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TheMonsterFromTheDeep

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TimestampSince previousGameTheMonsterFromTheDeep's comment
Aug 29 03:58:00 Archaic Light I couldn't tell if it was possible to lose, which makes the gameplay seem rather boring, as there is no consequence for taking no action. The art is nice but I think given the simplicity of the gameplay it would be good to have several different sprites for wheat, just so it would feel less robotic.
Aug 29 04:05:00 7m 00s Carp Diem I like the graphics a lot - the fish look pretty cool. I also really like the music - it sort of reminds me of Spore music, which is one of my favorite games. The main thing is I'm still not exactly sure how to play even after getting a score of 300 (at first I thought the rocks were things I was supposed to eat or something) so that's my main problem with this game. Overall I like it quite a bit.
Aug 29 04:27:00 22m 00s A viking game This game is incredibly simple but a very good game for it. There consequence of throwing the spear makes strategy surprisingly complicated. In terms of gameplay, I'm not sure exactly what could be done to make it better - this works really well as a simple game. The only thing I would suggest is trying to add sound.
Aug 29 04:43:00 16m 00s Tech Support, 3162 I really like the art style. I'm afraid I don't exactly understand the story - what "codes" are really supposed to be, but I guess that's supposed to be the mystery. The main thing I wish is that there was a third option with the text message - right now basically all endings are the same, but it would be interesting if there was a third option to do what the aliens wanted.
Aug 29 05:04:00 21m 00s Artifact Hunter This game is quite fun! I really like the music and the graphics. It is difficult - I couldn't get past the lasers. Really, the only problem I had is that I didn't know which buttons to push for the artifacts - I didn't see that it had letters underneath them in the little box. That was kind of annoying, because I thought that "figure out the powers" also meant "figure out how to activate your powers" which would be incredibly annoying. Overall it's a pretty great avoidance game - it's just that I think it would be good to make it more obvious how to control the artifacts (or maybe that's just me?)
Aug 29 05:25:00 21m 00s The Ancients Call This game is incredibly difficult - the first round itself is almost impossible. After that, they are mostly pretty easy - except for the pink guys, which are very very difficult to deal with due to their density. I actually had a lot of fun while playing it due to the amount of difficulty despite the rather simple graphics, but I'm afraid I couldn't beat area 3 and I didn't want to try again. Have you actually beaten your game from start to finish? It really is a challenge. In any case, I think the one easiest change that would make the biggest difference is changing the background color of each area. Even with the simple graphics, this would really make a difference. I would, of course, also suggest using sprites and stuff, but that can be difficult for your first entry. I also think it would be nice if there was a way to tune down the difficulty, or if your guy had a faster firing rate. Overall, I think it is a fun game due to its difficulty - but I'm not sure that that is what you were going for.
Aug 29 06:16:00 51m 00s Blunderbuss I really like this game. The graphics are really great - I especially like the smoke effect. I also thought that the dialogue was basically the best dialog I'd seen in a game in a while - especially with how random the ending was. It also has the unique quality of being literally painfully realistic.
Aug 30 02:59:00 20h 43m 1984 I like the graphics and the music, but trying to control the ship actually gave me a headache. It seems like it can't turn very well - normally I would expect the ship to turn when I press the right and left arrows, but they actually do not change the ship's velocity...
Sep 11 04:11:00 289h 12m No Man Has Gone Before This is a cool little game. It's a simple concept so it's easy to pick up on but it's complex enough that it takes a large amount of strategy to really win. <br/> <br/>I think it would be greatly improved by some variations in the messages (like, for example, I thought it was pretty great when it said "Unfortunately, your spouse was one of the deceased") <br/> <br/>The only other improvement is if it had sound. <br/> <br/>Also, I don't really know why, but after I reached the planet, gameplay continued? And after it did, I reached another planet, and gameplay kept going...
Sep 11 04:29:00 18m 00s Isaac's Descent I really like the mechanics of the game - the music and graphics are great too. The only real problem I have is the controls - I accidentally hit the wrong key (x or z) multiple times and it was really frustrating, especially because it is something so simple. <br/> <br/>Sadly I didn't play to the end because at one point I got stuck and accidentally reset the whole game instead of the level, and I didn't want to play through the whole thing again. :(
Sep 11 04:36:00 7m 00s KEK NOR KEK As others have said, the atmosphere is really cool and quite unique. I'm not sure though if there's any gameplay - I understand that it is a "walking simulator" but that being said was it originally meant to have other mechanics? <br/> <br/>In any case the walking animation is pretty well done and the crumbling animation is something I haven't seen before.
