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| Timestamp | Since previous | Game | TheMonsterFromTheDeep's comment |
|---|---|---|---|
| Dec 13 02:13:00 | Non Euclidean Room | The graphics and audio in this game are basically top-quality - they have a consistent theme and work well. The core concept was also a really cool idea. <br/> <br/>Really, this is a very solid base for a game - the only problem is it doesn't go very far. <br/> <br/>The only other problem I had was controls - I was not expecting the default controls to be arrow keys, as WASD is standard for a first person game (especially one where space is jump - it's almost impossible to play a first person game with arrow keys and space). | |
| Dec 13 02:27:00 | 14m 00s | Life.exe | I couldn't really figure out what to do. I tried concatenating a whole bunch of numbers to get "64351521298" but that didn't do anything. |
| Dec 13 04:30:00 | 2h 03m | Tilted | This is a pretty nice little game! The puzzle mechanic wasn't very difficult, but I'm guessing if it was, it would be almost impossible, due to the fact that it would be hard to know exactly what was going on. <br/> <br/>The graphics and music are absolutely incredible. The only real improvement I could see is adding some animation to some of the background elements. <br/> <br/>I also think that some kind of reset feature would be nice. I had to restart the game several times because I missed the platform with the cube. <br/> <br/>I'm not entirely sure how the gameplay could be improved - as I said, it wasn't particularly difficult, but keeping a mental map of the game world for a more complex puzzle would be quite a challenge, and would be incredibly frustrating (at least for me). I suppose a more complex puzzle is the only option, but extra graphical hints would probably have to be implemented to make it fun - e.g. arrows that show which direction a lever will rotate the world. |
| Dec 13 05:05:00 | 35m 00s | FIIL Mark 37 | I really like the atmosphere of this game, although it was very difficult (at least for me). Fits the theme very well. |
| Dec 13 05:44:00 | 39m 00s | Otaku Den | This is a pretty great novelty game. It's hilarious that it's possible to make what is technically a puzzle game out of filling up a room with junk. <br/> <br/>All of the parody names were pretty great too. <br/> <br/>Sadly though this game isn't particularly engaging. It's only flaw! ;) |
| Dec 13 07:45:00 | 2h 01m | One Room Hotel | This is a pretty great game. It's just incredibly difficult after the first few levels. But the graphics and audio are great - especially the voices. |
| Dec 13 08:11:00 | 26m 00s | The Story of a Ministry of Truth Employee | Pretty good concept. I have two main issues: a: once an edit was made, it was impossible to change it again, which means that if one was screwed up, it was impossible to fix it and b: it was hard to read the options for editing as they intersected with the newspaper text. <br/> <br/>The other thing is that it wasn't very clear exactly what you were supposed to be doing - I thought that the point was to side with the Brotherhood, but it appears that that was not entirely the case? Essentially, the game is less fun without a clear objective. |
| Dec 13 08:30:00 | 19m 00s | Bathroom Break Manager | Very nice interpretation of the theme. I think that the main way to improve this game would be to have the workers interacting in various other ways so that the core game mechanic would be more complex. |
| Dec 13 08:51:00 | 21m 00s | Chrome Room | Very nice little puzzle game. Some of the puzzles I had to resort to basically shooting in random directions, but for the most part it was pretty good. <br/> <br/>Music and sound effects are very fitting. |
| Dec 13 08:58:00 | 7m 00s | 4/4 Room | Music worked really well. The changing dungeon mechanic was very cool. I did not use my hammers wisely and got stuck. |
| Dec 13 09:10:00 | 12m 00s | DangerRoom | The graphics in this game are absolutely incredible. However, it's really really difficult - I could never make it past wave three. I'm not sure what could be changed to make it easier - maybe I'm just really bad at this game. :P <br/> <br/>The only other improvement I would suggest is music. |
