Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → gnx
Feedback comments for LD24
gnx's games and stats for all events →
| Timestamp | Since previous | Game | gnx's comment |
|---|---|---|---|
| Aug 28 13:50:00 | Upgrade | Nice looking game. Shame for the lack of sound (at least nothing played in my chrome). This kind of game would probably benefit from some procedural creation so that replays would bring new problems to tackle :) | |
| Aug 28 13:56:00 | 6m 00s | Griff Dangers in Mettle vs. Metal | I really like the underlying idea in this game. <br/>In the game itself I think it would be hard to tell the changes happening as you play, if you didn't know. <br/> <br/>Also more punch in the gun effects please :D |
| Aug 28 14:00:00 | 4m 00s | Evolutionary Chocolatier | Well I sure have never played such a game before. <br/>What can be said? Nice GUI, not really much game here due to the lacking features :) |
| Aug 28 14:25:00 | 25m 00s | Urban Sprawl | Nice looking graphics. I also didn't build a town center at first, and kept wondering why is nothing moving :D |
| Aug 28 14:35:00 | 10m 00s | Survival of the Leggiest | Nice style. Took me a moment to figure out how the gameplay works. <br/>Also nice arcade-type sound here. Feels like a proper game with some depth to it :) |
| Aug 28 14:43:00 | 8m 00s | Darwin's Ghost vs. Science | Nice clear presentation. No sound ( I like sounds). <br/>The gameplay mechanic is a bit tedious because you have to always move around the tile you want to move. |
| Aug 28 14:55:00 | 12m 00s | Bit by Bit | Very short game. Kind of hard to figure out whats the point, maybe that is the point? |
| Aug 28 15:00:00 | 5m 00s | Slime Fighter | Very nice graphics, especially the little touches like slight parallax scrolling and the grass moving :) <br/> <br/>Audio is also fitting and nice. <br/> <br/>Movement feels a bit non-physical. Some reactions to the hits, like being thrown back etc. would make it feel a bit more 'solid' <br/> <br/>Good jon. |
| Aug 28 17:07:00 | 2h 07m | Cow (Game about evolution of the game) | Nice moody puzzle game. I have to say I don't get why spikes don't hurt you from the right side in the first level. <br/> <br/>Also the control is a bit sluggish and floaty for my tastes. <br/> <br/>Very nice presentation and nicely unanticipated gameplay though. |
| Aug 28 17:14:00 | 7m 00s | RUN RUN AMOEBA | I awarded you some mood points as there is something very nice about the minimalistic music and just having the little sound collecting the dna pieces. <br/> <br/>I guess the presentation juxtaposes calmness with the urgency of a runner-game. Very nice. |
| Aug 28 17:29:00 | 15m 00s | dronepool | Oh I only got how cool your idea is when I read the code comments on the actual page. Very nice concept and a solid idea, all without really any gameplay, now thats an achievement. |
| Aug 28 20:19:00 | 2h 50m | Back to the future! | Very tough first level. But judging from the screenshots and description there is some variation which is always a good thing :) |
| Aug 28 20:42:00 | 23m 00s | Planet Conqueror | Liked it. The idea of exploring other planets and spreading out is very exciting. <br/> <br/>I did find the gameplay a bit slow-paced after getting the initial buildings up. That combined with the fact there is no sound or anything "secondary" to do makes it a bit too slow game for me. <br/> <br/>But other than that, cool idea and a nice game. |
| Aug 28 20:51:00 | 9m 00s | Ebosslution | Interesting idea with the shooting/losing health tradeoff. <br/>Played to level 4, then it crashed with this <br/> <br/>"Uncaught TypeError: Cannot read property 'pos' of undefined " <br/> <br/>Sound effects were good, music sadly missing. |
| Aug 28 20:56:00 | 5m 00s | BobBots! | Simple yet functional little game. Nice graphics. <br/>This could definitely use some sound/music too. |
| Aug 28 21:01:00 | 5m 00s | Wolf vs Jackalopes | I liked the stalking mechanism. Presentation is also very good. I think the game might work even better if there was some more area to roam in and try to find food. <br/> <br/>Good job. |
| Aug 28 21:07:00 | 6m 00s | MuTaTrIs | Nice spin on classic tetris. Sideways motion is a bit too sensitive, I had some trouble lining up my pieces even with single key presses. <br/> <br/>Loaded fine for me in Chrome/win7. |