Sep 11 05:02:00 26m 00s Xolotl The graphics of this game were cool, although they looked sort of disconnected at places. The music was absolutely awesome. <br/> <br/>The game design itself is an idea I've sort of seen before, but was really well pulled off here. I couldn't get past the last level, sadly - I tried two different methods, but I simply don't see how to a) not die and b) get the first door activated with time enough to get through all three.
Sep 11 05:11:00 9m 00s Baba Yaga I like the art style of the witch and the forest - the child sprites don't seem to match it, however. :/ <br/> <br/>The parallax effect is also really cool. <br/> <br/>The main problem is that it eats up a lot of memory, apparently, so I couldn't play it on Firefox and there was some lag on Chrome. <br/> <br/>Aside from that, the one thing that I think would improve it is some matching sound effects.
Sep 11 05:21:00 10m 00s Run!! (GameBoy) Sadly I don't have a GameBoy so I can't have the full, true experience. :) <br/> <br/>However, playing it on the emulator I can say it's really quite a neat game, especially considering the fact that it is written for an obsolete platform... <br/> <br/>The graphics look really good and the sound, although not very complicated, does actually add a lot to the game - hearing the increasingly frequent beeps makes the game feel a lot faster than it would without the sound. <br/> <br/>Gameplay itself is very simple but provides a nice little challenge - given that it is a GB game developed in only 48 hours, the gameplay seems pretty complete. The only thing I would worry about is if there is a max score - I imagine if the game keeps getting faster at somepoint it will be impossible to go father - or is the game set at some maximum rate, so at somepoint the player just has to keep jumping quickly until they fail? <br/> <br/>Overall, really good job. :)
Sep 11 05:30:00 9m 00s Battle of the Blades The art is cute and the variety in the animations certainly adds to the atmosphere. I was not particularly good at it and I died a lot in hand-to-hand combat. <br/> <br/>I think its difficulty was sort of artificially increased, at least for me, because I found it really hard to tell when I hit an enemy. If that was fixed somehow (e.g. there was a particle effect or enemy healthbars or something) then I would probably have more fun. :) <br/> <br/>The only other thing that I think would be good is sound effects / music.
Sep 11 05:40:00 10m 00s Super Egyptian UFO Cat Pyramid Overlord 2000 BC My first score was 33310, which I guess is not completely awful. It's a really fun game - reminds me of space invaders and the like. <br/> <br/>It was interesting how the strategy started out as shooting first and avoiding later, and then transitioned (at least for me) into avoiding first and shooting later. <br/> <br/>The concept as a whole is so absurd that I just love it. :) <br/> <br/>The graphics are great and fit in perfectly with the game concept. The music generated a nice atmosphere and did not get repetitive. <br/> <br/>This game is basically probably the best get-the-highest-score game I've played as of yet.
Sep 11 05:47:00 7m 00s Candle Dungeons Not a bad idea for a game. It's too short to really see where it might lead to, but at least the concept is solid. :) <br/> <br/>The music was really awesome, in my opinion - probably some of the best music I've seen in a game so far. <br/> <br/>The main criticism I think I have is in the graphics - they are mostly just fine but I think the doors don't exactly match the tiles, and the pirate character certainly doesn't match the rest of the graphics - it also appears the pirate character is somewhat blurred, which degrades the overall appearance of the game. <br/> <br/>I'm kind of sad that you canceled the post-compo update, but I understand. I always say I'm going to do extra stuff with my Ludum Dare games, and then I never do. :P
Sep 11 06:06:00 19m 00s Captain Yods This is a pretty cool little rpg! I liked how there was quite a variety of zones - it certainly made it more interesting. I couldn't get past the ballista - it completely destroyed me. <br/> <br/>It could certainly do with some sound, but I'm sure you knew that already. <br/> <br/>Graphics could obviously be upgraded, but they certainly worked well enough as to not detract from my enjoyment of the game. <br/> <br/>I did find two glitches: <br/>- Exiting the shop in the desert sends you back to the main village (I don't know if this is intentional) <br/>- The crossbow enemies could go offscreen, (like, where you couldn't move) and then it was pretty hard to kill them (although I think normally they came back onscreen if you moved away...) <br/> <br/>Also, for some reason it seems like I could only buy the aloe vera if I had the bow equipped. I'm not sure what the intended behavior is here...? <br/> <br/>But as a first entry, it's definitely pretty good - and although it's a bit bland, it's not a bad game.