| Dec 13 19:23:00 | 10h 13m | Mr Farmer | I found that it was really slow to get going in this game. I never even got a pickaxe before I got killed. :( Maybe I'll try again later, though. <br/> <br/>Graphics are pretty cool. <br/> <br/>Music, of course, would be an improvement. |
| Dec 13 19:37:00 | 14m 00s | Softlock | The graphics and music are great. The mood is great - it makes me want to keep playing, but I can't get past the first level with a ramp - the block just keeps getting stuck, or pushed where I can't push it. |
| Dec 13 19:49:00 | 12m 00s | Ascend | Jumping, as others said, is pretty broken - it's linear instead of quadratic, and is really hard to control. <br/> <br/>I feel like a little bit of variation in the graphics would also really help. <br/> <br/>Music and sound, of course, would also be an improvement. |
| Dec 18 09:40:00 | 109h 51m | Gogol | Art is good, music is somewhat repetitive, gameplay is very hard. The controls were kind of slippery, which may have induced some level of artificial difficulty. |
| Dec 18 09:52:00 | 12m 00s | The Library | The music in this game is absolutely awesome - it's really engaging. At the end of the game, I felt like I had played through a long adventure, even though it really didn't take that long. Great job on the mood (which was also helped by the graphics). <br/> <br/>Gameplay, however, was very frustrating. The transition between pages inflates the difficulty artificially - I oftentimes found myself completely losing a song because I got off sync at the beginning of a new page. <br/> <br/>Aside from that, I found the up/down chords hard to play, especially when not very well isolated - it required me to move my hand off the keyboard and back on to switch between these chords and other notes, which was really frustrating. <br/> <br/>This game has a lot of potential - it really just has a few small gameplay flaws. |
| Dec 18 10:09:00 | 17m 00s | Moon Maze | Very nice game. It reminds me of LittleBigPlanet for some reason. I enjoyed the ability to play outside the main path and think that that would be a cool place to expand on. |
| Dec 21 08:28:00 | 70h 19m | Room One | I like the art a lot. The controls were a bit clunky - sometimes I couldn't exactly tell what I had selected. I also felt like there wasn't really any tension - although this might have been because I sort of didn't get that I needed to have some money at the end of 15 days. |
| Dec 21 08:35:00 | 7m 00s | Sound Crush | Music worked well. I think slightly better graphics could be an improvement. Also, it took too long to restart - it was hard to get back into the game after dying. |
| Dec 21 08:44:00 | 9m 00s | Duelist's Chamber | I think it could use more SFX, and some of the graphics could be slightly improved. Gameplay was challenging but seemed balanced - although I couldn't beat anybody past the second wizard. |
| Dec 21 08:53:00 | 9m 00s | HourGlass Collector | Very nice game. Good audio, although I think graphics could be slightly improved. Reminds me of "This is the Only Level." I died 17 times. <br/> <br/>My only real criticism is that the Newton level seemed unnecessarily difficult for some reason - I'm really not sure how to fix it. I think the problem was that missing a single jump could make it so that the level had to be restarted. |
| Dec 21 09:09:00 | 16m 00s | JamBear | The pixel art is some of the best I've seen. However, this game was incredibly frustrating. <br/> <br/>First, the controls seemed really slippery. I'd often find myself falling off a platform that was off screen because I'd jumped too high and was still moving left from something I was doing before. <br/> <br/>Then, whenever I reached a new part of the level, I would always die, because I would choose the wrong path at some point. The only way to get up safely was to memorize the path - and because I could only get up that high every once in a while, this made it very difficult to remember the correct path. <br/> <br/>This game might work as an Impossible Game-type-game, but the problem is that death comes too quickly - that is, in a game like the Impossible Game, it feels rewarding to try again, as the music is well synced and it feels fun to hit all the blocks, but in this game it's merely frustrating, as there's no real reward for retrying. (Hopefully I explained that well - it's kind of hard to). |