| Aug 28 21:12:00 | 5m 00s | Pinball Color | Pinball with the targets appearing on the screen. There is something to the underlying idea here, but the constant flow of balls kind of robs it of much tension or excitement. <br/> <br/>Sound in a game like this would be very good :) |
| Aug 28 21:15:00 | 3m 00s | Evolution of the Flying Pinatas | Okay that was confusing. Nice enough graphics, the action is completely chaotic and gameplay objectives questionable :D |
| Aug 28 21:18:00 | 3m 00s | Microbia PLUS | Competent graphics and sound. The gameplay remained a mystery to me even after reading the description :D |
| Aug 28 21:27:00 | 9m 00s | Hoppy! | Graphics look good. I played the web version and the glitches make, what seems a like fun game, a bit too hard :( |
| Aug 28 21:31:00 | 4m 00s | Cytosine | Very nice! The concept is very cool and everything looks and sounds proper. <br/> <br/>The only criticism I have is that the gameplay isn't as sharp as it could be, since at the start there is mass of bullets coming at you, but you can also shoot the bullets it is kind of easy/random. |
| Aug 28 21:45:00 | 14m 00s | Karyote | Minimalistic but pleasent presentation. <br/>Everything seems to work fine even if the game feels a bit aimless. |
| Aug 28 21:52:00 | 7m 00s | Way to Change | Nice puzzle game. Also got stuck on era of changing. <br/>There is something very positive about the visuals and music to make the experience fun though. |
| Aug 28 22:18:00 | 26m 00s | EvoBit | Finished it on the first try. Very nice graphics, all the different styles worked well. <br/> <br/>Simple but fun game, only thing I missed was some sound. |
| Aug 28 22:40:00 | 22m 00s | PixelVolution | That was kind of cool, if really short. <br/>I really liked how the game was revealing itself, but then it..stopped :D Next time less kittens, more levels. |
| Aug 28 22:58:00 | 18m 00s | Game-Age | Solidly executed anthology of retro games. Breakout level is a bit too long :P |
| Aug 28 23:14:00 | 16m 00s | ExoSlime | Very nice graphics, visual effects and generally well presented. <br/> <br/>Enemy variation was also very good, and I liked their behaviour. <br/>The player weapon wasn't very fun and I would've enjoyed it a lot more with some upgrades. <br/> <br/>Having some love2d experience myself it is weird that such a game would have excessive loading times and almost crash when loading the game, so probably some issues to sort out there. <br/> <br/>On the whole, very nice job. |
| Aug 28 23:22:00 | 8m 00s | GeneRogue | This was fun. I usually hate mouse-based movement control schemes, but this one I actually liked! <br/> <br/>The basic game idea does seem indeed very good and worth carrying on. |
| Aug 28 23:29:00 | 7m 00s | Evolve or GTFO! | What did I just play?:D I think I mainly scored this one based on the background theme playing. |
| Aug 28 23:32:00 | 3m 00s | QRokeMon | What happened and why. This is the question I am left with :D |
| Aug 28 23:35:00 | 3m 00s | A Game of Towns | All the forest burned and urban development got completely out of hand. A simulator indeed. |
| Aug 28 23:39:00 | 4m 00s | Hobolution | I really like your art style and theme with this. <br/>Gameplay feels kinda clunky and there doesn't seem to be many things to do. <br/> <br/>However the art is really quite wonderful, keep it up with your main game. |
| Aug 28 23:48:00 | 9m 00s | Jump! Stun! Teleport! | Nicely tied together the idea of upgrades and collecting things. <br/> <br/>Boss fight has also very nice logic to it. |
| Aug 28 23:56:00 | 8m 00s | Super Darwin | Close brush, I called my entry 'Super Charles Darwin' :D <br/> <br/>Fortunately though we have taken quite opposite approaches to the subject matter. <br/> <br/>I'll get the few criticisms out of the way: the jumping is oddly floaty and it feels very hard to avoid enemies or kill them with the very short ranged cane. <br/> <br/>Now the design is wonderful all around. All the environments, enemies and items are absolutely lovely. <br/> <br/>The music and sound effects are also totally fitting and the game stays interesting for quite some time. <br/> <br/>Great job here! |
| Aug 29 06:21:00 | 6h 25m | And Thus She Spake | I couldn't for my life figure out how to eat something. Just kept dying. |