Sep 11 06:22:00 16m 00s Ancient Tower Defence This game isn't particularly interesting - but I'm not sure if that is a judgement on the game or not. <br/> <br/>Sadly I just don't think there's enough there to properly give it real feedback. <br/> <br/>It certainly is a tower defense game, so there is a strong base to build off of, and there are a lot of places you can go with it. <br/> <br/>I'll just list things that definitely need to happen to make it a more complete game: <br/>- There needs to be more than one tower <br/>- There needs to be more than one kind of enemy <br/>- There needs to be variation in the waves <br/>- Tower upgrades (or similar game mechanic) <br/>Of course, all of these things are obvious, as they are central mechanics to a tower defense game - so I guess I'm not really helping you. Sorry. :( <br/> <br/>Other feedback I have: <br/>- The cannons do not always render correctly when they rotate - I would suggest looking into making sure your image libraries work correctly. ;) <br/>- I don't think you are allowed to use the textures from Minecraft - I guess there's no explicit rule against it, but the rules do suggest to only use assets that you have the legal right to use, and I'm not sure if you do... (I, of course, wouldn't really worry about it too much, but if you want to work on this game in the future, be sure to create new images) <br/> <br/>Finally, please do not load images from the external Rsc folder - if I cd out one directory higher, and run the program from there, the files will not be found. Some Linux systems run Java programs like this by default (that is, the working directory is not the location of the jarfile) so your program is not cross-platform. <br/> <br/>What you should do is package the resources into the jarfile - this is pretty simple to do, simply change out your image loading to use [Main class].class.getResource() in the ImageIO.load() statement.
Sep 11 06:40:00 18m 00s Search Treasure By Amine Tcherak Well, I'm not really sure what to think about this game. It certainly seems like it is going somewhere, but I don't think it gets there very well. :/ <br/> <br/>The graphics were not particularly pretty, but I tend to forgive that because graphics are not really the most important part of a game, to me, and I can still enjoy a game even if it has less-than-optimal graphics - so I'm not going to let the graphics factor into my overall review of the game. Certainly they could be improved, and I encourage you to improve them if you can - but they are perfectly acceptable for a Ludum Dare game. <br/> <br/>The main problem I have is with the gameplay. I absolutely could not get past the first minute or so without getting stuck or dying, and that is due to a few things: <br/>- The controls were rather difficult to remember, so I simply had to restart so I could look at the controls. This problem would be solved with simpler controls and a help menu so that controls did not have to be memorized. <br/>- It did not seem that attacking worked particularly well. I could not attack the first enemy with the melee weapon, and so I was killed. <br/>- The game seems rather glitchy - once I finally got past the first enemy, I fell and didn't die but couldn't see my character. At this point, I quit, because I didn't feel like restarting the same game yet again. <br/> <br/>Basically, the overall problem is that, due to the accumulation of all these small problems, the game forces the user to basically restart whenever something new is introduced. This is terribly discouraging to gameplay and makes the game incredibly frustrating for the player. <br/> <br/>For future games, my main recommendation is to focus on making sure the gameplay is good. This can be very difficult - but just try, and also remember to implement features that prevent the game from being destroyed by something so simple as not knowing the controls.
Sep 11 07:10:00 30m 00s 20000 Pixels Into The Sea Cute game. The graphics are really nice and the sounds and music are great. <br/> <br/>I sadly did not get to see what happened with the Kraken because I decided to rescue everybody instead - and the game only gave me credit for rescuing "at least some of them" :P <br/> <br/>The gameplay is simple but very solid - the only thing is it doesn't seem as though there are any real consequences for anything (from what I could tell). However, the sailing does provide a very real challenge, and just a sailing simulator is not that bad of a game due to the interesting gameplay it provides - so I will say that the enemies do not really need to do anything. <br/> <br/>Overall it's a pretty nice game - definitely one of the most polished games I've seen so far.
Sep 11 07:24:00 14m 00s Ancient Mars This game has a lot of cool pieces. <br/> <br/>The graphics are mostly pretty good. The only thing is that they are not completely consistent - the floors / walls / red box in the rooms do not really match up with the character and the external buildings. <br/> <br/>The character animation itself is pretty good. <br/> <br/>The sound gives it a really cool atmosphere. It very much generates a feeling of being stranded on Mars - this giant planet, with only one human on it, and absolutely no idea of what to do. <br/> <br/>The atmosphere is sort of destroyed by the ending, but I thought the ending was good and clever nonetheless. ;) <br/> <br/>The problem is that the game broke a few times - the first time I played it, something weird happened (I don't remember what...) and the second time, the door to the outside flew up through the ceiling. But the third time, everything worked out great! :D <br/> <br/>And the intro text does break on some resolutions - you may want to look into that kind of thing in the future.
Sep 11 07:50:00 26m 00s The Wendigo Pretty good game! The graphics are okay, although the enemies don't exactly match the 3D models, and the axe is much less detailed than the trees. <br/> <br/>Sadly I didn't finish the game because I used all the trees on the campfire, and then I couldn't build the boat. :( <br/> <br/>The music is pretty good and the sound effects do actually kind of make it tense. Eventually I found the scream to be quite hilarious though :) <br/> <br/>The tree car was a lot of fun :D <br/> <br/>Overall nice job!