| Dec 21 09:19:00 | 10m 00s | one room arena | This is actually one of the more entertaining games I've played, simply due to the fact that it is simple and has a clear although arbitrary objective. <br/> <br/>Music, as I always say, would be an improvement. <br/> <br/>I think that most of the graphics are good - they have a consistent style - except for the powerup graphics, which could probably be improved. <br/> <br/>The AI worked well, which is what really sold it. <br/> <br/>Overall, very nice first gaem. ;) |
| Dec 21 09:48:00 | 29m 00s | Smoke and Mirrors | This is an incredible use of the theme and of the RPG format. Music was awesome, and graphics were pretty good - although I think the pencil sketches did not necessarily fit with the rest of the game (although I'm honestly not sure where I stand on this point). <br/> <br/>The game ended rather abruptly without really a clear description of what happened - maybe some of the other endings are different, but whichever one I got was rather underwhelming. <br/> <br/>Overall a very interesting game. |
| Dec 21 09:51:00 | 3m 00s | Room Designer | This game is not particularly fun to play due to the amount of glitches. :( <br/> <br/>However, I will say congrats on making a good UI - that's something that a lot of first-timers don't do. :) <br/> <br/>I hope you had fun with your first LD and will participate again! :) |
| Dec 21 23:32:00 | 13h 41m | Cyborg Ninja Training Room | Graphics are pretty great, although the floor didn't quite seem to match everything else. <br/> <br/>Audio is simple but works well. <br/> <br/>Gameplay is difficult, but still fun. The dogs seem kind of difficult to deal with - it took me quite a few tries to beat the second level. <br/> <br/>More of an indication of damage might improve the feel of the game. |
| Dec 21 23:47:00 | 15m 00s | Bob's Burgers | The controls were incredibly difficult to figure out. That was a big turnoff. <br/> <br/>However, once I did figure them out, the game was pretty fun. Difficulty ramped up really quickly, which was a shame. <br/> <br/>The graphics are awesome. It could use some audio, though. |
| Dec 23 00:06:00 | 24h 19m | one rooms | I've never seen 3D pixel art before - that was really cool. Seems to be a very polished game. |
| Dec 23 00:23:00 | 17m 00s | Bird-O-Tron | I absolutely love the graphics and the music, but there was simply no difficulty to this game. I could never really get hurt, no matter how hard I tried to. I never took damage from the bats, and I only took damage from the other birds like once. Maybe there's something wrong with how it runs on my computer. |
| Dec 23 00:37:00 | 14m 00s | Exiled | This is not at all bad for a first Ludum Dare entry. However, it has one huge, huge flaw: the fact that the player has lives. There is absolutely no need for this, and it makes the game incredibly frustrating - I simply gave up after I lost, because there was no way I was going to play through the whole thing again. <br/> <br/>Audio is good. The gameplay is pretty fun, although the puzzles weren't particularly puzzling. I enjoyed it (up until I lost). <br/> <br/>The graphics seem well-made but the walls look kind of strange for some reason - I think it has to do with the tiling being slightly off or something. <br/> <br/>Overall, though, this is an awesome first entry! I hope you participate again! :) |
| Dec 23 00:48:00 | 11m 00s | Concierge | This is a well made game, but I found it really hard to figure out how to get anybody to survive. It was frustrating because it took a long time to play each round. |
| Dec 23 00:54:00 | 6m 00s | Class Notes | I really like the idea, but I couldn't really figure out how to play. <br/> <br/>First, the graphics weren't very clear - I could never tell if the teacher was looking or not (or even if they ever did). <br/> <br/>Also, I couldn't really figure out how to pass notes succesfully - At first I didn't even know there was a power meter. I think the UI could be much improved. <br/> <br/>I also had issues with selecting what actions I should take. <br/> <br/>I like how everything is hand-drawn. It's a nice touch. |