| Aug 29 06:26:00 | 5m 00s | Evolvsion | Played html5 version, it seems strangely slow. <br/>Nice work with the sound the though. <br/> <br/>Would've got a higher graphics rating, but the best tiles are from smb3 ;) |
| Aug 29 06:32:00 | 6m 00s | Experimental | Graphics are very nice and look polished. <br/> <br/>The intro text is quite frustrating because it keeps stopping you an scrolls quite slow :P <br/> <br/>Music would've been a very welcome addition. |
| Aug 29 06:37:00 | 5m 00s | No Tap Enis | I awarded you some humor points for the name :D <br/>Not much to be said about the game, you are a stick that gets thicker..wait that doesn't sound good either ;P |
| Aug 29 08:24:00 | 1h 47m | Transmogrify | Kinda like distilling the space shooter to its bare essentials here. <br/> <br/>Once I figured out the upgrades the idea became clear and I had quite a bit of fun playing. Little visual touches also make the experience very nice. |
| Aug 29 08:31:00 | 7m 00s | Evoes | Presentation is nice all around. I like magnifying glass effect. It is a bit hard to figure out what to do and even with reading the explanation I found it hard to control the objects. |
| Aug 29 08:34:00 | 3m 00s | Chaotic God | Funny, heard the same song in another entry :) <br/> <br/>Interesting way to present the evolution/creation idea. |
| Aug 29 08:50:00 | 16m 00s | Crystal of Evolution | Basic tower defense game. <br/>Graphical and audio presentation were nice, and there was definitely some strategy to buying the towers. <br/> <br/>The tower effects themselves could've been more satisfying though. |
| Aug 29 08:57:00 | 7m 00s | Pixelapse | Very nice art style, everything looks quite carefully considered. <br/>Controls are horribly frustrating for me though. |
| Aug 29 09:04:00 | 7m 00s | Mrs. Mr. Dr. Evolutio | Such a weird game :D Have to say I wasn't quite sure what was I supposed to shoot and when, but I got some combos anyway. <br/> <br/>Lack of sound kind of lets it down a bit though. |
| Aug 29 09:08:00 | 4m 00s | Terra Tam: The World Warrior | Haha, awesome. Very lovely art style, definitely the highest point of the entry. Not a game so much, but it was great fun anyway :) |
| Aug 29 09:13:00 | 5m 00s | Aqualution | Absolutely lovely visuals. Music compliments them very nicely also. This feels like a genuine 16-bit game, which is very impressive. |
| Aug 29 09:18:00 | 5m 00s | Ulovetion | I got extinct. Seems kinda hard right from the start. Nice number of different transformations though. |
| Aug 29 13:44:00 | 4h 26m | Chomp! | Pleasent looking art. Shark movement could use some easing and sense of physics. <br/>Also there isn't a whole lot to do :) |
| Aug 29 14:24:00 | 40m 00s | Evo Towerwars | Twist on tower defense. Your GUI is very clean and easy to understand so I liked this more than most other TD games I've played here so far. <br/> <br/>I do feel the evolved towers could have different graphics to differentiate them, also some more animations etc. would not hurt. |
| Aug 29 14:33:00 | 9m 00s | Darwin's Little Pink Worm | Played it through. I really enjoyed the way your AI behaves, it seemed very lively and often comical :D <br/> <br/>Good job. |
| Aug 29 14:44:00 | 11m 00s | Coming Into Focus | I had a problem that even a single keypress would be mostly registered as 2, so I couldn't hit the small platforms. |
| Aug 29 14:52:00 | 8m 00s | Vivere | Well this kind of game is all about watching what do the creatures do, and your creatures do quite interesting things. <br/> <br/>Well done. |
| Aug 29 14:56:00 | 4m 00s | Deal with It | Extremely difficult straight from the start :D <br/>I think I liked the art in the intro better than the actual game. |
| Aug 29 15:05:00 | 9m 00s | Evo Dash | Woo, quite possibly my favourite game so far. Looks great, plays great and there is really good sense of fast gameplay here. <br/> <br/>I also like how you very intuively present all the mechanics and variables during the game. This is the right way of doing a tutorial :) <br/> <br/>This would be even more brilliant with some sound and frantic music. You should definitely continue working on it. |