Sep 11 08:18:00 28m 00s Five Ancient Keys This is a cool little game. It isn't really all that difficult but it's still nice to play. <br/> <br/>The graphics are some of the best I've seen - completely consistent, well animated, very unique style. <br/> <br/>The music is okay but gets repetitive. It seems to fit the atmosphere pretty well though. <br/> <br/>The ending was fitting with the rest of the storytelling. The sarcastic nature of the dialogue is entertaining.
Sep 11 18:52:00 10h 34m Back to Nature The graphics and sound are really nice but I'm afraid I simply couldn't figure out how to play. <br/> <br/>The main problem is that there is no clear indication of when each character is doing something, and I can't tell how to initiate a particular action - all my characters always starved because I couldn't figure out how to get them to eat. <br/> <br/>I'm sure if I could figure that out than this game would be a lot more interesting, because it certainly has a solid concept - but I just can't play it properly in its current state. :(
Sep 11 19:04:00 12m 00s Tribal Termination Nice and simple, but lots of fun. The graphics and sound effects are fitting, although a few more sounds might have improved it a small amount. <br/> <br/>I didn't really understand what any of the upgrades where supposed to do - some explanation would be a good addition. <br/> <br/>The rounds with the red guys where really hard when they moved quickly - I think that that's kind of unfair, as it is possible depending on their spawn rates to be completely screwed - although maybe that's the point? ;) <br/> <br/>Overall, it's a nice retro game and the difficulty is mostly fitting.
Sep 17 20:17:00 145h 13m Brainfuck: The Game I liked this game. I haven't actually done any BF stuff before, so this was a nice little experience. ;) <br/> <br/>I think that the Hello World program is in the wrong spot - the two methods for Hello World are either brute force all the characters using long strings of +'s, or - if you know BF well enough, you can use more advanced multiplication and things to make it smaller. I don't think anybody new to the language will be able to do that by level 2, so it's kind of just a bad placement for that level. <br/> <br/>I couldn't get past the 6th and 7th levels. :( <br/> <br/>I think the main thing that could improve a game like this is story - basically each challenge is part of some new thing that the company needs to do. <br/> <br/>I think a more unique UI would also do it good - basically some kind of really cool looking IDE thing (my personal opinion is that it would be good in pixel art). <br/> <br/>But it's certainly a good idea, especially for this theme. :)
Sep 17 20:32:00 15m 00s Soaring with the Ancients The graphics and sound are absolutely fantastic! I really like the atmosphere - the music is perfect and fits wonderfully with the wind. <br/> <br/>My problem is I couldn't stay on the map for more than a few seconds. :( <br/> <br/>The controls are certainly problematic - they were way too sensitive and I also couldn't really tell exactly what they were doing. <br/> <br/>The other problem is that the plane moves way too fast for me - I needed to just slow down so I could stop flying off the map, and also so I could get used to the controls, but there was no way to slow it down very much. <br/> <br/>I also think I would be more patient with this game if there was a way to reset - it simply takes too long to get through the intro for me to try it again. :( <br/> <br/>If the controls were fixed, this would be a very nice little game! I'm glad others were able to play it - I'm sure it's quite fun - but the combination of the controls and my lack of video gaming skill makes this unplayable for me.
Sep 17 20:44:00 12m 00s EverDown Very nice graphics and sound! <br/> <br/>I think the main issue is, as somebody else mentioned, the progression - once I first saw the beam, it was like 10 seconds before I basically had to either die or portal away. <br/> <br/>I think that if the beam was slowly creeping up on you from the beginning it would be much more tense and maybe more fun. I guess there could also be difficulty levels as well. <br/> <br/>Overall, the game is one of the most polished games I've seen - the graphics, sound, and gameplay all fit together very well. The only real problem is that the difficulty is not necessarily well tuned, but I think with a little bit of play testing that could be easily fixed.
Sep 17 21:12:00 28m 00s Modus Catapultus I think this has a great concept, but I think some aspects of the gameplay may need to be re-thinked. <br/> <br/>The main thing I think is that although the not-firing-while-intersecting-something is an interesting strategical mechanic, it made the game much slower as all the catapults would get stuck inside each other and be in a stalemate until some moved away. <br/> <br/>There also needs to be some disadvantage given to retreating players, as otherwise it is basically impossible to catch up with them in time. <br/> <br/>The other two big issues I had were that the camera did not try to center on the player, which made the field of view very restricted when on an edge, and also that sometimes when waiting to get a rock after intersecting it would immediately fire with lowest strength. <br/> <br/>I also think it might be beneficial to increase the speed of all the tanks, at least slightly, as movement is very cumbersome. <br/> <br/>Overall I actually do think it is a very fun little strategy game, but I think it's simply too slow due to the factors I mentioned above.