| Dec 23 06:49:00 | 5h 55m | Great Collapse | Good concept. It was almost impossible for me to figure out how to destroy the red boxes. |
| Dec 23 07:25:00 | 36m 00s | rot | Interesting idea. I wasn't too engaged, and the parts where I had to click all three options seemed kind of pointless. Maybe I'm just not a fan of interactive fiction. |
| Dec 23 07:34:00 | 9m 00s | The legend of the cheese | I think the art is actually pretty fitting, although some parts could be slightly improved. In some cases, it didn't seem like there was a good way to set off a trap. However, I did think it was a fun little game. |
| Dec 23 07:41:00 | 7m 00s | Porno Tales: part 1 (Warning: NSFW!!!) | Art is good, music is good. However, this is not a fair game. It is absolutely impossible to know where enemies will spawn in, and with bad luck, you will get completely trapped, no matter what you do. |
| Dec 23 07:51:00 | 10m 00s | Under the River (Sob o Rio) [UPDATED] | So I got this error until I used @ursagames' solution: "Context3D not available! Possible reasons: wrong wmode or missing device support." <br/> <br/>Once I got it working, though, the concept seemed pretty cool. I didn't do very well, but it was fun, and I think with a bit of trial and error I could figure it out. <br/> <br/>Graphics are good. The background audio had some noise at the end of the clip that sort of seemed weird. |
| Dec 23 08:10:00 | 19m 00s | Little Sandwich | Gameplay is nice and simple, but works. Could use music. <br/> <br/>Main problem was in incredibly unfair and frustrating level design. This mostly came in two ways: tight vertical confinement with enemies, making it hard to jump past them (see: level where sandwich says "That was cold!") and places where it was necessary to jump somewhere and then jump away, but jump height was too high. |
| Dec 23 08:26:00 | 16m 00s | Poultry, Please | I found this game really difficult for some reason. I didn't really understand how the change mechanic worked, and it seemed like it took way too long to build food. Otherwise, it was pretty fun - I just wish I could figure out how to do better in it. |
| Dec 23 08:38:00 | 12m 00s | Hold the pipes | Good graphics and audio, but it didn't seem to have any ultimate objective, and there weren't really any consequences, it seemed, for being slow. However, it's a really great starting point - gameplay was simple yet fun once I got used to it, although I think if there was some sort of goal the pipes would have to be rearranged at somepoint. |
| Dec 23 22:30:00 | 13h 52m | Back To Your Room | Cute game. Music is great. Graphics are good, but the style is somewhat inconsistent. <br/> <br/>Using dead enemies was new, and was a nice game mechanic. <br/> <br/>I got all 300 points. :) |
| Dec 23 22:49:00 | 19m 00s | MFBFS | Fun game. Great artwork and sounds. I didn't really understand at first that crystals were acquired through fighting the boss, but once I figured that out it became pretty fun. |
| Dec 23 22:59:00 | 10m 00s | Ludum Dare: The Game | Great take on the theme, great music, great art. One of the more entertaining games I've played. Apparently I'm not too good at making arcade games (although that's what I made for real this time around, so... :P) |
| Dec 23 23:29:00 | 30m 00s | Loop Hell | Graphics and music are good. Gameplay worked, although I couldn't manage to get anything to happen other than the room completely resetting after melting all the objects. I can't seem to see anything else to do - is there something I'm missing? |
| Dec 23 23:45:00 | 16m 00s | levelone | This is great. One of the most creative (and relatable!) entries I've played. :) <br/> <br/>Music fits perfectly, I think, and graphics work well. |
| Dec 24 00:05:00 | 20m 00s | Omega Robot | Graphics are okay, music would be an improvement. Some enemies were I think impossible to dodge. Overall, though, it's a good first entry, and there's a lot where this could go in the future. |