| Aug 29 15:14:00 | 9m 00s | Cellvolution | Nice combination of sound and visuals, a bit of a dark tone I like. <br/>Don't really know how you evolve as you go along since I didn't during the first few levels, but even so a good demonstration of a core mechanic :) |
| Aug 29 15:20:00 | 6m 00s | Natural Selection - You vs the World | Very cool concept. And it works perfectly too. <br/>This is among the highlights of plays with this LD batch :) <br/> <br/>If you add some sound to this it will be about 100x more awesome. |
| Aug 29 16:34:00 | 1h 14m | Adaptation : large or small | Very clunky controls in a game that would otherwise be rather okay. |
| Aug 29 16:39:00 | 5m 00s | Scopes (Monkey Trial) Simulator | Weird game. Very hard to figure out the relationships between the actions as there is little indication of what values each state has. Political simulator is an original genre though ^^ |
| Aug 29 16:52:00 | 13m 00s | Moore's Game | Looks like you managed to make a lot of different minigames. <br/>Unfortunately the breakout plays so slow for me I couldn't bring myself to complete it. <br/> <br/>Also pong has some collision detection bugs on the edge of the paddle. <br/> <br/>Transistion are cool though. |
| Aug 29 17:08:00 | 16m 00s | The Erebus and the Terror | Good writing. Compact, descriptive, yet setting a definite mood without forgetting some humour! <br/> <br/>It is funny, I can sort of see a visual game playing out while I'm reading it :D |
| Aug 29 17:18:00 | 10m 00s | Virus Hunter | Nicely put together game. I would recommend putting the firing key on the keyboard as the left mouse gets a bit straining since you are shooting all the time. |
| Aug 29 18:58:00 | 1h 40m | Plop | Best puzzle game I've played so far. All your elements come nicely together and there is no need to read descriptions or comments to figure the game out. <br/> <br/>Some nice puzzle design too. <br/> <br/>My only criticism is about the controls that don't feel quite accurate enough. |
| Aug 29 19:29:00 | 31m 00s | T.R.E.E. | I like the destructable scenery. The visuals and non-floored numbers give it a very debuggey feeling though :D |
| Aug 29 20:19:00 | 50m 00s | The Last Creationist | What the hell did I just play?:D <br/> <br/>Strange, glitchy just like an unlicensed console game of yore. <br/>Yet somehow very amusing and filling its place. |
| Aug 29 20:42:00 | 23m 00s | Missing Links | Movement is very sluggish and makes the game not as fun as it should be. Nice idea with the player character representation. |
| Aug 29 20:50:00 | 8m 00s | Rovolution | Made it through some levels but then suddenly a glitch(?) dropped me through the floor. <br/> <br/>I actually like the way the abilities improve upon succesful usage, you can get some nice puzzles from that. |
| Aug 29 21:01:00 | 11m 00s | Hungry Flies | Haha the sound work on this is awesome. I also like how the hitbox with the bubbles is a bit generous rather than too small. <br/> <br/>A suggestion also: since the player will mostly shoot 1 bubble at a time, why not have it break on the 2nd click rather than another button? |
| Aug 29 21:14:00 | 13m 00s | Invaders: Evolution | Nice how you changed the basic game by putting some backstory and context in it. I actually found the familiar gameplay more engaging because of that. |
| Aug 29 21:38:00 | 24m 00s | Rise of the Morbels | Wonderful. This kept me playing for a lot longer than I anticipated. Story is deliciously mysterious and the mechanics and aesthetics feel otherwordly and original. <br/> <br/>Gameplay is not quite as perfect, but it works well enough to make this a very recommendable and full experience. <br/> <br/>Great job. |
| Aug 29 21:42:00 | 4m 00s | Dig, Jesus! Dig! | Wat. Also nice theme! |
| Aug 29 21:48:00 | 6m 00s | Super Devolution Man | Not a bad topdown shooter engine. I think bullets and enemy reactions to shooting could be a bit more "substantial" if you know what I mean. <br/> <br/>Also music would've been very nice in a game like this :) |
| Aug 29 21:52:00 | 4m 00s | Evo | Clever and really playable puzzle game. <br/>There are lots of puzzle games in LDs usually and only few are fun to play. This is one of them. |
| Aug 29 22:04:00 | 12m 00s | OS: Evolution | Jumping puzzles aren't my cup of tea. But the way this game is realized is very appealing still. I feel like there is a lot of story and gameplay at the same time which is always a good thing. |
