left shift or just Z)?
Dec 19 11:26:40 2h 31m Objectification ♥ 1 Quite possibly one of the strange games I've played this LD. I'm intrigued, and a bit frightened. (At first I struggled a bit with controls. I thought Enter was forward, but it is apparently fast forward)
Dec 19 11:35:29 8m 49s Six ♥ 1 This game reminds me a lot of a puzzle in the 1991-classic [The Castle of Dr. Brain](https://en.wikipedia.org/wiki/Castle_of_Dr._Brain). Only difference is a that in this game the controls actually work. Good work!
Dec 19 12:15:19 39m 50s Farming Sim LD40 ♥ 1 It got a bit hectic once I got my third row ow cows. Once the milking-machine is in place the game just plays it self though. What I'm really missing in this game is ste ability to buy my cows one of these: [Cow brush](https://www.youtube.com/watch?v=VpjCQD8ynZE)
Dec 20 09:39:23 21h 24m Please Come In ♥ 1 It's nice to see an IF on LD. As a mainly introvert person, this is a protagonist and a problem I can really relate to. I'd really like to see a more fleshed out version. The last three hours are a little void of action. GG. The [Jumbo Groove](https://github.com/irskep/jumbogrove) engine also seem interesting. It looks a lot like things I've been experimenting with, so I might check it out for future jams.
Dec 21 15:38:03 29h 58m Chuckles, the Word Juggler ♥ 1 Maybe it's just me, but I noticed a vocabulary bias towards the tech industry. Great to see an entry that is both fun and useful. My keyboard finger placement for several years, ever since work caused me to "juggle" different keyboard sizes. This might be one of those entries that I find my self getting back to long past this LD.
Dec 21 15:52:47 14m 44s The lost strawberry ♥ 1 Mechanics are a bit quirky, and all the more charming for it. Especially neat, if a bit hard to master, is the prower-up driven double jump. Levels are varied and mostly quite hard, but rarely ever unfair. GG.
Dec 21 17:30:28 1h 37m A Spark of Light ♥ 1 This is my first 5/5 in mood on this LD. I'm really digging the soft ambient aesthetics. My only concern it that fullscreen looks a tad off (Firefox + macOS). Skärmavbild 2017-12-21 kl. 18.20.20.png This is a bit bummer for such an emergent oriented experience. (edit: This is already fixed in the post-jam version) Any ways: Really nice stuff! GG.
Dec 23 17:11:30 47h 41m Wumbo No 5 ♥ 0 Me (playing this game): ... hmm.. aaah1 AAAH! phew... AAH! ... Oh! Arr... Nooo... AAAAAAH! (repeat)
Dec 23 17:19:39 8m 09s Tower of Mana ♥ 1 Keyboard Controls, mildly put, a bit uncomfortable. Dashing with left shift, jumoing with space and shooting with enter means the left hand must move back and forth over the keyboard. I'd prefer it if I could just move with arrows and use ZXC for actions. Interesting idea though. GG.
Dec 23 17:31:06 11m 27s I didn't know we still had that ♥ 1 The struggles of the every-day-man, distilled. Very interesting idea. I can't really put my fingers on why, but I keep pressing the wrong keys when opening boxes and putting them back. Perhaps the "Found it" could be automatic, thus reducing the number of buttons a bit.
Dec 23 17:45:24 14m 18s Space Miner Niner ♥ 0 Here is a thing: Ctrl + LR-arrows on macOS is used to move back and forth between desktops. So that make this game a bit unwieldy to play. The simple parallax effect looks really nice though. Good luck on completing your entry in LD41.
Dec 23 17:48:41 3m 17s Parent Simulator ♥ 0 It's a nice detail that the children scream in different pitches. It makes them stand out more as individuals.
Dec 26 08:21:21 62h 32m Reroute Reboot ♥ 0 I'm not entirely sure that I'm playing this right. It took me some time to figure out how to actually play this game (Despite reeding your instructions twice). I'm still not quite sure how to actually play to win, but looking at the bright dots flowing across the wires has a very nice soothing effect. This is probably one of the games I've spent most time with in this LD.
Dec 26 08:38:08 16m 47s Rebel Call ♥ 1 Really digging the minimalistic graphical style (with some depth effects, if I'm not mistaken).
Dec 26 10:05:15 1h 27m Blobville ♥ 1 I find these little critter utmost adoring. (I'm surprised to this game still needing 10 more ratings this late in the ratings process)
Dec 28 18:45:35 56h 40m Abstraction Blaster ♥ 1 The really trippy enemy and pattern design makes this game one of my favourites this jam. I find it surprising that it has not attracted more ratings. Sincerely hope you manage to get over the 20 ratings threshold.
Dec 28 18:57:43 12m 08s ESCAPE KEY ♥ 1 This game takes everything video games have taught me an about input and turns it on its head. Really a great idea and well executed puzzles. My only gripe here is that I cant get more than a few levels in dew to my Swedish keyboard. Skärmavbild 2017-12-28 kl. 19.52.26.png What am I supposed to type here? Apparently it's not '-'.