| Dec 24 00:10:00 | 5m 00s | Baggage - A game of Roommate Bliss | I didn't really get it. I think it's not a bad idea, but right now it isn't done very well. <br/> <br/>In any case, the audio and graphics both didn't really seem to be very consistent - I think that better audio / graphics would really make a difference. |
| Dec 25 21:27:00 | 45h 17m | kobalter | Same issue as everyone else - you have not included the correct link. |
| Dec 25 21:32:00 | 5m 00s | Falling Dungeon | Very cool idea, but somewhat slow to play. If you are trapped and don't have any bombs, the game should end. Audio would be nice. I thought graphics were just fine, except for the fact that pieces could tile better. |
| Dec 25 21:50:00 | 18m 00s | This Room is Mine | Seems like a solid base, but it's really unclear how to play - I could never figure out how to get machines to do anything. Collecting resources is also rather slow, considering how many are required to build anything. |
| Dec 30 08:52:00 | 107h 02m | Claustrophobia | The atmosphere in this game is really unique - it seems to me like somebody narrating their own adventure, with all their own music and sound effects. It's really cool. <br/> <br/>However, I couldn't really understand how to attack - it seemed like whenever I tried I simply got hurt. |
| Dec 30 08:58:00 | 6m 00s | Arena 3000 | The audio in this was pretty charming - especially the guys laughing. <br/> <br/>However, it was pretty difficult. I'm not entirely sure why - I think that it has to do with the fact that your fire rate and movement are both slow and you only get two hits before you die. <br/> <br/>Also, for some reason, sometimes when I try to restart (by pushing space twice) I will immediately be dead, and have to restart again - is there some other way I'm supposed to restart? |
| Dec 30 09:25:00 | 27m 00s | The Recursive Dollhouse | Best mechanic I've seen so far. The only real problem I encountered was that sometimes when entering codes, I was too close to the keypad, and I couldn't move backwards to enter the full code. It was possible to escape by pushing 'Escape' and then 'Resume,' but it was rather frustrating for such a simple UI mechanic. <br/> <br/>Otherwise, very nice game - I especially liked the way that the music volume varied. The music itself was very fitting. |
| Dec 30 09:34:00 | 9m 00s | Pong Functions | Very cool take on pong. The AI is incredibly difficult to beat. Graphics are very nice - I especially like the trail. Music would probably be an improvement. |
| Dec 30 09:53:00 | 19m 00s | Pico Factory | The only real problem I have is that the controls are really difficult to use effectively. I ended up just using bread because it was too difficult to try more complicated constructions. |
| Dec 30 20:31:00 | 10h 38m | gRAvity | This is a cool game! The puzzles aren't really that hard, although I did get stuck on one at the end. It's simple enough to figure out how to play and what to do without any instructions, so that's good. <br/> <br/>The music is fitting, although it sounds somewhat familiar - does it come from somewhere else? <br/> <br/>The graphics work, but it feels like there is something off about them - although I can't describe exactly what. I think it might have to do with a contrast in the level of detail on the graphics and the room itself. |
| Dec 30 20:53:00 | 22m 00s | Elephant in "The Room" | Very strange game. The music is pretty great, and fits very well. I didn't really understand the losing condition. |
| Dec 30 21:09:00 | 16m 00s | One room to another | Collision is way too buggy - I cannot get past the first level, because I always run into the higher platforms and cannot climb on to them. |
| Dec 30 21:44:00 | 35m 00s | The Shifting Theatre | Wall jumping was rather hard. Collisions act somewhat strange sometimes. <br/> <br/>However, the graphics and music all work very well. |
| Dec 30 21:55:00 | 11m 00s | Hikikomori | It was hard to click on things, and then eventually the meters simply stopped going down, even with Big Brother there... so I guess I won? <br/> <br/>It's an interesting idea, but I think the execution needs some work. <br/> <br/>Audio would be an improvement; my main gripe with the graphics is that the resolution of all the pixel art is not the same, which in my opinion looks seriously unprofessional. |