| Aug 29 22:08:00 | 4m 00s | Evergen | Really like the graphics. Tech engine seems also pretty solid for a compo entry. <br/> <br/>Hard to say anything about gameplay as it is TD and then on the other hand not. |
| Aug 29 22:16:00 | 8m 00s | Evo Face | Another entry to the "wat" category of games :D <br/>Anyway it did not make much sense to me, but I like the visuals and the general feel you have going. |
| Aug 29 22:31:00 | 15m 00s | SUPER ROBOT EVOLUTION. | Chaotic but kinda fun. Gameplay gets quite repetitive after a while. Nice presentation. |
| Aug 29 22:37:00 | 6m 00s | Slime LifeTime | Not bad graphics, clear GUI and there is actually some sound. <br/>Gameplay unfortunately is horribly repetitive. |
| Aug 29 22:43:00 | 6m 00s | Slimevolution | Very nice graphics. Gameplay does indeed take its time, but the controls work fine and the enemies are nicely tuned to your abilities. Good effort. |
| Aug 29 22:47:00 | 4m 00s | Upward Mankind | Graphics are very nice and the music bit sounds very classic to me :) <br/>Also some nice level design ideas in the short time it lasts. |
| Aug 29 22:53:00 | 6m 00s | Extinction Evader | Your visual style makes me smile. The game looks fun and charming. Pretty good gameplay too, just a bit onesided only having the rocks falling constantly. |
| Aug 30 07:38:00 | 8h 45m | Cosmic Canvas | Nice graphics, suitable music and snappy controls. <br/>Very nice. The only problem I had was that sometimes when you want to drag something to the core it instead gets flung through it to the other side. |
| Aug 30 08:05:00 | 27m 00s | Space Evolvers | Evolving space invaders seems to be the emergent genre in this LD :D <br/> <br/>This among the better ones though. Sound is bringing a lot to the feel in this. Suggestions I'd have include making it keyboard controlled, also combos don't seem to have a timeout so you can score combo hits quite far apart :) |
| Aug 30 08:14:00 | 9m 00s | Booster | A fellow impactjs entry :) <br/>Very cool graphics, could say downright beautiful. <br/> <br/>The concept is also interesting and would probably flesh out if pursued further. <br/> <br/>Also your visual effect is really impressive, I'm guessing it uses webgl? |
| Aug 30 09:17:00 | 1h 03m | Darwin's Journey | Indeed very short, but also sets a very nice mood. <br/>If there was some more gameplay this would be among top games I've played. <br/>For now it is a very nice visual and audio experience :) <br/> <br/>Mood points acquired. |
| Aug 30 09:27:00 | 10m 00s | the Fisherman | I have to say I can see a great game here if more time was used to develop it :) I like these sort of things with multiple aspects to them. <br/>Graphics are also very nice and fit well together. <br/> <br/>Definite wow-moment was when the wind suddenly ceased and I couldn't move :D |
| Aug 30 09:30:00 | 3m 00s | Life is Pietzsche | Weird game. Visuals and audio are quite disturbing which is a good thing. Control feels a bit off, occasionally my character would dash backwards instead of forward. <br/> <br/>Intense. |
| Aug 30 10:28:00 | 58m 00s | Poggle Island | Original art style. Nicely presented from the GUI to all the animations and sound. <br/>Gameplay is confusing because there are so many poggles and you're not sure as a player what is helping your objective :D |
| Aug 30 10:43:00 | 15m 00s | TOWER of Evolution | Crisp graphics, clear objective. Some of the graphics can be a bit eyestraining though. Jumping is also very very quick, by which i mean the character gets shot up and lands very fast, maybe add some hang time in there? |
| Aug 30 11:06:00 | 23m 00s | Evolution Stew | Funny game. Plenty of different objects. Gameplay is of course quite open ended, but the activity feels fun and there are some things to be found and solved :) <br/> <br/>Good game. |
| Aug 30 11:10:00 | 4m 00s | Surprise Cat Secks! | Rather horrible premise :D Gameplay works and cast resistance is simulated, but nothing really comes after. |
| Aug 30 11:20:00 | 10m 00s | The Highbred Pixel | Very nice game. Visual style feels completely thought out and polished. Suitably hard puzzles, but nice quick pacing from one stage to another. This would definitely be very interesting as a more complete game. |