| Dec 30 22:01:00 | 6m 00s | DOOMTANK | This is awesome! Great art, great sounds, really really engaging gameplay. It is rather difficult what with the huge swarms of enemies, but it still seems possible, and is very very fun. |
| Dec 30 22:10:00 | 9m 00s | Arena | Art is good. Music would be an improvement. Gameplay is kind of slow due to slow movement. |
| Dec 30 22:40:00 | 30m 00s | BreakAround | Good idea, but the ball gets stuck much too often. Being able to move around (like you can in the original breakout...) would solve this problem. Music would also be good. |
| Dec 30 23:00:00 | 20m 00s | One Cock at The Top | Rather difficult, but not unfun. I could never get past the second round. <br/> <br/>Graphics and music are good. This has probably the best vector graphics I've seen so far this Ludum Dare. |
| Dec 30 23:05:00 | 5m 00s | Giiver's Hop | This is a very good game. Has some of the best 3D graphics I've seen in a Ludum Dare game. It is rather difficult, but it's not too frustrating - although I would like an option to restart the level I am on instead of the entire game. Music fits and works well. Overall, this is a really great game. |
| Dec 30 23:19:00 | 14m 00s | Alone | I'm not entirely sure what I'm supposed to get out of this, so I didn't really enjoy it that much. The intro worked very well, but after that - nothing happened. I suppose that may be the point, but I find it to be unsatisfactory. <br/> <br/>Most of the artwork is really good, except the prisoner does not match the rest at all, and feels out of place. <br/> <br/>Movement seems to be really slow. If this really is meant to convey isolation, I believe movement should be faster - in real life, I can walk the length of a bed in a second. |
| Dec 30 23:33:00 | 14m 00s | Question of the Guilt | I really really want to get to the ending of this game but it keeps crashing. I've gotten as far as the picture where the man is sitting in the corner with the question mark necklace on the ground. <br/> <br/>The art is really really good and the sound is done well. I just wish it didn't crash so much. |
| Dec 30 23:41:00 | 8m 00s | Ultimate Tavern Manager 2017 | I really can't understand what I'm supposed to be doing. I managed to get through the first day by giving two people wine and one person a tomato salad, but I don't really know why that worked. It isn't very clear what they want by their speech bubbles. |
| Dec 30 23:49:00 | 8m 00s | Toy Soldier War | This is great. Sadly I could never get more than like 5 kills. I think aiming with the mouse would be an improvement - at least for single player mode. I didn't have a chance to play with multiple people. <br/> <br/>Graphics are charming, and audio is very fitting. Attention... fight! indeed. |
| Dec 31 22:07:00 | 22h 18m | Clue | Interesting game - It's a shame that it can't really be played with only one person. <br/> <br/>I think that the controls on the accusation screen could be done better - I accidentally submitted because I didn't see how to change what I was choosing. Mouse might be a good control here. |
| Dec 31 22:16:00 | 9m 00s | Kavex's Platformer | Not bad, but the invisible blocks are incredibly annoying and unfair. |
| Dec 31 22:22:00 | 6m 00s | Full House | This is a pretty great idea. The main improvement, I think, would be some sort of enemy AI - as I don't have anybody to play with. |
| Dec 31 22:36:00 | 14m 00s | Working the ERR | It's too hard to get the necessary item from a locker. I lost simply because I couldn't get what I needed. <br/> <br/>It was also unclear that every individual tile was a different part that needed to be checked separately. |
| Dec 31 22:47:00 | 11m 00s | Behold Our Dark Science | One of the coolest 3D environments I've seen in a Ludum Dare game. The music is absolutely incredible and creates an awesome atmosphere. I do wish there was more of an ending, but it works well nonetheless. |
| Dec 31 22:56:00 | 9m 00s | Bill Untold | Interesting gameplay - very easy to understand. However, I'm not really sure if there's any strategy - you basically have to guess correctly, or you lose. |