| Aug 30 11:27:00 | 7m 00s | Evo Space | Nice functional presentation. I like the music piece. <br/>Controls are a bit confusing at first and the movement is perhaps a bit too quick being that you die very easily :) |
| Aug 30 11:36:00 | 9m 00s | Sea evolution | Nice different looking visuals you have. <br/>Good number of different sea creatures and movement patterns make the sea feel quite alive. <br/> <br/>As someone said in the comments an indication of what fish you should eat would be helpful, or at least some feedback on that. |
| Aug 30 11:40:00 | 4m 00s | Deep Sea Fish Loves You Forever | Excellent little game! Very polished and well thoughtout visuals. I was very easy to figure out what to do. <br/>Sound is also supporting the action perfectly. <br/> <br/>Don't know how extensive an idea like this can be developed, but the base available here sure is nice :) <br/> <br/>Good job. |
| Aug 30 11:51:00 | 11m 00s | Radiation Man | Slightly disjointed graphics, though the 3d is kind of cool. <br/>Gameplay works well enough, but it is quite a short game :) |
| Aug 30 12:33:00 | 42m 00s | Conway's Revenge | Some spins on the game of life. Presentation is clear and the additional mode(s) is quite interesting. <br/>Is it a game though, probably not, but still well done. |
| Aug 30 12:48:00 | 15m 00s | Homes Through Time! | I find the art pretty enjoyable, animation is also very smooth and pleasent. Too bad for the extremely short game. Reminded me a bit about old DOS adventure games like Hugo. |
| Aug 30 17:02:00 | 4h 14m | WTF Aliens!? | Very fun entry! Very slick presentation and intuitive gameplay. Audio nerdism: the rhythm patterns could be a bit more complex, also your shooting sound has that boomey longish attack which makes me want to time it to the peak rather than the beginning of the sample, thus making me off from the game's sync :) <br/> <br/>Cool game. |
| Aug 30 17:25:00 | 23m 00s | The Singularity is Here! | Merciless barrage of enemies and red bullets makes this a very challenging game. The crew-banter is absolutely hilarious though and it kept me entertained even when the gameplay quite didn't ;) <br/> <br/>All in all very nice design and overall presentation in a game that will probably benefit from some balance fixing and enemy diversification. |
| Aug 30 18:20:00 | 55m 00s | SURVIVE | I think this is the first entry I've played that uses sound also to communicate the lifeforming process, very cool. <br/>Gameplay is confusing, rather chaotic. <br/> <br/>My interest was held during the time I played it though. |
| Aug 30 18:50:00 | 30m 00s | Growth | Good aim controls on this one and thank you for fire on hold. <br/>The level creation is a neat idea too. <br/>I'd say the gameplay gets a bit samey though with all the enemies simply rushing you. |
| Aug 30 19:00:00 | 10m 00s | Angry Fish | Looks well enough, but unfortunately runs way too fast for me (probably not using dt for movement calculations). |
| Aug 30 19:15:00 | 15m 00s | Sweepers! | Cool game. I like how you can feel your character getting more powerful as the game progresses. Very playable and offers quite a bit of depth :) |
| Aug 30 19:34:00 | 19m 00s | LimiT | An impressive journey you have here. Stellar graphics and unexpected conclusion. Really liked it all. <br/>Gameplay there isn't much, and I find it slightly suffers from the lack of any kind of audio to heighten the moments. <br/> <br/>Great job still. |
| Aug 30 22:01:00 | 2h 27m | The life of Cat | High audio points, very nice tracks. Also good storytelling, it felt like time actually passing through the game. <br/>Gameplay wasn't perhaps so strong, slightly too big levels vs. slow movement. |
| Aug 31 13:46:00 | 15h 45m | Geomelution | Pretty fun game. Feels genuinely retro as in that the controls are crips and the game is very easy to play and understand. <br/> <br/>Some enemy variation would've made me play a bit longer. <br/>Upgrades were nice and the xp levels short enough. <br/> <br/>I like the music track. |