| Dec 31 23:06:00 | 10m 00s | This Room Ain't Big Enough For The Two Of Us | I like the concept, but it has quite a few flaws. <br/> <br/>First, it's really hard to aim. The second player's controls are also really difficult (at least for me). Also, the game apparently doesn't detect when it wins, which is kind of a problem? <br/> <br/>Also, the instruction menu was glitched out - the instruction panels were overlayed on the controls, so it was basically impossible to read them. |
| Dec 31 23:27:00 | 21m 00s | monoCAMERAl | Very cool idea. However, I never figured out what he wanted in terms of grading. I suppose I would have to look into the algorithm to really understand. <br/> <br/>Aside from that, very cool game. Audio could potentially be an improvement. |
| Dec 31 23:37:00 | 10m 00s | MADLAB | Audio would be good. Gameplay had a few issues. First, in the physics game, it was random whether I was able to push keys simultaneously or not. It was also possible to cheat by going outside the box. Also, it said I lost at one point, but allowed me to continue playing...? <br/> <br/>I didn't really understand what the point was of the biology minigame. <br/> <br/>It's also not really clear what causes your madness level to increase. |
| Dec 31 23:48:00 | 11m 00s | On Air | Nice idea for a game. I think higher stakes would have been an improvement, but I had fun anyways. |
| Jan 1 00:06:00 | 18m 00s | Ricochet | This is actually one of the more entertaining games I've played. However, I found that the most successful strategy was to hide in a corner where enemies don't spawn and spam bullets at anybody incoming. My high score with this strategy was 565. <br/> <br/>Other problems: Red enemies didn't always spawn - seems like a glitch. Also, my game would sometimes randomly lag, and I'm not quite sure why. |
| Jan 1 00:22:00 | 16m 00s | OneLand | Fun game, but at one point I got stuck and could only move vertically. |
| Jan 1 00:29:00 | 7m 00s | An Intergalactic Quest For Interior Walls | This is a nice game. It's sort of like Flow, as I'm sure you're aware. It's one of the better puzzle games I've played this jam, although I got stuck on the second level for quite a while. :P |
| Jan 1 00:34:00 | 5m 00s | Orbiomus Delta | Nice game - quite fun. On easy, I scored 10250 points without trying too hard. <br/> <br/>Music was done well and matched gameplay quite nicely. I found that early on, the collection noises matched up with the beat of the music naturally, somehow. |
| Jan 1 00:48:00 | 14m 00s | Rudum Bare | I've interacted with everybody, but it says I need to collect more votes... I'm not entirely sure what to do. <br/> <br/>Otherwise, I love all the meta in this game. It's quite funny. <br/> <br/>The camera movement kind of makes my head hurt. |
| Jan 1 00:55:00 | 7m 00s | Shush Prowler | I don't really understand what I'm supposed to do, but otherwise this is a pretty solidly built entry. |
| Jan 1 05:26:00 | 4h 31m | Furni-Chore | Awesome game. Only one level really had me stuck, and the puzzle mechanic behind it was awesome. The music was very good. |
| Jan 1 06:42:00 | 1h 16m | hoplitelite | This is a very cool puzzle game. The graphics and audio style are very consistent, and make this is a very solid entry. |
| Jan 1 06:57:00 | 15m 00s | Crazy Puzzle Unicorn (CPU) | The music in this game is pretty good. Sadly, the levels got way too difficult way too quickly - it took me quite a few tries to beat level two, and I have no idea where to even start with level three. It's a good puzzle game, though. |
| Jan 1 07:02:00 | 5m 00s | One Roomba | It's cool to see an actual multiplayer game made during a Ludum Dare. Music is fast-paced and very good. I also love the graphics. |
| Jan 1 07:21:00 | 19m 00s | RoomClimb | I love the visuals, and the music is absolutely incredible. However, I couldn't make it past the first light after the first windowsill - which was really quite frustrating. I think this game should be slightly easier, especially considering how serene the rest of it is. |
| Jan 1 07:27:00 | 6m 00s | Filthy Chore | This was actually pretty fun, for some inexplicable reason. I also enjoyed all the great jokes - "freckle past a hair" especially. Normally I would say that music is an improvement, but I honestly am not sure what sort of music I would like in this game... Overall, it's pretty great. :) |
| Jan 1 07:36:00 | 9m 00s | Pollock Rush | Very strange. However, it doesn't really seem like it's very easy to actually hurt enemies, because that requires putting paint of the correct color in their path - but in order to run away, you often have to change direction a lot, so you end up creating blobs of paint essentially normal to where they need to be. Also, even if they are in the right place, they are often the wrong color. <br/> <br/>However, I do think that the concept is solid, and the music fits pretty well. |
| Jan 1 07:56:00 | 20m 00s | A.R.M.D. | It took a long time to figure out how to build blasters, which was a bit of a problem. It was also impossible to get multiple security people on multiple intruders, which was rather annoying. Aside from that, though, this is a solidly built game. Sound would be an improvement. |
| Jan 1 08:07:00 | 11m 00s | No Exit | The graphics, I think, are perfect for the atmosphere. However, without any sound effects or animation, it is really really hard to tell what is going on. For example, I can't tell if the gun even has any real effect, so I didn't really use it. |
| Jan 1 08:14:00 | 7m 00s | The Last Room | Seems like a cool game, but I can't get very far. Either I get killed by the spikes, because I don't know which direction they're going to go and can't run fast enough, or I get killed by the rotating room. |
| Jan 1 08:26:00 | 12m 00s | Horror Hotel - Room #13 | I thought I had figured out the passcode as a time - that is hours:minutes:seconds, and hours were minutes and seconds were hours, so I thought it might be 111215. (I thought the second hand was pointing towards 11). I suppose this was wrong, but it may be why the puzzle was so hard - it relies on rather arbitrary facts. <br/> <br/>Some of the notes were hard to read. <br/> <br/>Overall, though, not really a bad 'Hotel Escape' game. It just isn't quite clear how to win. ;) |
| Jan 1 08:35:00 | 9m 00s | Out of Sight | Very difficult. It was also hard to set things down in the vertical direction, which may have contributed to the difficulty. <br/> <br/>Increasing tempo music is absolutely perfect. :D |
| Jan 1 08:47:00 | 12m 00s | graphSploder | Phone games are always interesting to see in a jam. This one is not bad, but it's pretty repetitive and is not very difficult. First, the spaceship just kind of teleports everywhere, which is somewhat strange feeling. There is only one enemy type, and they don't do anything but give out points. <br/> <br/>However, it's certainly a good start for a game - it simply needs more content. Music would also be good, and would make the game much more engaging. |
| Jan 1 08:51:00 | 4m 00s | Hoard | ..What? <br/> <br/>It wasn't very clear exactly what was going on. Aside from that, pressing one of the left/right arrows would make the player spin - but not in a predictable direction. It seemed random half the time - very hard to control. |
| Jan 1 08:56:00 | 5m 00s | One Is Not Like The Others | It's very difficult to target the creatures due to how they move, and once a creature is missed, the game screws up my mouse movement (by holding the mouse in place until I release it), making it really hard to actually hit them, even though I should be able to if it were merely a test of reflexes. <br/> <br/>Otherwise it's a pretty fun game, but this targeting issue just makes it frustrating. :( |
| Jan 2 06:48:00 | 21h 52m | My room is too fucking small | I couldn't really figure out what the first objective wanted me to do, so that was kind of a problem. After that, though, it became quite a bit better. <br/> <br/>I'm not exactly sure how to win - I thought my room was pretty good-looking from the door, despite the fact that it was rather messy behind the cupboard. |
| Jan 2 06:55:00 | 7m 00s | Chamber Designer | A very good puzzle game. Most puzzle games are too hard or too easy, but this one is just right. Graphics fit, music fits. It's all pretty good. |