| Aug 31 13:56:00 | 10m 00s | Cubevo | The initial moments are intriguing when you start working out the mechanics. Uncovering the world block by block. This is one of those gameplay mechanics that relies on very basic human emotions for discovery, which is cool. <br/> <br/>I have to say I would've liked a crosshair, and perhaps you could've arranged a bit more rewards near the start as the world kind of felt sparse when I had spent all my gems. <br/> <br/>Good job. |
| Aug 31 14:07:00 | 11m 00s | FOR THE darWIN | Delightful and complete graphics, competent audio department. <br/>It is a shame that the gameplay doesn't quite match these strong suits. <br/> <br/>But still definitely one of the most awesome looking things around in this jam. |
| Aug 31 18:27:00 | 4h 20m | Lucas's Quest Backwards | Really nice graphics and subtle use of sound. Story was realized really well and the cutscenes were a definite highlight. <br/> <br/>Unfortunately the floaty movement combined with constant jumping levels turned me off from the nice presentation. |
| Aug 31 18:37:00 | 10m 00s | Vicariously | Surprisingly engaging considering there aren't really gfx or sound and you just click buttons :D <br/> <br/>Also it is fun to have something that connects different play sessions together. |
| Aug 31 18:43:00 | 6m 00s | Resolute | Now this is a good example how to get a really nice visual style with very simple elements. I especially like the player character animation. <br/> <br/>Also in the future please make it so that holding a key will also move as tapping a single key constantly just to move one direction is kind of dull. |
| Aug 31 18:50:00 | 7m 00s | Bear Selection(Web) | Population graph was a nice touch. Messages could have a little bit of buffer/log so you could see a bit of last few events. <br/> <br/>Very slow game with not much for the player to do, still kind of appealing. |
| Aug 31 19:05:00 | 15m 00s | Tribal Warfare | Played the browser version. Very oldschool gfx and at least in the browser version very squinty. Quite enjoyable mechanics and controls. Well done. |
| Sep 1 02:16:00 | 7h 11m | Jump'o'lution | The central idea does have the advantage of turning the platformer movement itself into a kind of puzzle. <br/>It would just need some balancing because now it is very easy to get stuck with no options. |
| Sep 1 02:26:00 | 10m 00s | A Walk In The Park | I have to say a mood was imparted on me. My dog didn't run away, I just followed it around and kept making smiling faces. <br/>Good time. |
| Sep 1 14:47:00 | 12h 21m | Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul) | Very nice graphical presentation and more over all the stats are easy to read. The game concept is interesting, but of course not very realized with the missing AI. <br/> <br/>I think this could also work really well as a real board game/ccg. <br/> <br/>Finally some extra points from the nice a fitting music :) |
| Sep 1 19:51:00 | 5h 04m | Orb | Really liked the multiple traits available. Game also looks very good and solid. <br/> <br/>Collisions in gameplay sometimes feel a bit off and there should be a bit longer period of invincibility after hitting an enemy. Now you often hit many enemies in a row and the screen is just blinking and you're being thrown around. <br/> <br/>Good job otherwise. |
| Sep 1 20:32:00 | 41m 00s | SUPER Levolution | Nice game once I got it working. For some reason the first time It didn't connect and I was perplexed because the coins etc. didn't update. The disconnect warning is perhaps a bit too small ;) <br/> <br/>Otherwise very nice idea and it sort of builds the gameplay on its own. <br/>Music and sfx is also very nice. |
| Sep 1 22:18:00 | 1h 46m | Pincers | I first tried keyboard control, that was weird but mouse control works well enough. I'd wish though the worm would retain the velocity so you wouldn't have to hold the mouse key constantly :) <br/> <br/>There were enough different creatures and I liked the way the world (unexpectedly) got darker and the monsters bigger when you started wandering outwards. <br/> <br/>Nice job. |
| Sep 5 16:46:00 | 90h 28m | Super Robocade | Nice presentation and idea. Some issues of polish: <br/>movement and jumping stay sluggish and floaty even after upgrades, <br/>enemies don't have a warning animation when they pop back up (they do in the game you're homaging to ;)). <br/> <br/>And music would've made it a bit more fun when the session gets longer. <br/> <br/>Otherwise nice execution. |